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![[Post New]](/s/i/i.gif) 2009/12/31 01:32:45
Subject: Eldar tactics
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Furious Fire Dragon
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I play eldar I just started playing games a few weeks ago. I haven't won a game yet. I always lose around the second turn and get wiped out. Oh yeah my friends play Orks, Tau and Tyranids and sometimes Space Marines. I've only played 500ot. games so they were pretty small. Anyways I need ideas on how to beat them. I'm not quite sure what their armies are. But I know that I always get killed by gene stealers a lot. They kill off most of my army. When the Ork player, I think he uses nobz does close combat he always kills me a lot. Well I guess I'm not sure about the other player cause I have only played him once when he had space marines and there wasnt much fighting since it there were 3 players and the ork player was killing me more. And he hasn't played his tau yet so I don't about him. But if you could help me with tactics to beat the other 2 that would help. Here is my army list.
HQ-Farseer-w/Spirit Stones, Doom, Eldritch Storm & Mind War, Guide
TROOPS-Dire Avengers-Avengers x9+Exarch w/Power Weapon & Shimmershield & Bladestorm
Guardians-Guardians x9+Heavy Weapons Platform w/Eldar Missile Luancher & Warlock w/Embolden
Guardian Jetbike-Jetbike x3
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![[Post New]](/s/i/i.gif) 2009/12/31 02:53:47
Subject: Eldar tactics
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Flashy Flashgitz
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Pennywise wrote:I play eldar I just started playing games a few weeks ago. My friends play Orks, Tau and Tyranids and sometimes Space Marines. So far, I've only played 500ot. games and I haven't won a game yet. I always lose around the second turn and get wiped out So I need ideas on how to beat them. I'm not quite sure what their armies are, but I know that I get killed by gene stealers a lot. I think the Ork player uses nobz and in close combat he always kills me. I'm not sure about the Tau player cause I have only played him once when he had space marines and there wasn't much fighting since there were 3 players and the ork player was killing more of my models. But if you could help me with tactics to beat the other 2 that would help. Here is my army list.
HQ-Farseer-w/Spirit Stones, Doom, Eldritch Storm & Mind War, Guide
TROOPS-Dire Avengers-Avengers x9+Exarch w/Power Weapon & Shimmershield & Bladestorm
Guardians-Guardians x9+Heavy Weapons Platform w/Eldar Missile Luancher & Warlock w/Embolden
Guardian Jetbike-Jetbike x3
David doesn't use genestealers anymore, but he probably will when he gets the new codex. And also, good luck on getting help to beat us, when you don't even have a good description on our armies  . By the way, I edited your post a bit, it was just a bit too redundant and some words were missing.
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2009/12/31 12:31:23
Subject: Eldar tactics
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Swift Swooping Hawk
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Some good advice for you.
Against Orks, Tau and Tyranids get some scorpians.
They can't go wrong aganst these opponents. They'll even do a number on space marines as well in a push.
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"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. |
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![[Post New]](/s/i/i.gif) 2009/12/31 12:56:42
Subject: Eldar tactics
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Moustache-twirling Princeps
About to eat your Avatar...
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500 point games with Eldar Vs. Orks are ridiculously out of your favor. There is really nothing that you can do nearly as effectively (besides just hide all game...) at such point limits, as Orks can.
Dire Avengers are a good bet in general for small games, not so much guardians. Jetbikes are also pretty nifty, but they will eat up your points very quickly.
With the list you have, you should be able to put up a good fight against most SM armies.
- Keep the DA as they are, and think about adding Defend to your Exarch. Overall, it is just a better power anyway. Assault weapons, combined with Initiative 5, FoF, and an -1 attack drain, will put even terminators in a tough situation.
- Your Jetbikes are good for only one thing, and that is getting flags. Do not use them for anything else, and keep them hidden as much as possible. You can even keep them in reserve if you are facing a gunline.
- Your Farseer is overkitted. Take ONLY Doom, and Fortune, and Spirit stones. This will free up some points for Defend, and an extra Dire Avenger.
- Your Guardian squad MUST have 10 models minimum. I assume that was a typo on your part. The Warlock is only a decent buy if you get Conceal, and use a larger squad of 15-20 Gaurdians. This just becomes a point sink, so I would consider dropping the Warlock altogether, and using the points to get another bike or something.
- Your jetbikes... and I am saying this again, are good for absolutely nothing besides grabbing flags. If it is the last turn, and you can contest a flag by assaulting an enemy unit on said flag, by all means do so. Otherwise, just flat out any turn that the models are on the table, zipping between flags. If you are playing annihilation, use your bikes to back up the Dire avengers. They really wont help very much, but at 66 points, you really can't ask for much. If you are careful, you can sweep the bikes around a flank, then you can run in later, and provide a magnet/meatshield for your Dire avengers. With only three models in the squad, they are basically toast in front of small arms fire, and they will basically run away after losing any models at all. You can count on it.
Overall I would suggest looking into getting a few more units. In small games Pathfinders are particularly effective, as they can serve many purposes, mainly camping on flags and glancing light armor. Your still going to run into problems against almost any army with cheap transports though, and there is really not much you can do about that. Eldar is not a very effective army below 1250 points. At 1000 (even 750 in certain games) points, you can really begin to concentrate an awful lot of power into a small, mobile force. Try and figure out if you want to go with transports later, as that will change what you can effectively do with your army overall. Footslogging lists, and mobile lists, are two different beasts altogether. Mobile tends to be seen as the most effective way to fight with Eldar; Jetbike armies are very effective competitively, as are Warlock heavy mobile-assault lists.
Good luck.
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This message was edited 1 time. Last update was at 2009/12/31 13:06:15
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![[Post New]](/s/i/i.gif) 2009/12/31 13:23:47
Subject: Eldar tactics
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Longtime Dakkanaut
The ruins of the Palace of Thorns
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ZoomDakkaDakka wrote:Pennywise wrote:I play eldar I just started playing games a few weeks ago. My friends play Orks, Tau and Tyranids and sometimes Space Marines. So far, I've only played 500ot. games and I haven't won a game yet. I always lose around the second turn and get wiped out So I need ideas on how to beat them. I'm not quite sure what their armies are, but I know that I get killed by gene stealers a lot. I think the Ork player uses nobz and in close combat he always kills me. I'm not sure about the Tau player cause I have only played him once when he had space marines and there wasn't much fighting since there were 3 players and the ork player was killing more of my models. But if you could help me with tactics to beat the other 2 that would help. Here is my army list.
HQ-Farseer-w/Spirit Stones, Doom, Eldritch Storm & Mind War, Guide
TROOPS-Dire Avengers-Avengers x9+Exarch w/Power Weapon & Shimmershield & Bladestorm
Guardians-Guardians x9+Heavy Weapons Platform w/Eldar Missile Luancher & Warlock w/Embolden
Guardian Jetbike-Jetbike x3
David doesn't use genestealers anymore, but he probably will when he gets the new codex. And also, good luck on getting help to beat us, when you don't even have a good description on our armies  . By the way, I edited your post a bit, it was just a bit too redundant and some words were missing.
Excellent way of making everyone like the other guy a lot more...
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![[Post New]](/s/i/i.gif) 2009/12/31 13:47:12
Subject: Re:Eldar tactics
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Swift Swooping Hawk
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As has been pointed out earlier, 500 points is a rough point level for eldar. Eldar have a hard time filling out the minimum force slots at 500 and still have enough points left over for much of anything else useful.
Some things to consider: your farseer doesnt need a full load out of powers, eldritch storm in particular is a good one to pass. The rest could all be useful, depending on your units...just dont try and buy all four of the rest. Mind war in a small points game is often a very good idea however, there is often a key target or two in the opposing force that can be removed nicely. Nob with a pk comes to mind.....
