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Dark Eldar Vs Ork BattleWagon [1500 pts]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Kabalite Conscript




Manchester, UK

Deployment: Pitched Battle
Game Type: Capture and Control
Dark Eldar List:
*Dracon + Shadowfield, Combat Drugs, Punisher, Tormentor Helm + 5 Incubi + 1 Warrior (In Raider)
*2X Hermonculi w/ Destructors
*4X Raider Squad: 5 Warriors + Dark Lance, Shredder
*2X Wych Squads: 5 Wyches + 2 Shredders (In Raiders with Torture Amps)
*3X Ravagers (2 w/ triple Disintegrator + 1 w/ double Disintegrator 1 Dark lance)

Ork List: (roughly)
*Big Mek + Kustom Force Field, Burna, Cyborg body
*MegaNobz (2 with Skorcha, 5 Klaws) in Battlewagon w/ Deff Rolla, Big Shoota, Killkannon,
*10 Lootas
*20 Boyz + Nob, Power klaw, 2X Big Shoota
*20 Boyz + Nob, Power klaw, 2X Big Shoota
*Warbuggie w/ twin-linked Rocket Launcher
*Warbuggie w/ twin-linked Rocket Launcher
*Warbuggie w/ twin-linked Rocket Launcher
*Battlewagon w/ Deff Rolla, Big Shoota, Zzap Gun
*Battlewagon w/ Big Shoota, Killkannon
*Battlewagon w/ Big Shoota, Zzap Gun

First turn: Dark Eldar
Intiative Seized: No

Dark Eldar Turn 1:
A warrior squad sit on top of their own objective on the 1st floor of a building. Due to a massive piece of terrain in the middle the Dark Eldar sweep forward trying to keep obscured by the buildings. A single warrior Raider and Ravager move up 1 wing, with the Wych Raiders and Incubi Raider in the centre. The Raider without troops inside jumps 12" to block the LOS and movement of the Battlewagons due to the large building and a large crater on that wing. All the rest open fire but due to the Custom force field on Big Mek only manage to immobilise the Battlewagon with him inside. The Ravager and Troop Raider fare better on the other wing by taking Rokkits off 2 of the Wartrukks and wrecking the 3rd.

Ork Turn 1:
The battlewagons all move forward 6" (except the immobilised one which fails to self repair itself). Shooting goes quite well as the unmanned Raider in front of the Ork line gets blown up with the first round of fire. It continues well as 2 lances are destroyed off Raiders, and another is left stunned. The Lootas don't get to fire due to their vehicle having moved.

Dark Eldar Turn 2:
The wyches dismount the weaponless Raider and jump in the middle scenary, allowing it to jump another 12" and block the movement of 2 Battlewagons. On the flank the Raider and Ravager continue forward to get side shots on the Wagons. The 2nd Wych Raider jumps over the middle scenary to also get side shots on the Wagons (with shredders). Everything opens fire... a hell of a lot of lances, shredders and plasma but fail to get a single glance or pen.

Ork Turn 2:
The edge Battlewagon with 20 boyz jolts forward to get to the Ravagers but hits a crater and immobilises itself. The rediculous situation is now that 2 Battlewagons are immobilised, the Loota Wagon can not move because the Lootas need to shoot and the last remaining Wagon is sandwiched between 2 Wych Raiders. The only option is to fire and hope to clean up some space. A Raider with troops gets smacked from the sky killing 2 of them but they pass their pinning and morale checks hiding in some ruins. 1 Ravager takes a pounding off the Lootas getting 2 pens and 1 glance. Obscured saving a pen the remaining hits only manage to shake and then stun it.

Dark Eldar Turn 3:
Everything is pretty much in place for the Dark Eldar, the Raider and Ravager on the wing continue to move around the Wagons to get better shots. The Incubi Raider bolts 24" to join the Wych raiders in surrounding a Wagon. A Warrior squad with Lanceless Raider also jump 24" to protect the side of the Incubi Raider. Finally the torrent of fire cracks the Wagons. The 2 mobile Wagons both get wrecked forcing a 20 man Boyz Squad and the Loota squad to get out. Unfortunatly not all the Boyz have enough room to disembark due to surrounding Raiders and 6 are dead. Hermonculi in both Wych Raiders enjoy the new targets and both squads get flamed. Wych Shredders also rain down on the Boyz squad and they are cut down to 6 men. Plasma fire from the flanking Ravager only manage to kill 1 Loota and both squads pass their morale tests.



