Switch Theme:

2000 pts Ork army - C&C welcome  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

2000 Pts - Orks Roster

HQ: Warboss
. . 1 Warboss (Power Klaw; Shoota/Skorcha Kombi-weapon; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour; Attack Squig; Bosspole; Cybork Body)

HQ: Big Mek
. . 1 Big Mek (Burna; Kustom Force Field; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour; Cybork Body; Mek's Tools)

Elite: Nobz
. . 6 Nobz(Big Choppa x2; Choppa x3; Power Klaw x1; Slugga x6; Feel No Pain; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour x6; Cybork Body; Waaagh! Banner x1)
. . . . 1 Painboy ('Urty Syringe; Furious Charge; Mob Rule; Waaagh!; Cybork Body; Dok's Tools)
. . . . 1 Battlewagon (Big Shoota x4; Zzap Gun; Armour Plates; Grot Rigger; Red Paint Job; Reinforced Ram)

Elite: Lootas
. . 12 Lootas(Defffguns; Furious Charge; Mob Rule; Waaagh!)

Elite: Lootas
. . 12 Lootas(Defffguns; Furious Charge; Mob Rule; Waaagh!)

Troops: Boyz
. . 11 Boyz(Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
. . . . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; 'Eavy Armour; Bosspole)
. . . . 1 Trukk (Big Shoota x1; Red Paint Job; Reinforced Ram)

Troops: Boyz
. . 11 Boyz(Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
. . . . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)
. . . . 1 Trukk (Big Shoota x1; Red Paint Job; Reinforced Ram)

Troops: Boyz
. . 19 Boyz(Shoota; Furious Charge; Mob Rule; Waaagh!)
. . . . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)

Troops: Boyz
. . 19 Boyz(Shoota; Furious Charge; Mob Rule; Waaagh!)
. . . . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)

Troops: Boyz
. . 19 Boyz(Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
. . . . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)

Troops: Boyz
. . 19 Boyz(Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
. . . . 1 Boyz Nob (Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole)


Total Roster Cost: 1999

Warboss, Big Mek and Nobz are in the Battlewagon. Battlewagon moves up with the trukks. Everything else footslogs across the board with Lootas providing cover-dakka

   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Needs more specailized units and more speed.

Deffkoptas and warbikers would be a good here. More BWs would not be a bad idea either.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Your warboss has stikkbombs and a powerklaw. *laughing*

You're automatically Initiative 1; there's no point to stikkbombs.

Short of that, you've created the ideal list to play against! 1/3 of your army is twice as fast as the other 2/3 of your army, 1/3 of which is static. That means you have three distinct segments of your army, each a distinct threat, each a different level of threatening than the others, and your list caters perfectly to the fire-support options that any half-intelligent player will bring; IE, some anti-tank, some anti-infantry, some templates. The anti-tank doesn't go wasted because you have vehicles, the templates don't get wasted because you have troops on the ground, and your opponent can safely shoot at all your vehicles for a turn (or focus fire on the only important one for turn1, the battlewagon) to bring it down before cordoning off your other vehicles / tapping at their AV10 open-topped selves with other weaponry...

All in all, you have a completely underwhelming army. You've picked three individual Orks themes (gunline, mechanized, foot-slogging), populated 2/3 of them at partial strength, which is completely antithetical to everything Orky, and provided the optimal mix of targets for whatever kind of enemy you fight against.

I hope to see you on a table somewhere.

   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Dashofpepper wrote:Your warboss has stikkbombs and a powerklaw. *laughing*

You're automatically Initiative 1; there's no point to stikkbombs.


all warbosses have stikkbombs default, genius

other than that thanks for the analysis


This message was edited 1 time. Last update was at 2009/11/21 17:32:59


   
Made in ca
Stabbin' Skarboy




123 fake street

Take some deffkoptas or warbuggies with Rockits, it will add some speed and some ranged anti tank, I would suggest the deffkoptas.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
 
Forum Index » 40K Army Lists
Go to: