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Made in us
Clousseau




Seems to be their precedent. Also was asked on those pictures if it was a matched play game and it was affirmed it was.
   
Made in us
Lieutenant General





Florence, KY

https://www.warhammer-community.com/2019/10/03/building-the-cities-of-sigmargw-homepage-post-3/

An interesting article on Warhammer Community on how they built some of the scenery built in the Cities of Sigmar battletome.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut




Welp, I think this is the book thats officially going to push me into AoS. The stupid question is, where do I start? I saw they're coming out with the Gaming Book that seems to be the distilled down essences of matched play stuff (its typically how my local scene rocks). Would that be a worthwhile place to dive in?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Sterling191 wrote:
Welp, I think this is the book thats officially going to push me into AoS. The stupid question is, where do I start? I saw they're coming out with the Gaming Book that seems to be the distilled down essences of matched play stuff (its typically how my local scene rocks). Would that be a worthwhile place to dive in?

It's not "distilled down essences", it's the full kit and kaboodle.
The Core Rules are something like 8 pages.

This bit? This is the important stuff for you in Matched Play:
- Additional matched play and Pitched Battle rules – perfect if you're attending events or tournaments
- 31 matched play battleplans, offering you a vast degree of choice in how you choose to conquer the Mortal Realms
- Rules for battling in each of the Mortal Realms, complete with game-changing Realmscape Features and powerful spells of the Mortal Realms
- A huge selection of Artefacts of the Realms, giving every army a vast selection of magical items and weapons for using in your games

Some of that stuff is otherwise only in Malign Sorcery(which is something like $100 by itself with all the Endless Spells in it).
Some of it comes from the General's Handbook, which has updated points(not something you need with Free Cities).

I'd suggest going with the Gaming Book and Free Cities Book. If you want the Warscroll Cards for Cities of Sigmar, try to hunt those down on Saturday as they're sold out online. Those sets tend to have counters/markers for status effects that will make life easier on you.


Beyond that, can't help you as I haven't sat myself down and forced myself to look at things too heavily.
   
Made in us
Humming Great Unclean One of Nurgle






Getting through the new battletomes, still digesting them but preliminary feelings are pretty positive. Orruk changes still preserve what the armies were but also 'clean up' the allegiance... for the most part. Big Waaagh seems like it could have used a bit more development time as it seems 'messy' in the sense of a mash of different rules from the two allegiances with a mechanic that ties them together. There are advantages to that approach though, and I really like how the ironjawz/bonesplittaz allegiances look on their own.

Free Cities got a massive overhaul, and I am less critical of the massive cuts now as there would be a ton of clutter from units with overlapping rules had they all been crammed in here. Still would have preferred they did things a bit differently but it is what it is. Book looks really cool but the extent of the updates also comes with some bigger rough patches where I feel the point costs are way off or certain combinations are vastly superior. But there is a lot in this book for a lot of potential builds, for narrative/fluffy gamers especially it's a gold mine.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in be
Monstrous Master Moulder






I've been mulling over all the units that got the axe and was wondering if there were any units that couldn't act as stand ins for something else that does have a warscroll.

And looking at how massive that warscroll card pack for cities is, it's pretty friggin obvious there needed to be some pruning.

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Humming Great Unclean One of Nurgle






The GW we have right now wouldn't do this, but I would have loved to see something like "Free City Guard" that has a generic warscroll profile for a basic melee troop with options for longspears, two-handed weapon, spear & shield, or hand weapon & shield. The unit picks one of three options: gain the human freeguild keywords, gain the duardin dispossessed keywords with -1 movement and +1 bravery, or gain the aelf darkling coven keywords with +1 movement +1 bravery and one worse a save. It condenses a lot of warscrolls into one place and allows OOP kits to continue to see play without taking up their own warscroll slots.

A good chunk of Free Cities units could have been done this way:
Quarrellers/Crossbowmen (longer range no rend shooting)
Thunderers/Handgunners (shorter range rend shooting)
Archers/Glade Guard (scout movement/bonus for being in cover)
Greatswords/Hammerers/Executioners (heavy armor strong melee attack)
Hellblaster/Organ Gun (close range multi-shot artillery)
Rocket/Duardin Cannon (long range multi-damage artillery)

Then more unique units can do more unique things since basic rolls are covered on a generic level. But I'm just daydreaming.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Knight of the Inner Circle




Montreal, QC Canada

I do wish they had an option for a Generic city so we could build our own. But so far I'm liking what I'm seeing...just not sure which City to base my army off of yet.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in gb
Decrepit Dakkanaut




UK

 Commodus Leitdorf wrote:
I do wish they had an option for a Generic city so we could build our own. But so far I'm liking what I'm seeing...just not sure which City to base my army off of yet.


