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do ordnance and melta rules stack?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Deep Fryer of Mount Doom

this came up in a local apoc game where i took DH melta orbital strikes to fill up a few hundred points i needed for the army. the melta torpedo is technically melta and ordnance, so...

melta lets you roll an extra d6 and add it to the normal 1d6 for armor penetration...
ordnance lets you roll 2d6 for armor penetration and choose the highest for your armor penetration...

so does adding the two rules together let you roll 2d6 choose the highest for the first dice and THEN roll an extra d6 for the melta? looking for a RAW answer.

This message was edited 1 time. Last update was at 2009/11/17 14:32:20


 
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Razerous wrote:Does melta give you a penetration of 2d6 or "an extra D6". If its the former then no, if its the latter then yes.


prior to writing the post i looked up the wording. it says "roll an extra d6 when rolling to penetrate a vehicle's armor value at half range or less". i can't imagine any reason to add the melta rule and not count it at less than half range as the additional rule would be useless without that.
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

i guess mathematically. half of infinity is still infinity.
 
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