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Made in ie
Deranged Necron Destroyer





 Asmodas wrote:
If you are playing in ETC format, do you know the types of matchups the other team members are planning on using your army for? That would be useful information prior to critiquing the list.


Good point! I know 6 list that are going; Craftworld/Ynnari, Deathwatch/Assassins, IG/Custodes, Admech/Knights, Tyranids and Orkz. I believe they want me to try the list against; Hordes, Elite armies, vehicle-based armies and armies with FnP type bonuses ,armies that have model with several wounds and Footslogger lists.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Been Around the Block




I was considering starting harlies, and was wondering what people's thoughts on foot harlequins was....

For the same price as a single starweaver, you can buy ~7 additional naked bodies. More wounds than a starweaver, and if you are next to a shadowseer, they are similarly survivable against a lot of different attacks. If you can advance them, with the strategm It would appear that they are actually sturdier. Or maybe slightly worse against small arms, but slightly better against big arms since they are immune to D2+ weapons.

Should be able to get a 2nd turn charge as well. 16+2d6 (avg 10.5) =26.5 before charging, which gets you across almost any board.

Not great for pistols though, but maybe 1 detachment of soaring spite skyweaver harlies and 1 detachment of

Thinking
Frozen Stars
Shadowseer:Twilight pathways, Veil of Tears, Warlord:Frozen stars 6+ FNP
Troupe Master: Harlequisn Caress
2x ~10-harlequins, 5x caresses, the rest naked. No pistols.
1x 5 harlequins, 2 caresses in WWP, appear somewhere, hopefully make a charge, but if not at least they are cheap.

The whole battalion is a lot cheaper than the classic vehilce mounted with fusions, and has a lot more bodies, although way worse at anti-vehicle, obviously.


Edit: Also, just noticed that I've 'been around the block' and am no longer fresh faced and new! Yay!

This message was edited 1 time. Last update was at 2018/07/18 18:28:52


 
   
Made in us
Fixture of Dakka






Foot is no good, -1 to hit T5 is a huge defense buff for 6 wounds, and has shooting. With mass LoS weapon @ S4+ they dont really stand a chance, against melee armies, or short range armies like Necrons, sure. Against IG, SM, AM, SoF, Custodes, etc.. then no.

   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

As a disclaimer, I haven't tried Foot Harlies personally.

I know a fair amount of people have tried it, and what looks good on paper doesn't seem to translate to success in game. Thought that the web way gate terrain thingy might make it possible, but turns out the Webway Gate is nearly impossible to use in it's current form. Similarly, if we were able to get more than one Twilight Pathways off per turn then things might be different.

Main issue I think is the fact that taking Troupes on foot make them more vulnerable to garbage shooting (bolters, lasguns, splinter, etc) and allows you opponent to aim all anti-tank at fewer transports (because you really can't go ALL foot slogging).
In the Soaring Spite/Frozen Stars example, it paints a very clear picture for your opponent and basically hands him a target priority list, shoot the Starweavers carrying fusion first turn because he doesn't have to worry about the Frozen Stars on foot till second turn.

Now a single Troupe on foot might work, they would be the ones always getting Twilight Pathways to keep up with the rest of the army.

This message was edited 1 time. Last update was at 2018/07/18 20:57:15


Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Longtime Dakkanaut




You can teleport one mega squad in with a strategum, but I wouldn't want to run an entire army on foot.
   
Made in ie
Deranged Necron Destroyer





Going against Custodes tomorrow. 2k. What would you guys recommend I bring? He will more than likely have a Telemon as well.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in nl
Emboldened Warlock





Groningen

 Odrankt wrote:
Going against Custodes tomorrow. 2k. What would you guys recommend I bring? He will more than likely have a Telemon as well.


Kisses, Starmist Raiment, Storied Sword and Cegorach's Rose.
Shadowseer for mortal wounds.
The -hit abilities and stratagems are underwhelming vs Bs2.
So Fusion Pistols are great but the Starweaver to bring them into play is less reliable than ususal.
   
