I like some of those ideas and may try to implement the whole wall climbing approach. So far we are tending towards a base at the end of a shortened table, say 18" long and 24" wide, with basically no terrain besides impassable and difficult stuff to filter the Tyranids down towards the base. We're going for a 2 wave approach with a chance for "dead" units to "heal up" and come back to help for the second wave. Any feedback on these potential forces?:
Defender Wave 1: 526
Defender Wave 2: 604 (526+78)
Attacker Wave 1: 545
Attacker Wave 2: 850 (with +105 optional)
+ Defenders +
- Wave 1 -
2x10 Space Marines w/ Sergeant = 195 (170+25) 2x= 390
+50pts 2x1 Powerfist
1x15 Imperial Guard Infantry Platoon = 71 (60+11)
+6pts 1 Veteran Sergeant
+5pts Power Sword
2x1 Lascannon Turrets = 65
(BS 4, T 8, W 1)
Power up from Reserve
- Wave 2 -
Add the following:
2x1 Space Marine Devastators = 31 (16+15) 2x= 62
+30pts 2x Heavy Bolters
1x1 Imperial Guard = 16 (6+10)
+10pts Heavy Flamer
+ Attackers +
- Wave 1 -
4x10 Gaunt (12pts each) = 120 2x= 480
+3pts Without Number
+1pts Adrenal Glands (+1 WS)
+4pts Scything Talons (+1 A)
1x5 Ripper Swarms (13pts each) = 65
+3pts Toxic Sacs (+1 S)
- Wave 2 -
2x20 Gaunt (9pts each) = 180 2x= 360
+1pts Adrenal Glands (+1 WS)
+4pts Scything Talons (+1 A)
2x10 Genestealers (16pts each) = 160 2x= 360
1x1 Carnifex (130pts each) = 130
+4pts Adrenal Glands (+1 WS)
+15pts Reinforced Chitin (+1 W)
+10pts Tusked (+2 A on charge)
+16pts 2x Scything Talons (+2 A)
Comes in from Reserve
- Wave 2 Optional -
1x5 Tyranid Warriors (21pts each) = 105
+3pts Adrenal Glands (+1 I)
+4pts Scything Talons (+1 A)
Comes in from Reserve