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Made in us
Guarding Guardian




New Jersey

Today i was playing a game against tau ( i play necrons) we came apon a slight disagreement because he was using comander O'shova who has the dawn blade and wanted to assult my monolith. If i can remember correctly the entry in the tau codex under the dawn blade says " comander o'shova rolls 2D6+5 for armor penatration" but My oponent said that he got 2D6+5+strength

my question is, does the dawn blade get 2D6+5+strength or is the +5 actualy oshovas strength, so just 2D6+5?

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Made in us
Focused Fire Warrior




Atlanta

The +5 is from his Strength.

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Made in us
Combat Jumping Ragik






Regardless the monolith special rule limits him to 1d6 + 5 bcz he gets it by being a "monstrous creature" as noted in his rules. However you are correct normally it is 2D6 + 5

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Morphing Obliterator




The Void

Isn't he str 6?

Always 1 on the crazed roll. 
   
Made in us
Infiltrating Hawwa'





Australia

Shas'O Dorian wrote:Regardless the monolith special rule limits him to 1d6 + 5 bcz he gets it by being a "monstrous creature" as noted in his rules. However you are correct normally it is 2D6 + 5


O'Shovah is not a Monsterous Creature. (as a side note, I found that I have 3 copies of the 3rd Edition Codex in my house, and 1 copy of the 4th Edition...wth??)

He receives 2d6 + 5 due to special rules for his weapon, the Dawn Blade.

This message was edited 1 time. Last update was at 2009/10/20 04:43:56


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Made in fi
Confessor Of Sins




Necrons are badly outdated as a codex. The monolith allows no bonus to armor penetration and also sports a clarifying sentence (S+1d6 only) that only serves to mess things up. If your weapon has multiple dice to start with it's not a bonus, right?
   
Made in ca
Numberless Necron Warrior





Canada

O'Shovah is Strength 5. The Dawn Blade entry looks to be Strength + 2d6 (it would make sense, too). Any way you look at it, the Monolith's Living Metal rule nulls one of the dice. Page 21:

[i]" ... weapons that get additional Armour Penetration dice [...] do not get the extra dice against the Monolith."

He is limited to 1d6+5, as per the 'cron codex.

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Made in us
Waaagh! Warbiker





East Bay, CA

The dawn blade entry states "... O'shovah rolls 2d6+5 when rolling to penetrate the armor of a vehicle" (pg. 44 Tau Empires Codex) not Strength+2d6 (although that is its effect.) your opponent was ling to you. but, as others have pointed out, against a monolith he wouldn't get the extra die.

(i only point this out to be somewhat pedantic and on the case that there is something that might modify O'Shovah's strength, the rules may still give him 5+2d6 to penetrate. not that i think its a good argument, i think its a case of bad RAW, (i also cant think of any strength modifying things, so it may be irrelevant.)

This message was edited 1 time. Last update was at 2009/10/20 07:03:33


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Infiltrating Hawwa'





Australia

Fizzywig wrote:The dawn blade entry states "... O'shovah rolls 2d6+5 when rolling to penetrate the armor of a vehicle" (pg. 44 Tau Empires Codex) not Strength+2d6 (although that is its effect.) your opponent was ling to you. but, as others have pointed out, against a monolith he wouldn't get the extra die.

(i only point this out to be somewhat pedantic and on the case that there is something that might modify O'Shovah's strength, the rules may still give him 5+2d6 to penetrate. not that i think its a good argument, i think its a case of bad RAW, (i also cant think of any strength modifying things, so it may be irrelevant.)


No extra dice = no extra dice. 1d6 + 5, means that O'Shovah will never even be able to glance a Monolith.

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Made in us
Waaagh! Warbiker





East Bay, CA

I don't see how you got the idea that I thought you might get 2 dice from when I said "against a monolith he wouldn't get the extra die."

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Made in gb
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

Because of the wonderful crystal clear rules and examples provided by our providers, Games Workshop, O'shavah gets....2D6+5 versus the monoliths.

