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![[Post New]](/s/i/i.gif) 2009/11/30 21:29:21
Subject: KFF Big Meks, and you!
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Decrepit Dakkanaut
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So if you read my recent battle rep, youll notice that I used a KFF Big Mek yesterday for the first time ever. Now Ive heard of the sheer awesomeness that is the KFF, but like most things, you never know just how great things are until you, yourself try it out. That one KFF kept 3 trukks full up, in the game until I got to my destination. Infact I STILL had one left over at the end of the game. And that pretty much never happens. Usually Ill lose one or two on the way, and then after I dump the cargo, they get blown up tank shocking troops.
So I just wanted to tell other Ork players to seriously get your butts off the floor, and either buy one, or scratch build one and start using them in some lists. Infact its surprised me so much, Im thinking of a way to be able to make a SAG mek and possibly try out some other units Ive never used before. Ive had an idea on making up a meck list that incorporates a CRAP TON of rokkits in it.
Basically I want some advice on some units to try out next time.
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![[Post New]](/s/i/i.gif) 2009/11/30 21:42:06
Subject: KFF Big Meks, and you!
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Wicked Canoptek Wraith
Vancouver, BC
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The KFF is made of pure win. I always take one to hold up my kan wall, which in turn gives my boyz a 4+ cover save. It's a tough combo. I think he is necessary for any ork army which uses vehicles (kan wall, BW spam, KoS). IMO he works best with the kan wall, but I wouldn't take two meks because it means no warboss and no scoring nob bikers.
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http://gamers-gone-wild.blogspot.com/
riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other
lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb |
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![[Post New]](/s/i/i.gif) 2009/11/30 21:46:03
Subject: Re:KFF Big Meks, and you!
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Stabbin' Skarboy
123 fake street
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KFF is ridiculous, on the verge of unfair. I own a SAG, there never arn't fun, though rarely do they win back their points. Another fun unit is a rockit wagon full of tankbustas, not really that effective but fun. Old zogwort is a must have for JFL armies.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/11/30 21:50:51
Subject: Re:KFF Big Meks, and you!
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Decrepit Dakkanaut
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How is the KFF on the verge of being unfair? Im sorry but I just dont see how it. Its great on vehicles yes, but as soon as you get out of the vehicles its not so good and useless in CC. But thats just me
But that rokkit wagon idea sounds like a blast to use. Heh get it? BLAST?! Seriously Ill have to try that. My idea was trying to take as many rokkits in a list as possible. This came around because Im building some warbuggies out of old landspeeders. And wanted to put rokkits on those instead of the scorcha. I play SM armies ALOT (and one necron) so flame weapons dont normally find there way into my lists, withc the exception of burna boyz or the burna on a big mek. Thanks for that Rokkit wagon idea.
And uh JFL ? clue me in eh?
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This message was edited 1 time. Last update was at 2009/11/30 21:51:34
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![[Post New]](/s/i/i.gif) 2009/11/30 21:58:29
Subject: Re:KFF Big Meks, and you!
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Growlin' Guntrukk Driver with Killacannon
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KingCracker wrote:How is the KFF on the verge of being unfair? Im sorry but I just dont see how it. Its great on vehicles yes, but as soon as you get out of the vehicles its not so good and useless in CC.
It can easily give every unit in your army 5+ cover, and give every vehicle (even ones bearing down on your opponent at full speed across barren no mans land) 4+ saves. Its cover works against basically everything but weapons that completely ignore cover like templates. It comes with a nob CC statline. It costs under 100 points. I wouldn't call it brokenly unfair, but it's certainly incredibly effective. Almost every ork list should be bringing one, and I can't believe you waited this long to field one. KingCracker wrote: But that rokkit wagon idea sounds like a blast to use. Heh get it? BLAST?!
No. Since rokkits aren't blast weapons.
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This message was edited 2 times. Last update was at 2009/11/30 22:00:53
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![[Post New]](/s/i/i.gif) 2009/11/30 22:42:34
Subject: Re:KFF Big Meks, and you!
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Stabbin' Skarboy
123 fake street
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Rockits still blow up, thus blast. A JFL army is one that you cram all the collest/weirdest ideas you have for an army, such as an all grot army, not effective, but if both players are light hearted it makes for hilarious games.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/12/01 05:07:51
Subject: KFF Big Meks, and you!
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Squishy Squig
Northern Virginia
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I am guessing that JFL stands for Just For Laughs.
My KFF does provide some good times. I shove him in with my nob doom squad and their trukk. It gets the nobz where they need to be and then protects them on their way between Close Combat events. It also helps to toss a Burna or PK on him just for fun!
My SAG is a different story. I've yet to roll up a double and generally scatter into useless areas. I know it is useful against certain large cluster armies (nids for example) and can provide some use against vehicles (considering it is ordinance) but I just haven't had the luck.
