alchemistfalling wrote:Ouch Wolfen. Poor gaming? Nice.
I will not apologize as it is the way you can “perceive” as per your complains… maybe I use the wrong word but in most cases I don’t see why you want the advantages of other armies to win… sorry but cannot get it; however, I did mean to say “poor gaming” not that you are a bad player rather that you either cannot get the red blok style OR red blok is not for you. Personally I cannot play the Karmans, they just don’t suit ME and that doesn’t make them bad or prefer more range in their weapons for example.
alchemistfalling wrote:To be honest though you’re right on many many points.
Well I didn't want to go TOO over the top with upgrades. They're honestly the way I see things eventually going in say a 3rd edition way for the Blok....not that we’ll see it. I mean even toward the end of the Red blok releases we see the Hussar. Locked shot......hmmmmm...no FFI indeed. Though I believe I pointed out in another form response that weapons themselves don't use FFI's...forward controllers do. Weapons don't make the shot or not decision. Sophisticated wire guided self corrective flight high explosive munitions don’t kill people…people do.
I will not discuss the FFI as in depth talk, suffice to say that the Hussar is one of a kind, and still his missile is not a guaranteed kill, for me is good but not good enough that you can actually base your strategy on them, besides even that missile launcher has a 4+ to hit AND only 14 penetration 4 damage if both hit. I WOULD prefer for example 2
AT-gaus cannon (the ones in the Hetman) that would be an improvement in the red blok without becoming a second UNA
alchemistfalling wrote:And I know the Blok “bowling balls” have a bit more staying power but not against the Monkeys medium zz’s of the Jindo un skimmer. And lord knows how badly against the newer…bring more need to kill stuff player armies like the Cogs and Oni.
Well I own both Cogs and Red Blok and while I do see the problem, I still think is not the end of the world, I have managed to kill jindo “faily easily in a gencol pattern AND a frontline, granted is neither easy nor impossible. As a red Blok player Mortars are your friend, I cannot emphasize it more, ground the K shooters ground the Cogs and they will be useless… few armies can deliver that much mortars and you can concentrate your fire into the big machines…. that’s only MY experience
alchemistfalling wrote:The Red Blok should be numbers…but they don’t get them….there’s no special I get less point per unit then you or I get to deploy 2 for every your one unit. It’s kinda like fielding 1 unit of Imp guard against 1 space marine unit. Not quite a game really.
In the end Only UNA may have the equivalent, but seriously I don’t think red blok is the “classical “horde army, for me Red blok is an army ofCheap and expendable infantry. the more you have is easier to control objectives…
alchemistfalling wrote:Side note: this is why 40k is starting to appeal to me….allllllll the saves. You can practically march across open ground and laugh compared to AT-43.
I differ; I don’t like 40 k because of such things (among others) for example. I cannot get WHY for example a super mega weapon, let’s say Las cannon 72 range, do the same amount of damage from 0 inches to 72-0,1 inches but if you are half an inch the power dissipates, for ME It feels wrong and dumb, I really like the concept of accuracy (based on weapon and ability) rather than range per se. Other rule that is brilliantly dumb is hitting through units gaves cover save, why? the lasser just dissipates as well, the cover-giving unit absorbs the damage (without being killed)… no I cannot get it.
Armor saves, well it is a good idea in itself, but
GW has faced so many changes that then they invented multiple wounds then instant death models and THEN ethernal warrior…. I mean common… why 2 wounds in a similar human sized models its NOT like the hide became tougher isn’t it (CAirnius we ran this discussion so lets not re-open it), I don’t like the mega superman hero of
40k, Ilike the concept of hero in At-43 that they are “just” special humans/aliens monkeys or clones NOT superman
From the saves, I will not run a discussion of what is real and not, but I cannot imagine today or before or in the future, infantry having a walk in the park in the middle of an open space, that feels well wrong (and even more with the invulnerable saves) but hey! that’s why Space Marines are extremely popular
alchemistfalling wrote:But in a general type of response.......
What army wouldn't like to kill its enemies at long range? Seriously. I mean really. No really. Give it some thought. Danish corporal circa April 1940: “Sir they’re almost on us! ……Men fix bayonets! …….Ahhhh Sir they’ve got…..garggle….. agrhg….”
Jesus that had to suck. Good thing we (i.e. Canadians) came along huh…. You know with our long shoot-taz. …trying to sound all orkish and cool…and failing.
And actually it’s still not a win all the time army. The monkeys still dominate. Read the testimonial if you don’t believe me.
The question can be answered, just drop nukes. But what kind of game would that be? so if you want long range I still don’t see why you got the red blok… go for una or Cogs… and I mean it not in the offensive way, you like the red blok fluff maximize the strengths cheapo infantry and Dragonovs/spetsnazt they have similar range than Steel troppers with a similar damage weapon, use Hetmans for long range + the Dotch Yaga, throw At-gaus gun dragonovs (exactly as Lasguns) a few snipers to kill officers and special weapons… and get a few mortars I mean I cannot win ONLY because opponent are playing scrable instead of
AT-43 can I?