It's probably better that they didn't go down that pathway. I recall one of the earlier Tyranid books that tried that. You could gene-craft almost anything you wanted, the problem was it was not only so free that it was too much freedom for most gamers; but it also left itself open to some horrible potential abuses of the game balance. Sometimes its a lot easier to define set blocks that work and then let gamers get creative with conversions and paint schemes for making "their own" interpretation of a city

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Master Engineer with a Brace of Pistols






Yeah the only time I’ve ever seen a customisable GW theme set really work was with the Kharadron Overlord Code, and even that was undermined by the named ports being better in every way with some being yet better than others.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

So I'm doing two things here, spoilering the Kantankerous Speech:
Spoiler:

Someone at GW seems to really dislike Elf cavalry with shields.

Dark Riders no longer have them listed as part of their wargear, despite the models clearly displaying them. I'm assuming it's an oversight as the Dark Riders have a 4+ save instead of 5+ that Wild Riders and the Pistoliers/Outriders have...but still, would be nice to have a list.

Wild Riders apparently still have the shoddy shield rules...but only if you check the most recent app. It's not in the book and it wasn't in the downloadable rules as of this morning. -2 Movement for a reroll of save rolls of 1s is not an acceptable thing. -2 Movement should be bumping you from a 5+ to a 4+ or something like that--or giving you a shield vs Mortal Wounds or certain Rend values.

Glade Guard suffered from a lack of designer competency, in my opinion. They chose to continue a unit design philosophy which was for a rank and file archer unit--and then gave them a 'gimmick' shot.

They would have been smarter to utilize the Deepwood Scouts template of a smaller, skirmishing unit. But that's all gone at this point.


Now, for The Good Part...

The fluff in the book is nice. It's interesting to see how the cities function, and we get our first glimpse as to what was going on with Malerion and his nonsense with the Order Serpentis(spoiler: Order Serpentis were being jerks to the other races and Malerion thought it was hilarious, so he stuck up for them to Sigmar).

Scourge Privateers became amazing. My loss of Wanderers characters is somewhat tempered by the fact that I can do some nasty stuff with Anvilgard. A Kharibdyss can potentially be a -3 to Bravery with the right Drakeblood Curse...couple that with Dark Riders for a 12" aura of -4 Bravery?

That's...yeah. That's something potentially nasty.

Also, the name of an Anvilgard regiment of Freeguild Marines is "The Rumrunners".

   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

As a fan/collector of Knights Excelsior and a bigger fan of the Callis & Toll stories that were initially set in and around Excelsis, I was kind of bummed that they didn’t have rules for the City of Secrets.

But after seeing how Excelsis is mentioned in the Orruk battletome, perhaps they will have their time to shine(or not, depending on who wins) soon. Maybe have their rules in a “Forbidden Power-esque” supplement, like Lethis and Legion of Grief?

Regarding the battletome, I do like how each city is restricted to the realm that they are based out of, in regards to selecting Realm specific items etc. Its a small thing and makes narrative sense but also has an impact on the gaming table. Would like to see more of that personally. Granted, it wouldn’t make sense to do that across the board as some factions are inherently mobile, but I kind of like it.

Which means this will be the only battletome to have those restrictions.


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Master Engineer with a Brace of Pistols






I’m glad to see the ‘standard issue’ stuff getting some love.
   
Made in us
Humming Great Unclean One of Nurgle






 nels1031 wrote:
As a fan/collector of Knights Excelsior and a bigger fan of the Callis & Toll stories that were initially set in and around Excelsis, I was kind of bummed that they didn’t have rules for the City of Secrets.

But after seeing how Excelsis is mentioned in the Orruk battletome, perhaps they will have their time to shine(or not, depending on who wins) soon. Maybe have their rules in a “Forbidden Power-esque” supplement, like Lethis and Legion of Grief?