If we're talking about good times, try this one: 29 Boyz, 1 Nob with PK, Mad Dok Grotsnik, and Cybork the whole lot. You now have 31 Cyborks with FNP. Downside is two-fold: The unit costs 215 + 150 + 160 = 525 points and it must always move towards the nearest enemy unit. However, if you make sure to deploy second and keep that movement idea in mind, the unit is stupid powerful. This is especially nice against an opponent with a lot of template weapons. He will soak so much fire into the unit that it isn't funny or he'll ignore them and eat nearly 100 attacks. (9 of which are PK, on the charge). Nothing like a 5++ with 4+ backup.
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This message was edited 2 times. Last update was at 2009/12/01 05:10:22
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![[Post New]](/s/i/i.gif) 2009/12/01 15:47:02
Subject: Re:KFF Big Meks, and you!
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Decrepit Dakkanaut
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lol Oh my god that is seriously making me laugh. Thats basically what happened with my nobz squad with the BigMek in it. They have the 5+ cover save thanks to the KFF, FNP and cyborks. I was rolling saves for everything he was shooting at me lol.
But Ill keep that unit in mind as well. That will deffinetly get some tempers rolling.
Im serious, one of the best tactics you can do, is getting your opponent to get annoyed with something. Example, that BigMek saved those trukks literally for 4 turns in that game. It made my opponent so annoyed with him, that he just HAD to kill the BigMek and his nobz. It won me the game, because instead of taking out the easier units and taking/contesting objectives, he focused EVERYTHING on taking out that one unit. And never did lol
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![[Post New]](/s/i/i.gif) 2009/12/02 03:25:44
Subject: KFF Big Meks, and you!
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Fresh-Faced Inquisitorial Acolyte
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I'm glad to hear this, I was just working on converting a warboss to KFF mek but haven't used him yet.
I will say though that I have been using the SAG mek and he has been quite fun. Second match I played with him and I got the double 6 roll and destroyed 360 points of his army in a 1000 point game.
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Spitty Dakka Klan 2000
30k Alpha Legion
Imperial Guard 2500
Ostland of the Empire 2500
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![[Post New]](/s/i/i.gif) 2009/12/02 04:42:17
Subject: KFF Big Meks, and you!
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Growlin' Guntrukk Driver with Killacannon
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Yeah im going to add to this. The KFF Mech is my Jam. I run 2 of them in a Kan wall/Dred Bash army and its awesome. The models amazing and when you can give ALL your orks a 4+ save...its just pure pwnage.
Does anyone have any decent ideas for converting a warboss to a KFF. DJ what were you going to use for the KFF? I have been proxying the one KFF because I dont want to have 2 KFF mechs looks identical.
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![[Post New]](/s/i/i.gif) 2009/12/02 06:46:43
Subject: KFF Big Meks, and you!
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Fresh-Faced Inquisitorial Acolyte
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I used the AoBR Warboss and cut off his gun rack, his hand with the shoota, and his bosspole.
Then I used the Fabius Bile backpack with mechanical arms and put those mech arms on where his shoota was.
I got a mek pole from one of the loota/burna meks and put that on where his original bosspole was.
I put his backpack on where the gun rack was and using greenstuff and paper clips I made two antennae similar to what the real KFF looks like (but for fun I wanted them to look more like TV antenna.)
I also put a cog on his eye to make him look more meky and I also slapped on some more armor. You can see the pictures in my gallery.
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Spitty Dakka Klan 2000
30k Alpha Legion
Imperial Guard 2500
Ostland of the Empire 2500
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![[Post New]](/s/i/i.gif) 2009/12/02 08:25:18
Subject: Re:KFF Big Meks, and you!
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Yellin' Yoof on a Scooter
USA
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There are plenty of ways of doing a custom KFF job. The only guideline that can probably emerge is that you should extend the KFF above the Mek's head. We can represent it with burna bits, heavy weapon bits (the Sentinel laser cannon looks quite good), vehicle exhausts (mine is based on the Trukk's), etc.
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![[Post New]](/s/i/i.gif) 2009/12/02 09:28:28
Subject: KFF Big Meks, and you!
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Malicious Mandrake
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Heh. Try taking a KFF and three battlewagons at 1K. Then you will know why a KFF is unfair.
Also, without hyjacking this thread, does anyone know if the KFF gives enemy vehicles cover saves
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![[Post New]](/s/i/i.gif) 2009/12/02 10:33:12
Subject: KFF Big Meks, and you!
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Raging Rat Ogre
USA, Waaaghshington
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Yeah KFF are really bitchin! I use mine in a BW with two trukks on either sidde and 3 kanz marching behind. I also didnt realize how good they are til i used em.
