Switch Theme:

multi charge problems  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Been Around the Block




Hey folks,

In a recent club battle we had a problem with a unit of hormogaunts multicharging a unit of tau firewarriors and a unit of two suits at the same time.
I realise multi-charges are possible when the target units are close to eachother, in this case however the suits were 6-7 inch apart from eachother.
In order to maintain unit coherency the tyranid player (after moving hormo's into base contact) was to ' build a bridge' by placing new hormogaunts in base contact with engaged models, but also bridging the gap between them.

I tried to put it in an image (see below, red = starting position of the hormo's, purple is the place they ended their charge) small brown is fire warriors and large brown is suits).

Is this legal to do? can you actually build bridges this way between units you are charging? If not, can someone point to the exact rules that cover this? We tried to find it but so far unsuccesfull.



Edit: please assume the purple models are in base contact, my computer drawing skills arent great and i dont manage to place the whole thing correct :/ ).

This message was edited 1 time. Last update was at 2009/11/02 21:23:12


 
   
Made in us
Committed Chaos Cult Marine






You must move every model that you can into BtB.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Kid_Kyoto






Probably work

I've seen people do it before, but it always irrtates me. Per RAW, I think you can only multi-assault if you happen to be touching in base to base contact with some other unit in addition to the primary one you declared your charge against. At any rate in your diagram below, the bridge units would not be able to be where they are due to the part in the rulebook citing that they can not "hold back" and that everything that can get into assault must, and anything that can not must get as close as possible. Forgive me, I don't have my rulebook with me, but I'm sure Gwar or someone will happily cite page numbers.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Longtime Dakkanaut




Right...but if moving a model into BtB will break coherency, you can't move it, yes? I've run into this problem before, myself. Basically, I think the question is this: If a model can possibly move into base contact with an opposing model but would break squad coherency in doing so, does it have to get in contact, or can it (must it?) move to that open kind of floating space shown above?

edit: Ninja'd! This:

Per RAW, I think you can only multi-assault if you happen to be touching in base to base contact with some other unit in addition to the primary one you declared your charge against.
would clear everything up. Coolness.

This message was edited 1 time. Last update was at 2009/11/02 22:05:18


 
   
Made in nl
Been Around the Block




MilkmanAl, that is exactly my question, but worded better

This message was edited 1 time. Last update was at 2009/11/02 22:12:01


 
   
Made in us
Fixture of Dakka






Arlington, Texas

Ok, move as many as you can into base with the unit you are charging. From there, as long as you maintain coherency (and can NOT get any more in base to base with the original unit charged), you can move them wherever you like, including into other units. As far as i can tell, he did nothing wrong as long as the "bridge" ones couldn't get in base contact with the original unit charged.

This message was edited 1 time. Last update was at 2009/11/02 22:27:28


Worship me. 
   
Made in se
Regular Dakkanaut






Starweaver wrote:Is this legal to do? can you actually build bridges this way between units you are charging?


Yes, you can build bridges.

How it works is you declare a charge on a unit, if some of your figures can't get into base to base contact with said unit, they can assault another unit if they're close enough. The key is, figures that can't get into base to base with either unit only need to hold coherency. These are the guys building the bridge.

I on purpose leave one or several models far enough away from the units I want to charge, so that they can move inbetween the units to hold coherency. You can also strategically place your assaulting figures to block your other guys, so that they can't reach into the combat and have to hold coherency inbetween the units.

It takes a bit of practice, but as I said, key is letting some of your guys linger so they just have to hold coherency.

Just did a multiple charge today in one of my games, works a treat, took out a hammerhead and a group of kroots with my 5 vanguards.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

It can be possible if the assaulting unit is at or close to its maximum assault range, but is very difficult to pull off.

Since each model has to follow three basic rules:

1. Maintain coherency with a previously moved model

2. Achieve base to base if possible

3. End its move within 2" of a base-to-base model if base-to-base is not possible

Then the models that "build the bridge" are going to have to start the movement pretty significantly out of charge range of the initial unit.

It's possible... but extremely tricky to pull off, probably into the realm of "improbable."

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Fixture of Dakka






Arlington, Texas

@willy: Where did you get step 3 from? To my knowledge that's not how it's worded, though I could be off.

Worship me. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

From the rulebook. I can get quotes later when I have my rules with me, but it is part of the assault process.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in nl
Been Around the Block




Wouldn't step 1 make the move impossible? the bridge is needed to maintain coherency, but can only be done after moving everything into base-to-base contact, so when he moves into btb with the second unit he will leave coherency will he not?
   
Made in gb
Hanging Out with Russ until Wolftime







Cannerus_The_Unbearable wrote:@willy: Where did you get step 3 from? To my knowledge that's not how it's worded, though I could be off.
If you cannot get into BTB with an unengaged enemy, cannot get into BTB with an Engaged Enemy nor get into BTB with a Friendly Model in BTB with an Enemy, then you must move as to keep coherency.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in se
Regular Dakkanaut






Went over the assault rules in detail now, here goes:

* The most important one is that each model must end its assault move in coherency with another model in its own unit that has already moved.