There is one way to free up a few points and give the eldar a tougher force at this level, try something on this order:
Farseer, Mind war, Guide, spirit stones, Runes of witness 125 (could give him a singing spear as well)
Guardianx10, eml, warlock with embolden 130
Guardianx10, eml, warlock with embolden 130
Wraithlord, flamerx2, scatter laser 110
Idea would be to guide a unit of guardians each turn, use mind war to pick off anyone with a power fist, and have the warithlord take on the biggest unit it can. Nothing like using mind war to pick off the nob then using a wl to tie up the other 29 boyz
In small points battles wl have a huge impact since there isnt going to be too much that can harm them. Another option would be to drop the wl and add a wave serpent or a fire prism. At 500 points armor is also a bit of a problem to handle.
Sliggoth
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Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). |
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![[Post New]](/s/i/i.gif) 2009/12/31 13:58:22
Subject: Eldar tactics
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Sneaky Striking Scorpion
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Fifty wrote:Excellent way of making everyone like the other guy a lot more... Indeed.... makes me really want to help the Eldar player... Ontopic... If thats all you have then its hard to improve without getting new units. Honestly though, a fortuned avatar is a happy avatar. You can fit an avatar and a fortuneseer in a 750p easily. The avatar also greatly boosts rest of your units by making them fearless, great when running footslogging armies. It takes a whole turn of 1500p (depends on army ofc) shooting at a fortuned avatar and it still might not die. So it should be very survivable in smaller games as long as you keep him fortuned. But 500p is hard for Eldar players (as other people stated) and that might give your opponents an advantage over you from the start. Get your armies up to 1500p and then you'll have a much easier time kpwnaging the mon-keigh.
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This message was edited 1 time. Last update was at 2009/12/31 14:01:25
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![[Post New]](/s/i/i.gif) 2009/12/31 14:02:58
Subject: Eldar tactics
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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Could allways go with a jetseer list
Annoys people to death usually since they cant catch you, and the seers/lock can cause a serious amount of damage.
HQ - Farseer [ Eldar Jetbike, Witch Blade, Spirit Stones, Mind War, Fortune, Runes of Warding, Shuriken Pistol, Ghost Helm, Twin-Linked Shuriken Catapult, Rune Armor] = 170 points
HQ- Farseer [ Eldar Jetbike, Witch Blade, Spirit Stones, Mind War, Fortune, Shuriken Pistol, Ghost Helm, Twin-Linked Shuriken Catapult, Rune Armor] = 155 points
HQ- Warlock Squad x10 [ Eldar Jetbike x10, Singing Spear x5, Destructor x8, Witch Blade x5, Embolden, Enhance, Shuriken Pistol x10, Twin-Linked Shuriken Catapult x10, Rune Armor x10] = 550 points
HQ- Warlock Squad x10 [ Eldar Jetbike x10, Singing Spear x5, Destructor x8, Witch Blade x5, Embolden, Enhance, Shuriken Pistol x10, Twin-Linked Shuriken Catapult x10, Rune Armor x10] = 550 points
Troop- Guardian Jetbike x4 [ Twin-Linked Shuriken Catapult x3, Shuriken Cannon] = 98 points
Troop- Guardian Jetbike x4 [ Twin-Linked Shuriken Catapult x3, Shuriken Cannon] = 98 points
Troop- Guardian Jetbike x4 [ Twin-Linked Shuriken Catapult x3, Shuriken Cannon] = 98 points
Troop- Guardian Jetbike x4 [ Twin-Linked Shuriken Catapult x3, Shuriken Cannon] = 98 points
Total = 1817
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/12/31 14:23:48
Subject: Eldar tactics
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Longtime Dakkanaut
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I'd drop all the goodies off your DA squad, drop them to 5 members and stick them in a soul stone, shurican cannon/scatterlaser wave serpent and leave them there. This will give you a hard, fast, tank-shocking, scoring unit that can spit out a good number of S6 hits with some re-rolls to help offset hitting on 4+
Put your Fortune/Guide Farseer on a bike and stick him with the GJB squad. I'm going with Guide here instead of Doom since you want to take advantage of your longer ranged weapons. Add another GJB and a cannon bike. This is a nice 6-man "mini jetseer council" that's also tough and mobile. Avoid using them in CC if you can - pop them just within 12", take your shots, then move them back 6" in the assault phase. Just watch out for Fleet units when doing this and remember to fortune them any round that you're not turbo-boosting them!