Made in us
Fixture of Dakka






 Odrankt wrote:
Going against Custodes tomorrow. 2k. What would you guys recommend I bring? He will more than likely have a Telemon as well.


Starmist Raiment for sure and as many -1 to hits as you can. Hit them with as much AP weapons as you can, 4++ is better than 2+/3+, and MW's as well.

You really want to focus down units, they are limited unit amounts, so killing off 2 full units and making them move slower/less to move around is much better than killing 2-3 in 2-3units. you REALLY want to kill the Bikes 1st, ignore the Shield Cap with the 3++/5+++, IMO the best way to deal with him if to MW him to death.

If you are willing, ally in CWE Farseer/Warlocks for Jinx/Doom/Smite etc.. 1 supreme of 1 Farseer and 2 Warlocks (Warlocks on bikes) should be enough.

   
Made in ie
Deranged Necron Destroyer





This is a list i put together for my game and oddly enough has most of yer suggestions

Spoiler:

++ Battalion Detachment +5CP (Aeldari - Harlequins) [74 PL, 1549pts] ++

+ No Force Org Slot +

Masque Form: The Soaring Spite: Serpent's Blood

+ HQ +

Shadowseer [7 PL, 125pts]: Shuriken Pistol, Twilight Pathways, Webway Dance

Shadowseer [7 PL, 125pts]: Fog of Dreams, Shuriken Pistol, Veil of Tears

+ Troops +

Troupe [5 PL, 122pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Harlequin's Caress, Shuriken Pistol

Troupe [12 PL, 232pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

Troupe [5 PL, 122pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Harlequin's Caress, Shuriken Pistol

Troupe [5 PL, 122pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Harlequin's Caress, Shuriken Pistol

+ Elites +

Solitaire [5 PL, 98pts]: Harlequin's Caress, Harlequin's Kiss

+ Fast Attack +

Skyweavers [13 PL, 306pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

+ Dedicated Transport +

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [15 PL, 275pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer Skyrunner [7 PL, 135pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 70pts]: 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 70pts]: 3. Enhance/Drain, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

++ Auxiliary Support Detachment -1CP (Aeldari - Craftworlds) [9 PL, 175pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ Flyer +

Crimson Hunter Exarch [9 PL, 175pts]: Two Bright Lances

++ Total: [98 PL, 1999pts] ++

Does this list look any good? And is the Kiss better than Caress? I understand D3 is better vs Custodes but is it worth only giving them -1 AP rather than the Caress -2 AP?

This message was edited 1 time. Last update was at 2018/07/26 04:30:53


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

I like putting Shards on one Shadowseer, that Ld drop helps get some MWs going from the Hallucinogens. Just a thought to get some extra wounds on some Custodes

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Regular Dakkanaut




Hey all, I'd posted on the main tactics page originally but it didn't seem to be getting any responses so I figured you lovely people might have some more insight.

Can anyone confirm how the flip belts should be used? Are they used any time the model moves, including charging? Or is it strictly the movement phase? We're having trouble finding a reliable source. Thanks.
   
Made in us
Fixture of Dakka






eternalxfl wrote:
Hey all, I'd posted on the main tactics page originally but it didn't seem to be getting any responses so I figured you lovely people might have some more insight.

Can anyone confirm how the flip belts should be used? Are they used any time the model moves, including charging? Or is it strictly the movement phase? We're having trouble finding a reliable source. Thanks.


When moving, you ignore all terrain and models via the Belt rules (All movements, charging, fallback, pile in, etc..) if you wanted to move over a unit while on a building that is only 5" thick, you can, just measure horizontally.

If you want to "charge" a unit you MUST measure BTB before you charge (If the model is at an angle then measure diagonally) via the BTB rules and charging rules, then you can ignore all terrain and other models if you are within charging range. If a unit is 15" vertical, but 1" horizontal, you still cant charge. Their flip belts and event he fly keyword does not ignore the 1st rule of charging, only when moving the unit unit. So follow that same example, if they are 12" vertical, but 1" horizontal you will by able to declare a charge and then only need a 1" charge.


