Switch Theme:

2k Shooty Noise Marines!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in jp
Grisly Ghost Ark Driver





NC

This is around 2000, it might not be exact. I think this would be pretty well. The idea is simply to put out a ton of shooty goodness. Please Let me know what you think.

Hq
Lucious the Eternal(For theme)

Troops
5 Noise Marines, doom siren, champ, blastmaster, rhino, Havoc launcher
5 Noise Marines, doom siren, champ, blastmaster, rhino, Havoc launcher
5 Noise Marines, doom siren, champ, blastmaster, rhino, Havoc launcher
5 Noise Marines, doom siren, champ, blastmaster, rhino, Havoc launcher
5 Noise Marines, doom siren, champ, blastmaster, rhino, Havoc launcher

Elites
Dreadnought, CCW, Missle Launcher
Dreadnought, CCW, Missle Launcher
Dreadnought, CCW, Missle Launcher

Heavy Support
Defiler, Dual CCW
Defiler, Dual CCW
Defiler, Dual CCW

The idea is to sit and shoot and put out a ton of S8 and small blasts at long Range.

The dreads would either sit back and shoot or slowly advance so that they could either randomly fleet forward, or be closer to the enemy than me when they fire frenzy. For the same cost, I could swap out the missle launchers for Multi-Meltas to have something with which to take AV 14 at range.

Obviously, it has a MECH theme. What do you think? All comments are welcome, thanks in advance.

Falcon Punch!


 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

I would drop lucius and take 1 lash sorcerer, since it still fits with your fluff and can be really helpful at times, not to mention it would be murder with all those blast templates.

I would take combi meltas on the rhino instead to boost your anti tank.

And maybe even swap out your 3 dreads for 2 units of chosen in rhinos with meltas. They can outflank which can certainly help with dealing with sit back and shoot armies.
   
Made in us
Wraith




O H I am in the Webway...

You really should be using lash sorcs.

With all the templates in the army it's crazy not to really. Lucius is for CC and you don't need CC in this army.

I say equip the dreads with MMs so you have some meltaguns.

My other suggestion would be to take 2x oblits for every defiler but that's up to you.

GL

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I like it. Lash would do you wonders for arranging enemies however you like to blast on, but I like it.

   
Made in jp
Grisly Ghost Ark Driver





NC

Combi-meltas would work muc better on the rhinos. I will look into that.

I will think about Chosen, as they could really help. But I really like Walker Spam.

I know that Lash would help this list out alot, and that either a Lash sorcerer or Prince would work alot better.
My only issue is that I find lash to be such a briken power that I have trouble using it. Even still, I think I will give it a shot, as it would make the 11 blast weapons in the army much better.

I will think on this and post a revision list soon.

Falcon Punch!


 
   
Made in gb
Morphing Obliterator





There is dissynergy in your noise marine squads. The two special weapons you have given them want to do different things. Doomsirens want to get close to an enemy to use its template, which means moving quickly. A blastmaster wants to fire its big blast marker, which means staying still. So if you are using one weapon, in the vast majority of circumstances you wont be using the other. It would be better to have some squads with one and some squads with the other. You should also give the doomsiren champs a poer weapon because they will be following up their shooting with a charge.

You have too many small noise marine squads. This really hurts your kill points. You should drop one and buy more noise marines. Your rhinos also dont need havoc launchers. Theyre too fragile to bother spending that many points on them. Take four squads, two with a doomsiren and two with a blastmaster.

All of the noise marines that dont have either a doom siren or a blast master need a sonic blaster. Because they are both a heavy and an assault weapon you can use them with both of the other guns very happily. Sonic blasters is what really give noise marines their kick. Theyre a bit lack-luster otherwise.

Running CSM dreads with missile launchers and that many light vehicles is a recipie for disaster. Every turn you have a 50% chance that one of them will turn round and shoot you in the face twice. This will kill your transports/dreads/defilers and lose you games. Nerver run dreads in pure mech CSM (or at all).

Considering the number of templates you have you really want a pair of lashes. They will let you really get the most out of your templates and blasts. Lucius isnt good, infact hes possibly the worst character in the codex. Lash princes are the ideal choice, but lash sorcerers are still better than lucius. Take two.

Defilers are really a mediocare heavy choice at best. They dont add anything to your army that doesnt appear elsewhere, are expensive and die easily. I would normally suggest you get some oblits, but since you want a mech theme I think havocs in rhinos with lascannon or las-preds would be better because you dont have much proper anti-tank. S8 shots arent really enough.

Honestly i dont think this list is very good. It has too much dissynergy with itself and is very vulnerable, even if it can put out a good amount of shooting.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in au
Lurking Gaunt






I agree with above, but also know that you have alot of rhinos, they are expensive to buy and offer free kp to the enemy. I would go for bigger squads. That way you can whipe out the enemy squads quicker with more focus while denying them easy kp
   
Made in jp
Grisly Ghost Ark Driver





NC

Ok, So here is the revised list.

HQ
Sorcerer,Mos, Lash of submision
Sorcerer,Mos, Lash of submision

Troops
5 Noise Marines, Champ, Blast master, Rhino
5 Noise Marines, Champ, Blast master, Rhino
5 Noise Marines, Champ, Blast master, Rhino
5 Noise Marines, Champ, Blast master, Rhino
5 Noise Marines, Champ, Blast master, Rhino

Elites
Dreadnought, Multi-Melta, Missle Launcher,
Dreadnought, Multi-Melta, Extra Armor, heavy Flamer
Dreadnought, Multi-Melta, Extra Armor, heavy Flamer

Heavy Support
Defiler
Defiler
Defiler

Is this an improvement? it migt be. Though it seems to have lost a bit a flavor.
But, since this is just a theoretial army I do not mind.
The reasons I keptthe dreds is very simple. It is becasue they are a cheap armor 12 vehicle, and the plan with this list is vehicle spam. So they fit right in. Giving them multi-meltas makes them far more dangerous to my army they just a missle launcher, so I would need to deploy my defilers and rhinos back, and my dreadnoughts close to the front, and spread out. If I do this, and my dreads are closer to the enemy than they are to me, then fire frenzy and crazed will actually help me, and any fire they draw means something is not shotting at the double lash and S8 blast party sitting in the backfield.

Am I on to something? Have a I lost my mind? You make the call. Thanks in advance for any comments.

Falcon Punch!


 
   
 
Forum Index » 40K Army Lists
Go to: