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![[Post New]](/s/i/i.gif) 2009/11/22 03:51:58
Subject: Ork Noob, Help?
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Yellin' Yoof
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I am a Noob to 40k, i am starting with Orks as they seem very random and I enjoy that. Heres what i am thinking, any c+c would be great. I am shooting for 1500 points.
HQ
Big Mek (SAG) (95 Points)
Trakka/Zogwart (225/145 Points)
Elite
9 Kommandos (6Kommandos, 2Burna Kommnados, Snikrot) (205 Points)
10 Lootas (150 Points)
Troops
30 Boyz (26Boyz, 3Rocket boy, 1Nob+pk) (215 Points)
30 Boyz (26Boyz, 3Rocket boy, 1Nob+pk) (215 Points)
Grotz for SAG Protection/Grot Screen (120 Points)
Fast Attack
15 Stormboys (14Stormboyz, Zagstrukk) (265 points)<-- Possibly DS to support Kommando Squad?
1 Deffkopta (TL Rokkits, Big Bomb) (60 points)<-- for the weak pie plate? is it worth it?
Heavy Support
Battle wagon (Red paint, KillaKannon, Ram) 160
With Zogwort thats about 1630 points, with Thrakka its about 1710 Points
Any Suggestions?
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![[Post New]](/s/i/i.gif) 2009/11/22 05:38:07
Subject: Ork Noob, Help?
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Growlin' Guntrukk Driver with Killacannon
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Alright man well first off, what kind of list do you want to go with? You can go BW Rush, Kan Wall, Gun Line, Green Tide, Fast attack ect. Orks are best at sticking with one style and one style only. Its never good for example to mix Kult of Speed with Kan wall. Once you tell us what play style you want to go for then we can help you out a little more.
welcome to 40k and Orks are amazing!
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![[Post New]](/s/i/i.gif) 2009/11/22 08:06:27
Subject: Ork Noob, Help?
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Executing Exarch
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Kaltak wrote: HQ Big Mek (SAG) (95 Points) Trakka/Zogwart (225/145 Points)
Thrakka is absolutely deadly, and his Prophet of Da WAAAGH! ability is amazing, but unless you are playing 2000 pt matches, I wouldn't take him, he is just to expensive. Less him though I say always take a Warboss, and add an attack squig, BP, cybork, etc. A warboss with all the bells and whistles is real fun for you. I like big meks, but I generally use a KFF to get that little extra save. Zogwart, like any of da Weirdboyz is cool, but very, very unpredictable. I wouldn't recommend using him in a tournament... Kaltak wrote:Elite 9 Kommandos (6Kommandos, 2Burna Kommnados, Snikrot) (205 Points) 10 Lootas (150 Points)
I say ditch the kommandos and pile in the Nobz. Throwing a 10 nob squad in there, plus a Painboy of course, and pair them with your warboss, and you will see entire units just melt away really quickly. This is especially true if you give 6 PK, 3 big choppaz, and 1 a skorcha. Lootas are nasty, really nasty, but only if you throw them out there in squads of 15. Do that, and pair them with your BM with a KFF and they will make some players just cry. Kaltak wrote:Troops 30 Boyz (26Boyz, 3Rocket boy, 1Nob+pk) (215 Points) 30 Boyz (26Boyz, 3Rocket boy, 1Nob+pk) (215 Points) Grotz for SAG Protection/Grot Screen (120 Points)
Drop the Grotz. They are cool sometimes, but I have never really liked using them. Boyz should either be all shootas, or all sluggas. Ditch the rockets and stick with big shootas, but only put those with shoota boyz. If you are only going to use slugga boyz, then put them in as is, just add a bosspole to your nob. Use the extra points to put in more boyz... Kaltak wrote:Fast Attack 15 Stormboys (14Stormboyz, Zagstrukk) (265 points)<-- Possibly DS to support Kommando Squad? 1 Deffkopta (TL Rokkits, Big Bomb) (60 points)<-- for the weak pie plate? is it worth it?
