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![[Post New]](/s/i/i.gif) 2009/12/01 15:20:26
Subject: Imperial Guard VS Orks - 2,000 points
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Tower of Power
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Had a game Saturday night, first time using my Vendettas - will they work ok?
Imperial Guard
1 x Company Command Squad w/ Chimera - 3 x flamers & 1 x heavy flamer
10 x Veterans - 3 x meltaguns
10 x Veterans - 3 x meltaguns
10 x Veterans w/ Chimera - 3 x meltaguns
10 x Veterans w/ Chimera - 3 x flamers
10 x Veterans w/ Chimera - 3 x flamers
10 x Veterans w/ Chimera - 2 x plasma guns
1 x Vendetta
1 x Vendetta
2 x Hellhounds - smoke launchers & 2 x multi meltas
1 x Leman Russ Demolisher
1 x Leman Russ Demolisher
1 x Leman Russ Executioner
** All tanks have hull mounted heavy flamers**
Orks
1 x Warboss - power klaw, attack squig, cybork body & boss pole
1 x Big Mek - kustom force field
10 x Lootas
10 x Lootas
7 x Nobz + Painboy w/ Battlewagon (counts as troops) - 1 x power klaw, 1 x big choppa, waaagh! banner, boss pole, 1 x twin-linked shoota, 1 x combi skorcha - all have cybork bodies
20 x Boyz - 2 x rokkits - nob w/ power klaw & boss pole
20 x Boyz - 2 x rokkits - nob w/ power klaw & boss pole
12 x Boyz w/ Trukk - nob w/ power klaw & boss pole
12 x Boyz w/ Trukk - nob w/ power klaw & bosspole
1 x Deffkopter - twin-linked rokkit & buzzsaw
1 x Deffkopter - twin-linked rokkit
1 x Deffkopter - twin-linked rokkit
1 x Battlewagon (lootas)
1 x Battlewagon - big shoota
1 x Battlewagon - big shoota
Game was kill points and pitched battle.
Turn 1
Orks go first, the deffkopters use scout and turbo boost 24”.
Loota wagon stays in position. Wagon supporting bosses battlewagon moves 12” and part blocks the front armour. Trukk supporting bosses wagon moves 18” ends up in a ruin, passes terrain test ok. Other wagon moves 12” around the ruin the truck just ploughed through. Lootas in ruin hold position. Other trukk moves 18” to support the deffkopters, the deffkopters move 6” each.
In shooting turn wagon lootas pop CCS chimera and two guardsmen are killed in the blast. Deffkopters fire at a vendetta, hellhound and demolisher but do notihng. Ruin lootas fire at a hellhound and pop it.
In assault buzzsaw kopter charges and destroys a demolisher.
So far orks winning with 3 kill points.
Exterminator uses lumbering behemoth but only moves an extra 1”. Supporting chimera follows, goes into terrain and passes terrain test ok. Flamer vets chimera which was previously supporting exterminator splits off and moves 6” spotting the bosses supporting wagon side armour. Melta vets chimera is immobilised on terrain, hellhound is immobilised on terrain plasma chimera rides through, but last demolisher is immobilised on terrain too! One vendetta moves 12” the other moves 6”, the melta vets bail out the vendetta which moved 6”.
Chimera aiming at bosses supporting wagon does no damage against it no the side armour. Demolisher fires at the same target, scatters and does no damage. Plasma vets chimera immobilises the trukk in terrain, the plasma vets inside the chimera kill the buzzsaw kopter. Melta vets chimera fires at the same target previous and misses. Melta vets which bailed out the vendetta kill a deffkopter, the vendetta fires at the solo wagon but does no damage. The other vendetta fires at the other trukk and pops it, the hellhound follows suit and burns three orks out of the trukk.
Both armies have 3 kill points.
Turn 2
Bosses supporting wagon rams chimera which shot at it, rolls a 3 for deffrolla hits and scores immobilised and crew shaken results. Bosses wagon moves towards demolisher, passes terrain test ok. Other wagon moves through terrain towards hellhound ok. Trukk boyz stuck in terrain and bail out the transport and move 7” through terrain towards plasma vets chimera. Boyz blown out their trukk move and runs through terrain towards melta vets which bailed out the vendetta. Solo deffkopter moves 12” behind hellhound and both lootas units hold position.
