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![[Post New]](/s/i/i.gif) 2009/12/03 20:39:47
Subject: Anti Ork Tactics
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Kid_Kyoto
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Hi All,
I'm going to play a game tonight against an ork player who is holding a rather long undefeated record above my head against my IG. Because I've become enamored with them as of late, and because I can't have his record extending ONLY to my IG, I'm running a Grey Knight army. My plans for the night are two landraiders and a dreadnought with lascannon, couple smaller squads of termies, 3 squads of GKPA of varying sizes and configurations, and a sisters dominion squad with meltas. I'll offer explanations for the above in a second.
I'm expecting: Ghaz (don't leave home without him) with nobs and painboy, a small squad of lootas, a squad of tankkillers (he knows he's dealing with land raiders), and numerous amounts of kans and a deff dread. He will fill the rest of the points with a trukk for Ghaz and boys.
I think I can handle the boys, and I think I have enough lascannons for the kans and deff dread, but what do you think would be the solution to dealing with Ghaz and his ridiculous waaagh?
Right now, current tactics include camping the LRs and dreadnought on the back wall and popping the trukk first round if possible, then continue taking out the kans and dread until they're gone, and then full rush forward. The Sisters are a screen, and protect the vehicles should anything get too close initially, and after those are gone, they were going to rush against Ghaz and his ilk with their AP1. I was mostly going to keep the GK behind cover as much as possible. I planned on a 5 man footslogging group to protect the objective, if any, a 5 man team with two psycannons to sit just outside of peak shrouding range (33-36") and shoot as much as possible, and then there is a 10 man squad with 2 incinerators that is going to ride in one of the LR.
I've entertained two thoughts here and I don't know which one is better. Should I see if I can get him to waste the waagh running up to the LRs to smash it open, or do I get him to waste it against a squad of grey knights themselves and keep the rest back where they'll be safe? The waagh/Ghaz is what always gets me because he always seems to get just close enough to do max damage and the saves going invul keep me from being able to do much back, so any tips to help me manage that would be appreciated.
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![[Post New]](/s/i/i.gif) 2009/12/03 20:51:46
Subject: Re:Anti Ork Tactics
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Battlewagon Driver with Charged Engine
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You basically need anti-tank fire to kill off that squad as fast as possible. Sounds ridiculous, but anything less probably won't be enough to stop him before he Waaghs, barrels into close combat and turns your troops into mince.
Turn 1; Pop the trukk. Use the rest of your AT firepower to kill/stun/immobilize any metal near him, to keep him from getting a cover save.
Turn 2: dump blasts/AP 2/S 8+ on Ghazzy's squad with both hands. Strip off those Nobz as fast as you can. AP 2 and S 8+ will prevent FNP, so you'll kill 'em much, much faster that way. Use the psycannons to hold off the metal: with a 5 to glance and a 6 to pen kans, you've got a decent chance of stopping one or two on any given turn with a pair of psycannons. And since the kans will be in squadrons, immobilization counts as a kill.
Turn 3+; Shoot everything AP 2 at Ghazzy, unless he's Waaghed, in which case dump small arms fire on him and hope you get lucky. RUN AWAY to prevent him from getting into close combat, you want to be shooting SOMETHING at him every turn. And since he's in mega-armor, you should be able to outrun him after you pop the trukk.
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This message was edited 3 times. Last update was at 2009/12/03 20:57:37
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![[Post New]](/s/i/i.gif) 2009/12/03 21:07:23
Subject: Re:Anti Ork Tactics
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Greetings!
I fancy myself to be just about the best Ork player on the face of the planet (giggles), so hopefully you'll take this seriously.
1. Do NOT camp your land raiders or anything else anywhere. I <3 when people leave their land raiders still so that Ghazghkull gets auto-hits with 7 STR10 attacks. Turn 1 is safe, but you need to see his army list and check for Deffkoptas and kommandos (with a nob) - Snikrot can't threaten a land raider, but if you let a nob with a powerklaw get close to a land raider that hasn't move, you deserve what happens to it.
2. If he has tankbustas, they have STR8 rokkits; not deadly killy to your land raiders, but in close combat, those turn into nasty tank bombs. Keep them at range.
3. If he has a mechanized list with Ghazghkull in it, remember that he has a 27" charge range between the trukks, 6" Waaaugh! movement, 6" assault. Don't be caught by surprise on turn 2.
4. Want to seriously p* ss of an ork player? Have a fodder unit, spread it across your front lines. Big enough that it can provide a physical screen. 10 models at 2" coherency can cover 30". Use it. If you're screening your entire front, his ENTIRE charge, armywide can only hit one unit. THen its your turn to counterassault.
5. Regardless of what you do with point #4, remember this: It is always better to assault an ork than to be assaulted. Don't let him assault you and get +1 STR, +1 attack, +1 initiative. STR3 boyz aren't as scary as STR4 boyz.