Stormboyz are ok, but I think they aren't worth the points, especially what you are paying. I say drop those, put in more boyz and trukks. The Deffkopta can be right deadly, but I say put a buzzsaw on instead of a Big Bomb. If you run him ahead on the first turn, you can shoot your TL Rokkits and charge with a Buzzsaw, which counts as a PK, if you need to. If you kill one vehicle with your Deffkopta, he earned every pt. Kaltak wrote:Heavy Support Battle wagon (Red paint, KillaKannon, Ram) 160
Battlewagons are sweet, really sweet. Ditch the ram though, and put in grot riggers, a Deffrolla (which is literally the most amazing upgrade for any vehicle), red paint and some big shootas. You might want to try and fit two in your list. One for your Warboss and nobz, and another for your lootas. This way you can truck them around and keep your valuable troops from footslogging. Try and throw in some trukks too so you can run some other boyz up quick, "to start krumpin things while da otha boyz is still walkin!" If you can tie up a few units while you run the rest of your boyz, that can win you many a match. Hope the comments were helpful. Trust me, Orky armies are among the most fun I have ever had the pleasure in building and playing
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This message was edited 1 time. Last update was at 2009/11/22 08:08:57
DR:80+S(GT)G++M++B-I++Pwmhd05#+D+++A+++/sWD-R++T(Ot)DM+
How is it they live in such harmony - the billions of stars - when most men can barely go a minute without declaring war in their minds about someone they know.
- St. Thomas Aquinas
Warhammer 40K:
Alpha Legion - 15,000 pts For the Emperor!
WAAAGH! Skullhooka - 14,000 pts
Biel Tan Strikeforce - 11,000 pts
"The Eldar get no attention because the average male does not like confetti blasters, shimmer shields or sparkle lasers."
-Illeix |
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![[Post New]](/s/i/i.gif) 2009/11/22 14:25:05
Subject: Re:Ork Noob, Help?
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Yellin' Yoof
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Thank you both for the help, i guess i am going with a foot sloging army. that being said i reworked what i have and here it is, again any C+C are welcomed.
HQ
Trakka (225 Points) (“Chuck Norris of Orks”)
Elite
15 Kommandos (12Kommandos, 2Burna Kommandos, Snikrot) (255 Points)
Troops
30 Boyz (29Shoota Boyz, 1Nob+pk+BP) (210 Points)
30 Boyz (29Shoota Boyz, 1Nob+pk+BP) (210 Points)
30 Boyz (29Shoota Boyz, 1Nob+pk+BP) (210 Points)
30 Boyz (27Shoota Boyz, 2Rocket boyz, 1Nob+pk+BP) (230 Points)
20 Boyz (16Shoota Boyz, 3Rocket boyz, 1Nob+pk+BP) (180 Points)
Fast Attack
0
Heavy Support
0
its about 1500 Points now
For this kind of list do i need any fast attack or heavy support? or is that what i can add at higher point battles?
*Edit for incorrect point cost*
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This message was edited 1 time. Last update was at 2009/11/22 15:49:56
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![[Post New]](/s/i/i.gif) 2009/11/22 15:30:00
Subject: Re:Ork Noob, Help?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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For a pure foot-slogging army, Ghazghkull doesn't really belong. He's slow and purposeful and is going to slow down the unit he's attached to. In your shoes, I would make a couple of small changes:
1. I'd sub out Ghazghkull and put in two weirdboys (one of them being Old Zogwort if you like) - they're fantastic for foot-slogging lists, especially when you roll a free Waaaugh! or two.
2. I would drop the rokkit boys from your squads - if you're shooting at a tank with 30 boys, and only two of them can do anything, with only two shots that need 5+ to hit, there's a lot of wasted shots there and not much chance of doing anything. Save those rokkits for elsewhere.
