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![[Post New]](/s/i/i.gif) 2009/12/30 17:02:27
Subject: New player, help with Warriors of Chaos
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Spawn of Chaos
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Hi all, Im new here and to the hobby, I played a few fantasy games with a friend who was teaching me before I bought some miniatures, the thing is I dont know if its important to glue them the apropiate weapons, you see since Im new to the game I dont even have an army list yet so I dont know if I will be using hand weapons or shields or whatever.
So I come to you in search of knowladge  this is the list of models I have, can you help me make an army list out of them?
1 box Warriors of Chaos Battalion
1 box Chaos Marauder Horsemen
1 box Warriors of Chaos
1 box Chaos Warhounds
1 Archaon, The Everchosen
1 Khorne Chaos Champion
I bought the battalion and family and friends gave me some miniatures for christmas.
I read that the warriors are best equipped with halberds so I was thinking on buying the bits but im not sure.
Well any help is appreciated
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![[Post New]](/s/i/i.gif) 2009/12/30 17:26:55
Subject: Re:New player, help with Warriors of Chaos
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Potent Possessed Daemonvessel
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Well, for starters, do you have the WOC army book? If not, get it-it contains the information you need to play that army. Secondly, do you want your army to follow one god (such as Khorne), or worship a mixture? I don't have any experience with WOC personally, and I'm sure others can help you better than I can. But it seems ou have a good foundation-two heroes (though Archaon will have to be a regular hero in smaller games), some basic fighting units, some expendable meat in the form of the warhounds, some fast marauder horsemen to nip around the flanks, and a hard-hitting knight unit. And yes, it's best to glue the weapons on  .
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This message was edited 1 time. Last update was at 2009/12/30 17:27:19
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![[Post New]](/s/i/i.gif) 2009/12/30 18:31:28
Subject: Re:New player, help with Warriors of Chaos
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Spawn of Chaos
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Little lord Fauntleroy wrote:And yes, it's best to glue the weapons on  .
Lol
What I meant was that I want my models to have the weapons they have in the army list, so I kinda was hoping to get some advice on what weapons to equip them with, I read the halberds are good for warriors but i donthave the bitz yet.
Im planing on painting them undivided an have some banners especific for each god that way if one unit is dedicated to a god I change the banner an my whole army looks good.
I do Have the WoC codex and the WHFB rule book but its a lot of rules to learn
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![[Post New]](/s/i/i.gif) 2009/12/30 18:45:15
Subject: New player, help with Warriors of Chaos
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40kenthus
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Warriors with shields + 2nd hand weapon, or shields + halberds are both good builds.
Marauders can go with a variety of builds: hand weapon + shield in large blocks, flails or Great weapons in small blocks. Horsemen with flails or throwing axes.
Best recommendation would be to play out 4-5 more games while building the army. Play the warriors without arms & just use the marauder horses. I'm sure your friend will not mind & at the end you'll have an idea of which build works for you.
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![[Post New]](/s/i/i.gif) 2009/12/30 21:39:08
Subject: New player, help with Warriors of Chaos
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Longtime Dakkanaut
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Shields and Halberds are nice. I made Halberds out of the Warrior box + bits from the other boxes.
I used the axes from the Warrior sprue, (plus some of the maces which were cut to put axe heads on) and spear parts from the marauder horsemen sprue put on the bottom so it reaches his feet.
The metal Halberds GW do for them are really nice too.
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![[Post New]](/s/i/i.gif) 2009/12/31 02:59:36
Subject: New player, help with Warriors of Chaos
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Omnipotent Lord of Change
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RanTheCid wrote:
Best recommendation would be to play out 4-5 more games while building the army. Play the warriors without arms & just use the marauder horses. I'm sure your friend will not mind & at the end you'll have an idea of which build works for you.
I think this is good advice until you get a grip on how the different weapon options work and what you want in your army.
I will however step up to the bat and staple a list together out of your loot:
L: Archaon = 685
H: Sorcerer - 2 dispel scrolls, level 2 = 170
C: 12 Warriors - MoS, full command, halberds, shields = 244
C: 12 Warriors - MoS, full command, halberds, shields = 244
C: 19 Marauders - MoS, full command, flails = 125
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Warhounds = 30
C: 5 Warhounds = 30
S: 5 Knights - blasted standard, full command = 290
S: 5 Knights - MoK, musician = 240
-------
2250
First off, I don't really suggest using Archaon, as he's really expensive for a normal game, and is a special character, which may or may not be something you like (as in, he's not your own character, and is also pretty different from the 'normal' characters you could learn with). You could easily use his model for a chaos lord on daemonic steed and give him totally different gear, but for now I figure it'll be cool to let the big man play himself and tear things up.
