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![[Post New]](/s/i/i.gif) 2009/10/29 17:08:54
Subject: TH/SS Termies Int
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Regular Dakkanaut
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This has blown up into a debate at my house the other day, I wasnt even playing but could hear the yelling from upstairs. Do TH/SS keep their Int. One guy quotes the rulebook where it says they are just handled like powerfists, the other guys rebutal is that it says in the marine codex that the keep their int. Now i didnt have time to check before i left for work so someone please clear this up for me for the sake of my ears. Thanks
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Three men can keep a secret, if two of them are dead.
6000 points
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![[Post New]](/s/i/i.gif) 2009/10/29 17:10:19
Subject: TH/SS Termies Int
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Huge Bone Giant
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Where in the SM codex does it say they keep the model's Initiative?
That would solve the issue. I cannot find it, which has me leaning to call shenanigans.
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This message was edited 2 times. Last update was at 2009/10/29 17:11:19
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2009/10/29 17:10:35
Subject: TH/SS Termies Int
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Hanging Out with Russ until Wolftime
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What?
Ask him to show where it says they keep their Initiative.
Thunderhammers reduce it to 1, end of story.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2009/10/29 17:11:41
Subject: TH/SS Termies Int
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[DCM]
Tilter at Windmills
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Well, for attacking in combat, anyway.
They keep their 4 for Initiative tests. It's still on their profile.
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This message was edited 1 time. Last update was at 2009/10/29 17:12:21
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2009/10/29 17:14:39
Subject: TH/SS Termies Int
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Huge Bone Giant
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Mannahnin wrote:Well, for attacking in combat, anyway.
They keep their 4 for Initiative tests. It's still on their profile.
Oh.
This too.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2009/10/29 17:23:06
Subject: TH/SS Termies Int
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Regular Dakkanaut
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K so in combat they swing on Int 1. Ya i thought so but didnt want to join in without actualyl know  Thanks for answering so quickly.
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This message was edited 1 time. Last update was at 2009/10/29 17:23:36
Three men can keep a secret, if two of them are dead.
6000 points
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![[Post New]](/s/i/i.gif) 2009/10/29 17:23:18
Subject: TH/SS Termies Int
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Growlin' Guntrukk Driver with Killacannon
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yeah, Powerfists/thunderhammers reduce you to initiative 4(1), kinda like bikes, this is 'pretend' I1, you still hit last but you can run just as good as the next guy, donno why it matters because terminators can't run anything down anyways
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This message was edited 1 time. Last update was at 2009/10/29 17:23:42
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![[Post New]](/s/i/i.gif) 2009/10/29 17:53:41
Subject: Re:TH/SS Termies Int
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Angered Reaver Arena Champion
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They still take I tests to try and flee from combat themselves if they lose. It matters for no retreat wounds.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2009/10/29 18:23:14
Subject: TH/SS Termies Int
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Lord of the Fleet
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They don't flee from combat because of "And They Shall Know No Fear"
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![[Post New]](/s/i/i.gif) 2009/10/29 18:25:46
Subject: TH/SS Termies Int
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Hanging Out with Russ until Wolftime
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Valkyrie wrote:They don't flee from combat because of "And They Shall Know No Fear"
Wrong, that's fearless you are thinking about. All ATSKNF does is stop them being wiped out by a Sweeping Advance and lets them automatically regroup.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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![[Post New]](/s/i/i.gif) 2009/10/29 18:29:13
Subject: TH/SS Termies Int
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Growlin' Guntrukk Driver with Killacannon
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Gwar! wrote:Valkyrie wrote:They don't flee from combat because of "And They Shall Know No Fear"
Wrong, that's fearless you are thinking about. All ATSKNF does is stop them being wiped out by a Sweeping Advance and lets them automatically regroup. But then they suffer 'no retreat!' wounds for how many wounds they lost combat by. (In other words, if Space Marines get caught by a sweeping advance, instead of being wiped out, they take No Retreat! wounds and stay locked in combat.) That should be fine with a 2+ save though.
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This message was edited 1 time. Last update was at 2009/10/29 18:34:39
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![[Post New]](/s/i/i.gif) 2009/10/29 18:39:42
Subject: TH/SS Termies Int
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Tough-as-Nails Ork Boy
Winston-Salem/Chattanooga
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starbomber109 wrote:
But then they suffer 'no retreat!' wounds for how many wounds they lost combat by. (In other words, if Space Marines get caught by a sweeping advance, instead of being wiped out, they take No Retreat! wounds and stay locked in combat.)
That should be fine with a 2+ save though.
