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Made in ca
1st Lieutenant





This is meant to be a fun Ork list and likely isn't very good. If you have ideas for how to fix it without adding vehicles or changing the nature of the list please suggest away.

HQ
Mek (KFF, 'Eavy Armor) - 90
Mek (KFF, 'Eavy Armor) - 90

Troops
29x Shoota Boyz (2x Big Shoota), 1x Nob (PK, Boss Pole) - 230
29x Shoota Boyz (2x Big Shoota), 1x Nob (PK, Boss Pole) - 230
29x Shoota Boyz (2x Big Shoota), 1x Nob (PK, Boss Pole) - 230
29x Shoota Boyz (2x Big Shoota), 1x Nob (PK, Boss Pole) - 230

Elites
Lootas x5 - 75
Lootas x5 - 75
Lootas x5 - 75

Heavy Support
3x Kannons, 3x Ammo Grots, 6x Grots - 87
3x Kannons, 3x Ammo Grots, 6x Grots - 87


This is meant to represent some Orks who are trying to be like the guard. Thusly it is very shooting focused and includes some artillery.

My idea for tactics is simple, hide the Mek in a squad and advance at a walk under the cover of the big gunz. When vehicles start to drop shoot the passengers before sweeping them in a charge. I'm expecting to play this list against either trukk boyz or a hybrid guard list with blobbed squads and heavy weapons teams.

This message was edited 1 time. Last update was at 2009/11/14 13:55:23


 
   
Made in gb
Tower of Power






Cannock

Ok your taking a big mek but not using the big meks abilities to the max by not taking two deff dreads - one per big mek.

Shoota boyz are ok.

You need bigger lootas units. D3 x5 isn't a lot. Make them two units of 10 and you'll do better.

Replace the kannons with killa kanz. Kanz go in front of your boyz giving them a 4+ cover save, meks KFF gives kans 4+ cover save too

Much better list then

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Greetings.

The core of any shooty ork army is lootas. Remember that Lootas are simply Orks with the biggest guns they can find. If the biggest gun you can find is a shoota, they can STILL be Lootas. If you don't have more Lootas, turn some of those boyz into lootas.

45x Lootas need to serve as the foundation of your shooty list; either in cover for a 4+ save, or in battlewagons protected by a mek with a KFF to serve as impregnable firing platforms.

   
Made in pl
Fresh-Faced New User




mercer wrote:Make them two units of 10 and you'll do better.


I'd personally use units of 5/9/13 - reason being - you have to loose 2/3/4 before you need to take a morale check.
   
Made in gb
Tower of Power






Cannock

Losing those amount of orks isn't a lot and you'll be taking morale checks pretty quickly, providing the units are still around.

Lootas work better in high volumes, the more you've got the more shots. So why would you take a unit of 5?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Savage Minotaur




Chicago

My shooty Ork list is as follows, I think

HQ:
Big Mek w/ KFF

Elite:
x15 Lootas
x15 Lootas
x15 Lootas

Troops:
x3 x20 Shoota Boyz, nob w/ PK, bosspole, x2 big shootas

Fast Attack:
x3 x2 Deffkoptas w/ T.L. R.L.

Heavy Support:
x3 Battlewagon w/ x2 big shootas

Thats roughly my 1500 list, it sounds like alot of points, but it works itself out for 1500, I think I have more gak on my battlewagons.

Each loota unit goes in one battlewagon, deffkoptas usually outflank, or turboboost after scout move.

Shoota boyz advance, laying down heavy fire.

Mek w/ KFF stays behind the battlewagons, all of them benefiting from the 4+ cover save.

Meanwhile Lootas pop virtually anything but land raiders, or battlewagons, basically armor 14 things.

   
Made in ca
1st Lieutenant





Looking over the suggestions, I think that I'll scrap my idea for foot slogging shooty orks with no vehicles as it does waste the Meks full potential and is vulnerable.

This is my new list.