Regarding the battletome, I do like how each city is restricted to the realm that they are based out of, in regards to selecting Realm specific items etc. Its a small thing and makes narrative sense but also has an impact on the gaming table. Would like to see more of that personally. Granted, it wouldn’t make sense to do that across the board as some factions are inherently mobile, but I kind of like it.

Which means this will be the only battletome to have those restrictions.

I like that aspect too. The way the book is designed it would be easy for them to add new cities in the future--each city is just two pages after all. They could even add new cities in white dwarf.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I'm hoping we get to see some more factions get Realm 'locked' based on their background.

Looking at you, FEC...
   
Made in gb
Mighty Vampire Count






UK

 NinthMusketeer wrote:
 nels1031 wrote:
As a fan/collector of Knights Excelsior and a bigger fan of the Callis & Toll stories that were initially set in and around Excelsis, I was kind of bummed that they didn’t have rules for the City of Secrets.

But after seeing how Excelsis is mentioned in the Orruk battletome, perhaps they will have their time to shine(or not, depending on who wins) soon. Maybe have their rules in a “Forbidden Power-esque” supplement, like Lethis and Legion of Grief?

Regarding the battletome, I do like how each city is restricted to the realm that they are based out of, in regards to selecting Realm specific items etc. Its a small thing and makes narrative sense but also has an impact on the gaming table. Would like to see more of that personally. Granted, it wouldn’t make sense to do that across the board as some factions are inherently mobile, but I kind of like it.

Which means this will be the only battletome to have those restrictions.

I like that aspect too. The way the book is designed it would be easy for them to add new cities in the future--each city is just two pages after all. They could even add new cities in white dwarf.


Agreed - they only did two Realms with this book I think?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Horrific Hive Tyrant





 Overread wrote:
 Commodus Leitdorf wrote:
I do wish they had an option for a Generic city so we could build our own. But so far I'm liking what I'm seeing...just not sure which City to base my army off of yet.


It's probably better that they didn't go down that pathway. I recall one of the earlier Tyranid books that tried that. You could gene-craft almost anything you wanted, the problem was it was not only so free that it was too much freedom for most gamers; but it also left itself open to some horrible potential abuses of the game balance. Sometimes its a lot easier to define set blocks that work and then let gamers get creative with conversions and paint schemes for making "their own" interpretation of a city


Yeah, this is always an issue with 'build you own' stuff. We're seeing it with the Space Marine successor rules now:

"Oh cool, I can create a custom chapter that reflects the lore I want and have that impact how they work on the tabletop" - what everyone thinks moments before every chapter become Master Artisans.

Basically, there's usually a clear best option for your army build, and almost everyone picks that.
   
Made in is
Angered Reaver Arena Champion





 Elmir wrote:
I've been mulling over all the units that got the axe and was wondering if there were any units that couldn't act as stand ins for something else that does have a warscroll.

And looking at how massive that warscroll card pack for cities is, it's pretty friggin obvious there needed to be some pruning.


I have about 1500 points of High Elves and already I am seeing where each High Elf unit I have could stand in for another. I mean, my Ellyrian Reavers will be Dark Riders for example.
   
Made in gb
Master Engineer with a Brace of Pistols






How do the dark elf minis look with more ‘goodie’ paint scheme? Because I look at them and how sinister and evil they look, and I wonder if they really fit in well with the human, duardin and other Aelf factions. But a good, unifying paint scheme can work wonders.

It does make me wish though that the high elves had a more up to date mini range before a lot of it got squatted. They’d have looked good alongside the others. The scale mail they wore in particular would have looked sweet alongside the dwarf units.
   
Made in gb
Horrific Hive Tyrant





 Future War Cultist wrote:
How do the dark elf minis look with more ‘goodie’ paint scheme? Because I look at them and how sinister and evil they look, and I wonder if they really fit in well with the human, duardin and other Aelf factions. But a good, unifying paint scheme can work wonders.

It does make me wish though that the high elves had a more up to date mini range before a lot of it got squatted. They’d have looked good alongside the others. The scale mail they wore in particular would have looked sweet alongside the dwarf units.


I agree DE really look odd alongside the other factions... A brighter paint job will definitely help though.

As for High Elves, my assumption is GW is ultimately planning to do a Tyrion and Teclis faction. The characters are still a big deal in the lore, so it makes sense to me they would eventually reinvent High Elves through them.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Reading the Order Serpentis, Darkling Coven, and Scourge Privateer fluff...there's A Good Reason for it.