BTW they dont affect enemy vehicles.
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![[Post New]](/s/i/i.gif) 2009/12/02 10:49:45
Subject: KFF Big Meks, and you!
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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I've used some cog bits and suchlike from some toy robots and a printer to create a rather cool KFF on an AOBR warboss (after removing his entire backpack section).
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![[Post New]](/s/i/i.gif) 2009/12/02 13:42:06
Subject: KFF Big Meks, and you!
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Shas'la with Pulse Carbine
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Warboss Gutrip wrote:Heh. Try taking a KFF and three battlewagons at 1K. Then you will know why a KFF is unfair.
Also, without hyjacking this thread, does anyone know if the KFF gives enemy vehicles cover saves
Meh, considering Tau get a 5 point upgrade that gives each vehicle a cover save, I think an 85 point model that takes up an HQ slot granting a 4+ save to vehicles within 6" isn't unfair. And no, it doesn't give enemy vehicles saves. wargear benefits only affects your own army, or in some cases 'friendly units'
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40K: The game where bringing a knife to a gun fight means you win.
2000 Orks
1500 Tau |
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![[Post New]](/s/i/i.gif) 2009/12/02 16:53:00
Subject: KFF Big Meks, and you!
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Longtime Dakkanaut
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Kroot Loops wrote:Warboss Gutrip wrote:Heh. Try taking a KFF and three battlewagons at 1K. Then you will know why a KFF is unfair.
Also, without hyjacking this thread, does anyone know if the KFF gives enemy vehicles cover saves
Meh, considering Tau get a 5 point upgrade that gives each vehicle a cover save, I think an 85 point model that takes up an HQ slot granting a 4+ save to vehicles within 6" isn't unfair. And no, it doesn't give enemy vehicles saves. wargear benefits only affects your own army, or in some cases 'friendly units'
Yes, but the Disruption Pods:
-Were written when Skimmers still got a cover save for moving fast, so they will either make the Disruption Pods worse, or put a huge price tag on them in the next Tau Codex.
-Only work on shots fired from outside the 12" radius.
While Games Workshop knew exactly what they were doing when they wrote the Kustom Force Field's rules. It's good on other units, but Vehicles just benefit too much from it. They could have easily left the entire sentence regarding Vehicles out. The first part says all units (so that includes vehicles) within 6" get a 5+ cover save. A 5+ would've been good enough. An instant 4+ Cover save on the Battlewagon parade or Killa Kan wall is a bit much.
However, I do think the Ork players deserve items like these. They are flavourful and they compensate for other Ork weaknesses (especially dealing with AV14).
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![[Post New]](/s/i/i.gif) 2009/12/02 19:00:14
Subject: Re:KFF Big Meks, and you!
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Shas'la with Pulse Carbine
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I tend to disagree, it could just be that I tend to play Marines who love sticking MM dreads in drop pods, but vehicles need something to bolster survivability from such easy tactics.
When I play Tau and see a MM Dread and a drop pod in reserves, I just stick my vehicles in reserve, take the MM hits on shield drones or troops in cover, and blow the dreads off the table with missile pods. Then when my Hammerheads and Devilfish come in off reserve, they come in at an advantageous position on the long edge and add their firepower to the fray.
As a shooting army, this works. As an assault 'brick' army, it's not an option to come in piece meal and late in the game.
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40K: The game where bringing a knife to a gun fight means you win.
2000 Orks
1500 Tau |
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![[Post New]](/s/i/i.gif) 2009/12/03 00:56:40
Subject: KFF Big Meks, and you!
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Ork Boy Hangin' off a Trukk
Wired into a deffdread
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Nothing's unfair anymore. All armies have their share of superstars. Well, all the updated codices, at least. Sorry, Necrons and Dark Eldar...
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~4500 pts |
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![[Post New]](/s/i/i.gif) 2009/12/03 02:23:16
Subject: Re:KFF Big Meks, and you!
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Stabbin' Skarboy
123 fake street
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LOL, this thread is hilarious. I see no reason why you would give a big mek a SAG, the KFF is just too good to be ignored.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/12/03 04:59:48
Subject: Re:KFF Big Meks, and you!
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Fresh-Faced Inquisitorial Acolyte
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despoiler52 wrote:LOL, this thread is hilarious. I see no reason why you would give a big mek a SAG, the KFF is just too good to be ignored.
I take the SAG because its simply fun to have. Sure if I was to go into a tournament I would take a KFF since its more reliable but for less competitive games I always take the SAG. Hilarity always ensues in some form or another when you have so many special effects for a gun. Plus, rolling two sixes is just plain awesome
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Spitty Dakka Klan 2000
30k Alpha Legion
Imperial Guard 2500
Ostland of the Empire 2500
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