BRB rule >>> https://whc-cdn.games-workshop.com/wp-content/uploads/2017/06/Warhammer-40k-Battle-Primer-English.pdf

"1. Choose Unit to Charge With
Any of your units within 12" of the enemy in your Charge
phase can make a charge move. You may not choose a
unit that Advanced or Fell Back this turn, nor one that
started the Charge phase within 1" of an enemy. "

FAQ that clairfies this that didnt need it b.c it is obvious >>> https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en-1.pdf

"Q: When a unit that can Fly declares a charge move against a
unit that is on the upper levels of a ruin, do I need to include
the vertical distance when making the subsequent charge move
for the unit?
A: No. A unit that can Fly effectively ignores vertical
distances when making a charge move. Note though that
the charging unit must still be within 12" (measured
directly ‘base-to-base’, i.e. diagonally) to be able to
declare the charge in the first place."


Edit: No one answered you in tactics b.c this has been addressed and you didnt post in "You make Da Call" its a rules question forum https://www.dakkadakka.com/dakkaforum/forums/show/15.page

This message was edited 4 times. Last update was at 2018/07/31 20:46:03


   
Made in gb
Aspirant Tech-Adept






Any of you fine folks trying out kill team? Any thoughts for someone considering making a harle KT?
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

I was just reviewing some of my lists and I've been rethinking a few things, mainly as the meta has shifted a bit from the big resurgence of Knights.
A couple thoughts I'm hoping to get some input about
1) previously I've only been taking and advocating for 6 Skyweavers max, however, the fact that Haywire is so good at dropping Titanic tanks/knights I've been thinking about increasing more to the 10-12 range. They are great against vehicles, decent against infantry, just not so good against Monstrous stuff. Backing them up with a Battalion of Soaring Spite fusion Troupes should help mitigate that though.

2) totally unrelated, but has anyone found a purpose for Neuro Disruptors or Star Bolas? The dex is pretty good about everything having a role, but those weapons seem like complete garbage.

Thoughts?

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Fixture of Dakka






For your number 2, no there is no purpose in either.

   
Made in ca
Regular Dakkanaut





What's everyone's opinion on Solitaire's with Cegorach's Rose? I love my model but is he any use in comp games?
   
Made in us
Fixture of Dakka






Robcio wrote:
What's everyone's opinion on Solitaire's with Cegorach's Rose? I love my model but is he any use in comp games?


I've used it many times and its good, but IDK if its good enough against to Suit of Hidden Knives and Starmist Raiment

   
Made in us
Sneaky Lictor





Chicago, IL

 Amishprn86 wrote:
Robcio wrote:
What's everyone's opinion on Solitaire's with Cegorach's Rose? I love my model but is he any use in comp games?


I've used it many times and its good, but IDK if its good enough against to Suit of Hidden Knives and Starmist Raiment


I agree. Especially if you are going Soaring Spite, a Starmist Raiment troupe master with the Spite WL trait is almost too good to pass up.
   
Made in us
Furious Fire Dragon




USA

 Asmodas wrote:
 Amishprn86 wrote:
Robcio wrote:
What's everyone's opinion on Solitaire's with Cegorach's Rose? I love my model but is he any use in comp games?


I've used it many times and its good, but IDK if its good enough against to Suit of Hidden Knives and Starmist Raiment


I agree. Especially if you are going Soaring Spite, a Starmist Raiment troupe master with the Spite WL trait is almost too good to pass up.
Suit of Hidden Knives is far too situational and relies heavily on too much (Stratagem, Pyschic Powers, etc) to be competitive.
I usually run two Relics with Starmist Raiment being the first on a Shadowseer or Troupe Master and Cegorach's Rose on the Solitaire. The Rose allows your Solitaire to assault targets away from your Troupe Master and still get to reroll wounds with the added benefit of murdering enemy characters.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Fixture of Dakka






 mokoshkana wrote:
 Asmodas wrote:
 Amishprn86 wrote:
Robcio wrote:
What's everyone's opinion on Solitaire's with Cegorach's Rose? I love my model but is he any use in comp games?