Ork Turn 3:
The remaining troops disembark their immobilised vehicles. The 20 Boyz move backwards to ensure LOS to the Raiders, stunning the Incubi Raider. The MegaNobz move to the Warrior Raider and shoot it down, leaving it a wreck. Firepower from the Lootas explode the mounted Wych Raider, leaving 3 Wyches and a Hermonculi on the ground. MegaNobz try to charge the Warrior Squad over the wrecked Raider managing to get a 6. They kill the warriors but fail 2 dangerous terrain checks putting a wound on 2 Nobz.

Dark Eldar Turn 4:
The Ravagers move down the centre, as the Ravager and Raider on the flank sweep further around. The Wyches in the middle terrain jump out behind the small Boy squad. The other Wyches join the dismounted Incubi and lap around to the MegaNobz. The Wych Raider that was blocking the Wagons jumps to the other side and Hermonculi jumps out for a nice flamer shot on the block of Boyz... which i forget to shoot :(



One Ravager has LOS between the Wagons and smacks the Boyz killing half the squad down to 10 men. Lootas are all but destroyed by another Plasma load, leaving 1 who fails Morale and can't rally. A Wych Splinter pistol manages to kill a MegaNob The Incubi and Wych squad charge the MegaNobz killing them all with mass power weapons. They consolidate towards the Boyz realising the Hermonculi had forgot to shoot. The other Wych squad charge the 3 Boyz killing nothing but taking a casualty, they hold.

Ork Turn 4:
The Big Mek jumps from his vehicle and moves into flamer position against the Incubi and Wyches as the Boyz surround the Hermonculi. Shooting sees the Wyches die and an Incubi/Warrior die but the squad passes its morale. All the weapons fire from the 2 Wagons fail to do anything to the incomming Ravagers. The Big Mek charges into the Incubi and dies although the Dracon takes a wound from his drugs. In the other combat a Wych and Boy both die so drawn combat.

Dark Eldar Turn 5:
A Warrior Raider flies onto the Ork objective ensuring both are captured. Shooting sees 1 of the Wagons blown up. The Incubi cut down the Boyz after combat, but not before the powerweapon manages to kill the Dracon. A Wych and Boy dies, the Nob takes a wound but they pass morale.



Ork Turn 5:
The Wagon fails to do anything against the Ravager again, finally the Wych kill the Nob in combat and consoldate closer to the 2 weaponless Trukks.

Dark Eldar 2 - 0 Orks
Dice rolled: Game continues

Dark Eldar Turn 6:
All the lances fire at the Wagon ensuring it dies. Shredders and a lance kill off the 2 Wartrakks. Nothing is left so game ends.

This message was edited 4 times. Last update was at 2009/11/25 05:08:00


2,000
3,000
2,000
“I'm not going to hurt you, I just want to kill you.” 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

simply brutal battle rep! The fact he immobilzed two wagons didn't go well at all, and I really don't get the point of putting lootas in a wagon ever @_@ sit em up deep in cover so its harder to assault em I reckon!

All that said, meganobz also didn't help his cause any (they're far worse than normal nobz by and far). But great report overall! Its great to see us DE players coming out of our holes to punch some foes in the face with our pirate hooks!

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Made in gb
Kabalite Conscript




Manchester, UK

I think he was aware of my Ravagers and didn't want to deploy the Lootas when all the rest of his army was mobilised for fear they would get hit silly, being the main risk to me. He forgot they couldn't shoot out of the vehicle after it had moved or he might have kept it stationary and posed a massive threat to 1 of my Ravagers.