That should get you to right around 500 points and is mobile, gives you two solid scoring units, and can spit out some nice dps. Focus on taking out a single unit at a time and use that mobility to stay free and clear of any units getting too close.
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This message was edited 2 times. Last update was at 2009/12/31 14:49:07
What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
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![[Post New]](/s/i/i.gif) 2009/12/31 14:50:41
Subject: Re:Eldar tactics
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One Canoptek Scarab in a Swarm
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I'm not a great Eldar tactician, but this is an idea I gave to someone once and they eliminated two Ork opponents with it. I know in one game, the Orks never even reached close combat, they were wiped out during the march. Smaller unit, tougher space marine equivalents might not be affected as much.
I think it's the Shadow Weaver that is the Eldar 48" barrage weapon. Build up a big chunk of them, at least 3. If you only take one or two, your wasting your time. I believe the guy who tried this had 400 points to play with and he took at least 4 I think in two squads. Arrange them in smallest number of squads possible for best barrage effects. With the rest of the points try and set up for a defensive short range/close combat. Storm guardians and a Farseer with Eldrich Storm and maybe some other unit if you have points (striking scorpions or howling banshees maybe?).
When you set up terrain for the game, make dang sure each side has something your team can hide behind right on the very edge of the table.
Hide your entire army so it is completely out of site. Use the barrage weapons to wreak havoc on your opponents. They can't see you, they don't have much choice but to advance. Barrage weapons don't need line of site. When they get close enough, Eldrich Storm them for added pain. Spring your short range shooting and assault when they get close enough. If you have some doubt about being the one to assault, let your Shadow Weavers absorb your enemies assault. When the enemy it that close their usefulness is pretty much over anyway. Hopefully the Shadow Weavers just die so you can shoot then assault on your turn.
Barrage weapons hit side armor if the hole is over the center so they do have a chance of damaging transports. Eldrich storm has a chance to wreck vehicles as well. If you're fortunate the barrage may pin your opponent so you get some free rounds on them.
Anyway, just an odd strategic idea for your consideration.
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Necron 2480 points |
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![[Post New]](/s/i/i.gif) 2009/12/31 15:08:32
Subject: Re:Eldar tactics
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Dark Angels Librarian with Book of Secrets
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These are some general strategies that might help
Remember what the game is about
Lots of players forget that 40k is about VPs or holding objectives, and not about just flat out killing every model on the board.
Don't be afraid to sacrifice a squad of troops if it wins you the game.
Know thine enemy
Read the army codex's of what you will be playing against. Ask what the AP of items are. Its OK to have someone show you a rule if your not sure.
Learn the weaknesses of the other armies. Dire avengers will do well against Tau in assault. Orks are not as good on the assault. Nid's hate template weapons.
Bring the right tools for the job
When fighting orks, 'nids, and tau guardians just don't cut the bill. They are short range troops best used as a transport for an expensive heavy weapon.
This is not such a bad thing really, as why would a dying race throw bodies at a problem?
Instead use more specalized troops. Dire avengers have a 4+ save and an 18" gun. 10 avengers using bladestorm can tear a good chunk out of 30 orks not in cover.
Striking scorpions will tear apart squads of orks, especially if the scorpions get the assault.
Mech up
Finally, get some wave serpents. 2 squads protected in a serpent will do better than 4 squads on the ground. Especially against the ork and 'nid player, who at 500 points will have nearly no anti-tank.
For objective missions, just park your vehicle near objectives on turn 5+. For VP missions kill 1 of his units, then keep zipping across the board away from him.
Summary
Eldar are a hard army to play. They are not forgiving, and there will be a learning curve with them.
The nature of the eldar weapons and vehicles leads them to hit and run tactics, and you need to be very mobile. When you bring your specialized forces to bear, they will do very well. Your goal is to make sure they are in the right place at the right time.