It's not right, fair or supported by the intentions of the Monolith Living Metal rule, but it is whats written.

Hopefully GW will realise their oversight for the next round of updates (whenever that may be)

Andrew

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Made in gb
Hanging Out with Russ until Wolftime







No, the Monolith specifcialy states 1D6+S only, so Farsight gets 1D6+5

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Made in us
Combat Jumping Ragik






Che-Vito wrote:
O'Shovah is not a Monsterous Creature. (as a side note, I found that I have 3 copies of the 3rd Edition Codex in my house, and 1 copy of the 4th Edition...wth??)

He receives 2d6 + 5 due to special rules for his weapon, the Dawn Blade.


In the code, I believe it makes mention that the dawn blade makes O'Shova "count as a monstrous creature in close combat", thus ignoring armour & receiving the 2D6. My fault for not being clear enough, as I can see where

people would get the idea that I think he is a Monstrous creature all the time. Poor wording on my part.

This message was edited 1 time. Last update was at 2009/10/20 13:18:24


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Waaagh! Warbiker





East Bay, CA

Dorian, the rules for the dawn blade say nothing about monstrous creature. they give the effect, but they make no claim that "O'Shovah counts as a monstorous creature in close combat"

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Made in us
Combat Jumping Ragik






Fizzywig wrote:Dorian, the rules for the dawn blade say nothing about monstrous creature. they give the effect, but they make no claim that "O'Shovah counts as a monstorous creature in close combat"


Must have been the old one, I could swear it made mention in one of them. Oh, well I'll admit I was wrong.

This message was edited 2 times. Last update was at 2009/10/20 16:44:50


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Guarding Guardian




New Jersey

there was no doubt in my mind that the monolith negated the 2d6 part, that was not the question. we were confused because for dawn blade it says 2d6+5 but in the BRB it states that for vehicle penetration you add your strength. so we just werent sure if it was just 2d6+5 as stated in the codex or if it was 2d6+5+strength. the question arose because the monolith limits him to 1d6 so if it was 1d6+5 he couldnt touch it. but if it was 1d6+5+strength he would be able to do damage to it. =)

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Infiltrating Hawwa'





Australia

RustyNecron wrote:there was no doubt in my mind that the monolith negated the 2d6 part, that was not the question. we were confused because for dawn blade it says 2d6+5 but in the BRB it states that for vehicle penetration you add your strength. so we just werent sure if it was just 2d6+5 as stated in the codex or if it was 2d6+5+strength. the question arose because the monolith limits him to 1d6 so if it was 1d6+5 he couldnt touch it. but if it was 1d6+5+strength he would be able to do damage to it. =)


2d6 + 5 is a special modification to the normal rule for armor penetration 1d6 + Strength, replacing that mechanic. It says you roll 2d6 + 5 for Armor Pen., so that is exactly what you roll.

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Screaming Shining Spear





Central Pennsylvania

HolyCause wrote:O'Shovah is Strength 5. The Dawn Blade entry looks to be Strength + 2d6 (it would make sense, too). Any way you look at it, the Monolith's Living Metal rule nulls one of the dice. Page 21:

[i]" ... weapons that get additional Armour Penetration dice [...] do not get the extra dice against the Monolith."

He is limited to 1d6+5, as per the 'cron codex.


But how can you assume these are being counted as 'extra dice' and not his 'normal dice' based on the weapons rules. Obviously this is a VERY grey area, but I'm in the camp that feels that items that 'list their armor pen' as a value, not saying they roll an extra...are not affected by Living Metal ruling as written.

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Heroic Senior Officer





Woodbridge, VA

Extra dice or not, it doesn't matter. The Necron codex (newer reprint) is quite specific, ST plus 1d6 only, no matter what.

Don "MONDO"
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Made in ca
Irked Necron Immortal





Farseer Faenyin wrote:
HolyCause wrote:O'Shovah is Strength 5. The Dawn Blade entry looks to be Strength + 2d6 (it would make sense, too). Any way you look at it, the Monolith's Living Metal rule nulls one of the dice. Page 21:

[i]" ... weapons that get additional Armour Penetration dice [...] do not get the extra dice against the Monolith."