I learnt a major tactic against mech armies in future though. Rather than moving the empty Raider 12" on turn 1 i should have moved it 24" and completely blocked 3 of his Wagons. He would have had to move around it completely slowing him down and if he remains stationary the Raider has to be taken down first pretty much. Being obscured helps it's survivability and even if it's immobilised (counts as wrecked) or wrecked it leaves a massive piece of dangerous terrain for his vehicles and troops to cope with. Having 10 fast skimmers mean i have endless amounts to sacrifice to block him and obscured the rest of my army behind.

Have told him to take out the MegaNobz for a fully teched up, differently armoured Nobz squad for WA but he doesn't seem to want to listen. Ah well hopefully next he'll bring his Space Wolves because i wanna see how tough it gets when i have to keep taking all those difficult terrain tests :(

Feel a little unfair on most armies when i field Dark Eldar though. Unless they are a select few armies then the odds of success are severely stacked in your favour.

2,000
3,000
2,000
“I'm not going to hurt you, I just want to kill you.” 
   
Made in us
Agile Revenant Titan




Florida

Interesting report. Hopefully, the Ork player learns why Reinforced Rams (or Deff Rollas) are so important on Battlewagons.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Lethal Lhamean






Venice, Florida

Messiah2k02 wrote:I learnt a major tactic against mech armies in future though. Rather than moving the empty Raider 12" on turn 1 i should have moved it 24" and completely blocked 3 of his Wagons.

Aw, that was going to be my niggle. I was also surprised you were so aggressive against him when you probably could have set back and just doused him in waves of Lance shots for the win. It also goes to show how odd our lists can be in that actually I was more concerned for how you would deal with all the rokkit buggies then how you'd deal with the Battlewagons.

I'll have to remember this bat rep if I'm ever trying to explain to someone the proper use of empty Raiders (it's amazing how often an opponent will blow off the dark lance and then actually comment out loud that now he doesn't need to worry about the empty Raider anymore. Insanity.) You positioning was a textbook example of how to control the board via empty Raiders.

I'll also add the Shredders actually proved potentially more functional then I thought they would. Live and learn I suppose (though I'm probably still addicted to my Blasters)

Sarigar wrote:Interesting report. Hopefully, the Ork player learns why Reinforced Rams (or Deff Rollas) are so important on Battlewagons.

Amen to that. I can barely emotionally cope with not putting Rams on my Trukks, much less a Wagon.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Kabalite Conscript




Manchester, UK

He had Deff Rollas on 2 of them, guess he didn't have the points to put it on all 4. Have to admit i think i would have dropped something for 40pts for their tank shocking abilities... but i know he semi customised his list for the match. I don't have that many troops so they wouldn't have come in that handy specifically against me.

I was intending to hold back but once 2 lances off Raiders were destroyed in turn 1 i figured it would be better to just block off all his movement options, then he would never make it to either of the objectives. That damn Kustom Force Field was proving to be a major pain because he was passing all his cover saves in the first turn. My list has 12 lances and after losing a total of 3 in turn 1 (and had another 2 shaken in a Raider), it was time to push out and try and get use of the Shredders i've added to my list to try out.
The Buggies weren't too much of a scare because i was confident a Ravager and Raider (along with support fire from a Wych Raider) would douse them out.

I've gone off Blasters on either Warriors or Wyches in my list because i have so many Lances elsewhere. Dark Lance/Blaster in a warrior squad is a waste because it will be very rare you get to fire off both. With wyches you don't really want to be firing them at Vehicles because you then have to hope they wreck/destroy the vehicle and that your opponent places the squad within 6" of your wyches to charge. Wyches out of a Raider and not in combat = usually dead the next turn.

Thanks to a good argument on tank shock (read 91vipers reply and the post after) which details why it's only any actual models in the vehicles path that can death or glory... it means the wych raider can tank shock a squad (missing heavy weapons/fists), land on them to bunch the squad close together and then Destructor flamer + 2 S6 blasts. Pure cold hard pain!

This message was edited 1 time. Last update was at 2009/11/26 14:50:24


2,000
3,000
2,000
“I'm not going to hurt you, I just want to kill you.” 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Messiah2k02 wrote:
Thanks to a good argument on tank shock (read 91vipers reply and the post after) which details why it's only any actual models in the vehicles path that can death or glory... it means the wych raider can tank shock a squad (missing heavy weapons/fists), land on them to bunch the squad close together and then Destructor flamer + 2 S6 blasts. Pure cold hard pain!