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![[Post New]](/s/i/i.gif) 2009/12/31 16:03:04
Subject: Re:Eldar tactics
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Flashy Flashgitz
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Here's my list, since I changed it a bit I thought I should show you:
HQ:
Old Zogwort-145pts
Troops:
20 Slugga Boyz
-Nob w/Power Klaw
20 Shoota Boyz
-Nob w/Power Klaw
Fast Attack:
Skorcha (Warbuggy w/Skorcha and Wartrakk)
And for anyone who hasn't figured it out yet, and is probably would reply telling me that that's an Ork list, I'm his "Ork Player Friend" so I'm just putting my list here to help (please don't bother critiquing it, this isn't a thread for my army afterall). And for everyone basically calling me out for correcting his grammar and such, we've been close friends for about 8 years, and I edit most of his work impulsively at this point.
Anyways, I think a thing to consider is that we usually play games with either 3 players (free for all) or 2v2. Keeping that in mind, most of our games are with our Tyranid friend. So you'd probably do well to add more horde killers. Multi assault weapons, blast weapons and units like striking scorpions are all pretty good against hordes.
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2009/12/31 17:01:11
Subject: Re:Eldar tactics
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One Canoptek Scarab in a Swarm
Mississauga, Ontario
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Well.. Because Eric posted his list. I guess I should too, Oh yeah and since he doesn't know much about me this will probably help alot.
Tau BattleForce Army
HQ:
XV8 Crisis Battlesuit 35 Points
-Missile Pods (Twin-linked) 18 Points
-Shield Generator 10 Points
-Gun Drones x2 20 Points
83 Points
Elites :
XV25 Stealth Suits x3 90 Points
-Burst Cannons (Standard Weaponry)
-Stealth Suits (Standard Weaponry)
90 Points
Troops :
Fire Warrior Caste x12 w/ DevilFish 200 Points
-Pulse Rifles (Standard Weaponry)
-Burst Cannons (Devil Fish, Standard Weaponry)
-Smart Missile Systems (Devil Fish, Secondary Weaponry) 20 Points
-Flechette Discharger (Devil Fish) 10 Points
230 Points
Kroot Carnivore Squad x12 w/ Shaper 105 Points
-Kroot Rifles (Standard Weaponry)
105 Points
Fast Attack :
Piranha 60 Points
-Burst Cannon (Standard Weaponry)
-Flechette Discharger 10 Points
70 Points
Gun Drone Squadron x2 24 Points
-Pulse Carbines (Standard Weaponry)
24 Points
Total Points : 602
I might take something out and add a hammerhead.
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![[Post New]](/s/i/i.gif) 2009/12/31 22:11:00
Subject: Re:Eldar tactics
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Furious Fire Dragon
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Thanks guys. Also I know Eldar is hard with only 500pt. But thats all I can afford right now. I'm working on a 1000pt army and eventually I will have bigger armies.
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![[Post New]](/s/i/i.gif) 2010/01/01 02:15:33
Subject: Re:Eldar tactics
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Mutilatin' Mad Dok
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Use Lots of Pathfinders and Make the BEST possible use of thier abilities to Hide in Buildings from the Start and Their Scout and Infiltrate Abilities. Shoot Major Threats or Large Groups with them.
Keep some Swooping Hawks in Reserve and Use their Abilities to swoop in and drop bombs and stay off the map for a while.
Harloquins are great for taking out someones Meganobs, HQ, Elites and tanks. Assaulting them is stupid so they are pure anti CC.
Keep some Guardians in a Transport and make good use of having a good selection of Warlocks on Jetbikes...Spear is best choice IMO.
Make sure they make max use on key squads with Doom and Fortune and Having Uthran with them is really nice too!
Use them to dance around the Field if facing Orks or Nids and Widdle them down and keeping out of Range. Using Flamers or Psychic powers to reroll and hits and wounds to
maximize damage possible. With that and a little heavy support you cannot lose. After all Eldar DID take 2nd place at Ard boyz finals this year so...yeah. This is a good army set
up for eldar when it comes to being able to take down anything that could come close up on ya.
