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Made in de
Boosting Black Templar Biker




As the title states I'm thinking about how to make a solid BT list. Biggest drawbacks: 16 ppm, no grenades, no free weapons and expensive transports for troops. Emperor's champion mandatory. Stormshields only in cc and 4+.
Advantages: heavy and special in 5-man squads. 2 weapons in terminator squads. special rules for termis/swordbrethren. LRC as a dedicated troops transport. fearless in cc.

2 builds came to my mind at 1500:

infantry heavy/shooty:
EC
3x5termis w 2 asscannons
6x5 tacs with las/plas

LRC spam:
EC
4x5 tacs w flamer and LRC

Both might be quite succesful but seem not very attractive to me. Is there another way to make the templars rock?





 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Let us not forget Blessed Hulls.

   
Made in us
Tail-spinning Tomb Blade Pilot




I wish I could help you out more, but I am a bit in the dark when it comes to Black Templars. I will say that a Black Templar player won our areas Semi-Final Ard Boyz tournament. Even though it was 2500 points, it was roughly

3 Land Raiders, I think two had termie squads, and three drop pods with tactical squads.

Dont know any more details than that but he seemed to do fine.
   
Made in us
Tunneling Trygon





The House that Peterbilt

Breakdown as I see it of the BT:
Advantages:
--Preferred enemy for most of the army via champ vow
--Vet skills on terminators, sword brethern and command squads (inlcuding the attached IC).
--Assault cannon spam
--Land Raiders as transports
--ICs can be pimped out a bit more, but also cost a bit more to gear out overall
--Cheaper triple lascannon pred
--Old machine spirit can be given to any tank so it can shoot more while moving
--Option for cheap las/plas spam, or smaller squads that are still geared out
--Slightly cheaper pods, that can shoot on the drop but at BS2. They also don't have drop pod assault rule, so come in completely random via reserves
--Can pad units with neophytes, which works real well in 5ed.

Neutral
Righeous Zeal is advantage (can move toward enemy in his turn) but a disadvantage also (take moral checks on single casualties).

Disadvantages
--Must take a ld test (at -1) to shoot at targets beyond the closest ones
--rhinos/razorbacks old cost (mucho expensive)
--grenades aren't bundled (not huge)
--Lose out on retooled marine wargear
--powerfist is 1 attack, 2 on charge in most squads
--No access to some standard marine units (librarian, attack bikes, some others).

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Now you're both ignoring blessed hull. :(

Invulnerability to lance weaponry, which negates two armies worth of anti-tank - doesn't that mean anything?

   
Made in us
Fixture of Dakka





Runnin up on ya.

Dashofpepper wrote:Now you're both ignoring blessed hull. :(

Invulnerability to lance weaponry, which negates two armies worth of anti-tank - doesn't that mean anything?


Nothing's immune to a railgun shot! bwahahahahahaha..... *drool*.....

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Proud Phantom Titan







Dashofpepper wrote:Let us not forget Blessed Hulls.
lets forget about them.
As an eldar player i have to say that i never use Bright lances. If theres a AV14 to kill my dragons do it ... everything else dies just as well with missile launchers and banks of scatter lasers.

This message was edited 2 times. Last update was at 2009/12/18 20:41:01


 
   
Made in fi
Rough Rider with Boomstick




Finland

Winterman covered the pros and cons pretty well ( minus Blessed Hull of course ). I have faced Black Templars half a dozen times and my experience is that the army-wide "Preferred Enemy" is the great equalizer. Big squads with ablative wounds ( neophytes ) + Righteous Zeal + Preferred Enemy is very potent threat. Even dedicated assault units get a run for their money.

12001st Valusian Airborne
Chrome Warriors
Death Guard
 
   
 
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