Assuming they attempt to flee and get caught, do they suffer the wounds immediately or only after the following combat?
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![[Post New]](/s/i/i.gif) 2009/10/29 18:43:45
Subject: TH/SS Termies Int
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[DCM]
Tilter at Windmills
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It's immediate. Check out No Retreat! in your rulebook.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2009/10/29 18:48:09
Subject: TH/SS Termies Int
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Huge Bone Giant
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As well as "And They Shall Know No Fear" page 51 C:SM,
"If this happens then the unit is subject to the No Retreat! rule in this round of close combat"
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2009/10/29 20:37:12
Subject: TH/SS Termies Int
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Committed Chaos Cult Marine
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This is assuming a unit of them somehow loses combat....
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Check out my blog at:http://ironchaosbrute.blogspot.com.
Vivano crudelis exitus.
Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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![[Post New]](/s/i/i.gif) 2009/10/30 05:57:15
Subject: TH/SS Termies Int
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Confessor Of Sins
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Iron_Chaos_Brute wrote:This is assuming a unit of them somehow loses combat.... 
My Callidus is know for doing naughty things to hapless Terminators.
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![[Post New]](/s/i/i.gif) 2009/10/30 06:06:21
Subject: TH/SS Termies Int
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Raging Ravener
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Ever see a Broodlord and is gang of stealers rip out their spines and drink the oh soo delicious Geenseed? I have, on about 3 different occasions. All Term should fear the Broodlord. Got to love him
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"I am the crash of blades, and the furry of the storm. There is no shelter from my wrath, and no reprieve from my judgment." --Unknown (but it sure sounded cool) |
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![[Post New]](/s/i/i.gif) 2009/10/30 06:34:06
Subject: TH/SS Termies Int
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Boosting Space Marine Biker
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Wow. This turned form a question about initiative into a small debate about ATSKNF. Its weird how things evolve (not complaining mind, just interested).
And, in he rulebook, it says TH use the same rules as PF. So yes, the guy saying they keep their Int it is a fibber cause the rules for PF say that it reduced combat initiative to 1 with no modification possible form special rules or wargear.
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If I give you a cookie, will you go away? If I give you the bag, will you go far, far away?
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![[Post New]](/s/i/i.gif) 2009/10/30 15:03:45
Subject: TH/SS Termies Int
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Regular Dakkanaut
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Nice thanks all. But ya the ATSKNF is fairly interesting too. So if I get into combat with termies, they run, I catch them instead of sweeping advance I go back into combat and they take the number of wounds they lost the combat by. Or am I reading it wrong
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Three men can keep a secret, if two of them are dead.
6000 points
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![[Post New]](/s/i/i.gif) 2009/10/30 15:07:40
Subject: TH/SS Termies Int
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Huge Bone Giant
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The models get their saves too, it should be noted.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2009/10/30 15:14:11
Subject: TH/SS Termies Int
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Scarred Ultramarine Tyrannic War Veteran
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Just to clarify... if you're armed with a TH, you take your Jaws test at your base initiative and not I1, correct?
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
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![[Post New]](/s/i/i.gif) 2009/10/30 15:19:45
Subject: TH/SS Termies Int
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Hanging Out with Russ until Wolftime
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Gornall wrote:Just to clarify... if you're armed with a TH, you take your Jaws test at your base initiative and not I1, correct?
Correct.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/10/30 16:26:10
Subject: TH/SS Termies Int
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Gimlet-Eyed Inquisitorial Acolyte
Around Montreal
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So the end of the story is. they keep their Initiative but strike in close combat as if it was 1.
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Kill the Heretic! Burn the Witch! Purge the Unclean! Exterminate the Mutant! Eviscerate the Traitor! Pwn the Noobs! |
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![[Post New]](/s/i/i.gif) 2009/10/30 16:30:59
Subject: TH/SS Termies Int
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Boosting Space Marine Biker
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InquisitorBob wrote:So the end of the story is. they keep their Initiative but strike in close combat as if it was 1.
Agreed. Correct. Exact-a-mundo. True.
And its important to remember this fact. As sometime I forget that marines don't auto-die from sweeping advances and I just say "crap" and remove my models. My opponent, of course, isn't about to argue with me on it.
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If I give you a cookie, will you go away? If I give you the bag, will you go far, far away?
---------------------
Successful Trades: 15 (with Gitsplitta, MadMaverick76, gregornet, AtariAssasin, Fists of the emperor, Kazi, Centurionpainting, zatazuken x2, Sunde, Carlson793, Scorpiodrgon, quickfuze, Stevefamine, Mercury). Check Reputable Trader List for proof. Go on, I dare ya! |
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