So the Trick with them is too 1.Make max use of psychic powers that allows you to reroll hits,wounds and saves. You can use psychic powers whenever so that's always useful.
2.Make use of Ranger Pathfinders and their +2 cover saves and with rerolling their saves and especially hits and wounds thanks to psychic powers. They can kill anything in the game.
3.Stay away from the enemy by using cover, Transports and swooping hawks. Unlike the Tau they are VERY capable of staying away from the enemy. If they get assaulted its because
you made a mistake or its your harloquins or stinging scorpions.
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This message was edited 2 times. Last update was at 2010/01/01 02:19:18
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![[Post New]](/s/i/i.gif) 2010/01/01 05:06:56
Subject: Re:Eldar tactics
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Furious Fire Dragon
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Here is my army list. Its not that great, but It's just for when I play for now. I will have better armies but for now I'm just using this for when my friends want to play a game.
HQ-Farseer-w/Spirit Stones, Doom, Fortune-130
TROOPS-Dire Avengers-Avengers x9+Exarch w/Power Weapon & Shimmershield & Bladestorm-162
Guardians-Guardians x10+Heavy Weapons Platform w/Eldar Missile Launcher & Warlock w/Conceal-140
Guardian Jetbike-Jetbike x3-66
498
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![[Post New]](/s/i/i.gif) 2010/01/01 05:47:30
Subject: Eldar tactics
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Fanatic with Madcap Mushrooms
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You're paying too many points for those squads, IMHO.
I'd go with something like this.
Farseer
Singing Spear
Doom
Runes of Warding
Elites
5 Striking Scorpions
Troops
7 Dire Avengers
3 Guardian Jetbikes
Shuriken Cannon
Fast Attack
Vyper
Eldar Missile Launcher
Vyper
Eldar Missile Launcher
Heavy Support
D-Cannon
So, Seer is there to counter Zoggy, and the Vypers/D-Cannon can shoot up the Boyz/Buggy. Careful to Keep the Scorpions for Counter-Assault, they won't be able to take on the boyz themselves.
Now for Tau, blow up the 'Fish and Pirhanna. Then you can drop Templates on the Kroot and Fire Warriors, or Infiltrate with Scorpions and Assault the Fire Warriors.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2010/01/01 14:05:16
Subject: Eldar tactics
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Stormin' Stompa
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To Vasarto:
Lol. Swoosh!
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2010/01/01 14:19:28
Subject: Eldar tactics
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Never-Miss Nightwing Pilot
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Guardians arent going to hold thier own against stealers. I would get some scorpions, for those much needed, multiple high strength (well for an eldar) attacks. 2 units of DA with bladestorm is a good investment. As the horde of 'nids or orks close within charge range they can unleash 60 shots between them, enough to severly damage (or even destroy) the low armoured troops, a DA exarch can even hold his own in CC. I hope you can fit all this in. One final piece of advice: play some larger games!
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This message was edited 1 time. Last update was at 2010/01/01 14:19:37
"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/01/01 15:10:57
Subject: Re:Eldar tactics
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Furious Fire Dragon
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You don't understand. I just need this army so I can play with my friends. I don't have the money to buy a whole lot of miniatures right now. I just wanted a few small pointers or tips to use this army. I am trying to build up a bigger army but at the moment I can't. Thanks for the help though. I'll use it in the future. Automatically Appended Next Post: Maybe you can help me make a better 1000pt army. Here is y list.
