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![[Post New]](/s/i/i.gif) 2009/11/10 01:34:13
Subject: Chaos Daemons
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Mutilatin' Mad Dok
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I want to eventually get a Chaos Daemons army. I was thinking of Rolling with Khorn and Nurgle Daemons Possibly since the two seem kinda cool. I dont know much about them though.
So first off, I am aware of how they deploy by only being able to come in by deep striking and you gotta split them in two groups and hope you get the Group you want first in. How are they different from the others? I noticed a lot of Leathal Close Combat choices and some good shooty. However I want to know if they Generally better at CC or Shooting or If they play like SM and they are just good at everything.
OH and even though I know almost nothing. Here is a small list of just the types of troops I was planning to get for like a 2500 army if I ever DO decide to get them. Tell me if they would be good as an army or just Opinions on the Models themselfs within that kind of army. I would also like advice on the other two types Like Tzeentch and Slaanesh.
You know the weaknesses and the Strengths of them.
HQ: Planning on Going with BloodThirster and Great Unclean One
Elites:BloodCrushers of Khorne and Beasts of Nurgle
Troops:Bloodletters of Khorne and Plaguebearers of Nurgle
Fast Attack:
Hounds of Khorn
Heavy:Soul Grinder of Chaos and X2 Prince of Chaos.
My plan is to have 1/2 Khorn and the other 1/2 of my Army Nurgle with the Grinder and Deamon Princes of Chaos! I think that would make for a good army when I get eventually one day get Chaos.
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![[Post New]](/s/i/i.gif) 2009/11/10 05:48:19
Subject: Chaos Daemons
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Whiteshield Conscript Trooper
Tucson, AZ
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I've played pure khorn since the army came out. Here are some of my hard learned lessons.
Flesh hounds provide much needed speed but lack the punch to break a unit on the charge and are seriously weakened if the combat lasts past the first round.
The nastiest combo I've seen to date (played against at a tourney) is the fateweaver kugath combo. It is 633 pts but nearly unstopable. Fateweaver allowes re-rolls of your saves while the nergle army uses feel no pain at nauseum. Combine the two with toughness five or more and you have an army that doesn't die.
Tzeentch units are nearly the only units that can shoot. They usually have a good volume but only bs3. Unless you plan to use large squads of them, don't count on eliminating a unit with just one turn of shooting. It's not all bad. If you stick to horrors you can put down a respectable number of models for fairly cheap.
Soul grinders with the phlegm upgrade are worth their weight in gold. Av 13 and the ability to ignore shaken and stunned results makes for a really tough unit. Add in the walker clasification so he may assualt and a st 8 ap3 pieplate with respectable range and you have a beatstick that's hard to drop. Not bad for 160 pts.
I'm starting to ramble so I'll leave it there. I'm sure other people will have some great advise for you too.
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![[Post New]](/s/i/i.gif) 2009/11/10 06:03:03
Subject: Re:Chaos Daemons
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Devestating Grey Knight Dreadknight
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I am very slowly putting together a chaos demons army. It is kind of low on my projects list but I have been reading over the codex a lot lately. My advice comes from someone who has yet to play the army but I do have some ideas about how they will work.
I want to take plaguebearers with my tropp selection. They have the survivability needed to hold an objective more so than any other troop choice, and objective holding is important in 5th edition 40k.
Horrors look ok but are a couple points overpriced in my opinion. Bloodletters are a great choice to assault with as they all have powerweapons. I can't see anything good about taking deamonettes unless you want to go with a fluffy themed slaanesh army. They are fragile and don't hit hard enough IMO.
For elites the only unit I really like are Bloodcrushers. They hit hard and can take a bit of a punch. If you are going to go with a khorne themed army take Skulltaker as one of your HQs and put him on a jugger to run with your crushers. If you take more than one unit of crushers take a mounted Khorne herald to put with the other group. I'm not impressed with beasts of nurgle or fiends of slaanesh. Horrors are a nice cheap units to drop in 3s and give your opponent something to shoot at while the rest of your army advances.
I'm really not a fan of any of the fast attack units except for screamers, which I think are worthwhile to take in small units of 3 or 4 to go tank-hunting.
In your heavy support slots, soul grinders are a clear favorite over demon princes. Grinders have good armor value, ignore shaken and stunned results and have the only good ranged anti-tank in the army. Take 3 in higher point value games. Unless I were running an all nurgle army with epidemius would I consider taking dps as soul grinders can not contribute to the tally.
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This message was edited 1 time. Last update was at 2009/11/10 06:04:32
DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2009/11/10 13:54:03
Subject: Re:Chaos Daemons
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Whiteshield Conscript Trooper
Tucson, AZ
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I ran a skulltaker on a jugg for a while. That is untill I figured out that he cost the exact same as 10 bore blood letters! His rending on a 4+ is cool but since he has a power weapon and respectable streingth already the only use I can see for his rending is taking on wraithlords. Now I have this awesome converted model that will never see the table again.