6. A note on Ghazghkull: When he Waaaughs! don't bother attacking him through the next player turn; that 2+ invulnerable save is meant to tempt you to attack the IC attached to nothing.
7. Ghazghkull + nobs - Even with 'eavy armor, heavy flamers make them a sad unit. If you're running sisters you should have some. The answer to this unit is power weapons (not fists) that strike at initiative order, combined with templates. Maybe you should stick a demolisher cannon into your heavy slots?
8. Remember to move your vehicles; don't let anyone get free hits on you when they assault it.
9. I'd encourage you to rethink the terminators. Regular boyz assaulting terminators make for dead terminators; there's enough attacks (and a powerklaw to boot) to end them. If you're going to hold them in reserves behind the rest of the lines, then you have a bunch of points not really contributing to the fight.
Short of that...I don't know what else to say. Kans can be controlled - you can use vehicles to block avenues of approach and do other voodoo to make it difficult to get a unified assault against you. Perhaps you should think about a speeder? If you turbo-boost a speeder into the rear of his lines to assault the loota, you take them out of play. They're STR3 unless they charge, and can't hurt AV10 rear armor.
Remember that kans and dreads don't benefit from the Waaaugh! special rule and don't let him do it. Also remember that Ghazghkull doesn't benefit from the nob's feel no pain, so don't let him try that one either. If that's truly the army list that he's playing, its rather unimpressive, and it doesn't take Creed or any other tactical genius to sweep the floor with them.
Although....if you *did* take creed and .....nevermind.
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![[Post New]](/s/i/i.gif) 2009/12/03 21:08:53
Subject: Re:Anti Ork Tactics
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Stabbin' Skarboy
123 fake street
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Just don't let PK into your armour and your golden, also charge units of basic boyz with uber tuff CC units, watch the fearless saves kill them all.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/12/03 21:28:51
Subject: Re:Anti Ork Tactics
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Kid_Kyoto
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Dashofpepper wrote:Greetings!
I fancy myself to be just about the best Ork player on the face of the planet (giggles), so hopefully you'll take this seriously.
Well, anyone who giggles must truely be some sort of fearsome Ork player. Honestly, your advice sounds really solid and I plan on making use of it. I'd thought about a throwaway meat shield for the army but could not convince myself of where to place it. Based upon what you've said, I think I will take out one group of termies and either grab another band of sisters w/ flamers that I'm more comfortable with them crashing into (with rending attacks and invul saves! go faith points!) or maybe induct a guard squad to stand in front of the tanks and absorb the initial blow.
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![[Post New]](/s/i/i.gif) 2009/12/03 22:42:01
Subject: Re:Anti Ork Tactics
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Good! I look forward to a report later tonight with a "I won" or "I lost" or something about how the game went.
Nothing is worse for an ork player than you using a disposable unit to negate their charge, then turning around and levelling them while they're missing furious charge, AND the charge.
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![[Post New]](/s/i/i.gif) 2009/12/04 01:15:45
Subject: Re:Anti Ork Tactics
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Shas'la with Pulse Carbine
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Wouldn't they just tank shock through the thin disposable unit... oh wait. Trukk? One Trukk even? nevermind.
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40K: The game where bringing a knife to a gun fight means you win.
2000 Orks
1500 Tau |
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![[Post New]](/s/i/i.gif) 2009/12/04 01:21:07
Subject: Re:Anti Ork Tactics
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Wraith
O H I am in the Webway...
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Kroot Loops wrote:Wouldn't they just tank shock through the thin disposable unit... oh wait. Trukk? One Trukk even? nevermind. Trukks making it to an IG or DH line? If the armies aren't made up of pure fail I doubt it, or maybe if the orks get very lucky and have KFF over the whole army and a ton of trukks. Then the surviving boys though are so easy to break...
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This message was edited 2 times. Last update was at 2009/12/04 01:31:43
He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2009/12/04 02:57:11
Subject: Anti Ork Tactics
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Automated Rubric Marine of Tzeentch
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Anti-ork?
Nurgle's Rot.
'Nuff said.
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![[Post New]](/s/i/i.gif) 2009/12/04 03:21:33
Subject: Re:Anti Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Orkish wrote: and this has been clarified by GW - in case you don't know
[citation needed]
In other news, your revised plan looks alright. Orks hate guns that ignore cover saves (because they rely on it so much) however, remember not to load up too much on these guns, or you'll never stop Ghaz and his invincible mob of nobz. Moving vehicles is also a must, ork 'tank killers' as you called them have their best chance at killing a land raider in close combat, but they have only one grenade attack each, make sure you move your land raider every turn, don't give them free hits.