HQ-Farseer-Doom, Fortune, Guide & Spirit Stones
Avatar
TROOPS-Dire Avengers-Avengers x10+Exarch w/Power Weapon, Shimmershield & Defend
Dire Avengers-Avengers x10+Exarch w/2 Shurken Catapults & Bladestorm
ELITESFire Dragons-Dragons x8+Exarch w/Dragon Breath & Crack Shot
Striking Scorpions-Scorpion x8+Exarch w/Biting Blade & Stalker
HEAVY SUPPORTFalcon-w/Starcannon
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This message was edited 1 time. Last update was at 2010/01/01 15:13:30
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![[Post New]](/s/i/i.gif) 2010/01/01 16:38:11
Subject: Eldar tactics
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Dominar
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Here's a list that stays somewhat true to your models:
Troops: 2x 5 Dire Avengers, no upgrades
HQ: Farseer on Jetbike, Fortune
4x Warlock Retinue on Jetbikes, Emboldenx1, Destructor x3
I know you don't have a lot of money, and Eldar jetbikes cost a lot. What I would suggest you do is buy Dark Elf Cold Ones and use them as Counts-As Jetbikes (it's okay to sub models like this). It even fits the background material for an Eldar Exodite strike force.
Just clip your Farseer off at the waist and put extra Guardian/Dire Avenger heads on your Cold One Knights; this will let you run 5 Jetbikes for about $25-$30 instead of the ridiculous price of actual Eldar Jetbike models.
For larger games, just add more Warlock Jetbikes to your Farseer retinue, and create another unit of Jetseers if your point levels expand beyond that.
Eldar Warlock Bikes are T4 with 3+ armor and 4+ invuln. If you cast fortune on yourself with the Farseer (which you should always do) then you get rerolls for 3+/4+ saves and are insanely hard to kill. WS5 and wounding on 2's with Wraithspears means that you will absolutely murder Orks and Tyranid Monstrous Creatures. As an added bonus, Destructor flamer templates dropping S5 death on mobbed up Orks or little tyranids will slaughter as well.
Honestly if you convert your list a little bit (and for less than $100 at ~750-1k points) it will be your friends begging for advice, not you.
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![[Post New]](/s/i/i.gif) 2010/01/01 18:06:28
Subject: Re:Eldar tactics
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Furious Fire Dragon
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Thanks. I like those ideas. I'm considering I might do that. Automatically Appended Next Post: I have another question. How do I use a Warlock with the guardians properly?
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This message was edited 1 time. Last update was at 2010/01/01 20:55:42
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![[Post New]](/s/i/i.gif) 2010/01/02 05:46:03
Subject: Re:Eldar tactics
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Infiltrating Broodlord
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Sliggoth wrote:As has been pointed out earlier, 500 points is a rough point level for eldar. Eldar have a hard time filling out the minimum force slots at 500 and still have enough points left over for much of anything else useful.
Some things to consider: your farseer doesnt need a full load out of powers, eldritch storm in particular is a good one to pass. The rest could all be useful, depending on your units...just dont try and buy all four of the rest. Mind war in a small points game is often a very good idea however, there is often a key target or two in the opposing force that can be removed nicely. Nob with a pk comes to mind.....
There is one way to free up a few points and give the eldar a tougher force at this level, try something on this order:
Farseer, Mind war, Guide, spirit stones, Runes of witness 125 (could give him a singing spear as well)
Guardianx10, eml, warlock with embolden 130
Guardianx10, eml, warlock with embolden 130
Wraithlord, flamerx2, scatter laser 110
Idea would be to guide a unit of guardians each turn, use mind war to pick off anyone with a power fist, and have the warithlord take on the biggest unit it can. Nothing like using mind war to pick off the nob then using a wl to tie up the other 29 boyz
In small points battles wl have a huge impact since there isnt going to be too much that can harm them. Another option would be to drop the wl and add a wave serpent or a fire prism. At 500 points armor is also a bit of a problem to handle.
Sliggoth
I'll second sliggoth's list, as I've used basically this exact list against the girlfriend's tyranid horde. Instead of having 2 units of guardians I had 1 with eml and a full unit of avengers. I also only had doom/guide on the farseer and stuck him with the avenger squad and it worked very well. Once I got into that midrange shooting phase lots and lots of things died very quickly. It's a strange level to be at, but just don't put too many wraith-eggs in one basket. Eldar do thrive on specialization as I've found out but you can't afford to do that at 500 pts. So choose carefully and make sure every single unit can work in concert with every other unit... 500 pts. of eldar can't afford to go it alone.