HQ
Mek (KFF) - 85
Mek (KFF) - 85

Elites
Lootas x14 - 210
Lootas x14 - 210
Burnas x12, Trukk (RPJ, Ram) - 225

Troops
Boyz x11, Nob (PK, Boss Pole), Trukk (RPJ, Plank) - 157
Boyz x11, Nob (PK, Boss Pole), Trukk (RPJ, Plank) - 157
Boyz x19 (2x Big Shootas), Nob (PK, Boss Pole) - 170

Heavy Support
B. Wagon (2x Big Shoota) - 100
B. Wagon (2x Big Shoota) - 100

My worry is that it doesn't have enough boyz, but if that is the case then I can cut my Lootas down to 10 man squads and grab some Gretchin for home objectives.


Automatically Appended Next Post:
Any comments on my new list?

This message was edited 1 time. Last update was at 2009/11/14 12:23:06


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Auugh!

I think your list just got worse! =p

You can't mix a mechanized shooty and a mechanized assault list. Bad things await. If you're going to take Lootas, take full squads of 15. A battlewagon can hold 20 models, so you can stick 15 lootas into it, along with a Big Mek with the KFF. Also, you really only need one, not two.

I guess you need to decide what you want to play first. Do you want to be an assault based army or a shooting based army? If you want a shooting based army, here's my favorite:

Big Mek + KFF (inside center battlewagon
3x squads of Lootas (inside battlewagons)
3x Battlewagons arrayed in a trident \|/ formation to present front armor across the board.
2x squads of 30 shoota boyz + nob/powerklaw
If you have points, 107 points to get 29 gretchin + 2 runtherders. These make a semi-circle around the battlewagons and prevent outflanking or assault, or even melta attacks. If you can get some in cover and have them go to ground....3+ saves too.

Couple of outflanking deffkoptas with TL Rokkits + Buzzsaws to deal with armor if points allow.


If you are leaning towards assault based army lists (Burnas, mechanized boyz) you need to MAKE an assault list. Check out the other ork army lists in the forums here; there's several good lists floating at the top of the page at the moment. But decide what you want to do.



   
Made in ca
1st Lieutenant





I know that you like to say that Orks can't mix roles, but I always seem to try anyways. xD

I will actually try your list next time I play though, it seems like a very tightly made list. The only thing it really needs to fear is AV 14 and I don't face that too much around here.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I'm not advocating that you try "my list" or anything like that - there's a plethora of ways to play Orks and a LOT of lists in different ways that work too.

My only advocacy is that you don't mix water and oil.

   
Made in ca
1st Lieutenant





Indeed, and you never mix Looted Wagons and Flash Gitz with anything no matter how much you may have had to drink.
   
Made in us
Savage Minotaur




Chicago

Um, you do realize you said BUZZSAWS on deffkoptas, right?

For 25 points, you get s6 @ I1, LOL.

Buzzsaws are big no no.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Karon wrote:Um, you do realize you said BUZZSAWS on deffkoptas, right?

For 25 points, you get s6 @ I1, LOL.

Buzzsaws are big no no.


I would encourage you to both learn the Ork rules and some basic tactics before posting about orks. A wise man once said that its better to keep your mouth shut and be thought a fool than to open your mouth and prove it. Sage advice, take it.

As for buzzsaws: Having 3 STR7 attacks on the charge on a model or unit that outflanks and has an 18" assault range is nothing to scoff at, when you can smack into rear armor on Predators, Basilisks, Hammerheads, and whatever armor might be hiding in the rear of the field. AV10 doesn't scare anyone, and having the ability to glance on a 3+, penetrate on a 4+ can make life miserable.

Those deffkoptas are also T5 and have a 4+ save. A unit of deffkoptas can tangle into a havoc squad, or a broadside team, or any of those rear-hugging infantry units and power weapon them to death.

   
Made in us
Growlin' Guntrukk Driver with Killacannon






Karon wrote:Um, you do realize you said BUZZSAWS on deffkoptas, right?

For 25 points, you get s6 @ I1, LOL.

Buzzsaws are big no no.

Get out.
   
Made in ca
1st Lieutenant





This list I ended up using was this.