* If possible, the model must move into base contact with any enemy model within reach that is not already in base contact with an assaulting model.

* If there are no such models in reach, the model must move into base contact with an enemy model that is already in base contact with an assaulting model.

* If a model cannot reach any enemy models, it must try to move within 2" of one of its own unit's models that is already in base contact with an enemy.

* If this is impossible, it must simply stay in coherency.
   
Made in us
Fixture of Dakka






Arlington, Texas

Ah, I took the one before the last to simply mean it must be in coherency, reinforcing what the paragraph before says. Either way, with any amount of eye-balling, it can be fairly easy to get off a multi-charge with a conga line arrangement in the movement phase.

Worship me. 
   
Made in us
Dakka Veteran




yeah.. anyone can pull this off, you don't even need very large units to do this.

just get familiar with how to push your models into assault and you'll see how easy it is do pull off
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Cannerus_The_Unbearable wrote:Ah, I took the one before the last to simply mean it must be in coherency, reinforcing what the paragraph before says. Either way, with any amount of eye-balling, it can be fairly easy to get off a multi-charge with a conga line arrangement in the movement phase.


Except if the models in the line could have moved to be within 2" of a friendly engaged model, they had to move to within that 2". It's actually pretty difficult to pull off if you're following all of the assault rules correctly.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Regular Dakkanaut







I think this is a good diagram of multi-assault scenarious. I'm pretty sure it follows all the rules. Let me know if you have objections or questions.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Those both look pretty good to me, but it's hard to tell for certain without a 6" ruler.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in au
[MOD]
Making Stuff






Under the couch

jayjester - your first image looks about right.

The second isn't. Assuming you've drawn it to scale, the Nob is close enough to move across the front of the battlewagin, in behind the second row of Boyz on the left, putting him within 2" of an engaged model. So he would have to do this, rather than moving off to the Land Raider.

 
   
Made in us
Regular Dakkanaut




Keep in mind that the models aren't required to "bunch up" within 2'' of other models that are in base contact. You can leave a bit of space as long as it is actually within 2''. This can be used to keep other models out of 2'', allowing them to form the bridge.
   
Made in us
Morphing Obliterator





rAdelaide

I use this move a lot, sending my rank and file troops against the unit I shot at, and my Aspiring champ with powerfist against a (very) nearby tank.

I take the tank down or not, at the end of the move I should be able to consolidate into combat and not get shot at and or run over.

Works best in crowded areas - Against imperial guard in a city fight game its awesome when you can pull it off.
   
Made in us
Regular Dakkanaut





@ jayjester

I believe after the first model gets into base to base contact the warboss has to move next (and trying to stay in coherency with the first model) because he is an IC. If he is land locked and can't move he can't move later after you move some boys out of the way.

Your Grandmaster is the only good leprechaun that remains, all the others turned to whiskey. 
   
Made in au
[MOD]
Making Stuff






Under the couch

orkcommander wrote:I believe after the first model gets into base to base contact the warboss has to move next (and trying to stay in coherency with the first model) because he is an IC.


Nope, no such rule. You're possibly getting confused with the rules for reacting to an assault.

When you're assaulting, you can move the models in whichever order you want. When you're reacting to an assault, the IC has to be moved first if he's not already in BtB.

 
   
Made in us
Regular Dakkanaut





insaniak wrote:
Nope, no such rule. You're possibly getting confused with the rules for reacting to an assault.

Yep.
No rule book on hand right now.

Your Grandmaster is the only good leprechaun that remains, all the others turned to whiskey. 
   
Made in us
Newbie Black Templar Neophyte




Chicago, USA

Wow. Thanks for bringing this to my attention! This is one of those little skills I'll have to get honed for tourneys. ^.^



RIP 3++ being the new black. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

This has been pretty well covered at this point. The long and the short being that you CAN do it, as long as you’re following ALL of the rules for moving assaulting models, which Willy and Johnno have summarized clearly.

The biggie here is that IF a given assaulting model CAN get into base contact, or within 2” if a friendly model in base contact already, it MUST. If this prevents the assaulting unit from building the “bridge”, too bad. You don’t get your multi-assault unless all of the rules on moving the assaulting models are followed.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in nl
Been Around the Block




Yup it has become clear, thank you all for the replies
In hindsight he would have been able to make the charge, but not nearly with as many models on the suits (if that had mattered though due to combat resolution and the tau running like well.... tau from combat is the question though).
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

A note that may or may not be relevant is that Hormagaunts have Leaping, so despite the 2" Assault Move restriction, they can nominate a friendly engaged model within 3" and attack its target, unless they are in base as well.

Basically, more of them get to hit the secondary (tertiary, etc) target than most will expect.

/shrug

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

@Kirsanth: yes, but it is important to make the distinction that their special rule doesn't affect the requirement to get within 2" of a friendly engaged model if base to base is not possible.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Agreed - I was trying to be explicite about that as well.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
 
Forum Index » 40K You Make Da Call
Go to: