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Made in gb
Sneaky Kommando





Northern Ireland

So like most of us looking around the Internet you will no doubt be aware certain generic lists or units with in a army, so with that in mind after reading Ard Boys Battle Report Game 3 Dj and Orks vs "The Leafblower" on BOLS. I was just wondering whether or not is it just me or have people Used it with any good results. Because it was the first time I came across the unit.

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Armies Played  
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

I'm curious on this one myself. Although I believe a nob is replaced by the pain boy, so it would be 9 nobz and a painboy, but you could attach a warboss to the squad. I don't know if I'd go all PK, maybe mix 3-4 big choppa's in to get some attacks at the higher initiative, and take wounds from those guys first. Sticking a Waaagh! banner in might be a good idea too. I'm going to start an Ork Army (they just seem like a very fun army) and trying to decide what I want to build it with.

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in us
Regular Dakkanaut




By taking a trukk you MIGHT get them safely into combat. You MIGHT roll good when your vehicle is destroyed and end up right next to your target thanks to a lucky KREEEEEEEEEEM! but, what's much more likely is that your AV10 open topped transport will be shot out from under you and your crazy expensive squad will spend the rest of the game walking to its target.

Trukks just aren't very good. There's a reason why nob bikers are so much more effective - they can soak up a ridiculous amount of small arms fire and no single hit can remove their mobility.
   
Made in us
Auspicious Skink Shaman





If everyone in this mob is getting PKs, go with Mega-armor - it's cheaper. But as Kroot Loops says, that's too many PKs for most purposes.

And a BW is better for nobz than a Trukk. Trukks are for boyz, where if 1 or 2 get popped, it's no big deal. With nobz, it's just a damn shame if they don't reach cc.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, its one of the best cc units in the game.
But watch out for Assault Termies with TH/SS.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Banelord Titan Princeps of Khorne






A Battlewagon is more effective than a trukk.

D'Ork beat me too it.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

everyone above wrote:A Battlewagon is more effective than a trukk.


while being three times as expensive and not using half it's carrying space. While it is effective, is it effective enough? if you want to build your army on battlewagons by all means, take one as a dedicated transport for your nobz, but not every ork army is built on that chassis. If your lucky, a trukk could be just as effective, if you are unlucky....well, then you already lost

Edit: Yes I used it once, and it did survive (and the trukk was actually carrying the KFF for other battlewagons; the trukk was 'hiding') It did work, nobz jumped out and pwnd a target, then the trukk got to drive around blocking the enemy, with the mek inside it turned into a very annoying vehicle. so, ONE trukkfull might be even more useful.

This message was edited 2 times. Last update was at 2009/10/16 16:11:14


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Longtime Dakkanaut





I'd say that a big advantage is being able to hide the trukk behind some Battlewagons while it moves upfield.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Banelord Titan Princeps of Khorne






A Battlewagon spam list is also very scary.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

dietrich wrote:I'd say that a big advantage is being able to hide the trukk behind some Battlewagons while it moves upfield.


Totally agree, I have 5 old gorka morka era trukks which hide completly behind my BWs.

Fighting crime in a future time! 
   
Made in us
Focused Fire Warrior




Atlanta

Hands down, my favorite thing to run in the Ork Codex is a unit of 10 Nobz with mixed weapons in a Trukk. 10 Nobz, 1 of them a painboy, mostly 'eavy armor, cybork, 2-3 klaws, a big choppa or two, waaagh banner, boss pole, a few kombi's to taste. I'll run it in Speed Freaks. I'll run it in Wagon Spam. I'll run it in Kan Wall. I'll run it in Green Tide. Usually I'll run two of them in each list if I have the room!

The unit serves as a hammer and an anvil packed into one, and the movements and target selection of the remainder of my army comes from how my opponent chooses to deal with my Nobz. I've played custom objective games in RTT's where my boyz just sat around on their side of the field, with 20 Nobz barreling into the enemy lines (hammer), and in this year's Ard Boyz Semi-final, game 3, after losing their transports, all 20 ran up to the crater around our center objective and set up camp(spiky anvil).

That being said, they are indeed beatable, and they eat up a lot of points. DarthDiggler sent them home crying in one round with 5 TH/SS Terminators and a Dreadnought at the finals. Overall though, a very nice unit to have, and they've served me well (see Ork record, below).

Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted 
   
Made in us
Dominar






Battlewagons or nothing. You might be able to get away with a battlewagon filled with 'ard boyz escorting a Nob Trukk, but there's enough high strength long range guns to get side shots and still give those Nobs a bad day.

And if you're going with Trukk Nobs, then just take the Megas. They're cheaper, can still be given a limited amount of individualized wargear, and will still die to Terminators.
   
Made in us
Water-Caste Negotiator




Mobile, AL. USA

If you are going to do the trukk thing, go mega nobs instead of pk as was said before. I will say though go all trukks I say this because in competitive games your opponent will focus fire the battlewagon and a lot of times you will lose the 90 plus points and possibly more footslogging the mega nobs. I have found that running an all trukk army is all about secrecy. Dont say whats in what trukk and odds are your nobs will get there. Think of it like playing Russian roulette with nobs.

Now i am not a mega nob squad kind of guy though. I think they shine the most in a stompa, however i will run 2 10 man squads in alot of my armys. All with big choppas, painboy, eavy armor. Hard to kill and will decimate just about anything. I do give 1 nob a pk and put in a wb with a pk. I dont know why but i like having 2 pk in a nob squad. You can just put the WB with them and thats your pk, but im just saying. The idea is sound with the battlewagon more protection is better but if you must just put in a burna squad in it. A death rolling battlewagon with burnas in it will draw alot of fire and will do massive damage. Cheaper than mega nob set up.


Trust me if you have 6 trukks and a battlewagon diving toward you, which one are you going to be shooting at. hmm

   
Made in us
Regular Dakkanaut





For those who still haven really figured out how to play orks - as I see quite a few comments above saying wagons over trukks (nonsense).

The idea is to present as much threat as possible at a specific time. Each wagon allows you to take almost 3 trukks. Yes, wagons are tough, but i would rather have 3 transport than one (you will need 3 bullets instead of one). I am surprise you guys cant do math.

His list was almost optimized, but not yet. He should have took stormboyz, and max them out, before taking the nobs. This is because stormboyz is the next cheapest (perhaps) choice besides trukk boyz, and have the same mobility. This makes for very good target saturation. The stormboyz would also have served the role of filling in any assault gap.

If the ork player had started first, I would bet that he would have won the match.
And FYI, his record was 7-1-1, placed 6 overall.

This message was edited 2 times. Last update was at 2009/10/20 11:44:35


 
   
Made in au
Malicious Mandrake





I agree with Davicus for the most part, however, I would like to point out that they do not have a place in optimized lists, due to the easy kill points. They appear much better than battle wagons before you consider that the KP ratio is three to one, and that the KP is easily achieved. Three to 1 is not a good ratio. Simple math really.

That aside, I do agree that stormboyz are underrated. They get a jump pack for 5pts (after stikkbombz, and also have the jet pack special rule which, when combined with a 'run' move, maked them as fast as warp spiders. To top it all off, they have a wicked model. Go Stormboyz!

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Made in us
Major






far away from Battle Creek, Michigan

Well, in the 'Ard Boyz list under discussion the guy failed to take a Big Mek with KFF! What a gobshite! Whether it's trukks or wagons you sure as hell better take a KFF.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in au
Malicious Mandrake





It is more of a compulsory HQ choice than a battlesuit commander, at least in a wagon spam army.

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Made in us
Regular Dakkanaut





First off, Kps is a trade off that you have to bite. However - Fortunately, orks win mostly by massacre.

Second, KP missions happens on avg 1/3 of the time. For 2/3 of the time, you are in an advantages position because of your excellent mobility and for maxing out your troops.

This message was edited 1 time. Last update was at 2009/10/20 12:06:54


 
   
Made in us
Missionary On A Mission





AV 14 is much. much better than AV 10. One battlewagon will usually survive better than 3 trukks. Also, the fact tha you can add a deathrolla (an awesome upgrade) puts the wagon ahead. Plus trukks can only carry 6 meganobs.

Sure you have a long side armor, but AV12 is still superior to AV10.
   
Made in us
Regular Dakkanaut





AdeptSister wrote:AV 14 is much. much better than AV 10. One battlewagon will usually survive better than 3 trukks. Also, the fact tha you can add a deathrolla (an awesome upgrade) puts the wagon ahead. Plus trukks can only carry 6 meganobs.

