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Made in us
Angry Blood Angel Assault marine





In the depths of a house in minnesota

Here's the list:

HQ
Warboss -- PK, BP (90pts)

Big Mek -- SAG, BP, 2 Grot oiler (110pts)

ELITES
Lootas -- 8 Lootas, 2 Meks -- Meks W/Big shootas and grot oilers (160pts) -- Big Mek goes here

TROOPS
Nobz -- 9 nobz, 1 painboy -- 9 big chopas, Wagghhh! banner (290pts) -- Warboss goes here
Trukk -- red paint job, grot riggers, boardin' plank (50pts)

Deff dread -- skorcha, grot rigger, big shoota (90pts)

Boyz -- 26 boyz, 1 nob -- 2 big shootas, PK, BP (212pts)

Total pts: 1002

My plan/strategy: Lootas and Big Mek stay back on a hill or spot where they have a commanding view and snipe. The warboss and nobz charge down the middle to creep the enemy out, while the Deff dred slowly advances towards the enemy lines, keeping them suppressed. The boyz will jump from cover to cover until they get within wagghh range then charge with a great WAAGGHH!!!.

Please give feedback, improvements, changes to the list or plan/strategy

If you walk a mile in another mans shoes you will be a mile away from him and you will have his shoes.


 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Kutztown, PA

OK, here goes...

Warboss- bosses either get a full kit or you don't bother taking them. Choose your poison, heavy armor or cybork, both though is a waste. Attack squig is also pretty well a must. Adding one to your attack profile is easily worth 15pts.

Big Mek- to be put gently... I feel SAG's blow goats. Only way I would take one is if I already have a KFF mek in the mix and for some reason don't want a warboss.

Lootas- First and foremost Orks win on numbers, non maximized squads is pretty much a waste, and no amount of cover is going to save you from the amount of long range anti infantry you will face. So you may say that the bosspole on the big mek will give you staying power... last thing I would want to do is kill off a 15 point model for a chance at a reroll, save bosspoles for killing regular boyz. Also you take loota's for the deffgun, upgrading any to meks is a total waste of 15 points.

Nobz- Diversify your nobz, get them all equipped differently so you can take advantage of wound allocation, also get some PK's in there, big choppa's will not take care of everything as they are not power weapons. You need to ignore some armor saves.

Deff Dread- Their BS blows, take double skorcha on these guys, he wont hit squat with 3 shots a turn at BS2.

Boyz- One non maxed squad of slogging boyz is basically asking to be killed by the end of turn one. They cannot all hide behind the deff dread that will be shot to death by the end of turn one by any extra anti tank fire that wasn't used to pop your lone truck with the only real semi threat in your army.

Overall you have zero synergy to the list. Your opponent will prioritize popping that trukk like a zit, then with whatever antitank is left, they will pop that dread. Now that you are slogging they are going to pump their anti tank shots for turn 2 into your nobz that are slowly slogging, for the insta kill and to ignore FNP. They can kill your lone squad of boyz at their leisure from this point on, mostly ignoring the small squad of loota's that wont hurt much of anything as they are your only real shooty unit. Even if they luck out and get all 18 deff shots, only 6 will hit, you will be lucky to kill 2 MEQ, asnd the Big shoota meks may add 1 more MEQ death if you are lucky. The SAG has just as much chance to cause you harm as it does good, and though some games it may pull one out for you, most times you will just be left feeling robbed of 60pts, aka 10 more boyz. You are volunteering to divide your forces with the tactics listed, that is never a good thing with orks. For more advice on tactics and builds feel free to look at some of the other threads currently floating around, primarily look for anything Dashofpepper has commented on, though he may put an appearance in here. And as always view dakka's lovely army articles with tactics etc.
Good luck and welcome to da orks.

David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.

Hidden Powerfist for the wi.....

The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Aztralwolf wrote:OK, here goes...

Warboss- bosses either get a full kit or you don't bother taking them. Choose your poison, heavy armor or cybork, both though is a waste. Attack squig is also pretty well a must. Adding one to your attack profile is easily worth 15pts.

Big Mek- to be put gently... I feel SAG's blow goats. Only way I would take one is if I already have a KFF mek in the mix and for some reason don't want a warboss.