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Tired of reading new rulebooks... Just wanting to play. |
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![[Post New]](/s/i/i.gif) 2010/01/02 07:29:41
Subject: Eldar tactics
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Ladies Love the Vibro-Cannon Operator
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As has been pointed out earlier, 500 points is a rough point level for eldar. Eldar have a hard time filling out the minimum force slots at 500 and still have enough points left over for much of anything else useful.
Not really.
Doomseer
10 DA
Serpent w/ stones, shuricannon
7 DA
Serpent w/ stones, shuricannon.
Serpents are hard to take down at small pt level and so this army should do well.
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Former moderator 40kOnline
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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/01/02 21:55:30
Subject: Eldar tactics
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Infiltrating Broodlord
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I'm pretty sure there will be plenty of melta at 500 with all the new marine and guard codexes. And rear armour is still 10, which means a single squad of orks will glance the hell out of it.
And once avengers get into combat they always lose against anything T4 or anything with a power weapon. Trust me, I know from experience. And I don't know about you, but with troops hitting on rear armour now transports are a lot easier to take down.
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Tired of reading new rulebooks... Just wanting to play. |
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![[Post New]](/s/i/i.gif) 2010/01/03 04:07:14
Subject: Eldar tactics
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Dominar
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Marines actually have a lot of trouble packing melta into 500 points. 2 Tac Squads + HQ often puts you in the upper 400s.
It's rather moot since Wave Serpents with Energy Prow ignore the extra melta dice anyhow, so the surefire tank killer becomes a short range AP1 missile.
The key to the Serpents versus Orks is that they can simply move 12" and deploy guys that shoot 18". Footslogging Orks will never catch you without really lucky Waaaugh! and difficult terrain rolls.
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![[Post New]](/s/i/i.gif) 2010/01/03 04:21:13
Subject: Re:Eldar tactics
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Sybarite Swinging an Agonizer
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I'm not trying to be rude, but 500 point games are not a large enough sample to test your tactics and builds at. The problem is the compulsory choices, power scale, and board size become too much of a factor in such a small game.
Play something at 1,500 points at least and then start to evolve your builds and tactics.
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This message was edited 1 time. Last update was at 2010/01/03 04:23:20
Own and play
+/- 3,500 Dark Eldar (8% painted)
+/- 4,500 Tyranids (99% painted)
+/- 4,500 Necrons (82% painted)
Proxy and play
Chaos Space Marines
Demons
Orks
Space Marines
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![[Post New]](/s/i/i.gif) 2010/01/03 05:19:20
Subject: Eldar tactics
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Dominar
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Although I completely agree with your sentiments, and I actually believe 1500 is still too small to let most armies come into their own, refer to the poster's previous statements about not having a lot of money to dedicate to the hobby. Sometimes small scale is what you're stuck at.
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![[Post New]](/s/i/i.gif) 2010/01/03 05:44:44
Subject: Eldar tactics
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Sybarite Swinging an Agonizer
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sourclams wrote:Although I completely agree with your sentiments, and I actually believe 1500 is still too small to let most armies come into their own, refer to the poster's previous statements about not having a lot of money to dedicate to the hobby. Sometimes small scale is what you're stuck at.
Hmm, then it would seem the OP is in need of some proxys.
Anything to give him some flexability in his tactics. After the basic concept of move/shoot/assualt combined with the rock paper scissors aspect of 40k units, there isn't much you can learn unless you have different units to experiment with.
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Own and play
+/- 3,500 Dark Eldar (8% painted)
+/- 4,500 Tyranids (99% painted)
+/- 4,500 Necrons (82% painted)
Proxy and play
Chaos Space Marines
Demons
Orks
Space Marines
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![[Post New]](/s/i/i.gif) 2010/01/03 16:27:14
Subject: Eldar tactics
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Dominar
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Yeah that's one of the reasons I suggested Jetseer Warlocks using Dark Elf Cold One models. Not only is it a rather effective army, but you can build two 500 point super-squads for about $60.
Dramatically increases army size on the cheap.
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