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Made in cn
Slippery Ultramarine Scout Biker




i just had a game with a BT player. the mission is capture and control.

in the last turn. because the BT player wants to hold an objective. he orders his troop to go to ground, to avoid the righteous zeal which may cause his troop run away from the objective if he got casualty. then we check the codex. it says only the unit that is pinned or falling back does not need to test the righteous zeal test. so can go to ground avoid the righteous zeal as well?

other question is if the go to ground does not effect righteous zeal, what happen after they run to the enemy? does it still go to ground or recover back to noraml state?

can someone answer me, thanks.

please forgive my spelling, i am still learning English.  
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Being "pinned" is in effect going to ground by failing a pinning test. (BRB FAQ)

You could argue that voluntarily going to ground is not being "pinned," but since being pinned is not really defined in the rulebook (though it is in the FAQ) it's pretty muddy.

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Gwar! wrote:Willydstyle has it correct
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Made in gb
Decrepit Dakkanaut




Go to ground and "pinned" are synonymous phrases in this era, so it seems like it would ignore RZ.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

nosferatu1001 wrote:Go to ground and "pinned" are synonymous phrases in this era, so it seems like it would ignore RZ.


But "pinned" is not defined at all in the rulebook, and the FAQ definition seems to imply that there is a difference. Whether it's a large enough difference to effect the RZ rules may be up to debate though.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Proud Phantom Titan







read the rules for going to ground "but will still react normally to enemy actions". The moment they take a wound they still be effect by righteous zeal.

(and no after reading the rules its not pinned its gone to ground)

This message was edited 2 times. Last update was at 2009/12/13 18:15:03


 
   
Made in us
Drop Trooper with Demo Charge






nosferatu1001 wrote:Go to ground and "pinned" are synonymous phrases in this era, so it seems like it would ignore RZ.


While at the end, both being Pinned and Gone to Ground end up causing the unit to do the same thing, the big powerful difference comes in HOW they get there

If you show me a unit that is gaining a +1 cover save, and will be unable to move/shoot/assault in its next phases, I would NOT be able to tell you if that unit is either Pinned, or Gone to Ground.

For that unit to be considered "Gone to Ground" it would have had to gotten to that point this way:
It was hit by a weapon, power, or ability, wounded, owning player deciding to declare the unit Going to Ground, hits allocated, cover saves rolled, then models (if any) removed.

For that unit to be considered "Pinned" it would have had to gotten to that point this way:
It was hit by a weapon, power, or ability that causes "Pinning", wounded, hits allocated, armor/cover/invulnerable save made, models (if any) removed, leadership test taken and failed.

As you see, either way ends with the unit face in the mud, hugging any cover they can, and not shooting, moving, or assaulting. Being "Pinned" forces you to Go to Ground. Choosing on your own to Go to Ground just means the unit is exactly that, "Gone to Ground"

-Deewalla

   
Made in cn
Slippery Ultramarine Scout Biker




i think go to ground and pinned are different, althought they have the same result.
"pinned" is going to ground by force not voluntarily. i think that makes a lot of different in real life.

for the righteous zeal rule state that only pinned and falling back can avoid that, and i can find no evidence that shows pinned=go to ground. so personally i think go to ground has nothing to do with righteous zeal. but other big problem is if it can move by using righteous zeal after gone to ground. can it recover to normal? if it can than it will be really powerful for BT to use go to ground.

please forgive my spelling, i am still learning English.  
   
Made in dk
Stormin' Stompa





Funny how the original situation arose because the BT player didn't wanted to move. As the "Righteous Zeal move" is described as being "up to d6 inches" he can choose to move 0.0000001 inches.

-------------------------------------------------------
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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

As noted, GtG advises that the unit will react to enemy actions as normal. So this would include Righteous Zeal, and would NOT break the GtG status.

That said, as Steelmage has pointed out, the text of the RZ rule makes the movement optional, so it's not a reliable way to get Templars off an objective.

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