Lootas- First and foremost Orks win on numbers, non maximized squads is pretty much a waste, and no amount of cover is going to save you from the amount of long range anti infantry you will face. So you may say that the bosspole on the big mek will give you staying power... last thing I would want to do is kill off a 15 point model for a chance at a reroll, save bosspoles for killing regular boyz. Also you take loota's for the deffgun, upgrading any to meks is a total waste of 15 points.

Nobz- Diversify your nobz, get them all equipped differently so you can take advantage of wound allocation, also get some PK's in there, big choppa's will not take care of everything as they are not power weapons. You need to ignore some armor saves.

Deff Dread- Their BS blows, take double skorcha on these guys, he wont hit squat with 3 shots a turn at BS2.

Boyz- One non maxed squad of slogging boyz is basically asking to be killed by the end of turn one. They cannot all hide behind the deff dread that will be shot to death by the end of turn one by any extra anti tank fire that wasn't used to pop your lone truck with the only real semi threat in your army.

Overall you have zero synergy to the list. Your opponent will prioritize popping that trukk like a zit, then with whatever antitank is left, they will pop that dread. Now that you are slogging they are going to pump their anti tank shots for turn 2 into your nobz that are slowly slogging, for the insta kill and to ignore FNP. They can kill your lone squad of boyz at their leisure from this point on, mostly ignoring the small squad of loota's that wont hurt much of anything as they are your only real shooty unit. Even if they luck out and get all 18 deff shots, only 6 will hit, you will be lucky to kill 2 MEQ, asnd the Big shoota meks may add 1 more MEQ death if you are lucky. The SAG has just as much chance to cause you harm as it does good, and though some games it may pull one out for you, most times you will just be left feeling robbed of 60pts, aka 10 more boyz. You are volunteering to divide your forces with the tactics listed, that is never a good thing with orks. For more advice on tactics and builds feel free to look at some of the other threads currently floating around, primarily look for anything Dashofpepper has commented on, though he may put an appearance in here. And as always view dakka's lovely army articles with tactics etc.
Good luck and welcome to da orks.


*happily continues drinking rum without posting*

Why would I need to critique his list when you osmosed all my good ideas and post them for me? I might even have to put you on retainer! =p

   
Made in us
Khorne Veteran Marine with Chain-Axe




Kutztown, PA

Yowsa, as I look back I realize that post came off kinda <insert random self insulting expletive>. I should learn to not respond to posts after a bad day before I have my after work beer. To you OP, please inform us your goal for this army. Do you intend to go assaulty, or shooty? Do you have any favored units that you REALLY wanna see make the list no matter what? If you have a specific set of models you already own and wish to work with? Answer me these questions three! Sorry I can't resist monty python references... anyway, once we know that I, and other, will gladly get to work doing the C&C jobby!

David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.

Hidden Powerfist for the wi.....

The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
 
   
Made in ca
Stabbin' Skarboy




123 fake street

You were very conciece, you defantly lightened my reading load,
no offence but sometimes I find reading all of dashofpepper's answer is diificult, great advice, but you must sift through alot of words to find it, but I must ask the reasoning behind giveing a 15 point model a big shoota? A deffgun beats it on every facet of the game, and since your lootas just stand there anyways the assault factor means nothing. Also why did you put grot oilers on your SAG? As you said it's hanging back, what exactly are you planning on fixing? In fact I suggest you chop the SAG right off, no nedd for it. Get more boyz, don't take the deff dread, make the loota squad bigger, NO MEKS!

This message was edited 2 times. Last update was at 2009/12/01 02:56:28


"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Angry Blood Angel Assault marine





In the depths of a house in minnesota

I'm thinking of a total new list now. Question for you ork experts, Is there a point value game where a SAG becomes use full or is it always horrible? Plus I love lootas for orks I like to keep one shooty unit and all the rest assault units. What I have right now is 1 warboss, 50 boyz, 11 nobz, 6 deffkoptas, 5 lootas (2 Black reach w/extra).

The best thing you could do is try to help me come up with an 1000 point list that uses at least 500 points of what I have. That is what would help the most.
Thanks.

This message was edited 1 time. Last update was at 2009/12/01 19:40:19


If you walk a mile in another mans shoes you will be a mile away from him and you will have his shoes.


 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Kutztown, PA

SAG can be useful at any points total where you already have a KFF mek to cover everyone else, as long as its a totally shooty army. Some people around here will support lootas in an assaulty army, I am not one of them. If you like lootas and meks tho I am sure we can come up with a nice shooty list for you, with some counter assault type units thrown in.