They're part of the Free Cities, but only because they're biding their time/getting something for it.
   
Made in us
Nasty Nob on a Boar





Galveston County

Did dark elves retain repeater bolt throwers?

If not, can we still utilize them with the dark elves free rules?

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Humming Great Unclean One of Nurgle






 Kanluwen wrote:
Reading the Order Serpentis, Darkling Coven, and Scourge Privateer fluff...there's A Good Reason for it.

They're part of the Free Cities, but only because they're biding their time/getting something for it.
They are evil self serving criminals, that they still represent a good choice of ally says a lot about what the free cities are up against.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Been Around the Block





The main issue for counts as seems to be around armoured cavalry and horse mounted leaders

I have tons of Bretonnians, Empire Knights and Dragon Princes as well as equivalent mounted leaders and find it very difficult to fit them in to anything.

Archers I was just thinking of going counts as crossbowmen.

Ellyrians either Pistoliers with small conversion or Dark Riders.

Swordmasters as Greatswords
   
Made in de
Dakka Veteran






2 Knights on one large base = count as Demigriph Knights?
   
Made in us
Irked Necron Immortal




 Uriels_Flame wrote:
Did dark elves retain repeater bolt throwers?

If not, can we still utilize them with the dark elves free rules?


Only if you bring the Legacy Dark Elves, which means no Free Cities. Which sucks cause I love my Repeater Bolt Throwers :( Also annoyed that they didn't put all the points for units in the book, only the updated ones.

On the note of "good" Dark elves, remember that Order doesn't equal "Good." Just look at Deepkin, Daughters, or some of the Stormcast in the fluff. The dark elf factions are self serving and power hungry. The fact that they work with SIgmar and his allies is to further their own ends more-so then to enact any kind of righteousness. In short, the aelves of Ulgu sided with Sigmar out of convince and mutual hatred of Chaos.

Supposedly Malerion is actually a Chaos god now. There's a picture of what looks like a scene setup from Realmslayer part three that has him listed as such. Not sure of the authenticity but if true could make for an interesting shakeup of the story.

So, spell combo from Anvilgard. Requires at least 2 Wizards (90 points Sorcs on foot) and Spellportals endless spell. Sorc 1 casts an empowered portal spell letting you put it where ever but keep it within 6" of an enemy unit. Sorc 2 casts Vitriolic Spray (range 6") through the portals turning a units Save to "-". Throw in a Sorc on Black Dragon for bladewind and deal 9 MW automagically. Downside is that this combo would cost at least 580ish points and you couldn't Bladewind on turn 1 unless you huddle around the portal. On the plus side, throw a cheap unit next to the Sorceresses to kill models from for +2 to casting (and be a guard unit for backline drops). Could 1-shot on-foot heroes turn 1 with some luck or take that 30 man Stormcast shield-wall to a 5+ at best iirc. Good? Probably not, but sounds fun to try.
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

BomBomHotdog wrote:

Supposedly Malerion is actually a Chaos god now. There's a picture of what looks like a scene setup from Realmslayer part three that has him listed as such. Not sure of the authenticity but if true could make for an interesting shakeup of the story.


David Guymer has come out and said that was clearly a mistake. Though he did add “Unless someone knows something I don’t”

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

BomBomHotdog wrote:
 Uriels_Flame wrote:
Did dark elves retain repeater bolt throwers?

If not, can we still utilize them with the dark elves free rules?


Only if you bring the Legacy Dark Elves, which means no Free Cities. Which sucks cause I love my Repeater Bolt Throwers :( Also annoyed that they didn't put all the points for units in the book, only the updated ones.

It's because this is the Cities of Sigmar book. It says right at the top of the points page, these points are for the units presented in Cities of Sigmar.

Anything not in that list can't be Cities of Sigmar.
   
Made in gb
Decrepit Dakkanaut




UK

Ally some Stormcast with a Celestar Ballista and use the Repeater Bolt thrower as a proxy.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Dakka Veteran





 Overread wrote:
Ally some Stormcast with a Celestar Ballista and use the Repeater Bolt thrower as a proxy.

you don't need to ally in stormcast, 1 in 4 units can be stormcast in a city army

 
   
 
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