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Made in dk
Regular Dakkanaut




I have been lurking here and in other forums, and I think I've decided to jump back into 40K again, so my plan was to start small with a 1000pts Ork army.
But I am totally at loss to which army I should choose, and if my armylists are any good as well.
So I am asking here for some expert advice.

I will list some different lists, as those are the ones that I've cooked it all down to.
Personally I wanted to make a Freebooter army, and I also wanted to stay clear of bikes/buggies/tracks and deffkoptas, as I didn't like those models too much. Still, I included 1 deffkopta since from what I read, it would be a very good idea.
I do like the grots, burna/lootas and perhaps the kommandos, and atleast initially I was more inclined to go with a big horde of shooty orks, but now I'm not so sure.

So to avoid making this a wall of text, I'll just paste the lists now and see what suggestions come up:


----------------------------------------------------------
HQ
---
85pts Big Mek
kustom force field
grot oiler
ELITES
--------
150 10xBurna boyz
135pts 9xLootas
120 10xKommandos
1 nob + bosspole + big choppa
TROOPS
---------
157 12 slugga&choppa
1 nob + power klaw + bosspole
+ trukk + reinforced ram + red paint job + boarding plank
157 12 slugga&choppa
1 nob + power klaw + bosspole
+ trukk + reinforced ram + red paint job + boarding plank
40pts 10xGretchins
Runtherd
FAST ATTACK
----------------
45 Deffkopta
TL-rokkit
HEAVY SUPPORT
-------------------
105 battlewagon + reinforced ram + red paint job + big shoota (Burna boyz + Big Mek)
=1000pts (197USD)
----------------------------------------------------------
HQ
---
85 Big Mek
50 kustom force field
ELITES
--------
225 15xLootas
225 15xLootas
TROOPS
---------
171 20xOrk Boyz
free 20xshoota
10 2xbigshoota
40 Nob + power klaw + bosspole + stikkbombs
49 13xGretchins
10 Runtherd
FAST ATTACK
----------------
45 Deffkopta + rokkits
HEAVY SUPPORT
-------------------
100 battlewagon + rokkit (Lootas + Big Mek)
100 battlewagon + rokkit (Lootas)

1000pts

----------------------------------------------------------
HQ
---
88 Big Mek
50 kustom force field
3 ammo runt
ELITES
--------
200 10xKommandos
85 Boss Snikrot
15 burna
150 10xLootas
TROOPS
------
175 20xOrk Boyz
free 20xshoota
10 2xbigshoota
40 Nob + power klaw + bosspole + 'eavy armour
175 20xOrk Boyz
free 20xshoota
10 2xbigshoota
40 Nob + power klaw + bosspole + 'eavy armour
67 19xGretchins
10 Runtherd
HEAVY SUPPORT
-------------------
100 2xKilla Kans
30 2xRokkit
FAST ATTACK
----------------
45 Deffkopta
TL-rokkit

1000pts
----------------------------------------------------------


It seems the formatting is a bit off no matter what I do, but I hope it make sense anyway.

Thanks for taking the time to give it a look-through.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

You've got three army lists posted on there, and I'm not trying to critique all three. If you want a big horde of shooty orks, lets start there.

1. Abandon your first army list, it isn't shooty enough, and in 1,000 points I honestly don't think vehicles and mechanized orks belong.

2. Abandon your third army list because it isn't shooty enough. You also combine half strength lootas and half strength kommandos, neither of which uses ork strength - numbers.

Here's a very cool idea for 1,000 points and modifying your second army list a little bit:

3. Add a third unit of 15x Lootas. You're not going to see a lot of vehicles in 1,000 points, and Lootas are quite capable of dropping anything except for Land Raiders, which DEFINITELY are a rare sight in 1,000 points.

4. A Big Mek with a KFF isn't really fitting in this list; that 5+ cover save that he grants is pointless next to the 4+ cover save you're going to have.

5. Kick your 13 gretchins up to 29 gretchins and add 1 Runtherder. 107 points for 29 Gretchin and 2 Runtherders. Stretch these little devils in a semi-circle around all three of your Loota squads, and all your lootas now have 4+ cover saves. For a HQ, try a Big mek with a Shokk attack gun.

6. I just realized that you had your Lootas inside battlewagons, the big mek giving them obscured. >< Difficult to do at 1,000 points; those two battlewagons cost you 25 points less than a full other squad of Lootas. In a shooty ork army, you want to first maximize your firing potential - so your first priority is to get lots of guns. Protect them later, but lots of guns first. I'd drop the battlewagons, add a third squad of lootas.

7. In a shooty ork list, your shoota boys are kind of flanking/watching/waiting to deal with objectives - keep them in cover.


In the perfect game, your gretchin will be in cover. You can have them go to ground and get 3+ cover saves. At the same time, they'll grant all your Lootas 4+ cover saves. While you'll be granting 4+ cover saves to everything you're shooting at, MEQs have 3+ saves anyway so there's no big deal, and if you're going to play against Orks, just modify tactics a little bit.

   
Made in dk
Regular Dakkanaut




Thanks for the tips!

I presume the list goes something like this then:

HQ
--
95 Big Mek + shock attack gun
ELITES
------
225 15xLootas
225 15xLootas
225 15xLootas
TROOPS
------
123 18xOrk Boyz + shootas + Nob + bosspole
107 29xGretchins + 2xRuntherd
1000pts
---------------------------------------------

One thing I am wondering about is, what about various scenarios, how will a, I presume, mostly hang-back-&-shoot army do in such situations?
   
 
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