Sure you have a long side armor, but AV12 is still superior to AV10.


LOL LOL

How did you do your math>?
   
Made in au
Malicious Mandrake





Don't laugh too hard, he just got too much into the Orky mindset/has a friend who only uses shuriken cannons.

"Orright boyz, derez lotz of you, and a few of dem gitz, so each of you has gotta krump three. Waaagh!"

*Click*  
   
Made in us
Dominar






Davicus wrote:

LOL LOL

How did you do your math>?


I would love to play against you with my... well, anything.

3 squads of MANz slowly walking across the field after their Trukks died are far less terrifying than the Manz that actually got there because the Battlewagon didn't die to heavy bolters.
   
Made in us
Regular Dakkanaut





sourclams wrote:3 squads of MANz slowly walking across the field after their Trukks died are far less terrifying than the Manz that actually got there because the Battlewagon didn't die to heavy bolters.

You obviously didnt even understand our point above, did you? I wouldnt even waste my time playing with you


NEXT

This message was edited 1 time. Last update was at 2009/10/20 14:27:17


 
   
Made in us
Regular Dakkanaut




Davicus wrote:
sourclams wrote:3 squads of MANz slowly walking across the field after their Trukks died are far less terrifying than the Manz that actually got there because the Battlewagon didn't die to heavy bolters.

You obviously didnt even understand our point above, did you? I wouldnt even waste my time playing with you


NEXT


I don't think you understood his point, which was that although you may be putting a lot of targets on the field, EVERYTHING in your opponents army can pop them vs just the few dedicated anti tank units that can break a battlewagon. Seriously, a squad of bolter dudes can kill your transports reliably. Lol.

If you've honestly had success with putting "too many trukks to kill" on the field, your opponents are either assault oriented with no vehicle killing capability (sup tyranids) or they should be asking you to stop playing 500 points above the agreed value. If you ever run this list vs a competitive player with a competitive army, look at his list and count up the number of units that can kill your trukks with shooting. Oh that's right, all of them. derp

This message was edited 1 time. Last update was at 2009/10/20 15:31:56


 
   
Made in us
Regular Dakkanaut





So this guy brought a non competitive list and got a 6th overall? ICIC.

I love nonsense :-)

And before any1 else starts giving dumb opinions, please make sure you are an ork player, and is someone who have played at least more than a 100 games with orks.

Otherwise, it is just a waste of my time.
   
Made in au
Angry Chaos Agitator




Somewhere on Terra

pretty effective methinks



...nothing else matters...


 
   
Made in ie
Norn Queen






Dublin, Ireland

I recently bought 3 trukks to give my boyz some mobility and am now quite confused :(

In KP games go for the wagon, in C&H go for trukks?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Major






far away from Battle Creek, Michigan

Davicus wrote:So this guy brought a non competitive list and got a 6th overall? ICIC.

I love nonsense :-)

And before any1 else starts giving dumb opinions, please make sure you are an ork player, and is someone who have played at least more than a 100 games with orks.

Otherwise, it is just a waste of my time.


I meet your specious qualifications. A Big Mek with a KFF costs 85 points. The 'Ard Boyz tournament is a 2500 point tournament. This means that for 3.4% of your point cast you give a 4+ cover save to between 3 and 5 trukks at any given time. As I said, he was a real gobshite to omit the Big Mek.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Regular Dakkanaut





Yes, i do think there is certain aspect of his list that required twisting. Besides that, great list.
   
Made in us
Regular Dakkanaut




Davicus wrote:So this guy brought a non competitive list and got a 6th overall? ICIC.

I love nonsense :-)

And before any1 else starts giving dumb opinions, please make sure you are an ork player, and is someone who have played at least more than a 100 games with orks.

Otherwise, it is just a waste of my time.


You don't need to play a hundred games with/against orks to know that trukks are bad, you just need a basic grasp on the rules and the ability to walk without dragging your knuckles on the floor. 340 points of nobz that will never see combat, or 420 points of nobz that are guaranteed to do something? Hmm. Gotta think that one through a little.

Target saturation is key, but it works with all units, not just trukks. Your one battlewagon routinely getting shot down? Then bring 3. Don't base your army around the weakest transport in the game or you'll find yourself playing a foot list by the end of turn 2.
   
 
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