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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

ok so I have had this idea kicking around on the back burner ever since i got my DPs.

R.A.D.P (Rapid Armor Deployment Pod) cost 50 points 0-2 per army

Type; Vehicle, immobile

Weapons; Heavy bolter

Transport cap; either 2 dreadnoughts, 1 Predator, or 1 Vindicator

Stats, BS 4, AV 12 all around

Special rules; DP assault

Other then these diffrences it would function like a normal DP

PS, the 0-2 prevents you from dropping a million tanks into your opponents lines while allowing you to have some in a DP theamed army.

What does the Dakka community think

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Plastictrees



UK

Why would you want to put tanks in drop pods?

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Longtime Dakkanaut





For the same reason why people Paradrop tanks today...




I like the idea, however I would make it so that they cannot shoot the turn they come in, but can move normally.

Just to change things up abit and add a little flavor.

This message was edited 1 time. Last update was at 2009/11/02 21:39:17


 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller







Why can't you drop rhinos, razorbacks, whirlwind ect? Anyway, nice idea.

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Made in us
Dakka Veteran






Cape Town, South Africa

You would have to clear up how far they count as moving the turn they come in?

Otherwise nice idea. i feel it should be 70 points however.

2500 pts | 1500 pts | 1000 pts | 1000 pts

 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Grey Templar wrote: ok so I have had this idea kicking around on the back burner ever since i got my DPs.

R.A.D.P (Rapid Armor Deployment Pod) cost 50 points 0-2 per army

Type; Vehicle, immobile

Weapons; Heavy bolter

Transport cap; either 2 dreadnoughts, 1 Predator, or 1 Vindicator

Stats, BS 4, AV 12 all around

Special rules; DP assault

Other then these diffrences it would function like a normal DP

PS, the 0-2 prevents you from dropping a million tanks into your opponents lines while allowing you to have some in a DP theamed army.

What does the Dakka community think



i'd say the HB upgrade ALONE should add 10 points to the standard drop pod personally (making your tank drop ability cost only 5pts!). i'd say charge 50points for the drop pod with NO weapons (just basically a crate that uses the DP assault rules) or charge around 60 for a stormbolter armed one. also, why would the vehicle only be able to carry predators and vindicators and not rhinos? those models are based on the rhino chasis so it makes sense to include that too (thereby giving you access to deepstriking tact squads in tanks).

honestly, the vehicle drop pod goes against too much fluff for me to truly like it (they're supposed to be dropped off and picked up by thunderhawks). if you want to drop your vehicles, ask your opponent if you can use the planetstrike rule where even tanks can drop and just make thunderhawk *swooshing* noises at the table when they deploy.
   
Made in gb
Lord of the Fleet






Wouldn't it be easier an more in keeping with the fluff to give the option to purchase Thunderhawk Insertion?

So, pay a certain number of points and allow the tank to deep strike?

   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Scott-S6 wrote:Wouldn't it be easier an more in keeping with the fluff to give the option to purchase Thunderhawk Insertion?

So, pay a certain number of points and allow the tank to deep strike?



agreed (as above). i'd personally suggest asking your opponent if you could use the planetstrike heavy drop attack stategem and allow them to choose a 2pt (or two 1pt) stategems that are appropriate to the mission you're playing. everyone gets something and gw makes you buy a book! everyone wins!
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Ok one question at a time.

Why can't it drop rhinos, Razorbacks and whirlwinds?; Because I don't know how the rules would pan out for transporting a transport that is transporting a squad. I am presuming you would have/want guys inside. Second, it would mess with this logic, Why would you need a transport if you are already in the middle of the action
For whirlwinds, I don't think they would fit in a pod with their missile pod thingy on top.

Cost; yes it is probibly to expensive, 70 pts with Hvy bolter/60 without maybe????

units that arrive by Drop pods count as moving normally so I thought vehicles would count as moving 6"

Heavy drop stratigim?; Why would you want it to be up to your opponent??? ??? you don't have to ask to use DPs


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Werewolf of Angmar





Anchorage

It's a nice concept, but the vehicles should be hella restricted. No shooting, limited movement (representing unstrapping everything and getting the thing ready for combat) and and the pod needs a higher point value.

Rico...

"Well, looks can be deceiving."
"Not as deceiving as a low down, dirty... Deceiver." 
   
Made in us
Mysterious Techpriest







Going off of fluff and previous comments, why not make a special Thunderhawk Insertion rule?