In the shooting turn wagon lootas pop flamer vets chimera supporting exterminator. Ruin lootas pop the last hellhound; solo deffkopter fires at side armour of melta vets chimera and misses.
In assault the warboss bails out the wagon leaving the nobz and wrecks the last demolisher. Boyz from supporting wagon bails out and scores several weapon destroyed results leaving the chimera with no weapons and crew shaken. Plasma chimera is assaulted by boyz from other wagon and the power klaw nob pops it.
Orks are winning with 7 kill points.
Executioner moves through terrain and eyes up loota wagon. Flamer vets bail out from the battered and useless chimera and move 6” towards their own table edge. Other flamer vets which got popped out their chimera last turn stay in terrain. Plasma vets hold position in terrain. Vendetta still loaded with melta vets turbo boosts towards ruin lootas. Other melta vets aim for the boyz which got their trukk popped last turn, while their vendetta moves 6” and aims for side armour of boss’s wagon. Other melta vets in chimera move under 6” in the tank.
Commander issues first rank fire second rank fire to both flamer vets.
CCS and both flamer squads wipe out the wagon boyz. Plasma squad fires at the boss and scores two wounds. Melta chimera fires multi laser at the last deffkopter and scores a wound, melta squad inside fire at the other unit of wagon boyz scoring a few wounds. Empty vendetta fires at nobz wagon, but only breaks the big shoota. Executioner pops wagon lootas' wagon. Melta vets on foot kill a few trukk boyz.
Orks are winning with 7 kill points guard have 5.
Turn 3
Empty wagon supporting the nobz wagon tank shocks CCS, rolls a 4 for d6 wounds using the deffrolla and kills the two remaining flamer guardsmen within the unit. Nobz wagon moves through terrain towards other flamer vet squad, the boss jumps in the wagon before it moves. Trukk boy mob which got their trukk immobilized previously move towards the plasma vets, the wagon boyz stay in terrain by the wagon vets. Other wagon rams the melta chimera, rolls 2 on a d6 for deffrolla and wrecks the tank. Other trukk boyz move through terrain towards melta vets on foot. Both loota units hold position, wagon lootas pass pinning test.
In the shooting phase the wagon lootas gun down the flamer vets in cover, 2 remain; they fail morale and fall back 9”. Plasma vets got shot up by wagon and trukk boyz, but pass morale. Melta vets chimera gets popped giving the orks another kill point.
In assault warboss only bails from the wagon and charges flamer vets, boss batter vets and they flee combat off the board. Trukk and wagon boyz charge the remaining plasma vets, plasma vets are destroyed. Melta vets lose combat with only three surviving and fall back 9”.
Orks are winning with 11 kill points.
All squads which failed morale tests pass, luckily. Executioner moves 1” through terrain ok. Melta vets falling back move through terrain and eye up the last deffkopter. Flamer vets eye up the warboss. Empty vendetta moves 6” and spies up rear armour of a battlewagon. Other vendetta which turbo boosted last turn moves 6” and drops off melta vets in same area terrain as ruin lootas.
Commander issues first rank fire second rank fire to flamer squad, only one lasgun though.
Executioner kills enough wagon lootas to force a leadership test, the lootas fail morale even after a re-roll using the big meks boss pole and leg if off the board. Commander and flamer vets do nothing to boss. Vendetta blows up battlewagon, other vendetta blows up the immobilised truck in terrain. Melta vets which were falling back kill the last deffkopter and melta vets which bailed out the vendetta into same terrain as ruin lootas open fire and kill them all.
Game is a draw with 11 kill points each
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/12/01 21:57:59
Subject: Imperial Guard VS Orks - 2,000 points
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Guard Heavy Weapon Crewman
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Good Battle report, glad you had that come back in the last turn. Ive been trying to get some Vendettas in my army too, its just the cost.
