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Made in gb
Frothing Warhound of Chaos







1067 point 40kguard army what to add next

My current guard army

I want to bring this army up to 1500 pts and are looking for ideas. Im not after a paticular style but would prefer to have a coheisive looking army. IE no artillery because it looks silly if you only have 1 or 2 of it. I have made a removeable conversion for the chimera into a hydra so that could be included.


Army list

CCS
power weapon
medic
regimental standard
vox
melta
carapace armour
140pts


Troops
PCS
power weapon
plasma pistol
vox
missile launcher
70pts


infantry squad 1
AC team
G launcher
vox
70pt


Veteran squad
bolt pistol
vox
2 flamers
heavy flamer
carapace armour
chimera
192 pts


Demolisher tank
demo cannon
lascannon
HB sponsons
pintle mounted SB
HK missile
dozer blade
commander pask
280 pts


Ratlings
50pts


HW squad
3 missile launchers
90pts


HW squad
3 lascannons
105 pts

==My ideas==


My original plan was to add a 10 man squad of kaskrins(storm troopers), guardsman Marbo and a hellhound (not sure which variant). At my club most people play chaos marines,space marines or inquistion so Im looking to combat these. Would these 3 be a good choice and what would you change in my current army list. Any useful tatics against power armour people would be appreciated.

Ma sentinel w'll kick ur face in!!
Stampy, Stampy on the termys
Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in us
Savage Minotaur




Chicago

Drop power weapons on the squads, just btw, they will suck in CC no matter what you do.

If most play SM and their variants (3+ save kind of thing) take a Banewolf. The bane of MEQ.

Can't go wrong with Marbo. Will almost ALWAYS make his points back.

I don't like Stormtroopers, they cost alot for what they do.
   
 
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