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![[Post New]](/s/i/i.gif) 2009/12/28 05:57:09
Subject: Orks and Objectives
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Mekboy Hammerin' Somethin'
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I have been wondering if it is a reasonable strategy, when placing the odd objective (Ork place 2 objective, opp. place 1) to place everything close to each other preferably in cover (as close as possible), set 6 troop choices there and go to ground and have the rest of the army in reserve so you can mount a counter charge... for the entire game...
I currently run 4 units of 30 boyz and I do not think my opponent can kill over 100 wounds with firing alone. While his assaults being slown down by 2 trukks with shoota boyz, lootas squads, and warbike squads...
So, legitimate strategy or weak-sauce move?
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/12/28 06:33:07
Subject: Re:Orks and Objectives
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Regular Dakkanaut
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Flamers :(
Also, if he's got any tanks in range he can force his way onto objectives through tank shock. In addition to camping on your objectives, you've also got to take out anything that can force you to move. Killing vehicles isn't exactly your strength, so...
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This message was edited 1 time. Last update was at 2009/12/28 06:35:44
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![[Post New]](/s/i/i.gif) 2009/12/28 11:37:22
Subject: Re:Orks and Objectives
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Swift Swooping Hawk
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My friend plays orks, we had a 3k point battle and he chose a similar tactic, i was able to gun down/club on the head the units advancing then i was free to repeatedly place blast markers over his boyz in cover.
If you keep your army in reserve... well you might get charged, if you have gone to ground you get no advantages from being charged while in cover, a proper assault army could proberly take you on if they soften you up with flamers and small arms fire beforehand, then you will have to get them off your objectives.
On the other hand you might get shot up from a distance, yes you have alot of boyz, but those boyz are sitting ducks.
It might work, it all depends on the enemy. if you think they can out combat you, you need to get the charge in before they do so sally our with a unit or 2. If you think the enemy has enough gunz to take you out, then use your reserves to press around a flank and hopefully wipe out some fire support.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2009/12/28 11:55:39
Subject: Re:Orks and Objectives
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Lady of the Lake
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Kill them all, or nearly all, then go around capturing the objectives later?
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![[Post New]](/s/i/i.gif) 2009/12/28 12:00:36
Subject: Re:Orks and Objectives
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Hierarch
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it's not as hard as you might think.... you just need to work with surface area, and not just individual shots....
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Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful |
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![[Post New]](/s/i/i.gif) 2009/12/28 23:04:39
Subject: Re:Orks and Objectives
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Decrepit Dakkanaut
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Well the main problem I see, is your trying to go part horde, part shooty and part KOS. And the rule of thumb with being a good Ork player, is you pick one, not all. During objective games I seem to do rather well taking all my boyz in trukks and taking objectives. Also, I dont see why you would take shoota boyz in the trukks. If you are moving 6 inches so they can shoot, you playing trukk boyz wrong. And if you play them right, and move their full movement you cant shoot. Trukks should be reserved for slugga boyz. It doesnt matter that you dont shoot, and once you dump them out, they are usually within assault range, and again, not shooting. So your just losing attacks taking shoota boyz over sluggas.
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![[Post New]](/s/i/i.gif) 2009/12/29 18:44:15
Subject: Re:Orks and Objectives
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Dark Angels Librarian with Book of Secrets
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Using squads to camp objectives is not a bad idea -- even in a KOS list.
You don't need 4 squads to complete that task, and you should be able to get by with 2 squads. That is because you will have 1-3 objectives on your side of the board per game on average. If its a VP game, then your campers have no role at all -- you don't want that investment to be wasted so keep it small.
You might want to consider using grots instead of boys for that purpose too. 29 grots + 2 runtherders costs 107 points. You can field 2 squads of those in a 1500 point game and not hurt your offensive much at all.
While it is important to theme your boys, using the right complimentary squad helps your army list.
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![[Post New]](/s/i/i.gif) 2009/12/29 19:00:43
Subject: Orks and Objectives
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Mekboy Hammerin' Somethin'
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I would personally use 20 shoota boyz with no extra equipment instead of 30 grots.
*They can assault with a hail of S4 attacks
*They can fire into things running at them with 40 S4 attacks
*Even though they are fearless for 10 wounds instead of 20, they are not meant to engage the enemy... just mop up in the end or claim objectives.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/01/07 09:29:40
Subject: Orks and Objectives
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Mekboy Hammerin' Somethin'
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What do you guys think of using 2 Trukks with the following...
Trukk Boyz: 10 Shootas, 1 Big Shoota
Trukk Nob: Powerklaw, Boss Pole
Trukk: Bigh Shoota...
This would cost as much as trukk boyz with sluggas in a red trukk...
While this trukk goes slower, it is not meant to assault but survive the conflict and claim an objective...
152 points would bring over 30 grots... The difference is that these trukk boyz would be able to avoid template fire... and move toward an objective during the last turn or second to last turn of the game.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/01/07 10:14:59
Subject: Re:Orks and Objectives
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Regular Dakkanaut
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What usually works for me is placing all the objectives as close as I can together on his side of the board.
Orks are much better at taking than holding and much better at short ranges than long. Most opponents try and take and hold. I like to move up, kill as much as I can and usually by turn 4 am in a position where through natural progression of my offensive most of my boyz are near objectives anyway.
Also, if close enough together one boyz mob can easily hold 2 objectives at once.
The only time this doesn't work is the mission with only two objectives, but that's what Mork invented grots for.
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![[Post New]](/s/i/i.gif) 2010/01/07 14:19:52
Subject: Orks and Objectives
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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QuietOrkmi wrote:What do you guys think of using 2 Trukks with the following...
Trukk Boyz: 10 Shootas, 1 Big Shoota
Trukk Nob: Powerklaw, Boss Pole
Trukk: Bigh Shoota...
This would cost as much as trukk boyz with sluggas in a red trukk...
While this trukk goes slower, it is not meant to assault but survive the conflict and claim an objective...
152 points would bring over 30 grots... The difference is that these trukk boyz would be able to avoid template fire... and move toward an objective during the last turn or second to last turn of the game.
No.
More no.
Mechanize your entire list, or don't mechanize it at all.
Modify your original idea: A single squad of 30 boys can spread out across 90" of space and maintain coherency. Get the objectives placed close together. If you place less than your opponent, place yours near theirs to create a smaller killing zone. Then use ONE unit to hold all those objectives while the rest of your army keeps everything away from that unit.
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![[Post New]](/s/i/i.gif) 2010/01/07 18:38:15
Subject: Orks and Objectives
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Mekboy Hammerin' Somethin'
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I like this idea, thanks Dash!
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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