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Made in gb
Ambitious Space Wolves Initiate



Guildford, UK

Has anyone even considered doing a deathwing type army with logan grimnar, with CHEAPER TERMINATORS, (sadly more expensive upgrades for cc termies) (and exorbatant cost for logan)?
but logan is pretty much awesome in his own right
discuss....
I certainly am thinking of doing so, can not get the idea out of my head with cheaper arguably better terminators, (counter-attack) sadly no deathwing assault, but meh just 'port all on in second-(if you are a ) third-fourth turn, munch the hell out of them.... sit on objectives and be generally cool and immovable, as well as the +1 attack in 18 inches from logan, +godlike cc capacity of a logan+terminator cc squad!

sorry rambling and so forth but go ahead and flame/agrea/tell me I am completely wrong

Space wolf theemed marines marines 3000+ W5 L18

Homebru deathwing 2000+ W,1 L,1

so what If I am crap!  
   
Made in gb
Towering Hierophant Bio-Titan



UK

I was interested with this idea as soon as I saw the SW codex. I was more interested in the force-multiplication potential of having grey hunter squads with wolf-guard special weapon backup (Minus, ofc, the extra free special weapon).

Also intrigued by the possibility for cheap effective termies. And while they may only have a power-sword and stormbolter; Logans +1A shout annd his ability to give the squad prefered enemy equates to some massive damage out-puts.

Lastly; And this sold it for me; Relentless Long Fangs. Job done. http://www.dakkadakka.com/dakkaforum/posts/list/259183.page If you wanna see what I came up with.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Proud Phantom Titan







I think going for a pure terminator army is over kill .... far better to take some non terminators in each unit to A) die against AP1&2 B) take storm shields so they get a save against the AP1-2 c) keep the cost down D) take up less space on the transports

In many situations in a ten strong unit ... only 2-4 really need need be terminators.
   
Made in us
Sinewy Scourge





Bothell, WA

Try this on for size:

Two units of long fangs with 5 missile launchers and a wolf guard with terminator armor with a cyclone missile launcher. With two empty drop pods.

Logan with a long fangs unit with 5 multi meltas in a drop pod.

Other wolf guard with combii meltas/combi plasmas & terminator armor or power armor in drop pods & one in a land raider redeemer or crusader

Sprinkle in some wolf scouts outflanking and ruin priests and you have 5 relentless multi meltas and 14 missiles firing.

Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list.
 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

You get cheaper terminators, but they are more expensive once you want to give them power fists, or worse thunder/shield or claws. Also, you don't get deathwing assault, or the ability to teleport at all, which is a traditional deathwing trait.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

DO IT.

It is the wolftime, brothers.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
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ur hax are nubz 
   
Made in us
Infiltrating Oniwaban






Tacobake wrote:DO IT.

It is the wolftime, brothers.


Is that anything like Hammer Time?

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
Longtime Dakkanaut






asugradinwa wrote:Try this on for size:

Two units of long fangs with 5 missile launchers and a wolf guard with terminator armor with a cyclone missile launcher. With two empty drop pods.

Logan with a long fangs unit with 5 multi meltas in a drop pod.

Other wolf guard with combii meltas/combi plasmas & terminator armor or power armor in drop pods & one in a land raider redeemer or crusader

Sprinkle in some wolf scouts outflanking and ruin priests and you have 5 relentless multi meltas and 14 missiles firing.



This is what I had in mind. Just need to put on paper. Also, want to do the wolf calvary rush.

This message was edited 1 time. Last update was at 2009/10/20 02:55:24


2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1

Armies:
1850+ pts. 3000+ pts. 2000+

40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits  
   
Made in au
Killer Klaivex






Forever alone

I don't think taking Logan just to make Long Fangs better is worth it. He's a fighty character, and should be fighting. Relentless isn't the only ability he can confer.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Longtime Dakkanaut






Cheese Elemental wrote:I don't think taking Logan just to make Long Fangs better is worth it. He's a fighty character, and should be fighting. Relentless isn't the only ability he can confer.


The thought is to add Logan to make Fangs relentless. General tactic is to drop pod in and light something up. By default Logan should be reasonable close to opponent lines. Drop down some more termies and your set. Logan can leave in following turn and join another squad following turn.

2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1

Armies:
1850+ pts. 3000+ pts. 2000+

40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits  
   
Made in ca
Twisted Trueborn with Blaster





The whole Drop Pod+logan does not work on the turn they DS. As Logans ability is triggered "at the beggining of the turn" before the pods arrive... he can't do it off the table, just like farseers cant cast powers and wraithlords dont have to test for wraithsight when they arrive.

As for the army of termies... They can do it very effectively... just keep the termies cheap!


 
   
Made in nz
Longtime Dakkanaut





New Zealand

An all-termy army is very appealing fluffwise, even if it's not too balanced.

I'd definitely take a couple of drop pods, to allow some in-their-face deployment - yes, drop pods cost points (unlike other chapters' ability to deepstrike) but podding is safer than deepstriking. Otherwise, you're either walking all the way across the game table or spending a pile of points on land raiders.
   
Made in us
Waaagh! Warbiker





East Bay, CA

Its weird, its like there isn't a codex already that lets you play a death-wing list, with teleporting like deathwing is supposed to have. (not that i mind you playing bone white spacewolves....)

Rather than trying to shoehorn your army into the flavor of the month, why not use the codex for your army and learn how to use it to its best effectiveness.