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2500pts |
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![[Post New]](/s/i/i.gif) 2009/12/07 22:49:36
Subject: Imperial Guard VS Orks - 2,000 points
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Hardened Veteran Guardsman
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Tough loss for the IG kinda got screwed over when your vehicles got immobilized only thing i would recommend is fixing your ccs by having a medpack and a plasmas you don't want IG in close combat and by putting flamers on them you are pretty much asking for it.
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Imperial Guard 1500 mech vet W-L-D
4-1-0
Tally- , , ,
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![[Post New]](/s/i/i.gif) 2009/12/11 03:04:45
Subject: Imperial Guard VS Orks - 2,000 points
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Dakka Veteran
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I'm not a big fan of meaningful units being placed in vendettas. Move them around to get the troops in place and you're wasting an awful lot of firepower. Cheap units for scoring, perhaps, or as a backup unit for last minute objective grabbing if a unit loses its chimera.
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Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago |
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![[Post New]](/s/i/i.gif) 2009/12/11 14:56:47
Subject: Imperial Guard VS Orks - 2,000 points
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Tower of Power
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Einherjar wrote:Good Battle report, glad you had that come back in the last turn. Ive been trying to get some Vendettas in my army too, its just the cost.
Vendettas are mediocre. I'm desperately trying to make them work as I really like the models. In another bat rep I sent them against some razorbacks, in theory should wreck them but they didn't do a lot.
I would proxy them for a few games personally. They look good on paper.
WingsofCadia wrote:Tough loss for the IG kinda got screwed over when your vehicles got immobilized only thing i would recommend is fixing your ccs by having a medpack and a plasmas you don't want IG in close combat and by putting flamers on them you are pretty much asking for it.
Plasmas and medi-pack added in new list, pretty sure you commented on it.
Grimaldi wrote:I'm not a big fan of meaningful units being placed in vendettas. Move them around to get the troops in place and you're wasting an awful lot of firepower. Cheap units for scoring, perhaps, or as a backup unit for last minute objective grabbing if a unit loses its chimera.
Plan si to hopefully get first turn, turbo boost then move a bit more and drop melta vets as suicide units.
Thanks for the comments all
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/01/22 02:43:56
Subject: Imperial Guard VS Orks - 2,000 points
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Been Around the Block
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'Vendettas are mediocre.'
I'll share my point of view as a fellow Guard general Mercer.
Vendettas are a fast troop carrying skimmer that can make a 24' pre-game scout move for side armour shots, to get drop troops ready for aggressive deployment or to move out of enemy heavy weapon range.
They are armed with 3 Twin Linked Lascannons and can (should!) take 2 heavy bolters at a discount price. They can outflank for side armour or boost for late game objective-stealing.
They can drop melta into half-range or flamers onto heavy weapon teams on turn 1. They get extra armour for free, and are the guard's only transport with side armour 12.
They are mobility incarnate, and can avoid most difficult terrain, unlike chimeras. They can move 6' and fire with full effect, 12 and fire one TL Lascannon and be 6+ to hit in combat, or 24 and get a cover save.
Vendettas are the single best thing in the Guard codex, once you can get your head around using them to their full potential and keeping them alive.
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![[Post New]](/s/i/i.gif) 2010/01/25 15:20:03
Subject: Imperial Guard VS Orks - 2,000 points
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Tower of Power
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I know how Vendettas work and tactics for them.
You also don't really need to take heavy bolters as lascannons are anti tank weapons and monstrous creatures, heavy bolters do not scare either.
I found that mine didn't hit that much, even with twin-linked. Perhaps bad luck?
I have found that valkyries with multiple missile pods work well for anti infantry. Two valkyries managed to kill off a chaos marine squad between them, not bad considering ap6.
At the moment I'm sticking with valkyries and multiple missile pods, they've worked well for me more than vendettas.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/03 04:33:48
Subject: Imperial Guard VS Orks - 2,000 points
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Been Around the Block
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'You also don't really need to take heavy bolters as lascannons are anti tank weapons and monstrous creatures, heavy bolters do not scare either. '
I initially had the same view, but have changed after using them in a number of games. Vs mech enemies I find I run out of tanks to kill pretty quickly (and HB are actually useful vs Rhinos/Chimera side armour) and really appreciate being able to put the extra shots into the troops on the ground.