David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.

Hidden Powerfist for the wi.....

The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

By definition, Lootas are ork boyz with the biggest, snazziest guns they could find. If the biggest gun they could find was a shoota, or a slugga...its still a Loota by definition; that's just the biggest they could find.

Take your boyz and your lootas and make 3 squads of 15 Lootas each. Put 2 Lootas in each and one in the third so that your opponent *knows* that they're Lootas.

That leaves you 325 points to add a HQ and two troop choices. My suggestion if you're doing 1,000 points and have no vehicles:

HQ1: Big mek with Shokk Attack Gun

Troop1: Gretchin Mob (29+2 runt herders)

Troop 2: Gretchin Mob (Whatever points are left)

Elite 1: 15 Lootas
Elite 2: 15 Lootas
Elite 3: 15 Lootas


For the game, deploy your Lootas on your back table edge, preferably in area terrain to get cover saves. Their guns are STR7 AP4 and aren't going to deny armor saves to much, so it doesn't matter if they are giving cover saves, only that you're getting them. Surround this firebase of three loota squads with your big gretchin squad. Make a big semi-circle with them in as big of a ring to your flanks as you can to prevent your Lootas from getting assaulted, flamered, or anything else. Use your other gretchin as a mobile screen, or as a screen to your main group of gretchin.

If your Lootas are in cover, they get 4+ cover saves.
If your Lootas are not in cover, they're behind gretchin and getting 4+ cover saves
If your Gretchin are in cover and get fired at, they get 4+ cover saves. Have them go to ground to get 3+ cover saves. Use your screening Gretchin to prevent your main gretchin squad from getting assaulted/absorbed/etc

At 1,000 points, you have ridiculous amounts of firepower and can kill everything except a land raider with your Lootas; for a Land Raider, roll well with your Shokk Attack Gun.







   
Made in ca
Stabbin' Skarboy




123 fake street

I'm ify on that list beacuse there is only one thing that can harm armour 14, it will probably desimate anthing else. I would swap out the SAG for a counter attack warboss, if your enemy gets too close, you can throw him at them. I also suggest knocking off one of the grot squads, It's debatable (and oh my have we debated over it) but I think that the warboss and extra boyz (shoota boyz) will give your opponent pause for thought before running headlong into your lines. Also I'd up gun the loota/shoota boyz, just so there can be no confusion.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Kutztown, PA

OK, guess I'll absorb the boo's and thrown produce...

Big Gunz! At low points they are a steal! Yeah at higher points you will have far better uses for those HS slots, but at this level they will be a great addition. You can go as cheap as 60 points for 3 str 8 shots! Now I generally always give them three ammo runts for rerolls to make sure their first 1-2 turns of shooting stick, but you can also expand the number of grots, and add a runtherd to ensure they stick around. But at bare bones 180pts for 9 str 8 shots to fill up all 3 HS choices, thats a steal. Pay the extra 27 points to give each group 3 ammo runts, and that low points surprise landraider can be glanced to death in a couple turns.

David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.

Hidden Powerfist for the wi.....

The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
 
   
Made in us
Angry Blood Angel Assault marine





In the depths of a house in minnesota

So...
Big mek - SAG
29 grots, 2 hearders
30 grots, 3 hearders
15 lootas
15 lootas
15 lootas
I have never seen an orks list fashioned like this before, I think it is very unique. It could blast my friends Eldar list off the board in one turn and that IG list in 3 or 4. But I don't know how it would hold up against a space marine army.
I love the idea of having 45 lootas though.

If you walk a mile in another mans shoes you will be a mile away from him and you will have his shoes.


 
   
Made in gb
Brainy Zoanthrope






UK

Aztralwolf wrote: Answer me these questions three! Sorry I can't resist monty python references...


You are not alone!

Anyway... more boyz less grotz (again, debatable)

_ â–² _
*ENCLAVE* Approves of the above post.
terribletrygon wrote:Almost no one has been killed over video/war games. Except for MMORPGs, but that's just natural selection.

 
   
Made in us
Ork Boy Hangin' off a Trukk




Wired into a deffdread

Remember, at 1000 points, you are not likely to see many, if any, AV14 vehicles. If you do, you can just ignore it and kill everything else or hope you get lucky with the SAG. It's been said well before: orks can do anything very well, but they are terrible at doing everything. So, pick what you want to do well (i.e., shooty) and go into it 100%.

