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![[Post New]](/s/i/i.gif) 2009/12/28 05:48:09
Subject: WoC Giants... Are they good?
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Enigmatic Sorcerer of Chaos
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Im just curious if WoC Giants were any good... They can suck up some fire which is always nice, and the bonus of marks is always good... but are they worth the 205 pts? Im just curious cause I was considering magnatizing my FW Spawns to their normal bases and giant bases for the use of... well giant... duh.
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![[Post New]](/s/i/i.gif) 2009/12/28 05:50:47
Subject: WoC Giants... Are they good?
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Avatar of the Bloody-Handed God
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I like the striking first rule lol. FROM A GIANT!
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/12/28 06:34:56
Subject: WoC Giants... Are they good?
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Enigmatic Sorcerer of Chaos
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True, however I have yet to see them get into combat when Ive used them. Which isnt terrible since they suck up fire for a turn or two letting the rest of my army (which is all CC) get into combat.
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![[Post New]](/s/i/i.gif) 2009/12/28 07:42:58
Subject: WoC Giants... Are they good?
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Fanatic with Madcap Mushrooms
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True, they get shot up, but at least the rest of the army isn't getting hit in return.
Game wise they're pretty good. They can hit up some units, but they aren't they aren't combat-winners by themselves. Use 'em to flank for maximum fun.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/12/28 12:45:40
Subject: WoC Giants... Are they good?
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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Mate....
WOC giants should never cost 205 points. They should ALWAYS have a MOS.
And if you are going to take 1, take 2.
Yes one will be shot down but the other will reach the enemy line, and so will the rest of your WOC army (it will be all cav won't it? )
ASF on a giant is insane...
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![[Post New]](/s/i/i.gif) 2009/12/28 14:58:02
Subject: WoC Giants... Are they good?
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Longtime Dakkanaut
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Poppa Smurf (my MOS giant's name, he's blue) is incredibly random.
Still, some useful hints:
#1: The most important thing about him is that he's unlikely to flee. He's stubborn 10 with a reroll for BSB or Throgg. If you put him into a unit not touching a character the odds are great that they aren't going anywhere.
#2: He's better at fighting big things than little things. He'll either win by 2 (shout), make em take an init test or take 2d6 wounds, or make em take d3 wounds which heal him. Very few big things have ASF. Charging him into Stegos, steam tanks, what have you is usually profitable.
#3: If you are counting on breaking a unit with a massive multi charge, be very careful about putting a giant in. If he shouts and you win by 2 instead of getting to attack with that knight block with 2 characters, it's suboptimal.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/12/29 11:29:41
Subject: WoC Giants... Are they good?
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Longtime Dakkanaut
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The Giant with MoS is golden.
Although he has the inherent weakness of Giants (shooting, unreliability etc), getting the Giant Attack roll before even enemy charges is amazing.
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![[Post New]](/s/i/i.gif) 2009/12/29 15:34:54
Subject: Re:WoC Giants... Are they good?
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Snord
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I agree - the only negative side to hit is the vulnerability to shooting and the cost, which basically is the same as 5 Chaos Knights.
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