He is limited to 1d6+5, as per the 'cron codex.


But how can you assume these are being counted as 'extra dice' and not his 'normal dice' based on the weapons rules. Obviously this is a VERY grey area, but I'm in the camp that feels that items that 'list their armor pen' as a value, not saying they roll an extra...are not affected by Living Metal ruling as written.
Thing is though, if you start going like that, then almost any 2D6 pen weapon/ability/ect. can, because MOST of them don't say "Extra dice", but rather their "normal dice". Plus, in the second printing of the codex, it makes a note to say that in practice, weapons roll unaugmented strength + 1D6 no matter what.

EDIT: Yeah, what Don_Mondo said

This message was edited 1 time. Last update was at 2009/10/22 18:55:31


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Fixture of Dakka





Runnin up on ya.

I would tend to side, not that anyone asked, those that say it's 2d6+5 as this is a special weapon and we all know that GW states that special rules override regular rules.

The Dawn Blade gives a special rule that allows the wielder to role 2d6+5.

The living metal reduces "extra" dice.

Both rules are correct and function normally; however, since the dawn blade's special ability is not extra dice, it is not affected by the monolith's ability.

My feeling is that the monolith's ability was written to protect it from melta fire anyway.

My 2 cents.

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Irked Necron Immortal





don_mondo wrote:The Necron codex (newer reprint) is quite specific, ST plus 1d6 only, no matter what.

This message was edited 1 time. Last update was at 2009/10/22 19:34:29


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Alpharius wrote:Meltdown at the Nuclear Over-reactor!
Run! Run! RUN!
Unit1126PLL wrote:Everything is a gunline. Khorne berzerkers have pistols? Gunline unit. Tanks can't assault? They're all, every last one, a gunline. Planes? Gunline. Motorcycles? Mobile gunline. Mono-Khorne daemons? Bloodthirster has shooting attack. Gunline.
 
   
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Huge Bone Giant





Oakland, CA -- U.S.A.

Does it say "never", "always", or any such actually specificly overriding wording?
Actual question, as I have only the older printing.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Fixture of Dakka





Runnin up on ya.

So the only real way to destroy a monolith is with railgun/lascannon fire? Seems a bit overpowering. I haven't played against necron yet, just asking.

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Huge Bone Giant





Oakland, CA -- U.S.A.

The best way to destroy a monolith is to kill the necron models and cause them to phase out.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Fixture of Dakka





Runnin up on ya.

kirsanth wrote:The best way to destroy a monolith is to kill the necron models and cause them to phase out.


Still seems a little overpowering that the only way you can get rid of a unit is by killing the 50 other models on the table.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in ca
Irked Necron Immortal





Kirsanth, the wording is "In practice, any weapon attacking the Monolith will roll for armour penetration using its unaugmented strength and a single D6 no matter what."

EDIT:Agnosto: LOL, don't worry, Necrons are among the easier armies to beat atm

This message was edited 1 time. Last update was at 2009/10/22 19:45:35


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Alpharius wrote:Meltdown at the Nuclear Over-reactor!
Run! Run! RUN!
Unit1126PLL wrote:Everything is a gunline. Khorne berzerkers have pistols? Gunline unit. Tanks can't assault? They're all, every last one, a gunline. Planes? Gunline. Motorcycles? Mobile gunline. Mono-Khorne daemons? Bloodthirster has shooting attack. Gunline.
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Excellent. Thank you.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Fixture of Dakka





Runnin up on ya.

Eight Ball wrote:EDIT:Agnosto: LOL, don't worry, Necrons are among the easier armies to beat atm


So are my Tau, unfortunately.

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Made in gb
Hanging Out with Russ until Wolftime







agnosto wrote:
kirsanth wrote:The best way to destroy a monolith is to kill the necron models and cause them to phase out.


Still seems a little overpowering that the only way you can get rid of a unit is by killing the 50 other models on the table.
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