Forgot my camera so I have to improvise with the photos.
Prologue
"Marshal! We have word of the Orks!" The young communications officer was out of breath as he burst into the toilietorium of Marshal Magnus Magnusson of the Black Templars. Magnus was conferring with his two most trusted battle brothers, Emperor's Champion Hans Sanshans and Brother Seargeant Zhukov.
"Give me a full report!" snapped Marshal Magnus.
"Plantary Defenese Forces on Seti Alpha Six reported an invasion six hours ago. Despite heroic efforts the PDF were unable either to prevent the invasion or defeat the orks once planetfall was made."
Brother Zhukov interject, "What are the orks doing now?"
The comm. officer held forward a large pictograph. "Here is the latest image from our orbital probe."
"Gird yourselves" declared Marshal Magnus with a set jaw.
Lists:
Orks: Big Mek/
KFF, Warboss, Diversified nobz in dedicated battle wagon, 3x20 boyz, 3 battle wagons, 11 gretchin and runtherder, 2 rokkit deff koptas
Templars: Marshal, Emperor's Champion, 3 crusader squads (2 in Land Raiders, 1 in Rhino), Venerable Dread., Predator
Mission: Variation on
KPs. 20 total for your army--3 per
HQ, 3 for most expensive unit, 1 for each troop and 1 for any dedicated transports, with the remaining points distributed at the discretion of the player.
Deployment: pitched battle.
Templars won the roll and decided to go first.
LRs and rhino deployed to the right half of their zone; dread and pred. deployed on the left side. The orks deployed all four battle wagons across from the
LRs. The Koptas deployed across from the predator and used their turbo-boost scout move to close the distance.
T1
Templars
The
LRs and rhino move sideways away from the wagons. Poor shooting, really poor shooting, results in the koptas being alive and well.
Orks
The koptas shoot and then charge the predator. They manage only to immobilize it! The gretchin move into a building and cower in fear. The wagons charge towards the Templar tanks.
T2
Templars
The tanks continue to back away from the oncoming wagons. Combined shooting from the dread, predator, and a
LR manages to kill the Koptas (terrible to-hit rolls for the templars it must be said).
Orks
The wagons continue to power foward. Contact will be made next turn--the wagons have survived two full turns of movement and so have done their job.
T3
Templars
A squad of templars emerges from the rhino and blasts a wagon with a multi-melta. It misses. The two Land Raiders fire at the nobz wagon but fail to penetrate its front armor. The dread. is also ineffectual.
Orks
One wagon breaks right and tank shocks! the crusader squad. A death or glory attack results in a wrecked battle wagon and two dead templars. The ork mob disembarks from their smoking vehicle and prepares to assualt.
The other three wagons charge at the templar Land Raiders. 20 boyz and the Nob/Boss/mek squad hit one
LR, while 20 boyz hit the second Land Raider thanks to a decent Waagh roll. The assault phase sees the templar squad reduced to half strength at the cost of five orks. While 16 S9 and 6 S10 powerklaws attacks result in one immobilized
LR with a destroyed weapon.
T4
Templars
The Marshall leaves the immobilized
LR telling his troops, "Hang tight--I'm going to get help!" The dreadnought finally manages to kill something when it explodes a BW. The Marshal lobs his holy hand grenade and kills 9 orks. He then charges the mob and kills 3 more before he is vivisected by a powerklaw. The crusader squad falls to the ork boyz who consolidate towards the rhino.
Orks
The orks bang furiously on the immobilized Land Raider and it explodes killing only a few ork boyz and 2 members of the templar squad inside. An ork mob assaults the rhino but fails to obtain any result.
T5
Templars
The rhino, finding itself in a spot of bother, attempts to flee but finds itself gripped by a grabbin' klaw. Its tread spin uselessly in the dust. The remaining templar
LR moves up and produces the emperor's champion and his crusader squad. The mother of all multi-assaults then commences. The crusader squad from the exploded
LR and the
EC's squad both fire on the Nobz. Two wounds only result. Both squads then assault the nobz. When the dust settles a total of 18 wounds have to be allocated to the nobz. In addition, the
EC has cut down the Big Mek without any trouble at all. The nobz roll their saves and only two die. The retaliation of the nobz wipes one crusader squad.
Orks
two squads of boyz join the assault. After much rolling and gnashing of teeth two more nobz are dead and all that remains for the templars is the Emperor's Champion. The remaining boyz squad wrecks the rhino as it squirms helplessly in the grabbin klaw.
The game continues.
T6
Templars
Most of the boyz are protected from Templar shooting by either being out of
LOS or engaged with the
EC. The Emperor's champion dies nobly but with a few regrets.
Orks
A battlewagon rams the dreadnought. It death or glories the wagon and destroys it. It suffers 7 S10 hits but survives! A mob with a powerklaw-equipped nob manages to get into close combat with the dread but achieves nothing. The predator is also destroyed.
The emporor learned of the Templar defeat and quietly wept on the golden throne
The game ends with a victory for the orks: 14 to 5
KP under the scenario guidelines (8 to 5 according to generic annhiliation mission).