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Made in us
Squishy Oil Squig





Hi
Im returning to 40k after a 7 year absence and planing to go to a local 1850pt rouge trader turnament in january.
Im building a khorne Deamon Army. and my goal is to have it painted before the turnament. I haven't played since 3rd ed and my main goals are to have fun and not come in last.

Im considering this list and need to know what you guys think.

1850 khorne

Bloodthirster UM BOTBG
Herald on Juggy UM BOTBG FOK
Herald on juggy UM BOTBG FOK
6 bloodcrushers FOK ICON
8 bloodletters FOK IOC ICON
8 bloodletters FOK
8 bloodletters FOK
8 bloodletters FOK
8 bloodletters FOK
Deamon Prince IH UM MK BOTBG
Deamon Prince IH UM MK BOTBG

Wave 1 BloodThrister both DP and 1 Herald w bloodcrushers.
Wave 2 1 Herald w bloodleters w icon and the other bloodletters.


This list is based mostly on what I have. Im trying to keep it a True khorne list I just don't see Soul Grinders as Khorne but Im old school. I have some flesh hound I could add
but im not sure how they would do.


any advice would be welcome.

Thanks
Greyrog
   
Made in us
Manhunter




Eastern PA

i think lumping the bloodletters into larger units is a good idea, 8 will get shot to pieces in seconds, especially in an army that gives you OP a round of shooting.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Squishy Oil Squig





Ok so would this be better?

1850 khorne

Bloodthirster UM BOTBG
Herald on Juggy UM BOTBG FOK
Herald on juggy UM BOTBG FOK
6 bloodcrushers FOK ICON
10 bloodletters FOK IOC ICON
10 bloodletters FOK
10 bloodletters FOK
10 bloodletters FOK
Deamon Prince IH UM MK BOTBG
Deamon Prince IH UM MK BOTBG

Im hopeing to get a couple games in and try this list soon any other suggestions would be welcomed.

Greyrog
   
Made in us
Manhunter




Eastern PA

im looking at something more like this:

Skarbrand
20 bloodletters
20 bloodletters
20 bloodletters
10 bloodletters
DP, Wings, Hide, Mok, Strenth, blessing
DP, Wings, Hide, Mok, Strenth, blessing

i think your current list suffers from a bit to many toys and not enough meat.

skarbrand is crazy good with the rerolls on your guys, and with FC youll be going first against standard IN 4 so the rerolls your oponent gets will be minimal. the fat BL squads can take a round fo fire and still have enough to wipe squads, the DP's and skarbrand jump around to pop armor and join the harder combats. even though skarbrand doesnt fly, the fleet helps, and the flying DP's can deepstrike conservativly then react to the game quickly with flight.

This message was edited 1 time. Last update was at 2009/11/14 15:03:42


There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Squishy Oil Squig





studderingdave wrote:im looking at something more like this:

Skarbrand
20 bloodletters
20 bloodletters
20 bloodletters
10 bloodletters
DP, Wings, Hide, Mok, Strenth, blessing
DP, Wings, Hide, Mok, Strenth, blessing

i think your current list suffers from a bit to many toys and not enough meat.

skarbrand is crazy good with the rerolls on your guys, and with FC youll be going first against standard IN 4 so the rerolls your oponent gets will be minimal. the fat BL squads can take a round fo fire and still have enough to wipe squads, the DP's and skarbrand jump around to pop armor and join the harder combats. even though skarbrand doesnt fly, the fleet helps, and the flying DP's can deepstrike conservativly then react to the game quickly with flight.



Ok I can see your point I do like this list. I will have to consider it. Any other suggestions?
   
Made in us
Fixture of Dakka






on board Terminus Est

I would swap the princes for grinders.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Commanding Lordling





Good idea. That way meltaguns, which NOBODY takes in 40k anymore, will be more effective against this army.

Brilliant advice.

This message was edited 1 time. Last update was at 2009/11/14 19:52:54


Waiting on a definition of "SPAM" from mods since 9/11 http://www.dakkadakka.com/dakkaforum/posts/list/396123.page 
   
Made in us
Martial Arts Fiday






Nashville, TN

Troll much?

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Made in us
Commanding Lordling





What?

Waiting on a definition of "SPAM" from mods since 9/11 http://www.dakkadakka.com/dakkaforum/posts/list/396123.page 
   
Made in us
Manhunter




Eastern PA

the Op said he didnt like grinders, and i like Dps over grinders personally as well.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Squishy Oil Squig





Id prefer to stay away from Grinders

Thanks for all the advice any other suggestions?

   
Made in us
Manhunter




Eastern PA

i say just run it, its core khorne troops anyways, learn with the basics then run specialty stuff to suit.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

I really dont like skarbrand, yes you go first against MEQs if they are not in cover, but they will be and then they go first. Remember your khorne and have no grenades anywhere in your army. That being said i think a Bloodthirster is a much better bet, give him Unholy Might. He is faster and can catch tanks.
I run a bloodletter squad of 14, it is big enough to get the job done, even after marines shoot at me once or twice and then i charge, they go first cause they are in cover and i have a few left which will kill them all in two turns if all goes well (which is perfect).
If you change to Bloodthirster, drop 18 bloodletters(or 12 to keep khorne's number) and grab bloodcrushers they really are amazing. You can take 7 with all the trimmings (for wound allocation), or do a squad of 3 with fury, instrument and a sqaud of 4 with fury and instrument.