3. For 107 points, you can get a squad of 29 gretchin and 2 runt herders.  Shooting through a unit grants a cover save, so if you string these guys out in front of your army and have them move/run every turn, your whole army now has a 4+ save.  Alternatively, assign one of your 30 man boy squads to the task - string them out across your line and advance them across the board covering your other squads for cover.
4. The points for your kommandos are off. Snikrot is 85 points by himself, two burnas are an additional +15 points to two kommandos which are all 10 points apiece; the whole unit should cost 255, not 235 (14x10 + 15 + 15 + 85)
5. You do need more anti-tank than 5 powerklaws advancing up the board at 6" or 6+ d6 per turn. Do you have any Deffkoptas? Scout moving deffkoptas or outflanking deffkoptas with twin-linked rokkits can put a beating on rear armor (and side armor). Depending on the situation, Snikrot and his pals can chime in on that front as well....but I try fitting in 1-3 deffkoptas with TL rokkits to be safe.
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![[Post New]](/s/i/i.gif) 2009/11/22 15:56:17
Subject: Re:Ork Noob, Help?
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Yellin' Yoof
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Should i also drop my squad of 20 boyz for those deffkoptas? on those i am thinking 3 with Twin Rockets, and 1 with a saw. maybe a big bomb for fun. i'll have to work with point totals to see what i can get.
Good point on the rocket boyz, i will drop them, Gaz too probably for Zog and warphead. Would a Big Mek with SAG be effective in this list, or would he be too easy for the my Opponent to take out?
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![[Post New]](/s/i/i.gif) 2009/11/22 16:01:31
Subject: Ork Noob, Help?
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Regular Dakkanaut
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Only time you should run a SAG is if you plan on running 15 lootas in a battlewagon.
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![[Post New]](/s/i/i.gif) 2009/11/22 16:05:27
Subject: Ork Noob, Help?
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Never-Miss Nightwing Pilot
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Options:
1)Get a unit of 30, knock it down to 19 and put Zog in too.
2)GEt nobz/meganobz for ghaz retinue
Then i would get more deffkoptas.
Aim for 2000pts it would be much easier.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/11/22 16:27:26
Subject: Ork Noob, Help?
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Growlin' Guntrukk Driver with Killacannon
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For one of the first times in my life im going to have to disagree with Dash of Pepper. I think that Ghaz is a MUST in all footsloggin lists. His WAAGGHHH gives your entire army a full 6inch run, then you can assault 6 inches after making your initial movement of 6 inchces. Thats an 18 inch threat range on turn whatever. I could almost always get into CC on turn 2 when I was running my green tide.
I would try to knock some points somewhere to get some Mega Armored Nobz and stick them with Ghazzy. You can throw that unit in a trukk or something and try to use cover to get them up the field. Even if you get one movement of 13" in the trukk, then the next turn you can get the nobs stuck into CC with Ghazzies waagghh.
I would def NOT add in any deffkoptas. Keep it greentide and it will do well.
For the MANZ and Ghazzy, i would drop the Kommandos. Its an expensive unit and i dont think its going to do much for you...not nearly as much as some Mega Nobz would do. You could add 5 MANZ for 200 Points. With Ghazzy thats 6 really insane Orks that are extremely hard to bring down. Nothing can really stand in their way without getting hurt REALLLLLLLY bad.
As an aside, if your going to play footsloggin orks, I would look into throwing Nickles or some sort of washer underneath your base. Its so frustrating moving 150+ pieces a turn and having them fall over every 2 seconds.
Hope this helped man.
HQ:
Ghazzy - 225
Big Mek w/ KFF - 85
Troops:
30x Slugga Boyz - 215
1x Nob w/
30x Slugga Boyz - 215
1x Nob w/PK
30x Slugga Boyz - 215
1x Nob w/PK
30x Slugga Boyz - 215
1x Nob w/PK
Elite:
5x Mega armored Nobz
BattleWagon - 115
-Red Paint
-Deffrolla
Total:
1485
You could add some guns to your BW so it survives longer. Run your MANZ and ghazzy in the BW along with your KFF. HOpe this helped
Automatically Appended Next Post: oops i didnt notice you were running shoota boyz. Its all the same. I would drop the rockets though and add big shootas if anything.