In the fight between you and the world, back the world.
-Frank Zappa
2k+
1850 8/4/3


 
   
Made in gb
Ambitious Space Wolves Initiate



Guildford, UK

Aye though that codex does not have the awesomeness that is the 3+ invuln storm shield, granted I kinda forgot the whole space wolves don't teleport, though podding them aint that bad. :-S I guess I am a little noobish but love the idea of spacewolves doing deathwing better than the dark angels

Space wolf theemed marines marines 3000+ W5 L18

Homebru deathwing 2000+ W,1 L,1

so what If I am crap!  
   
Made in us
Rotting Sorcerer of Nurgle





@Fizzywig:
That line of thought is a bit limiting for those with more creative minds.

This is a hobby, and people participate for different reasons. Power Gaming and Using the Rules sets 'can' be mutually exclusive events.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

You can always use LRC for the "Drop Pods" [this gives you upto 4]

Space Wolf Player Since 1989
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Made in us
Wolf Guard Bodyguard in Terminator Armor







Iago wrote:The whole Drop Pod+logan does not work on the turn they DS. As Logans ability is triggered "at the beggining of the turn" before the pods arrive... he can't do it off the table, just like farseers cant cast powers and wraithlords dont have to test for wraithsight when they arrive.

As for the army of termies... They can do it very effectively... just keep the termies cheap!



It does work, because the ability is not performed by Logan, it is performed by the controlling player "You may choose one of the following special rules at the beginning of each turn: Fearless, Tank Hunters, Relentless, Preferred Enemy. Logan and any unit he is with will have that rule for the duration of that player turn."

Even if logan is off the table, Dead, of Fleeing, you still choose an ability, and the unit he is with will have that ability for the duration of that player turn. If logan dead the unit he is with still gains the ability, it just so happens that he is dead, and so is not with any unit.

THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+  
   
Made in gb
Towering Hierophant Bio-Titan



UK

Demogerg wrote:
Iago wrote:The whole Drop Pod+logan does not work on the turn they DS. As Logans ability is triggered "at the beggining of the turn" before the pods arrive... he can't do it off the table, just like farseers cant cast powers and wraithlords dont have to test for wraithsight when they arrive.

As for the army of termies... They can do it very effectively... just keep the termies cheap!



It does work, because the ability is not performed by Logan, it is performed by the controlling player "You may choose one of the following special rules at the beginning of each turn: Fearless, Tank Hunters, Relentless, Preferred Enemy. Logan and any unit he is with will have that rule for the duration of that player turn."

Even if logan is off the table, Dead, of Fleeing, you still choose an ability, and the unit he is with will have that ability for the duration of that player turn. If logan dead the unit he is with still gains the ability, it just so happens that he is dead, and so is not with any unit.


QFT. I remembered there was somthing but I was worried I based an army of a redundant theme. Thanks Mr. Demo

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in nz
Longtime Dakkanaut





New Zealand

Interesting. I'd have said the Logan rule does apply on his drop-podding deployment turn, on the grounds that he's issuing the order as the drop pod is landing. I'm hoping this is covered in a FAQ, I can see a lot of arguments otherwise.

But re the effect if Logan dies, surely the rule would continue for the turn on which he dies (as he was alive at the _start_) but not any subsequent turns?
   
Made in gb
Towering Hierophant Bio-Titan



UK

Clang wrote:Interesting. I'd have said the Logan rule does apply on his drop-podding deployment turn, on the grounds that he's issuing the order as the drop pod is landing. I'm hoping this is covered in a FAQ, I can see a lot of arguments otherwise.

Its a nice way of thinking about it and it makes sense but it simply isnt how the rule is worded. Still the rules comes to the same effect as you suggest. I hope this also

Clang wrote:But re the effect if Logan dies, surely the rule would continue for the turn on which he dies (as he was alive at the _start_) but not any subsequent turns?

"For the duration of the turn" does indeed mean for the duration of that whole turn. In subsequent turns (where logan is already dead), Logan and any unit he is with will surmount to a dead Logan and a non-existent squad. I also believe that the squad and Logan are not required to be together (as the rules are bestowed for a turn, at the beginning of the turn) so this means if the rule has been invoked at the beginning of the turn and it has effected a unit then that unit will retain the rule for the duration of the turn.


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in nz
Longtime Dakkanaut





New Zealand

Yeah, I guess as the rule is activated at start of turn, it would still apply even if Logan leaves the squad (for _any_ reason) during the turn.

I really don't like the rule wording, it's just not lawyer-proof enough, and the RAW interpretation seems to work against common sense.
   
Made in us
Human Auxiliary to the Empire



Odenton, MD

....will have that rule for the duration of that player turn."


The way I read this part is that a SW can make the choice in their turn and also the opponents turn? Is this how you all read it?


Happiness is a belt feed weapon
40K Tau and Malifaux Neverborn
 
   
Made in nz
Longtime Dakkanaut





New Zealand

No, I don't think it's chosen per player turn, but you raise a good point, the rule's even worse worded than I thought - it's decided at the start of a 'turn' but then lasts for the 'player's turn'? So if my opponent goes first then I have to choose Logan's ability at the beginning of _their_ turn, predicting what I'll need during my forthcoming player turn? Totally confusing.

Now I'm wanting a FAQ clarification more than ever... :(

This message was edited 1 time. Last update was at 2009/10/21 20:32:49


 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

You only do stuff in your opponents turn if it states that you can, stuff like this has been FAQ'ed before, and that is always the essence of the answer

   
Made in us
Sinewy Scourge





Bothell, WA

You only need relentless the first turn on the drop, after that the multi meltas can stand still (if they are still alive) and Logan can go run off and join up with some wolf guard and pound something.

Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list.
 
   
 
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