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![[Post New]](/s/i/i.gif) 2009/12/04 03:23:43
Subject: Re:Anti Ork Tactics
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Rotting Sorcerer of Nurgle
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Lascannons, Leman Russes, and lots, and lots of flamers. Templates to the max, str 8 or AP2 weapons. Ghaz is pretty easy to kill once his nobz are killed off, just plasma him or melta him or lascannon him down at that point (much the same way you kill termis).
Oh, and plasma cannons are epic win
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![[Post New]](/s/i/i.gif) 2009/12/04 06:40:02
Subject: Anti Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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I'm sorry Orkish, but you haven't quoted an 'original source' as your citation, and your argument contains some original research, I'm afraid we can't submit to it as per the guidelines Anyways, if you manage to get Ghaz on his own, forget trying to kill him with high strength shots, he has 4 wounds and is immune to instant death, you need to POUR firepower into him, if you shoot him with 20 bolt guns, he will fail at least a few saves, if he fails 4 you kill him. You can also, ya know, explode his truck, he is SnP, it will take him forever to WALK to your lines unless your opponent is very lucky. Another thing, you know your sisters-tarpit squad, I think their magic book can also make them stubborn. That would leave the nobz stuck where they are and open to a counter-charge. Edit: Another awesome way to piss of ork players, let him charge into squads...only to find out they are stubborn and refuse to be run down :(
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This message was edited 1 time. Last update was at 2009/12/04 06:44:17
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![[Post New]](/s/i/i.gif) 2009/12/04 06:42:36
Subject: Anti Ork Tactics
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Mekboy Hammerin' Somethin'
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uh oh.... Quick I need to change the Subject.... uh uh :looks around: I know...
FLASH GITS!!!! the are awesum gir!
4. Want to seriously p*ss of an ork player? Have a fodder unit, spread it across your front lines. Big enough that it can provide a physical screen. 10 models at 2" coherency can cover 30". Use it. If you're screening your entire front, his ENTIRE charge, armywide can only hit one unit. THen its your turn to counterassault.
As an ork player that runs 4 mobs of 30 this does not effect me that much as I have that mob you assaulted as a screen so I can assault the counter assault... Muuuahahahaa! but seriously it does.... Irk me....
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/12/04 07:57:26
Subject: Anti Ork Tactics
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Mekboy Hammerin' Somethin'
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FLASH GITS! FLASH GITS!
Anyway for anti-ork Tactics... High initiative troops with re-rollable saves.... most orks hate it when their opponent gets re-rollable anything...
Do not worry about wiping a 30 man squad... if you kill about 18-20 while denying us the charge you will do fine... just watch out for sneaky ork players who will allow you to charge into one unit of 30 and close the ork klaw upon you as he charges you with 60.... the funny part is... after that is all said and done the units mention still cost less than 700 points...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/12/04 08:41:18
Subject: Re:Anti Ork Tactics
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Rotting Sorcerer of Nurgle
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Oh I saw your running GK... PSYCANNONS! they own nobz something fierce!
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![[Post New]](/s/i/i.gif) 2009/12/04 13:27:58
Subject: Re:Anti Ork Tactics
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Yellin' Yoof
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Flamers is a good anti-ork tactic, as well as a few pie plates
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This message was edited 1 time. Last update was at 2009/12/04 13:30:10
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![[Post New]](/s/i/i.gif) 2009/12/04 13:40:56
Subject: Re:Anti Ork Tactics
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[DCM]
Sentient OverBear
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I just cleaned out about a dozen off-topic posts from this thread, which is a pain in the rear. KEEP THE DISCUSSION ON-TOPIC.
Because I'm a grumpy jerk this morning, any further off-topic posts (for example, a post that should be in You Make Da Call, regarding rules) will result in a temporary vacation from Dakka for the poster.
Quit it.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2009/12/04 22:19:38
Subject: Re:Anti Ork Tactics
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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OP, where's our battle report? Did you win?
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![[Post New]](/s/i/i.gif) 2009/12/05 10:55:22
Subject: Anti Ork Tactics
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Neophyte Undergoing Surgeries
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Use lotsof frag and blast stuff
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Knowledge is power guard it well
I hate genestealers |
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![[Post New]](/s/i/i.gif) 2009/12/05 11:20:01
Subject: Anti Ork Tactics
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Executing Exarch
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Bwahahaha! I played my first game wif' da Boyz tonight against a Nid player, and I freaking destroyed. Didn't lose a single unit or vehicle. Battle Report to come soon. I am just posting on this thread to say that alot of the tactics suggested here were very helpful, and dead on.
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DR:80+S(GT)G++M++B-I++Pwmhd05#+D+++A+++/sWD-R++T(Ot)DM+
How is it they live in such harmony - the billions of stars - when most men can barely go a minute without declaring war in their minds about someone they know.
