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Made in no
Ork Boy Hangin' off a Trukk





Oslo

As an utter n00b I would like some of the wise long-toofs of Dakka to help me set up a balanced Ork list that wouldn't take too long to paint. I'm going for the Evil Sunz look, but as you'll notice it won't be completely mechanized (some mobs are still quarrelling with the bank and haven't gotten their trakk yet). Ok, here it is:

- Warboss w/ PK, eavy armour & cybork body

- 11 sluggas w/ Trukk (red paint job) & Nob (PK + Bosspole)

- 20 shootas w/ Nob & 2 big shootas

- Deff dread w/ double rokkit launchas

The dread + shootas will form a firebase, steadily advancing on the enemy. The shootas wil unload dice on whatever infantry presents itself, while the dread takes care of tanks.

Warboss will, as you might've guessed, team up with the Trukkers and flank. I have no clue as to how such a list will work under 5th edition rules, so please help me out!

Also. I would like some help in adding 100 more points for my long term goal: A full 500 pt army! Who-hoo!!!

This message was edited 1 time. Last update was at 2009/11/29 14:19:23


Paintin' the green tide... one Ork at a time.  
   
Made in ph
Regular Dakkanaut




hmmmm. short time to paint.. ahah) orcs and short time to paint dont go together. well i would take out the deff dread for more boys.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Yor list is comprised of everything wrong with how to play Orks. =p Just putting that out there in advance.

Orks are a themed army more than any others. You don't make an ork theme for fun or fluff, you make it because its needed to work. You've got a foot-slogging element, a mechanized piece, a walker....are you trying to make a balanced army with a piece of everything? If you are, that's space marines. You ever play Final Fight, or any of the plethora of video games where you choose a character; there's "Joe" who has balanced stats, "Fred" who is slow but has super strength, and "Sandra" who is super fast but weaker than either Joe or Fred. Orks are not Joe. They can be anyone else, but not Joe.

Space Marines are the "Joe" of 40k.

With that said - pick a theme. How do you want to play orks? Do you want to overwhelm your opponents with sheer numbers? Do you want elite units that can laugh off almost everything shot at them? Do you want to lay down devastating firepower that would make Tau flee in terror? Do you want to be assault focused? You said you don't want to go mechanized (or just can't yet?). Before you buy a whole lot of stuff, figure out the play style you want your orks to adopt, and THEN we can help you build a list to fit your playstyle. What you've got in your 400 point list there is a group of models that are from the same codex and happen to be on a table at the same time, but they aren't an army, and don't have the capability to work together towards a unified purpose.

   
Made in us
Lead-Footed Trukkboy Driver



Youngwood, PA

if you playing a 400 point army odds are you wont see tanks, maybe transports and the PK's can handle them right quick. I would use the points from the dred to add more boys to the slugga squad so you have an effective ablative armor on your boys. the odds of 11 sluggas making it to CC and doing any kind of damage are slim. Odds are if your opponent has half a brain they would focus fire on the trukk the first round anyways so your sluggas will be stuck on foot the whole way anyways unless you get lucky enough to kareen when your trukk gets destroyed. IMO trukks are only really worthwhile when when your opponent has better targets to choose. I would bring my sluggas up to 20 or so, attach the boss to them from the get go so he cant be singled out at long range
   
Made in no
Ork Boy Hangin' off a Trukk





Oslo

Duly noted - so drop the dread, give the shootas a trukk and add another mob of trukking slugga boys? I want to focus on full out assault. But then how would I deal with tanks? Rokkits in the mobs?

I really want to field a warboss, so any big meks will have to be secondary priority.

Edit: Didn't see that last post there. So for your strategy - drop trukk, keep the dread and keep the shootas. Every thing marches up to the enemy / objectives, yes?

This message was edited 1 time. Last update was at 2009/11/29 16:12:55


Paintin' the green tide... one Ork at a time.  
   
Made in us
Lead-Footed Trukkboy Driver



Youngwood, PA

yeah I would drop the trukk unless you want to get more trukks. 1 trukk is just going to be a free kill point in the first round. Dreads really fit into a footslogging army but it would also be a firing priority. here is a well rounded footslogging army at 400 points IMO


Warboss + PK 85 pts

20 sluggas + nob + PK 155

20 shoota + big shoota2 + nob + PK 165 = 405
   
Made in ca
Stabbin' Skarboy




123 fake street

Orks should not be given that many if any upgrades, they perform best with just a nob, PK, and bosspole. Also when not in the trukk you will want to move fast, not stopping to shoot. You might want to bump the list up to 500 beacuse it's an even number and your more likely to play. Want aspect are you going for with this army?

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in no
Ork Boy Hangin' off a Trukk





Oslo

As noted in another thread, I'm going for Dashofpeppers platform: 500 pts with warboss, shootas and deffkopta. It's too early to fiddle with gretchin/Killa Kan screens, and the kopta will make a nice x-factor for my opponents to worry about.

Scrolling thru the threads, it seems that people generally favour shootas over sluggas. Is the added shooting worth more than the extra attack? Or are sluggas reserved for trukk/BW-rushing builds? Thanks for all the help - hopefully I won't waste my hard earned cash, but actually know what I need for the army to work.

Paintin' the green tide... one Ork at a time.  
   
 
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