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![[Post New]](/s/i/i.gif) 2009/11/10 15:55:30
Subject: Re:Chaos Daemons
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Tail-spinning Tomb Blade Pilot
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Amen to the Skulltaker comment. Although, with the rumor of all the big bugs in the tyranid codex along with Thunderwolf cav. and points exspensive wolves, he might be making a comeback as he can insta-kill those various units.
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![[Post New]](/s/i/i.gif) 2009/11/10 17:24:56
Subject: Re:Chaos Daemons
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Spawn of Chaos
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As a player who started with Chaos Daemons I would say you need to answering these questions before you buy.
1. Where's your anti-tank?
2. What hold objectives?
3. What do I need to kill the most/see the most?
If you can answer these questions then your good to go. If not....try again.
Here is what I found to work the best for me.
Khorn, troops and elites, is great at killing marines and the like. But most else hes just over kill. His GD not worth it. WS 10...not a big deal. And his DP's arent much either. Tho if you realy like them they can work just cost to much for me.
Nurgle troops are the best in the codex for holding objectives T5 with feel no pain we just dont get anything better. His elites suck. Unless your takeing an all Nurgle army and you got Epidemius then there worth it as his body guards. His GD's and DP's are good just keep the DP's cheep with wings, MC attacks wounding on 2+ is evil and wins games
O and screamers are the best fast attack. I tryed to run hounds and I tryed to make them work...they dont. Just take the screamers.
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![[Post New]](/s/i/i.gif) 2009/11/11 15:27:16
Subject: Re:Chaos Daemons
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Sneaky Lictor
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Not nurgle or khorne but the best elite in my mind is the Flamers 3 for 105pts aggresive deepstriking (a must with daemons anyway) 3 flame templates that wound on a 4+ and ignore armour and cover (and the look on your opponents face when you tell him) priceless. Nurgle daemon princes are pretty good but get expensive quick, plaguebearers are great objective holders and bloodletters providing you can last the turn of shooting following deepstrike are pretty damn good. All in all the daemon army is a 'glass hammer' it hits harder than almost any other army but can't take it back after all a 5++ invul is still only a 5 up save. The one thing I have noticed is I either win or lose big no middle ground and luck plays a bigger part in this army than any other.
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![[Post New]](/s/i/i.gif) 2009/11/11 19:23:01
Subject: Chaos Daemons
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Playing Tallyman myself, all Nurgle. Most of what I would say has been said about Plaguebearers, but I will add that I do like my Beasts of Nurgle. They can put out of ferocious number of attacks and are just as unkillable as the troops.
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![[Post New]](/s/i/i.gif) 2009/11/11 22:43:35
Subject: Chaos Daemons
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Dominar
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I think you'd be a lot happier with a Slaanesh/Nurgle/Tzeentch combo.
Take multiple Heralds of Tzeentch on Discs with bolt for some anti tank in your HQ slots.
Minimum Plaguebearer squads in your troop slots
Fiends of Slaanesh for Elites. Point for point, these guys are about as good as Blood Crushers versus elite assault units, better versus crappy units and vehicles, and far, far faster.
Daemon Princes with Bolt over Soul Grinders. Soul Grinders are indeed a great buy and very efficient, but oftentimes all of your opponent's melta and AT is going to be pointed at the Grinder on landing. Princes can soak up a little more (but only a little) fire due to lack of armor saturation.
By the time you get this far you're probably out of points, but consider Seekers of Slaanesh or Flesh Hounds as the final element for your force.
I played Khorn daemons in the 4th/5th transition and while they absolutely beat face against unmeched MEQ lists walking across the table, KDA have huge problems with mech and with slow movement.
Bloodcrushers are indeed a big scary block unit, but against a mobile opponent they'll never get to assault. Fiends of Slaanesh are still a big scary block unit, but it's impossible to run far enough to escape them. 6"+d6"+12" assault radius is about as good as it gets. Oftentimes you can make a very conservative drop and still charge into the assault next turn. If Bloodcrushers have a bad scatter roll, it's 2+ turns before they make the assault, and if they didn't show up until turn 3, the game is practically over.
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![[Post New]](/s/i/i.gif) 2009/11/11 22:48:09
Subject: Chaos Daemons
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Towering Hierophant Bio-Titan
UK
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sourclams wrote:Fiends of Slaanesh for Elites. Point for point, these guys are about as good as Blood Crushers versus elite assault units, better versus crappy units and vehicles, and far, far faster.
(all of it really) QFT
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/11/11 22:56:12
Subject: Re:Chaos Daemons
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Wraith
O H I am in the Webway...
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Listen to Sourclams.
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He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/11/12 01:36:06
Subject: Chaos Daemons
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Savage Khorne Berserker Biker
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agree do what clams says with deamons lol
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![[Post New]](/s/i/i.gif) 2009/11/12 13:47:39
Subject: Chaos Daemons
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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Were I to play a daemons army, I would personally go all Khorne.
2x Bloodthirsters, a bunch of juggernauts, and a ton of bloodletters. All backed up my a soul grinder.