- St. Thomas Aquinas
Warhammer 40K:
Alpha Legion - 15,000 pts For the Emperor!
WAAAGH! Skullhooka - 14,000 pts
Biel Tan Strikeforce - 11,000 pts
"The Eldar get no attention because the average male does not like confetti blasters, shimmer shields or sparkle lasers."
-Illeix |
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![[Post New]](/s/i/i.gif) 2009/12/05 17:41:46
Subject: Re:Anti Ork Tactics
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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"da boyz" is an orky name....you used roks against nids and destroyed them using anti-ork tactics? I'm confused.
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![[Post New]](/s/i/i.gif) 2009/12/05 17:53:38
Subject: Re:Anti Ork Tactics
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Never-Miss Nightwing Pilot
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Blow up theyre transports, slow 'em down if you can pinning, IG powers? then once theyre out in the open shoot 'em!! Dakka Dakka!!!
Ork's dont like being shot.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/12/05 21:12:35
Subject: Re:Anti Ork Tactics
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Executing Exarch
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Dashofpepper wrote:"da boyz" is an orky name....you used roks against nids and destroyed them using anti-ork tactics? I'm confused.
Yeah well someone got the Ork Tactics thread locked, and I accidentally posted in the wrong thread. So my bad, but the tips from that thread were very useful.
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DR:80+S(GT)G++M++B-I++Pwmhd05#+D+++A+++/sWD-R++T(Ot)DM+
How is it they live in such harmony - the billions of stars - when most men can barely go a minute without declaring war in their minds about someone they know.
- St. Thomas Aquinas
Warhammer 40K:
Alpha Legion - 15,000 pts For the Emperor!
WAAAGH! Skullhooka - 14,000 pts
Biel Tan Strikeforce - 11,000 pts
"The Eldar get no attention because the average male does not like confetti blasters, shimmer shields or sparkle lasers."
-Illeix |
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![[Post New]](/s/i/i.gif) 2009/12/09 19:50:32
Subject: Re:Anti Ork Tactics
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Kid_Kyoto
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Okay, as requested, here is a description of what happened. First off, he threw me a curve-ball. He didn't take Ghaz and instead took two squads of Kans and a couple Deff Dreds. We rolled spearhead/one objective each. I started out strong, popping his trukks with my land raiders/dreadnought first round. He slowly starts advancing with the walkers, the boyz from the trukks, and some burna boyz . I shoot into his forces, but between my worst rolling ever and his KFF guy giving his vehicles saves, I'm not able to score anything meaningful on his walkers save for a lucky explode on one of the Kans. I shoot up his burnas and a bunch of boys before they get close, but in the end it isn't enough to deal with all of the S10 hits from the DCCWs, and I go down hard.
I don't feel as though it was an adequate representation of what should have happened due to my poor rolling. Just to give you some idea as to what happened, literally one round with my twin linked lascannons was 1, 2 to hit, 2, 2 to hit, 1, 3 to hit, 2 to penetrate, 5 to hit, 6 to wound, he rolls a 5 on his cover save. Rolls like that were typical throughout the game. I actually threw the dice away in rage.
Things I should have done differently:
When I realized that I was going to roll as abysmally as I was, I should have more proactively charged his objective and at least gone for a draw by contested objectives, rather than continually trying to hold him off my objective.
Maybe considered more than just the most basic platoon possible from the guard in the name of bringing more cheap guns to the table.
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![[Post New]](/s/i/i.gif) 2009/12/11 19:27:07
Subject: Anti Ork Tactics
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Mekboy Hammerin' Somethin'
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You have to be aggressive against orks... by "trying" to hold him off an objective you present him with 1 uncontested objective and 1 that does not need to be taken merely contested... Orks tend to have enough phisical models to hold objectives or to contest them... Ideally you want to spread his forces thin... I would move all your vehicles and have him rely on Waaagh! and running to catch you... chances are this will cause some of his units to lag behind the other as he rolls different amounts for run....
At worst, by charging both objectives head on, you cause him to split his forces, This allows you to take advantage of your range superiority and focus fire on units from 24"-48"...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/12/11 21:02:46
Subject: Re:Anti Ork Tactics
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Sorry to hear about your abysmal luck.
In your shoes, I would have been curious to know what the KFF Mek was attached to, and if it was plausible to kill his unit (and then him) in the same turn of shooting to remove the KFF from the game. And for future reference, remember that orks are only STR4 on the charge. Charge orks, and they're STR3, I2 and you can do bad things to them.  If he was on foot, it might have been an interesting tactic to get some fast moving unit into close combat with the Big mek's squad - either he turns to face it giving you free turns to continue shooting, or splits his army away from the KFF leaving them open for shooting without a cover save.
Anyway, sorry again....ask for a rematch!!
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