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![[Post New]](/s/i/i.gif) 2009/11/03 23:15:32
Subject: Hidden Wire (for lols)
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Elite Tyranid Warrior
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So after my comment in the "what could take Down a space marine?" thread I have decided to make a homegrown rule for using peices of wire/string in your freindly games or at you FLGS if your opponent allows you  (A deathwing player certainly wont!)
Before I start I must stress that this was never meant to be a serious rule but a rule to create some humor in a game that I feel is taken much to seriously I mean come one they're only little plastic figures it's not like they're real troops. Now I have that out of the way here it goes:
Rule: Sneaky peice of wire/string.
This rule only affects models in TDA, Mega Nobz, and any models with the slow and purposeful rule.
The peice of string/wire is stretched between two terrain peices. The distance between the terrain determines how much damage the models take: 1"-6" = S6, 6"-12" = S5 12" + = S4. Roll a D6 on the result of a 3+ the models have been tripped up by the wire and the model/squad and takes the hit automatically (normal saves apply). If the squad has been sucessfully tripped up in the controlling players movement turn roll a D6 on the roll of a 5+* the squad gets back on it's feet and can move as normal but if this is failed then the squad counts as moving through difficult terrain but has a -1 modifier to their highest roll.
Well that's it I hope you have a good time playing with these rules. I plan to use them next time I face The Good Uruk lol  but don't tell him!
P.S. thanks for taking the time to read this!
c&c welcome.
*Add +1 to every roll after the first turn that they were tripped.
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This message was edited 2 times. Last update was at 2009/11/08 01:15:49
"I hope they can fight without their commmander because he's lost his head."
Alatair, Vindicare Assassin of the Blood Dragons.
Emperors Faithful wrote:Assassin: One shot is all it takes...
Slaneesh: Bow chika wow wow!
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![[Post New]](/s/i/i.gif) 2009/11/06 21:21:12
Subject: Hidden Wire (for lols)
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Lord of the Fleet
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Umm...what were you thinking when you wrote this?
A Terminator would not be tripped by a string, it would snap it and march on. This rule is quite useless.
Just my £0.02
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![[Post New]](/s/i/i.gif) 2009/11/06 21:56:28
Subject: Re:Hidden Wire (for lols)
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Boosting Ultramarine Biker
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Before I start I must stress that this was never meant to be a serious rule but a rule to create some humor in a game that I feel is taken much to seriously I mean come one they're only little plastic figures it's not like they're real troops. Now I have that out of the way here it goes:
Lighten up valk!
Maybe its a laser, or an invisible metal pole of some super metal polymer. Maybe there are mines under the ground that blew up and tripped the models.
One thing that would be helpful is a specific lists of units its works again. Maybe something like 'models with a 2+ save' or 'any infantry model that costs 20 points or more each' or some other definite instead of 'any models in armour that may be cumbersome' as that could be vague.
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This message was edited 1 time. Last update was at 2009/11/06 21:56:54
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![[Post New]](/s/i/i.gif) 2009/11/06 22:26:59
Subject: Hidden Wire (for lols)
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Veteran Wolf Guard Squad Leader
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Vague yet fluffy, Phoenix lord armour/artificier armour, give a 2+ armour save, yet they wouldn't be that cumbersome.
IMO good idea, could use some sort of a list as to who is affected though, necrons move slowish, would they all get done?
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![[Post New]](/s/i/i.gif) 2009/11/08 01:16:46
Subject: Hidden Wire (for lols)
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Elite Tyranid Warrior
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Edited the OP but need ideas as to what would be tripped. I've got: TDA,MA and anything with the SaP rule. Suggestions?
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"I hope they can fight without their commmander because he's lost his head."
Alatair, Vindicare Assassin of the Blood Dragons.
Emperors Faithful wrote:Assassin: One shot is all it takes...
Slaneesh: Bow chika wow wow!
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![[Post New]](/s/i/i.gif) 2009/11/09 17:06:42
Subject: Hidden Wire (for lols)
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Ork-Hunting Inquisitorial Xenokiller
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I like and Valk, it does say 'for lolz' in the title.
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On-Dakka Deathwatch Blog
DA:90S-GM--B++I+Pw40k#--D++A++/eWD305R++T(M)DM+
[TYRANIDS] - Recycle, the posibilities are endless.
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![[Post New]](/s/i/i.gif) 2009/11/09 17:24:54
Subject: Hidden Wire (for lols)
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Never-Miss Nightwing Pilot
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Lol, perhaps you could give a special rule to a unit who could 'trap' that piece of terrain. Also why are only models with 2+ armour save affected?? it should be all models. Finally i think that if they're running when they get tripped thier hit is at +1 str.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/11/09 20:35:29
Subject: Hidden Wire (for lols)
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Elite Tyranid Warrior
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The running is a good idea..... But all models would be silly. Could you imagine a dread being tripped up by string
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"I hope they can fight without their commmander because he's lost his head."
Alatair, Vindicare Assassin of the Blood Dragons.
Emperors Faithful wrote:Assassin: One shot is all it takes...
Slaneesh: Bow chika wow wow!
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![[Post New]](/s/i/i.gif) 2009/11/10 01:32:06
Subject: Hidden Wire (for lols)
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Lead-Footed Trukkboy Driver
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Cheif Librarian Vaako wrote:The running is a good idea..... But all models would be silly. Could you imagine a dread being tripped up by string 
Yes, remember in Empire Strikes back where they trip up the AT-ATs with cable from the snow speeders?
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![[Post New]](/s/i/i.gif) 2009/11/11 18:02:47
Subject: Hidden Wire (for lols)
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Elite Tyranid Warrior
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OMG your right... maybe they could take a glancing hit or something as well as falling down? What do you guys/rare girl  think?
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"I hope they can fight without their commmander because he's lost his head."
Alatair, Vindicare Assassin of the Blood Dragons.
Emperors Faithful wrote:Assassin: One shot is all it takes...
Slaneesh: Bow chika wow wow!
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![[Post New]](/s/i/i.gif) 2009/11/12 19:31:25
Subject: Re:Hidden Wire (for lols)
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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maybe it should be the trip wire entangles the unit and prevents them from moving further that turn, force a pinning test??. and the wire should only be used once. after the unit has gotten untangled the wire is gone, if a vehicle of any type moves through it the wire is removed.
prehaps it would force a dangerous terrain test on walkers, potential immobilized. other vehicles would be unaffected.
AT-ATs have 40foot long legs, Dreds are boxes with 6 foot legs and they have arms. AT-ATs shoulden't walk at all dreds are far more stable. wire should only be able to immobilize walkers not destroy weapons.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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