ok. i havent played my orks in a while, but heres the list i came up with
ghaz
warboss /w
pk eavy armor attack squig and cybork.
15x lootas
7x nobz /w a painboy (making 8 models) 3
PKs 2 big choppas and most eavy armor except 1 that cant because of unique equipping shenanigans... i.e theyre all uniquely equipped. inside a battlewagon with a deff rolla red paint job grot rigger and 2 big shootas
19x slugga choppa ardboyz /w ard boyz nob /w
pk eavy and bosspole
11x boyz /w nob /w
pk bosspole and eavy armor, inside trukk with red paint job.
11x boyz /w nob /w
pk bosspole and eavy armor, inside trukk with red paint job.
1x deff kopta /w buzzsaw /
tl rokkits
1x deff kopta /w buzzsaw /
tl rokkits
1x deff kopta /w buzzsaw and
tl big shoota
battlewagon with a red paint job 1x big shoota & grot riggers (ard boyz go here)
2x killa kans /w 1x grotzook & 1x rokkit.
basically ghaz warboss and nobz in the wagon, ghaz will most likely split off after they dump from the wagon and go kill stuff by himself with warboss and 8 buddies go wreak ws5
pk havoc. The deffkoptas for the pregame turboboost to pop transports if i go first, buzzsaws are a bit expensive on them when theyre basically a throwaway unit yes, but if the rokkits dont get em the s7 autohitting reararmor assault will usually get em. But yea
id rather throw away 70 points and kill a wave serpent than be punished by the farseer inside it all game etc.
the trukk mobs and the wagon boyz go whereever they are needed, with the kans just trying to act as orky as they can, grotzooka-ing and trying to pop transports (i cant NOT take kans =/ i love grots too much

)
anyways what do ya think?