I've used it many times and its good, but IDK if its good enough against to Suit of Hidden Knives and Starmist Raiment


I agree. Especially if you are going Soaring Spite, a Starmist Raiment troupe master with the Spite WL trait is almost too good to pass up.
Suit of Hidden Knives is far too situational and relies heavily on too much (Stratagem, Pyschic Powers, etc) to be competitive.
I usually run two Relics with Starmist Raiment being the first on a Shadowseer or Troupe Master and Cegorach's Rose on the Solitaire. The Rose allows your Solitaire to assault targets away from your Troupe Master and still get to reroll wounds with the added benefit of murdering enemy characters.


You wont be saying that when you kill off a DC, shiny spear, or Custodoes unit lol

   
Made in us
Furious Fire Dragon




USA

 Amishprn86 wrote:
 mokoshkana wrote:
 Asmodas wrote:
 Amishprn86 wrote:
Robcio wrote:
What's everyone's opinion on Solitaire's with Cegorach's Rose? I love my model but is he any use in comp games?


I've used it many times and its good, but IDK if its good enough against to Suit of Hidden Knives and Starmist Raiment


I agree. Especially if you are going Soaring Spite, a Starmist Raiment troupe master with the Spite WL trait is almost too good to pass up.
Suit of Hidden Knives is far too situational and relies heavily on too much (Stratagem, Pyschic Powers, etc) to be competitive.
I usually run two Relics with Starmist Raiment being the first on a Shadowseer or Troupe Master and Cegorach's Rose on the Solitaire. The Rose allows your Solitaire to assault targets away from your Troupe Master and still get to reroll wounds with the added benefit of murdering enemy characters.


You wont be saying that when you kill off a DC, shiny spear, or Custodoes unit lol
You're right, because I won't be using that tactic. I normally take 2 seers in my pure harlequin detachment, and the -1 to hit powers are too situational for my preference. I take the other 4 and if I want to kill a unit such as those, I am doing smites, shards of light (which combo's nicely with hallucinogenic launchers), or mirror of minds. For knights and others of that ilk, I use haywire bikes.

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Tunneling Trygon






Question, what is the best Masque form for a Harlequin detachment of skyweavers? Im thinking that Frozen Stars has the best combination of trait and stratagem, but I am sorely tempted by the ability to shoot again on 4s upon death.


 
   
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Deadly Dark Eldar Warrior




Moscow

 jifel wrote:
Question, what is the best Masque form for a Harlequin detachment of skyweavers? Im thinking that Frozen Stars has the best combination of trait and stratagem, but I am sorely tempted by the ability to shoot again on 4s upon death.

Dreaming shadow is not bad for max units with haywire, but the thing with shooting seems too random and circumstantial, and often manageable for the opponent. What I don't like about it is that it gives only one attack in melee which is often where your bikes get killed. I'd rank Frozen stars first for bikes with glaives. Then, Soaring spite is very good as bikes can advance without penalties to shooting. Arguably, Silent shroud for the stratagem turning off overwatch - most useful on bikes charging turn 1 to lock something shooty.
   
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Fresh-Faced New User




Dol guldur

hey guys

i play a lot against a SoB player and almost his entire army is hidden inside inmolators and repressors. Do you have any suggestions to deal with this kind of lists without spamming skyweavers? (i only have 6-8 of these)

I currently use some dark reapers with yvraine or just go full fusion with my troupes inside starweavers but flamers and storm bolters obliterate my beloved clowns in about 2 turns :c

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Tunneling Trygon






If you're using allies as well, Haemonculus covens do fantastic against sisters, as they are higher than T4 for weight of fire and have a 4++ for the meltas. Other than that, Dark Reapers are great vehicle busters. Try adding a farseer and warlock to get Doom and Jinx going as well. From there, Skyweavers are your best ranged anti tank. Even 8 with doom stand a good chance of killing a transport a turn.


 
   
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Furious Fire Dragon




USA

Which masque are you using?

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It really does come down to how soupy you're willing to get. A pair of Prisms with linked fire will pop a transport each turn. Three with Doom and Jinx support can potentially pop two per turn.