This message was edited 2 times. Last update was at 2009/11/14 23:23:56


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Made in us
Manhunter




Eastern PA

i think the rerolls skarbrand offers beats out the flying thirster still. he has 2 flying DP's for tank hunting, and Skarbrand is better in CC, if only slightly.

the grenade thing is an issue for sure, but not much can be done about that outside of adding nurgle elements.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

yeah but that is why i dont like skarbrand, i used him for a game and realized that it just was not working, also it doesnt work that well against a lot of armies because:

a) I am already mowing them down and really dont need help of re-rolling to hit (6 Bloodletters can take on a tac squad in cover and win without rerolls, 4 if not in cover)

b) transports with CC dedicated troops are I4 at least and will charge me, you have to drop and scatter and are only 12" charge radius (6" move, 6" charge) most specialists will have a longer charge range. (fleet, jetpacks)

c) Everything is always in cover (round here anyways if you play with less terrain maybe it would work better), loosing an extra guy and then wiping out a sqaud just leaves me vulnerable to shooting the next turn, i would rather mostly kill the squad, have them stay or be marines and keep up with them 1/2 the time and be in combat for round 2, kill them then and not get shot at.

Saying that i agree Skarbrand is so much better than a thirster in cc (3s re-rolled, 2s, with 1 extra attack, compared to 3s 2s) but i found fleet to be fickle and the 12" flight move + 6" run move to be invaluable once you decimate a side with your thirster.

I also feel skarbrand works better with other units, generally Slaneesh as they have high number of attacks and high initiative. Fiends are the biggest benefactors in my mind. 6 attacks at i5 re roll hits, rending.



Automatically Appended Next Post:
Back to help the OP, random tips:

Take second turn always, if they have first turn you have nothing on the table so they can only move and you have the advantage of having the last turn

Remember to run after deep striking, it has two uses, one to spread your units out so templates don't kill everything and two to fix what the scatter ruined.

Your Bloodletters enemy is the bolter, try to stay out of range of rapid fire from multiple squads when getting in position to charge

If you can, charge more than one squad, you will probably win and are safer in combat anyways than out in the open.

DPs are mean, but can get tied down taking away your precious anti-tank and anti-dreadnought capabilities

Speaking of Dreadnoughts, anything that is a walker is going to kill your bloodletter units, you wont scratch the paint and they will slowly kill 2-4 a turn. You can only save your units by getting a MC in combat with said walker.

Sometimes it is faster to move through difficult terrain by walking up to it and then running inside it.

Since you only have 3 MCs and they are your only anti-tank/walker, make sure to take care of them and not get them stuck in combat so they cannot help. (30 ork mobz, also they will probably loose to that...)

Finally figure out what you can charge and kill on your own and what you need to stay away from with your Princes, SM with a powerfist have a chance to wound you, if in cover a squad of 10 probably will cause a wound. So if your down to one wound dont charge in without help.

This message was edited 2 times. Last update was at 2009/11/15 00:17:59


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Made in jp
Grisly Ghost Ark Driver





NC

I like your original list. Its good and Khorny, and should let you do what you set out to: have fun and not come in last.

Falcon Punch!


 
   
Made in us
Fixture of Dakka






on board Terminus Est

If you like princes over grinders that is okay and you have said this list is for fun, you should play what you like. Grinders do have some inherent advantages over princes though, for instance your army has no shooting. They can also provide some cover for your Bloodletters and draw some fire from them. Grinders can shoot the turn they arrive so you would have a unit that provides some offense the turn it arrives. If I were to take a prince it would have MoN, iron hide, wings, noxious touch and cloud of flies... Sick indeed.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







I would drop the Heralds on Juggers. They are pricing at 135ish? For that you can have 3 more Crushers and change left. Or, if you really want to model some Heralds, take them on chariots.

For the price of your two current Heralds, you could afford another Thirster with UM...

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Made in gb
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

Hey that sounds like my daemon princes... who told you that lol.

I run DPs exclusively but i have found a wopping two effective builds one is the MoN, Iron Hide, Noxious Touch, with wings and cloud of flies optional for me personally (i ran out of points... otherwise always get cloud of flies)

The other is MoT, Gaze, Bolt of Change, runs 160, can kill tanks and MEQs and has 4+ inv but no 3+ save. Oh and hits on 2s

Khorne one is ok, but just is not as good as Nurgle at surviving and about equal for killing low t models and so much worse against high t models. -1 attack, -1 strength, +1 t, always wound on 2+, t5 or lower 2+ re-rollable.

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Made in us
Squishy Oil Squig





ok after reading suggestions came up with this list that I think would be fun

1850 khorne

Skarbrand
6 bloodcrushers FOK
16 bloodletters FOK
16 bloodletters FOK
16 bloodletters FOK
8 bloodletters FOK
Deamon Prince Wings IH UM MK
Deamon Prince IH UM MK BOTBG

Thanks for all the advice hopefully I will get to try it out soon.
   
Made in us
Fixture of Dakka






on board Terminus Est

Two herald on juggernaughts joined to a squad of Crushers is a lot more resilient than the greater daemon, plus you can tool them up with unholy might and fury... They can destroy landraiders! They can also split off from the Crushers to assault other units, while remaining safe until they do so. I run one BT and two heralds for my HQ choices.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Manhunter




Eastern PA

good to see you kept skarbrand in there. he wont disappoint. if your modeling him you can make a skarbrand/bloodthirster combined model pretty easiliy if you want to cross over.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

best of luck! may your scatters be free of deviation and the gods always agree with your waves.

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