HQ
Mek (KFF) - 85

Troops
29x Boyz, 1 Nob (PK, Pole) - 220
29x Boyz, 1 Nob (PK, Pole) - 220

Elites
Lootas x15 - 225
Lootas x15 - 225
Lootas x15 - 225

Heavy
Battle Wagon (2x Big Shoota) - 100
Battle Wagon (2x Big Shoota) - 100
Battle Wagon (2x Big Shoota) - 100

It did okay even though the Mek's Wagon was popped by a las cannon the turn it came in. Dawn of war also sucked back a turn of shooting and if it hadn't been for that deployment type I would have gone first and likely done much better. However even being tabled I took 7KP and gave up only 8 of my own, so I can see how it should work.

I may make a slight change though making this list like this.

HQ
Mek (KFF, Grot Oiler) - 88

Troops
11x Boyz, Nob (PK), Trukk (Plank) - 147
11x Boyz, Nob (PK), Trukk (Plank) - 147
11x Boyz, Nob (PK), Trukk (Plank) - 147

Elites
Lootas x15 - 225
Lootas x15 - 225
Lootas x15 - 225

Heavy
Battle Wagon (1x Big Shoota) -95
Battle Wagon (2x Big Shoota) - 100
Battle Wagon (2x Big Shoota) - 100

This change simple allows me to better deal with vehicles better and I was finding my boyz only reached enemy lines under strength and weak before. This allows me to deal with vehicles that show my Lootas AV 14 with greater ease and if I start them behind my Wagons and rush them out they should survive to do what they're needed to do. It may cause issues in objective games, but if you can't just crmp em and move on you're not playinmg orky enough.

This message was edited 2 times. Last update was at 2009/11/15 12:32:53


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Greetings again....sounds like you ran into some issues.

A couple of changes I would suggest for you:

1. Take Rokkits on your battlewagons instead of big shootas. You have a LOT of STR7 AP4 firepower, adding a couple of STR5 AP5 guns aren't going to do much for you. Tacking on a bit of STR8 AP3 is much better.

2. If your Big Mek gets popped by a lascannon, your opponent rolled 3+ to hit, 6 to penetrate, you failed your 4+ cover save, and he rolled 4,5,6? Statistics are in your favor, but those rare lucky shots do happen.

3. Next time it happens, have your big mek jump into the next battlewagon.

4. Tactically speaking, you said that your boyz were eaten up by the time they reached enemy lines....these guys aren't really supposed to be reaching enemy lines. You're not supposed to be trying to make a combination shooty/green tide list. Your troop choices are there to sit in cover somewhere; let them get 4+ cover saves and if someone wants to put any serious firepower into them go to ground and get a 3+. These guys are to shoot and assault things crossing into your deployment zone, and to protect your battlewagons from getting flanked by scouts and infiltrators.

5. If you want to do anything differently, don't make it adding trukks that are going to try running up to the enemy and assaulting 1750 or 1850 with three 12 ork squads. Instead, cut your 30 man ork squads down a bit, and put in a couple of Deff-koptas with TL rokkits that will outflank and hit enemy rear armor.

   
Made in ca
1st Lieutenant





1. I agree, rokkits would have been a game changers, as it was the BS didn't do anything important.

2. I know, it wasn't a game breaker until he used two hell hounds on the squad inside... Still it was just bad luck.

3. That's exactly what I did.

4. I would have done that, but a Master of Ordinance to ignore non-area terrain and two hell hounds forced my hand. Though come to think of it we forgot night fighting in the first tur, so I don't think I should have had a wagon stunned and another one destroyed to start. Oh well, that's what happens when your buddy only has an hour and a half to play a 1,500 point game.

5. Im like that idea. I think I'll try in next time.

In all even with my problems due to bad luck and inexperience with the list I can see how it is good and if we played a larger than 1,500 point game it would have been Aces.

This message was edited 1 time. Last update was at 2009/11/16 00:10:52


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Necessity is the mother of invention.

With experience, you'll turn into a ravening, bloodthirsty Ork Warboss that will cause the meanest MEQ generals to cower in gibbering terror and urinate down their pant legs at the thought of your approaching Waaaugh!

   
Made in ca
1st Lieutenant





Indeed, though I really want to play Ork versus Ork using this list. I have a friend who plays and it would make for a good match.
   
 
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