   
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 Creeping Dementia wrote:
I was just reviewing some of my lists and I've been rethinking a few things, mainly as the meta has shifted a bit from the big resurgence of Knights.
A couple thoughts I'm hoping to get some input about
1) previously I've only been taking and advocating for 6 Skyweavers max, however, the fact that Haywire is so good at dropping Titanic tanks/knights I've been thinking about increasing more to the 10-12 range. They are great against vehicles, decent against infantry, just not so good against Monstrous stuff. Backing them up with a Battalion of Soaring Spite fusion Troupes should help mitigate that though.

2) totally unrelated, but has anyone found a purpose for Neuro Disruptors or Star Bolas? The dex is pretty good about everything having a role, but those weapons seem like complete garbage.

Thoughts?



1) In my experience, Skyweavers are absolutely mandatory for harlie list, and more you can take them the better. It's true that against monstrous creatures they aren't very good, but just about anything else will melt like snow before them, and they can take surprising amounts of fire due to their toughness and three wounds. I currently field 2 x 6 squads of them, and eventually plan to rise that to three full squads.

2) Star Bolas are bit of a wild-card, but since they have range of 12" they aren't as useless as other grenade-type weapons. I usually take one for every Skyweaver squad, and thus far they have managed to not be completely useless, scoring several kills in each game. Neuro Disruptor is trash, and only reason to take it is for Shadowseer, since you can't take fusion pistol for him/her AND only if you have ten points left over after everything else.


Automatically Appended Next Post:
Robcio wrote:
What's everyone's opinion on Solitaire's with Cegorach's Rose? I love my model but is he any use in comp games?


IMHO Solitaire is currently useless as a unit in itself. Wasting a relic on it, be it any relic, has always in my games ended up being complete...waste of a relic slot that could do something useful if given to someone else. The thing with Solitaire is simply that because Harlequins on average are melee-oriented and fast, spending almost hundred points on one model that is only slightly better than the rest is pointless. With the amount you spend on Solitaire you can take another Troupe Master w/ fusion pistol and due to him buffing up everyone else around it simply is better investment of points.

Solitaire would need some kind of buff to make it competitive; inherent deep-strike(without using CP), some kind of aura, fusion pistol or just much better statline to make it worthwhile. Now it's essentially a overly hyped melee hero that is good at curb-stomping infantry squads, but as all harlies are good at doing that I see no point in using it. Perhaps if it would cost only 60-70 points w/ wargear AND you could take more than one of them it could be useful as it is, but not with the current limitations and cost.

This message was edited 1 time. Last update was at 2018/09/01 12:12:11


 
   
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Furious Fire Dragon




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The solitaire is amazing. With the rose he is a character killer. Put him in a transport and he has a move range of 15" plus 3d6 on turn 1 with the use of blitz. Then you get 2d6 to charge, which means you can get into combat with whatever you'd like. His specialty is speed and the ability to wipe out a support character before they can do anything. You TM isn't granting you that on turn 1.

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 mokoshkana wrote:
The solitaire is amazing. With the rose he is a character killer. Put him in a transport and he has a move range of 15" plus 3d6 on turn 1 with the use of blitz. Then you get 2d6 to charge, which means you can get into combat with whatever you'd like. His specialty is speed and the ability to wipe out a support character before they can do anything. You TM isn't granting you that on turn 1.


How can you accomplish this? Remember that Solitaire can't disembark from transport on the turn 1 if the transport has moved - so no blitzing on turn 1. It's true that even without transport Solitaire is fast, and depending on deployment can reach enemy units on turn 1. However, in practice this doesn't work out so well. Either you don't get the first turn, in which case Solitaire usually gets shot before doing anything, or you fail both blitz and charge rolls and solitaire still gets shot without accomplishing anything. Sometimes you do get to the enemy units on turn 1, but unless you're facing really squishy characters Solitaire isn't going to take them down, not even with Cegorach's Rose. Spending ~100 pts and a relic slot for this is wasteful.
   
 
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