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Ok I didn't discuss the fluff for this thing so i will do that now.

The R.A.D.P was developed so vehicles could be deployed into war zones where they were needed but heavy anti-air defences made a Thunderhawk drop too hazardous. The R.A.D.P was first used in the assault of Arcon IV, M40.879, by the 4th pilus of the grey templars The planets moon was a massive fortress which had fallen into the hands of the Alpha Legion. The anti-air defences of the traitor stronghold made all options except a DP assault an impossibility. Predator and vindicator tanks were required in order to break through the walls, but with no way of deploying them the pilus's techmarines had to develop a way of deploying them along side the rest of the company. The R.A.D.P, or a early version was hastily built on a similar plan to a standard drop pod template, but with an expanded size to accommodate a Predator tank.
When the assault began, 7 larger pods accompanied the 40 other pods of the 4th. 3 annihilator and 2 destructor predators along with a Linebreaker squadron of 3 Vindicators broke through the fortresses main gate and allowed the 4th to take Arcon IV in under 3 months. The R.A.D.P was adopted by several other chapters who saw its usefulness in all types of engagements not just ones where it was the only option, deployment by Thunderhawk is significantly slower then by an R.A.D.P

This is why its better then TH insertion.

Hope this clears things up

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Grey Templar wrote:Ok one question at a time.

1)Why can't it drop rhinos, Razorbacks and whirlwinds?; Because I don't know how the rules would pan out for transporting a transport that is transporting a squad. I am presuming you would have/want guys inside. Second, it would mess with this logic, Why would you need a transport if you are already in the middle of the action
For whirlwinds, I don't think they would fit in a pod with their missile pod thingy on top.

2)Cost; yes it is probibly to expensive, 70 pts with Hvy bolter/60 without maybe????

3)units that arrive by Drop pods count as moving normally so I thought vehicles would count as moving 6"

4)Heavy drop stratigim?; Why would you want it to be up to your opponent??? ??? you don't have to ask to use DPs



i added the numbering above.

1) the whirlwind isn't much taller than a predator and is shorter than a dread so i don't see the problem there. as for the transport in a transport, it's awkward but i don't see it being overpowering.

2) sure

3) they count as moving at cruising speed which is 12". it's just that the "speed" doesn't matter for infantry and dreads. if you're going to want to use this and not have your opponent scream bloody murder, follow the existing rules. no shooting with your deepstriking tanks on the arrival turn.

4) ANYTHING you suggest in this thread requires your opponent's permission because it's not a real rule in an officially published source. i just presented an existing option from an official source that gives you ultimately what you want (deep striking tanks). the fact that it's an offical gw rule might make your opponent more likely to accept it (especially as they are getting something whiz in return). you're not likely to use your homebrew rules if the situation goes like this:

you: hey, opponent, can i use my home brew drop pod tank rules?
opponent: um... maybe. what are they like?
you: option 1: well, i just basically use the heavy drop stategem from GW's planetstrike book and you get to choose one or two cool things from that book to do with your army.

OR

you: option 2: well, it's kinda cool. my speez marinez gets a drop pod fur their tankz with upgraded Yah! weaponz for fiddy points. AND they gets to move um half the speed of normal DP becuz theyz so cool. my speez marines drop pod tanks rulez@!!:!?!

an exaggeration? sure. but your opponent might percieve the situation as option 2. if you're going with an actual vehicle drop pod, i'd say get rid of the arbitrary 0-2 restriction and put the pod itself as a fast attack slot transport (nondedicated).

This message was edited 1 time. Last update was at 2009/11/04 05:36:26


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios


Well i have only seen pictures of whirlwinds and no one here uses them so i don't know how tall they are.

Quote; 4) ANYTHING you suggest in this thread requires your opponent's permission because it's not a real rule in an officially published source. i just presented an existing option from an official source that gives you ultimately what you want (deep striking tanks). the fact that it's an offical gw rule might make your opponent more likely to accept it (especially as they are getting something whiz in return). you're not likely to use your homebrew rules if the situation goes like this:

that was me dreaming of this being in the codex, naturally i would ask before hand

I like the fast attack slot idea


And yes Space Marines are totally better then everyone else Everyone else sucks we get new a Dex every 12 months Space marines rule!!!!!!!except for the smurfs, they ar a bunch of panzys

This message was edited 2 times. Last update was at 2009/11/04 05:47:12


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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