XxRVNGRDxX wrote:Warp Beasts packs have a 0-1 Elites choice slot in Kabal lists. If there is an update from an older FAQ then I was unaware. I have the 2008 5th Edition FAQ GW published and it doesn't make any notes about it.
Open up your codex to the page that has Warp Beasts on it and look at the shaded section where they describe the fluff of the units. Between their entry and the Wyche entry above it is a small box that clarifies when you may or may not take a Warp Beast pack in Kabal. You need a Wyche squad.
The Dracon isn't meant for anything other than setting up first turn and trying to keep the WWP's clear. I understand completely that the Dracon seems unsure of his combat role and at this point he is there for an all comers list and to keep the majority of the WWP's free of charging enemies.
I don't quite follow - how is he going to stay with the
WWP if he's on foot? Those Raiders each have 10 men in them and are full up so he can't hitch a ride - and probably at least one of the Raiders you'll want to turbo boost. Also, if he's just running around on foot he can be shot very easily - and you don't want to be risking your shadowfield to a bunch of lasrifles from some mook guardsmen.
DE running WebWay do not have spare points to toss around, especially in such a small point list. If you agree with me that his role seems uncertain then I would advocate dropping him and using the points elsewhere to boost your army.
WWP can't afford anything that's not helping them accomplish their goal. You're paying a lot of points for this unit if all you want him to do is babysit a
WWP.
Question: Would 2 haemonculi on Hellion Skyboard with Scissorhand, Stinger, Tormentor helm, and plasma grenades be a better choice???
I personally feel the Destructor is superior to the Stinger in every way. As far as the Skyboard goes...is there a reason not to put them on jetbikes or add them to a gunboat squad? Pretty much everything a skyboard does a jetbike can do better, and it boosts your stats. The only advantage of the hellboard is deepstrike. I do think at 1250 you'll be better served by adding in some Haemys w.
WWP to the two Raider squads and dropping the Sybarites. The Haemys can carry the
WWPs and add significant potential combat threats to the board that the Warrior squads could not do alone
If taken as the Retinue for my Dracon how is this not a legal unit? If not taking Incubi and only taking warriors, I can field 2 warriors with dark lances. I can understand not taking the 6th model but i was looking at "extra wounds".
Ah, this answers some questions. You did not indicate this as a retinue unit (usually in army lists people list retinues with the
HQ unit they are joined with), and now I know how you're planning to have your Lord keep up with the other Raiders. However this is a bad combo.
First off - a Lord cannot separate from a retinue. Therefore you are making a h2h Lord and putting him in a transport with a heavy weapon Warrior squad.
Second off - these are non-scoring unit Warriors. Why field something as fragile as Warriors and not let them be a scoring unit? (also you're paying a little extra for the Lances, but that's a minor point)
If you want to go with this sort of build I would suggest making it a Raider squad with one Lance and just have your Lord join the unit. That way he can hop out and go assault things without dragging your lances into h2h combat. Alternatively you could buy up some Warriors and add a Sybarite and turn them into an assault themed unit that could go into fights alongside your Lord or stay inside the Raider and operate as a gunboat.
In all honesty, I just threw these guys on to fill points. I could really care less about them. They are more bark then bite. I don't own Wyches and with the holidays right around the bend it will be some time before I purchase them. I will in the short term use some stand in eldar from my other army to test them out. I think they will compliment my army vastly better.
I concur. Also, as a thought, with a bit of work in the paint scheme you could easily field Mandrake models as Wyches - they certainly have the armed with blades/half naked look. Feel free to try the Mandrakes out, but with
WWP I think you'll find they are too slow to really help out your army (besides being pathetically incapable of beating up most units in assault)
I am a bit annoyed at the points cost of the WWP but putting all of that on my Dracon makes him too expensive and paints a large target on him. The general idea to the army is to get atleast mid-table and drop the units with the WWP and hopefully deploying in terrain. This puts you approximately into medium weapons range. Next turn pop the WWP from the Sybarites and fire with everyone else. I've seen other DE players do the same trick screening their targets with their raiders...I think its the saving grace of the DE army that the transports are so big.
Big transports are both a blessing and a curse.
WWPs are expensive - but if you drop them from your list it shouldn't be to try to max out your
DE Lord who really should only ever be equipped with Drugs, a Shadowfield, and either the Punisher/Tormentor combo or Agoniser and potentially a Reaver Jetbike if you want a bike lord. Most of the other equipment isn't needed for his tools. You could opt to drop the
WWP and perhaps upgrade those warriors in his Retinue to Incubi - who are one of the single toughest h2h units in the game though. Optimally extra points should be used to supply you with more troops and special weapons, as
DE are a bit of a swarmy army.
Yes these units are coming from the portal. Sitting mid-table will make most of your mech armies with any transports want to come out and visit you up close and personal (if they have CC units) making them vulnerable to your short range weapons. Instead of footslogging many turns to get to this point and not owning enough transports I figured this would be a more viable option.
I would just ask yourself what you would do if you popped a Rhino and had some Vanilla Marines assault you - much less Space Puppies or Chaos Marines or any sort of actual h2h unit. Your men are
Str 3, they have 1 attack each, they are toughness 3 and have weak armor. They cannot outfight really anything and can't afford to be shot up much (Marines can rapid fire you and practically wide the squad, you can rapid fire marines and maybe kill 3 or so), once you
de-mech your opponent he is just going to shoot and assault you and he will probably win. Also, mech units like Eldar or armies with decent range like Tau or even Space Marines will never come up close to you because your only scary weapon in these units has a 12" range. They'll just sit back and shoot you to pieces.
I very much appreciate your input. I am pretty sure I stated that this wasn't for Tourny play and with the way the economy is might not see that light for a LONG time. I would have to say 99.999% of all my games are pick-up games between friends. You definitely seem to know your stuff and I again thank you for your help.
Always happy to help a fellow
DE player. You'll probably have a lot of fun with
WWP as it is just a strange army type. You also, if interested in Mandrakes, might want to check out the Army of Shadows
DE build. It's really not an optimal build, but is stupid fun when your opponent has to keep asking what's going on as you finally start showing up turn 3.
StarGate wrote:dracon with agonizer combat drugs, plasma with five incubi and upgrade one too a master with drugs
Honestly, at 1250 does he even need to bother with an incubi master? It's really expensive to upgrade and the one extra set of drugs aren't going to significantly change the damage output of the unit. Also, if you're running incubi in a list with that many lances I think he'd be better served taking the punisher/t.helm combo on his Lord, that will maximize his ability to shred troops into pretty red ribbons.
You are correct that at a lower point build
DE can optimize gunline much better then they can optimize assault. I'd probably take at least a couple Raider squads with lances though just for the ability to claim objectives outside of your deployment zone.