Vs MC and other elite infantry, all those HB hits really do start adding up.
If none of those reasons convince you, just add the fact its the cheapest place to get 2 HBs in the guard codex (maybe any codex!).
'Bosses supporting wagon rams chimera which shot at it, rolls a 3 for deffrolla hits and scores immobilised and crew shaken results.'
Deff Rolla only works when tank shocking non-vehicle units. Unless you're being RRRRRRRRRRRRRRRREALLY generous and letting the Ork treat his deffrolla as the greatest anti-tank weapon in the game (2D6 S10 hits).
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![[Post New]](/s/i/i.gif) 2010/02/07 08:13:39
Subject: Imperial Guard VS Orks - 2,000 points
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Lone Wolf Sentinel Pilot
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mercer wrote:I know how Vendettas work and tactics for them.
You also don't really need to take heavy bolters as lascannons are anti tank weapons and monstrous creatures, heavy bolters do not scare either.
I found that mine didn't hit that much, even with twin-linked. Perhaps bad luck?
I have found that valkyries with multiple missile pods work well for anti infantry. Two valkyries managed to kill off a chaos marine squad between them, not bad considering ap6.
At the moment I'm sticking with valkyries and multiple missile pods, they've worked well for me more than vendettas.
Whaaaaa? Vendettas look so good on paper, though. And by good I mean amazing. I would love to grab three or so, however, the $50-$60 price tag is scaring me off.
Well, I guess this kind of stuff just comes with experience (I'm relatively new). Like the Vanquisher, which I thought was godly.
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![[Post New]](/s/i/i.gif) 2010/02/07 08:26:14
Subject: Re:Imperial Guard VS Orks - 2,000 points
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Rotting Sorcerer of Nurgle
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Vendettas rock. I have 1 (another valk coming in the mail which will be converted) and they work wonders. As well, they soak up a LOT of shots, and for some reason people roll like crap when targeting them lol
Good B-rep, good you pulled a draw out after a rather horrible T1!
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![[Post New]](/s/i/i.gif) 2010/02/15 18:56:23
Subject: Imperial Guard VS Orks - 2,000 points
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Fresh-Faced New User
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Deff Rolla only works when tank shocking non-vehicle units. Unless you're being RRRRRRRRRRRRRRRREALLY generous and letting the Ork treat his deffrolla as the greatest anti-tank weapon in the game (2D6 S10 hits).
wow... now I know why my friends orks do so well against my mech army... thank you, you have saved many many tanks this day.
Right now I'm trying one valk w. no HB sponsors w. melta vets + demolitions and MRP and a Vendetta w. HBs. I'm now thinking that taking two of the same might be better due to focus power, but I'm still testing it out.
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This message was edited 1 time. Last update was at 2010/02/15 18:57:07
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![[Post New]](/s/i/i.gif) 2010/02/22 04:53:50
Subject: Imperial Guard VS Orks - 2,000 points
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Shas'la with Pulse Carbine
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Alexpenn wrote:Deff Rolla only works when tank shocking non-vehicle units. Unless you're being RRRRRRRRRRRRRRRREALLY generous and letting the Ork treat his deffrolla as the greatest anti-tank weapon in the game (2D6 S10 hits).
wow... now I know why my friends orks do so well against my mech army... thank you, you have saved many many tanks this day.
Right now I'm trying one valk w. no HB sponsors w. melta vets + demolitions and MRP and a Vendetta w. HBs. I'm now thinking that taking two of the same might be better due to focus power, but I'm still testing it out.
This is one of the many hotly contested rules in 40k. Mere mention of it can degrade a thread into a no win argument that's sure to get the thread locked, so please do not make statements as fact regarding nebulous grey area rules like Deff Rollas.
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40K: The game where bringing a knife to a gun fight means you win.
2000 Orks
1500 Tau |
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