The list is supposed to be pretty newbie friendly, with lots of slaanesh marks to make your core pretty much immune to psychology, Archaon + his swords (the unmarked knights) for an uber-hammer, and then the khorne knights for another meatgrinder unit. You've got some dogs to help the frenzied guys keep their pants on, and to do doggy things like get thrown under enemy units. A sorcerer scroll caddy backs up Archaon for some more magical protection, but depending on who you go up against you might be able to cast a spell too - Archaon is a level 2 wizard, so with his little buddy here you've got 6 pd to work with, which is slim but not totally worthless. The marauders can hold the sorcerer for a 5x4 formation of max CR, or can rank up 6x3 on their own for an extra attak.
You've got loads of other options though, particularly if you drop Archaon down to a normal lord on demon horse. I didn't fit in your khorne champ because I didn't want to mark the warriors with khorne - which is a strong move for sure, but another frenzied unit to worry about. On the sorcerer, you can find an eevil sorcerer model REALLY easily, from GeeDub sure, but also Reaper, etc, etc.
- Salvage
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![[Post New]](/s/i/i.gif) 2009/12/31 11:54:00
Subject: New player, help with Warriors of Chaos
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Killer Klaivex
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For easy Warriors with halberds, you could just use the lances from the Chaos Knights box. They're plastic and let you have shields on the models. They look downright awesome too.
Besides, you won't be needing lances on the Knights; their magic weapons are much better overall.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/12/31 12:24:24
Subject: New player, help with Warriors of Chaos
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Longtime Dakkanaut
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I found the Knight lances a bit too big for the warriors. I ended up extending the axes from that kit and the spears from the marauder horsemen kit in the end.
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![[Post New]](/s/i/i.gif) 2009/12/31 15:35:58
Subject: Re:New player, help with Warriors of Chaos
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Spawn of Chaos
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Thanks for the list, although I only have one box of horsemen and the knights that came with the battalion.
How exaclty do you use the warhounds? Ive read that they can be used to screen your units and provide cover from ranged attacks but I find that if they are providing cover ther are in the way and I cant charge.
Can I equip halberds and shields? arent halberds two handed weapons? how dos it work then?
What formation is best for the warriors? 6x2 or should I add 3 more for a 5x3?
thanks again.
Automatically Appended Next Post:
Boss_Salvage wrote:RanTheCid wrote:
L: Archaon = 685
H: Sorcerer - 2 dispel scrolls, level 2 = 170
C: 12 Warriors - MoS, full command, halberds, shields = 244
C: 12 Warriors - MoS, full command, halberds, shields = 244
C: 19 Marauders - MoS, full command, flails = 125
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Warhounds = 30
C: 5 Warhounds = 30
S: 5 Knights - blasted standard, full command = 290
S: 5 Knights - MoK, musician = 240
-------
2250
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This message was edited 3 times. Last update was at 2009/12/31 15:43:30
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![[Post New]](/s/i/i.gif) 2009/12/31 15:59:35
Subject: New player, help with Warriors of Chaos
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Longtime Dakkanaut
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They're allowed to carry both halberds and shields. This way, when being shot at, they still have shields. When in combat, they can choose between using their shield for a 2+ save, or the Halberd for S5 attacks.
I like 2x6. The reason I shy away from large bock is that you're paying a lot of points for 1 point of combat resolution, which could be spent on a support unit. They are good at hitting, so I want a relatively wider frontage with 6, letting me get a couple of extra guys to attack.
The thing I find Warhounds useful for is getting in the way; preferably the enemy's.
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![[Post New]](/s/i/i.gif) 2009/12/31 16:17:39
Subject: Re:New player, help with Warriors of Chaos
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Omnipotent Lord of Change
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Alagard wrote:Thanks for the list, although I only have one box of horsemen and the knights that came with the battalion. How exaclty do you use the warhounds? Ive read that they can be used to screen your units and provide cover from ranged attacks but I find that if they are providing cover ther are in the way and I cant charge. Can I equip halberds and shields? arent halberds two handed weapons? how dos it work then? What formation is best for the warriors? 6x2 or should I add 3 more for a 5x3?
Sorry about adding in those extra models, I thought horsemen came in the battalion and then I added in extra knights for some reason You could go 2k pretty easily: L: Archaon = 685 H: Sorcerer - power familiar, dispel scroll, level 2 = 170 C: 12 Warriors - MoS, full command, halberds, shields = 244 C: 12 Warriors - MoS, full command, halberds, shields = 244 C: 20 Marauders - MoS, full command, flails = 130 C: 5 Horsemen - MoS, musician, flails, light armor = 96 C: 5 Warhounds = 30 C: 5 Warhounds = 30 C: 5 Warhounds = 30 C: 5 Warhounds = 30 S: 5 Knights - MoT, blasted standard, full command = 310 ------- 1999 Alternatively you could put MoT on the sorcerer instead, but I think it's more useful on the Swords as they accompany Archaon in. IMO the problem with this list is the limited threat range, as Archaon & crew are the only fast threat, the rest being infantry that shuffle forward and eventually bash face ... I also swapped a scroll for the power familiar, for a little boost when it's time for offensive magic. 1 scroll + 4 dd is weak defense, but meh. Warhounds are good for: - sitting in your home quarters, nabbing +100 VP (or keeping the other guy from them) - jumping into enemy quarters, nabbing +100 VP (or keeping the other guy from them) - baiting enemy troops forward by fleeing when charged (especially with frenzy units) - diverting enemy troops by moving up, angling and letting themselves be charged and broken/killed, but exposing the enemy flank in the process - charging units with hatred (dark elves) in the flank, losing and running, but forcing the haters to pursue them, exposing their flank or drawing them out of position - harassing enemy war machines and/or killing them - cuddling with small missile troops (10 bowmen, etc) - drawing out fanatics and smothering them if needed - screening your units by blocking LoS to them, by standing between something worthwhile and enemy shooters / casters - blocking your own frenzied troops from charging, by standing in front of them when frenzied charges are carried out (if the frenzied troops can't make the charge, with dogs in the way, then they don't have to declare the charge) - and more things that involve the dogs dying, but @ 30 points no one cares When you're done screening with the dogs and want to charge, you can often declare a junk charge with the warhounds into a unit nearby and the knights behind them into the unit you want to kill. Move the dogs first (they'll lose later on, but ah well), then the knights' path is clear. Warriors with halberds & shields (like most all fantasy guys with two-handed weapons + shields) can carry both weapons, but in combat you must choose which to use: halberds for S5 attaks but 4+ saves, shields for S4 attaks but 2+ saves. In my mind, this mostly comes down to whether or not I'm charging in, in which case halberds can seal a quick win, or not, when I'd go shields to survive the ordeal and then kill. But then I can't roll dice very well, so 2+ save is rarely passed up. Shields also work against ranged fire no matter, so the warriors get a 3+ against shooting, even if they never use the shields in combat. - Salvage
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This message was edited 1 time. Last update was at 2009/12/31 16:18:17
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![[Post New]](/s/i/i.gif) 2009/12/31 21:09:36
Subject: New player, help with Warriors of Chaos
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Spawn of Chaos
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I think I will use Archaon model as a Mounted hero because he is too expensive, I have some reaper minis that can be used as sorcerers or heroes, maybe dividing the points of archaon I can equip a couple what do you guys think?
Automatically Appended Next Post: and I think I will equip halberds with shields in a 6x2 formation, as Daba suggests.
LAnces or encorcelled weapons for the knights?
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This message was edited 1 time. Last update was at 2009/12/31 21:11:27
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![[Post New]](/s/i/i.gif) 2009/12/31 21:28:06
Subject: New player, help with Warriors of Chaos
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Longtime Dakkanaut
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Ensorecelled weapons, Lances are too expensive and you lose magic weapons. S5 in later rounds is really nice too, especially against stuff that doesn't run away easily.
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![[Post New]](/s/i/i.gif) 2010/01/01 04:30:31
Subject: New player, help with Warriors of Chaos
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Killer Klaivex
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Have you considered having a Warshrine? The benefits it grants can be massive, and the strength blessing is great for Warriors. S6 halberds? Yes please!
The other gifts ain't bad either. Your opponent better start praying if you're lucky enough to roll a 12. Stubborn and MR3 is nothing to sniff at...
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2010/01/01 05:10:24
Subject: New player, help with Warriors of Chaos
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Fanatic with Madcap Mushrooms
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You mean stubborn and 4+ Ward.
You could go with Lances on the Knights, but it depends on how you want to use them, though Ensorcelled Weapons is generally more preferable.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2010/01/01 09:29:00
Subject: New player, help with Warriors of Chaos
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Killer Klaivex
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Oh, derp. Didn't read the army book properly. MR3 is still a very nice blessing you can get though.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2010/01/01 10:00:05
Subject: New player, help with Warriors of Chaos
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Fanatic with Madcap Mushrooms
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That it is.
Especially on units like Chosen or any sort of deathstar.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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