~4500 pts 
   
Made in us
Angry Blood Angel Assault marine





In the depths of a house in minnesota

LeperMessiah wrote:Remember, at 1000 points, you are not likely to see many, if any, AV14 vehicles.

This is true not many people are willing to take up 1/4 of their list with one vehichle.

If you walk a mile in another mans shoes you will be a mile away from him and you will have his shoes.


 
   
Made in nz
Regular Dakkanaut




New Zealand

Hmmm.... 1/4 in one vehicle means the other 3/4 spent on bugger all else.... Ignore the Vehicle, snot the rest. Ork tactics is dead good lol

"You smell dat? Do you smell dat? Napalm, son. Nofing else in da galaxy smells like dat. I love da smell of napalm in da morning. You know, one time we had a hill bombed, for twelve hours. When it was all over I walked up. We didn't find one of 'em, not one stinkin' 'ummie body. Da smell, you know dat gasoline smell, da whole hill. Smelled like... victory."

 
   
Made in ca
Stabbin' Skarboy




123 fake street

I'm agant your kannon idea, personaly I don't think they are worth it, it's 20 points for a rockit launcha. Granted higher BS, but I have never had them win a game for me. As for shaking a LR to death in a couple turns.
First turn
9 shots, 4.5 hit (reroll 3, 1.5 hit) total 6 hits
One glance

Turn two
9 shots, 4.5 hits
.75 glances

Turn three
9 shots, 4.5 hits
.75 glances

So after three turns of shooting at nothing else, you get a total of 2.5 glances. At the diminished roll your will probaly shake it once, stun it once, and knock off one weapon. Not really that dead is you ask me.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

At 1,000 points, you're not going to get an Ork army list that is awesome at everything.

Settle for awesome at everything except for wtfpwning Land Raiders.

   
Made in ca
Stabbin' Skarboy




123 fake street

OK,
Big Mek, KFF;85
Big Mek, 55
Troops
13 Grots, 1 rutherd;40
10 Grots, 1 rutherd;40

Heavy support; STOMPA, deth arsanal, gaze of mork, lifta droppa;770


999, points, drop the big mek in the stompa to give it a 4+ save, and fix any damage, blast the out of every thing, use grots to grab objectives.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in nz
Regular Dakkanaut




New Zealand

LMAO you gotta love da orks, who else gets an Epic sized unit in a 1000 point army!

"You smell dat? Do you smell dat? Napalm, son. Nofing else in da galaxy smells like dat. I love da smell of napalm in da morning. You know, one time we had a hill bombed, for twelve hours. When it was all over I walked up. We didn't find one of 'em, not one stinkin' 'ummie body. Da smell, you know dat gasoline smell, da whole hill. Smelled like... victory."

 
   
Made in ca
Stabbin' Skarboy




123 fake street

IG, baneblane is 500 points, but no were near as awsome as a STOMPA OF DOOM!

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Well, there's the answer to the Land raider problem: Put a Mek's Stompa in there.

Not only do you get a 4+ cover save because of the KFF, but those Mek's tools also let you attempt to fix a destroyed weapon or an immobilized result (drive damage for a super heavy) every turn.

Want to see an unstoppable Ork army at 2500 points? 3 Stompas, 3 Mek's with KFF in each. Lolz your way through the game.

   
Made in us
Fresh-Faced Inquisitorial Acolyte





San Francisco

despoiler52 wrote:OK,
Big Mek, KFF;85
Big Mek, 55
Troops
13 Grots, 1 rutherd;40
10 Grots, 1 rutherd;40

Heavy support; STOMPA, deth arsanal, gaze of mork, lifta droppa;770


999, points, drop the big mek in the stompa to give it a 4+ save, and fix any damage, blast the out of every thing, use grots to grab objectives.


This is genius, once I get a stompa I am total doing this just to see the reaction of my opponent. The grots just make it even more funny, you have a giant death machine with lots of little grots running around the base. The question is... would they still run away when the bullets start flying even though they're next to a gargant?

Spitty Dakka Klan 2000
30k Alpha Legion
Imperial Guard 2500
Ostland of the Empire 2500


 
   
Made in nz
Regular Dakkanaut




New Zealand

Started searching for bits to scratch build a Stompa! This list must live!

