nosferatu1001 wrote:Go to ground and "pinned" are synonymous phrases in this era, so it seems like it would ignore RZ.
While at the end, both being Pinned and Gone to Ground end up causing the unit to do the same thing, the big powerful difference comes in HOW they get there
If you show me a unit that is gaining a +1 cover save, and will be unable to move/shoot/assault in its next phases, I would NOT be able to tell you if that unit is either Pinned, or Gone to Ground.
For that unit to be considered "Gone to Ground" it would have had to gotten to that point this way:
It was hit by a weapon, power, or ability, wounded, owning player deciding to declare the unit Going to Ground, hits allocated, cover saves rolled, then models (if any) removed.
For that unit to be considered "Pinned" it would have had to gotten to that point this way:
It was hit by a weapon, power, or ability
that causes "Pinning", wounded, hits allocated, armor/cover/invulnerable save made, models (if any) removed, leadership test taken and failed.
As you see, either way ends with the unit face in the mud, hugging any cover they can, and not shooting, moving, or assaulting. Being "Pinned"
forces you to Go to Ground. Choosing on your own to Go to Ground just means the unit is exactly that, "Gone to Ground"
-Deewalla