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First off I would like to say that really want you to rip into this list (I'm looking at you Dashofpepper), I want it to be good so this is a nessasary stage. I played several games with this list and I killed every unit in the opponents army every time.
HQ:
Big Mek; mek's tools, big, KFF=85
Troops
30 orks; sluggas, choppas, Nob, PK, bosspole=220
30 orks; sluggas, choppas, Nob, PK, bosspole=220
30 orks; shootas, Nob, PK, bosspole=220
20 gort, 2 rutherd; grot blastas, slugga, grabba stick, squig hound=80
Fast attack
Deff kopta;TWRL=45
Deff kopta;TWRL=45
Deff kopta;TWRL=45
Heavy support
Killa kan; DCCW, Grotzooka=40
Total=1000 (on the nose)
Orders for the day
The stratagy is to use my ridiculous numbers to overcome the enemy.
Depending on how the enemy sets up these tactics will change, somewhat. As far as setup goes it is simply the orks together, the mek somewere in between (so at least one model in each unit (not deth koptas) is within 6". The Grots or in front, the killa kan somewere in the middle of the mass (depending on enemy setup). The dethkoptas make a scout movement into cover if I don't have first turn, or towards the most dangerous shooty infantry is I have first turn. They simply tie up units intill the green tide gets there. I always get into combat on turn 2, failing that I will continue to run them down. The grots act as a bullet shield, they also act as a charge shield for the boys, if anyone tries to attack my boys they will have to come within 1" of the grots, thus meaning that the grots are charged, then as they are caught in the tarpit, the boys charge in at bash some heads. Pretty simple, I think I could think up a stratagy for most situations so feel free to pose one.
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