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This message was edited 1 time. Last update was at 2009/11/22 16:29:16
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![[Post New]](/s/i/i.gif) 2009/11/22 16:36:03
Subject: Ork Noob, Help?
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Never-Miss Nightwing Pilot
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If ur going for footslogging include Ghaz. But looking at your original list (which i think is better) i think its too many changes. As i said before aim for 2000pts. On your original list:
Split the units into three units of 20. Drop the original BW and take 3 BW with redpaint job, grot riggers and deff rollas. Put Ghaz in one of those and your kommandos/ stormboyz can keep them busy until GHaz and the main force arrive and get stuck in!!
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/11/22 16:37:57
Subject: Re:Ork Noob, Help?
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Yellin' Yoof
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I like the MANZ idea, but i would not group them with Gazz. I think Gazz would be better with a reg boyz escourt, that way you can hit 1 mob/tank with Gaz+boyz, and a different mob/tank with the MANZ. both the mobs/tanks you hit would get hit HARD rather that the Gazz+MANZ mob that would only be able to hit 1mob/tank.
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![[Post New]](/s/i/i.gif) 2009/11/22 16:47:36
Subject: Ork Noob, Help?
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Growlin' Guntrukk Driver with Killacannon
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No GHaz def. needs to go with the MANZ. If you put him with a unit of boyz, hes going to slow them down A LOT because of the slow and purposeful rule. Dont put him with a unit of boyz.
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![[Post New]](/s/i/i.gif) 2009/11/22 19:05:12
Subject: Re:Ork Noob, Help?
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Well here is my 2 cents...
I will have to respectfully disagree with Eldar Own on upping the points count. You have to learn to walk b4 you can run. Or as I prefer to think of it, building a 40k army is like making a 7 course meal, you need to be good at each course b4 you can serve them all up together. If anything I would start building at about 1000pts and add as you go. I know this can be slightly restrictive, but its better then sinking so much money into a buncha models and finding out that a number of them don't fit your play style. But if 1500 is your goal then I will help as best I can, though feel free to take me with a grain of salt
OK I would agree that Ghazzy is a good choice for a sloggin' list. But I would not agree with taking MANZ. I feel they are useless. They cost too much, they get AP'd more then you would think, dont have an INV to prevent lascannons and melta's from one hitting them, and you cant diversify the squad out enough to spread the wounds out. Your better bet if you wish to put Ghazzy with a squad is regular nobz diversified. Now yes he will slow them down, but he gets to roll 3d6 for his mtc, where as if he is with MANZ and their transport gets popped, he has to slow down to their 2d6. Other reasons I dislike MANZ is that when you charge you are most likely going to wipe the squad you charge, and if you dont get to multi engage you WILL lose them to point blank shots from other members of the army + countercharge with a whole buncha units that will out initiative you and and some may have powerswords.
Grots I feel will be a waste, your better bet will be to either put a sacrificial squad up front, or use Killa Kanz and a KFF BM to screen your mobz for cover. Honestly I don't like sloggin lists anymore that dont use kanz. I used to run a greentide type army, but with cheap whirlwind tanks, and free flamers for marines etc etc, I found that I just didnt make it across the board with enough boyz.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
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![[Post New]](/s/i/i.gif) 2009/11/22 19:41:19
Subject: Ork Noob, Help?
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Growlin' Guntrukk Driver with Killacannon
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I can agree with the MANZ argument. I just really love the model and have had amazing luck every time ive run them...which is almost every game. A lot of the game comes down to personal preference and play style. Play a few games with the suggestions that we have given you and find out for yourself what squads and models work best for you.
I still say Ghaz + MANZ = Great Success =)
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