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Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/11/12 16:18:25
Subject: Chaos Daemons
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Dominar
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You'd do fine in friendly play, but here's one of the lists that you "have" to beat to have an effective army (read: spent $400 on new models and actually get to win with):
Vulkan
Crusader
Crusader
Zillion Speeders
Terminators
Stuff
The Soul Grinder might pop a Land Raider on the turn it drops with Tongue. But... probably not. (~10% chance). The Grinder WILL probably get popped by the speeders. The Blood Thirsters WILL probably get shot up by Land Raider dakka, and then beat to death by Terminators. That leaves Crushers and Letters to deal with AV14 and highly mobile AV10, and that just doesn't work.
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![[Post New]](/s/i/i.gif) 2009/11/13 04:00:00
Subject: Chaos Daemons
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Whiteshield Conscript Trooper
Tucson, AZ
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sourclams wrote:Fiends of Slaanesh for Elites. Point for point, these guys are about as good as Blood Crushers versus elite assault units, better versus crappy units and vehicles, and far, far faster.
The thing about blood crushers is not how punchey they are, it's that efin 3+/5+ save. They're more survivable and thus more dangerous
Bloodcrushers are indeed a big scary block unit, but against a mobile opponent they'll never get to assault. Fiends of Slaanesh are still a big scary block unit, but it's impossible to run far enough to escape them. 6"+ d6"+12" assault radius is about as good as it gets. Oftentimes you can make a very conservative drop and still charge into the assault next turn. If Bloodcrushers have a bad scatter roll, it's 2+ turns before they make the assault, and if they didn't show up until turn 3, the game is practically over.
If you plan your drops right, even with a little scatter you can create a pocket arround some or all of your opponent's army. That pocket is what gives KDA it's punch. Mobility is not a problem in my army since there is no escape without running into something else.
As for anti armor, bloodletters on the charge are st 5 with enough attacks to penetrate most vehicles (since virtually all vehicles are rear armor 10). Land raiders and the like are the realm of the soulgrinders. Not with tongue, but with assualt. Balistic skill 3 is useless for a one shot weapon for 25 pts! Of the three soul grinders I use, one has tongue and phlegm (the other two just have phlegm). I use it about once per 5 round tournament, and that is if I am out of charge range with no other answers.
I by no means have the "perfect" daemon army, but it still tends to rape people on a regular basis. The only army that gives me trouble is orcs who have the numbers to take 30 st 5 attacks and still punch back. That's where the grinders really shine by softening up the horde before a turn 3-4 charge.
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![[Post New]](/s/i/i.gif) 2009/11/13 16:56:51
Subject: Re:Chaos Daemons
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Regular Dakkanaut
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Vasarto, I have been running a 2000pt list pretty close to what you are contemplating.
HQ: GUO + BT
Elites: BC (6), Fiends (5), Fiends (5)
Troops: BL (12), PB (7), PB (5), PB (5)
Heavy: DP (Nurgle), DP (Nurgle), DP (Unmarked)
My preferred first drop: GUO, BT, BC, PB, DP, DP. With so much toughness 5 or 6, the first wave can easily weather the shooting of most balanced lists. Even against a very shooty tau army the first wave has survived relatively well. However, I generally do not win any game in which I don't get my preferred wave. If the BC squad suffers a mishap, you might as well pack up and concede defeat as well.
In the two tournaments I have used this army this fall, I won the first with massacres in each game, and in the second, had two massacres, a draw, and a loss. The loss was to battlewagon and trukk spam; as sourclams as noted, khorne lists struggle a bit with lots of mech. That is why I would recommend adding in a unit or two of fiends to help against fast armies. However, in the future, I am going to swap one of the units of fiends for a unit of 4 BC as it seems to fit the style (lots of high toughness) of the rest of the list. For me at least, the fiends have underperformed for me in the tournaments: they either come in on turn 5 and do nothing much, or they kill a vehicle and then get shot to death by its inhabitants. Don't get me wrong, fiends are a must have unit; I think I might try going with only one unit next time.
Finally, I faced lots of melta and lascannons in the two tournaments and so I was pretty happy that I left the soul grinders at home.
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![[Post New]](/s/i/i.gif) 2009/11/14 19:23:20
Subject: Chaos Daemons
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Fixture of Dakka
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I haven't had any problems with mech running my KDA so far. The only army I don't want to face is mechdar. As has been pointed out you can wall in a mech army with properly placed drops.
If you design your army properly it should be 9 killpoints or less, so you automatically have an advantage versus tread mechs. In objective based games you can land right on top of objectives so to me daemons get around all the deployment and mission issues automatically.
G
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This message was edited 1 time. Last update was at 2009/11/14 19:24:50
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![[Post New]](/s/i/i.gif) 2009/11/14 20:37:29
Subject: Chaos Daemons
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Deadshot Weapon Moderati
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Personally i think a pure khorne army is unstoppable. All those attacks in cc, you just cant loose. I know they get shot but they make up for it. Automatically Appended Next Post: Personally i think a pure khorne army is unstoppable. All those attacks in cc, you just cant loose. I know they get shot but they make up for it.
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This message was edited 1 time. Last update was at 2009/11/14 20:38:08
"Innocence Proves Nothing... Except That You've Done Nothing Wrong"
Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.
quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... |
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