"You smell dat? Do you smell dat? Napalm, son. Nofing else in da galaxy smells like dat. I love da smell of napalm in da morning. You know, one time we had a hill bombed, for twelve hours. When it was all over I walked up. We didn't find one of 'em, not one stinkin' 'ummie body. Da smell, you know dat gasoline smell, da whole hill. Smelled like... victory."

 
   
Made in ca
Stabbin' Skarboy




123 fake street

I have tried it and you destroy pretty much every army you face, exept one time when my friend knew I was fielding it and his answer was like 12 lascannons. Aside from uber tailered list you the out of everything.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Angry Blood Angel Assault marine





In the depths of a house in minnesota

despoiler52 wrote:OK,
Big Mek, KFF;85
Big Mek, 55
Troops
13 Grots, 1 rutherd;40
10 Grots, 1 rutherd;40

Heavy support; STOMPA, deth arsanal, gaze of mork, lifta droppa;770


999, points, drop the big mek in the stompa to give it a 4+ save, and fix any damage, blast the out of every thing, use grots to grab objectives.


Squishy little space marines with their land raiders,
we be orks and use our STOMPA!!

If you walk a mile in another mans shoes you will be a mile away from him and you will have his shoes.


 
   
Made in us
Battlewagon Driver with Charged Engine




aflax1 wrote:

Squishy little space marines with their land raiders,


METAL BOXES!!!!!

 
   
Made in nz
Fresh-Faced New User





lol That is a funny list. A pity the model looks so dumb IMHO.
Lootas seem cool. Instead of kannons, try warbuggies with TL rokkits. They are cheap, mobile, provide cover and can get to rear armour. Deffkoptas can do the same but even better.

cry havoc and let slip the poodles of war. 
   
Made in us
Yellin' Yoof





It always Depends on what ya want to play. Orks are great at ONE thing at a time, they are simple minded things.

Always a fun army to play to create some havoc for ANYONE

Warboss in mega armor (100)

4 Mega nobs (120)

truck (35)

Warboss in mega armor (100)

4 Mega nobs (120)

truck (35)

10 lootas (150)

10 lootas (150)

28 boyz
1 nob with bosspull (190)
and toss him in
eavy armor or big
choppa for last 5 points

total..............................1000


At 1000 points hopefully you will be playing on 4x4 tables you can get your megas in the trucks to the other side of the board in the first round and in assalt. The loota's deffguns at range 48 "should" be able to hit anything on the board.

With the 2 Warbosses the Mega Nobs are considered or can be considered as troop choices so they can hold objectives.

Also the Warboss in mega armor and the Mega nobs "should" be able to take anything you come accross with armor of 14. They are basically big can openers. Also might as well go with the megas. they have an armor save and instead of spending the points to have nobs with big choppas that will still go last in the initative might as well have instant kills on any wounds you do get. nots with choppas cost ya 25 points where ya can get the megas at 40 points to have 2 wounds a 2+ armor save and the power claw.

Remember orkz will ALWAYS go last with an Initative of 2 and even the few that have 3 or 4 will most likely have power Claws and go last anyways.

This message was edited 1 time. Last update was at 2009/12/04 03:53:43


 
   
Made in ca
Stabbin' Skarboy




123 fake street

aflax1 wrote:
despoiler52 wrote:OK,
Big Mek, KFF;85
Big Mek, 55
Troops
13 Grots, 1 rutherd;40
10 Grots, 1 rutherd;40

Heavy support; STOMPA, deth arsanal, gaze of mork, lifta droppa;770


999, points, drop the big mek in the stompa to give it a 4+ save, and fix any damage, blast the out of every thing, use grots to grab objectives.


Squishy little space marines with their land raiders,
we be orks and use our STOMPA!!


Laughed sooooo hard at this, I can totaly imagine orks saying that, also isn't that list Hydeckadecka posted kinda contrairy to all the other lists that are posted on this thread. Nice list, but we were running with the "shooty list" theme.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Yellin' Yoof





Big problem you will run into with a 1k game is more offtin then not you will be palying on 4x4 squares. Yes orks CAN be a shooty army but lets face it with a BS skill of 2 your better off using Lootas to lay down a little cover and assalting into them
   
 
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