Unless of course they move to the side of your vehicle that gives them cover from the ravager... I've seen that happen before. Course many people don't think of it lol.

Anywho, I think he learned a good lesson and will take some better stuff (like normal Nobz) next game. Dark eldar cannot be taken lightly, especially if they go first!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in gb
Kabalite Conscript




Manchester, UK

I wasn't talking about the Ravager shooting. Was saying if the Wych Raider moves up to 12" to tank shock with little chance of being taken down you can keep the squad in and then disembark them when the vehicle comes to a stop. Only need the 2 Shredders and Hermonculi with LOS to the packed troop bunch. If it's a 10 man squad there is a good chance you will get 14 or so shredder hits and 7 or so flamer hits. Good chance it's a dead squad that just needs mopping up with a small wych charge. If it's a larger squad and you can pack them up good (like orks/nids) then you'll be causing some huge mass pain/death.

2,000
3,000
2,000
“I'm not going to hurt you, I just want to kill you.” 
   
Made in gb
Pulsating Possessed Chaos Marine





United Kingdom, London

Nice battle report!
I reckon you could've won easier if you played more defensively. But don't listen to me...I'm just a raving heretic with no idea as to how your army works

"And what are the achievements of your fragile Imperium? It is a corpse rotting slowly from within while maggots writhe in its belly. It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half-forgotten legends." 
   
Made in ca
Guard Heavy Weapon Crewman





Good battle report

2500pts  
   
Made in ca
Member of the Malleus





Canada

Good battle report, I think any mech list is a good draw in favour of DE, just run away when you see a Tau gunline, that strength 5 , 30 inch range on his basic troops is just brutal, never mind the 72 inch rail guns comming out of every heavy orrifice he can have.

 
   
Made in us
Lethal Lhamean






Venice, Florida

Tau gunline just obligates you to be a bit more aggressive in initial turbo-boost movements in order to close the gaps and give them multiple targets to worry about. Heavy pressure on a single flank will usually allow you to get some Wyches in amongst his troops - and at that point he's in trouble. DE are almost as shooty as Tau while also being much faster and tougher in h2h.

I've never tried a dedicated gunline of DE versus Tau (and I'm not sure I'd want to) but certainly a gunline DE force with a small assault wing could be a substantial threat to the Tau.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Kabalite Conscript




Manchester, UK

doubled wrote:Good battle report, I think any mech list is a good draw in favour of DE, just run away when you see a Tau gunline, that strength 5 , 30 inch range on his basic troops is just brutal, never mind the 72 inch rail guns comming out of every heavy orrifice he can have.


Most experienced Tau players have very few str 5 range 30 as they take the minimal 6 Firewarrior squad and then take useful things. As Thor said you simply turbo your entire army on turn 1 to a flank of the Tau and with those 4+ obscured (apart from on the 1 the marketlights) hope you survive from the Railguns and Suits. With triple Ravagers he will have to decide what is a greater priority and if he ignores the Ravagers then turn 2 you can plant 8/9 Disintegrator blasts on their suits. You can then, if needbe, even charge warrior squads into pathfinder and firewarrior squads and probably win (with their rubbish morale they are going off the board). In this situation, if the Tau guy uses JSJ to get behind Tau vehicles, then Disintegrators are handy as you template the very back of the vehicle and hope to catch them.

If you fancy a gunline you make sure Nightshields are everywhere and lure forward his suits. It's gonna be nasty, probably have to nominate a few empty turboed Raiders to obscure the rest of the vehicles behind. All depends on how lucky the Tau guy is with his Disruption pods. If you are going gunline vs Tau it's probably one of the few times you want triple DL on the Ravagers as well. Instant kill Broadsides/Crisis Suits and stands greater chances of taking down Tau skimmers.

2,000
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2,000
“I'm not going to hurt you, I just want to kill you.” 
   
Made in nl
Deadly Dark Eldar Warrior





Groningen, Netherlands

Interesting report, thanks for posting.
   
 
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