Steelmage99 wrote:What army do you play (it would have been smart and helpfull to include that fact in the first place)?
Surely there are some tactics that all armies can utilize? (it would have been smart and helpful to include those tactics in the post)
One of the reasons I don't use pure drop pod oriented armies anymore is because of dawn of war.
Because the toss to see who goes first can basically alter the entire game for you, in a bad way.
If the drop podding player loses the toss, the enemy gives the first round to him, and keeps his entire army in reserves.
This means that on turn 1, 50% (rounding up) of the drop pods come down, without any clue where the opponent is going to come out of the reserves.
Which means he have to either:
- Drop close together in the middle of your deployment zone, and pop smoke with the models that can, and then pray that he survives one turn of fire. When the player arrives from the reserves he can keep the distance by coming in from reserves far away from the opponent, and then try and kill his units.
- Drop all over the enemies zone, and in that way make sure he's close to something that comes in. This way his forces are scattered and hopefully you kill the stuff which are close to your incoming units.
- Drop in a safe distance from your side. This means that his guys are footslogging from then on.
Sure theres a lot of other stuff to do as well. But basically your in a win-win-win-win situation. Sure, he might keep the better units still in reserve if he got enough undeployed drop pods, but most of his stuff is already down on the field.
This works best on Dawn of War as your entire army may enter on turn 1. However by keeping your units in reserve you can easily just come with ~50% of your units in on turn 2 and then he has already deployed most of his drop pods. This might blow back in your face though, as you practically might have all of his army versus 50% of your. But by playing it tactically right you should be able to avoid most of the enemies until the rest of your army arrives.
These are some of the ways people counter pure drop podding armies.
However keeping your entire army in reserves for just one drop pod might be overkill. If thats the case i'd deploy some of my units in front of my tanks so they get an obscured cover save. You should also try to put the interesting targets close to the table edge, as the drop pod still mishaps if it moves of the table, which makes him think twice about closing it that close to the edge, and if he places it further off, he might scatter outside
2d6 melta range or outside the weapon range.
Some things to think about