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![[Post New]](/s/i/i.gif) 2009/11/10 17:06:27
Subject: Equiping Wolf Guard?
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Ork-Hunting Inquisitorial Xenokiller
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It says in the SW codex
"if terminator armour is not chosen, any model may have one of the following:
jump pack . . . 25 points
bike . . . 35 points"
Does this mean I could take one WG in termi armour, one on a bike, one with a jump pack and one in power armour. I will use the extra equipped WG as pack leaders of squads. Is this ok?
Discuss
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On-Dakka Deathwatch Blog
DA:90S-GM--B++I+Pw40k#--D++A++/eWD305R++T(M)DM+
[TYRANIDS] - Recycle, the posibilities are endless.
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![[Post New]](/s/i/i.gif) 2009/11/10 17:09:27
Subject: Equiping Wolf Guard?
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Lord of the Fleet
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No, as the unit would all have to be the same type. The unit you used as your example would be "Infantry, Jump Infantry and Bike"
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![[Post New]](/s/i/i.gif) 2009/11/10 17:09:40
Subject: Equiping Wolf Guard?
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Huge Bone Giant
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If so, they all move 6" and assault 6". Time to read!
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This message was edited 1 time. Last update was at 2009/11/10 17:10:00
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2009/11/10 17:19:54
Subject: Equiping Wolf Guard?
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Lord of the Fleet
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Actually, I re-read the OP and if the guys are in seperate units then yes, thats fine. IIRC, they cannot be in the same unit though.
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![[Post New]](/s/i/i.gif) 2009/11/10 17:22:58
Subject: Equiping Wolf Guard?
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Ork-Hunting Inquisitorial Xenokiller
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Kirsanth@ I was thinking that but I would use them as pack leaders. If I were to put them all together in a squad, I would make 'em all move the same as infantry.
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On-Dakka Deathwatch Blog
DA:90S-GM--B++I+Pw40k#--D++A++/eWD305R++T(M)DM+
[TYRANIDS] - Recycle, the posibilities are endless.
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![[Post New]](/s/i/i.gif) 2009/11/10 17:27:44
Subject: Re:Equiping Wolf Guard?
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Ferocious Blood Claw
London, ON
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The wording would imply that it is possible to mix a group up with bikes/jump packs/power armor/TDA... they would probably still have to move 6 and assault 6 though...
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We are the wolf that stalks, The stars in the sky And swallows the star-fire
We hide amongst the night, when light is gone the Light is within us
We run the ruin of Fire, in the darkness Foes burn in our passing
~Battle Litany of the Spacewolves |
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![[Post New]](/s/i/i.gif) 2009/11/10 17:31:40
Subject: Equiping Wolf Guard?
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Pestilent Plague Marine with Blight Grenade
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You can have multiple unit types in a single unit. So, you can have a squad of 5 Wolf Guard, one of whom is a Terminator, while the rest have Jump Packs.
Just remember that the unit can only move as quickly as its slowest member - in this case, the Terminator.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2009/11/10 17:38:45
Subject: Equiping Wolf Guard?
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Hanging Out with Russ until Wolftime
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Yup, you can have a unit with a Bike, a Terminator and a Jump pack.
Just remember, they move at the speed of the slowest model.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/11/10 17:49:51
Subject: Equiping Wolf Guard?
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Ork-Hunting Inquisitorial Xenokiller
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I'm just thinking. In the case of a bike, would all the rules stay the same, exept for the speed it moves or will it just be like infantry. Will it keep the twin-linked bolters?
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On-Dakka Deathwatch Blog
DA:90S-GM--B++I+Pw40k#--D++A++/eWD305R++T(M)DM+
[TYRANIDS] - Recycle, the posibilities are endless.
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![[Post New]](/s/i/i.gif) 2009/11/10 17:52:53
Subject: Equiping Wolf Guard?
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Hanging Out with Russ until Wolftime
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Grimm wrote:I'm just thinking. In the case of a bike, would all the rules stay the same, exept for the speed it moves or will it just be like infantry. Will it keep the twin-linked bolters?
Errm.. It becomes a bike?
And yes it keep the bolters.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/11/10 18:09:24
Subject: Re:Equiping Wolf Guard?
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Ferocious Blood Claw
London, ON
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So if you took, a unit of 6... 3 bikers, 3 terminators... how would you deal with majority toughness.
And if the terminators die, do the bikers move full range again?
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This message was edited 1 time. Last update was at 2009/11/10 18:09:55
We are the wolf that stalks, The stars in the sky And swallows the star-fire
We hide amongst the night, when light is gone the Light is within us
We run the ruin of Fire, in the darkness Foes burn in our passing
~Battle Litany of the Spacewolves |
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![[Post New]](/s/i/i.gif) 2009/11/10 18:30:55
Subject: Re:Equiping Wolf Guard?
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Proud Phantom Titan
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Scalp wrote:So if you took, a unit of 6... 3 bikers, 3 terminators... how would you deal with majority toughness. And if the terminators die, do the bikers move full range again?
3 of each no majority so use the highest they're all would as T4(5)
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This message was edited 1 time. Last update was at 2009/11/10 18:31:38
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![[Post New]](/s/i/i.gif) 2009/11/10 19:39:43
Subject: Re:Equiping Wolf Guard?
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Ferocious Blood Claw
London, ON
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So at that point you could put wounds on T4(5) terminators?
Huh...
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We are the wolf that stalks, The stars in the sky And swallows the star-fire
We hide amongst the night, when light is gone the Light is within us
We run the ruin of Fire, in the darkness Foes burn in our passing
~Battle Litany of the Spacewolves |
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![[Post New]](/s/i/i.gif) 2009/11/10 21:14:20
Subject: Re:Equiping Wolf Guard?
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Proud Phantom Titan
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Scalp wrote:So at that point you could put wounds on T4(5) terminators? Huh...
nearly right you'd roll to wound against T5 any wounds cause could be placed any where in the unit. With multiple toughness you ether roll the majority toughness or if there is no majority the highest toughness. This could be very silly since you could have a unit with three T2 and three T3 and one T10 (exaggerated for effect) In this case you would use the highest Toughness of 10 until ether there are more T2 or T3 models.
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This message was edited 1 time. Last update was at 2009/11/10 21:19:11
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![[Post New]](/s/i/i.gif) 2009/11/10 21:30:09
Subject: Equiping Wolf Guard?
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Fireknife Shas'el
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Well, I can't say I am a fan of mixing units of WG Termies, bikes, or JP as people are recently suggesting but if for some reason I were to do so and keep the unit together (not break them off to lead other units), I would probably go for a unit of 5 Bikes and 5 Jump Packs. That way the unit would still move at 12" and benifit from the 4(5) toughness of the bikes. The only thing I would really be giving up (beyond a ton of points that I could better use elsewhere) would be the bikes ability to turbo-boost.
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