Codex: Star Wars:The Empire
Hey there!
Codex: Star Wars: The Empire is a fan made codex designed to allow a person to use Star Wars figures and characters in Games-Workshops Warhammer 40K game.It is not in any way official, and must only be used with your opponents consent.
This is only a Beta version, and the final model is still in production(and playtesting)so suggestions and comments are always appreciated. ^_^
Designers note:
I was talking with some friends about how cool it would be if we could match races from other Sci-Fi universes against the 40K ones. One's that came up consistently were the Daleks, all the Star Wars races, Starship Troopers, and a few others. Star Trek was dismissed in about ten seconds, with Stargate and the Cybermen following quite quickly. The Xenos from Alien were briefly discussed, but were dismissed as being too much like the Tyranids. Reconfiguring LOTR rules was also discussed, but boiled down to something along the lines of, 'I have ten Elven Bows versus.....A Land Raider and a Dreadnought.....well, damn...'. I was also limited by what races figures of roughly a 40K size could be procured for. In the case of the Empire, Wizards of the Coast figures serve fairly well. They're pretty much 40K size. Admittedly, they do come pre-painted, and in random packs, which is annoying, but if one goes to Ebay, it is possible to buy whatever figures one wants for ones army. They are the ones pictured alongside the statistics. Where no figures are available, I've endeavoured to list how appropriate conversions or alternate models might be used.
The army list has been designed to keep the Imperial army in characters whilst not being broken or too weak respectively. The wargear and stats have also been designed from the extended Star Wars Universe (otherwise we'd be using structure points for the AT-AT, and the Stormtroopers would be BS-2- I mean just look at the guys in the movie!- they couldn't hit the back of a barn door!) If you're not too familiar with the SW Universe, and you're thinking, 'Hang on. Weren't there only two Sith?', you'd be wrong. During the reign of the Emperor many other Sith and Dark Jedi were trained/cloned/whatever, such as Hethrir, Carnor Jax and suchlike..
Special Characters will be following soon in the Gamma version, as will the complete rules for the Force User ability, and an extended fluff section.
I previously produced a rough version, but this is slightly more polished(though it still has a way to go). So enjoy!!!!
HQ
Stormtrooper Officer
Stormtrooper Officers are elite stormtroopers, who have risen in rank after several dozen successful missions to obtain a command of their own.
Name Pts/model
WS BS S T W I A
Ld Sv
Colonel 60 4 5 3 3 3 4 3 9 4+
Captain 35 4 4 3 3 2 4 2 8 4+
Number/Squad: 1. Stormtrooper Officers are independent characters
and follow all of the rules for characters in the
Warhammer
40K rulebook
Weapons: A Blaster Rifle, Concussion Grenades, and a Blaster
Options: A Stormtrooper Officer has access to the Empire Armoury
Sith Warrior
Users of the Dark Side of the Force, Sith Warriors are deadly opponents. Armed with Piercing lightsabers, and devastating force Powers, facing a Sith is an daunting prospect
For even the most hardened of warriors.
Name Pts/model
WS BS S T W I A
Ld Sv
Knight 90 6 5 3 3 2 6 3 9 4+
Apprentice 50 5 3 3 3 1 5 2 8 5+
Number/Squad: You may have 3 Apprentices for 1
HQ. These units will act
And move independently of each Other during the game
however. Knights are independent characters
and follow all of the rules for characters in the
Warhammer
40K rulebook
Weapons: Lightsaber
Options: Sith Warriors haven access to the Empire Armoury, and Sith powers list
Special Rules: Force Ability (the save is invulnerable)
Elites
Royal Guard
The Emperor’s Royal Guard are the most Elite and battle-hardened soldiers the Empire has to offer. Each one is a veteran Stormtrooper who has distinguished himself In some way on the battlefield.
Name Pts/model
WS BS S T W I A
Ld Sv
Guardsman 28 4 4 3 3 1 5 2 10 3+
Guardsman Major 35 5 4 3 3 1 5 3 10 3+
Number/squad: 1 Major, and 4-9 Guardsmen
Weapons: Force Pike, Blaster, Concussion Grenades
Special Rules: Fearless, Counter-attack
Transport: May be mounted in Chariot Assault Vehicle at +55 pts or
AT-
AT at +275 pts
Veteran Stormtrooper Squad
Veteran Stormtroopers are the more experienced of the regular Stormtrooper platoons, with many years of fighting and experience to draw on.
Name Pts/model
WS BS S T W I A
Ld Sv
Vet. Trooper 18 4 4 3 3 1 4 1 8 4+
Vet. Sergeant 25 4 4 3 3 1 4 2 8 4+
Number/squad: Vet. Sergeant, and 4-9 Vet Troopers.
Weapons: Blaster Rifle, Blaster, Concussion Grenades
Options: 2 Men may carry an E-Web repeating Blaster at 15pts,
Or a portable Turbolaser at +20 pts. If none of these is taken,
Up to 3 vet. Troopers may carry a Grenade Launcher, or
A Flamethrower at +8 pts each. The Vet. Sergeant has access to the
Empire Armoury
Transport: May be mounted in Chariot Assault Vehicle at +55 pts or
AT-
AT at +275
Troops
Stormtrooper Squad
Stormtroopers spend several years in grueling training upon a harsh barracks world, before being deemed competent enough to take to the frontline.
Name Pts/model
WS BS S T W I A
Ld Sv
Stormtrooper 11 3 4 3 3 1 3 2 8 4+
Sergeant 15 4 4 3 3 1 4 1 8 4+
Number/Squad: Sergeant, and 4-9 troopers
Weapons: Blaster Rifle, Concussion Grenades
Options:2 Men may carry an E-Web repeating Blaster at 15pts,
Or a portable Turbolaser at +20 pts. If neither of these is
Taken, up to 2 stormtroopers may carry a Grenade Launcher, or
A Flamethrower at +8 pts each. The sergeant has access to the
Empire Armoury
Transport: May be mounted in Chariot Assault Vehicle at +55 pts, or
AT-
AT at +275 pts
Imperial Army Troopers Squad
Imperial Army troopersare the rank and file troopers found all across the galaxy.They are drawn from the local populace, and given basic training, but are no real match for dedicated soldiers( N.B. There is no SW model to use, but thesesoldiers can represnted by Cadian Shock troopers with the armour painted black)
Name Pts/model
WS BS S T W I A
Ld Sv
Trooper 6 3 3 3 3 1 3 1 7 5+
Ensign 10 3 3 3 3 1 3 2 8 5+
Number/Squad: Ensign, 9 Troopers
Weapons: Blaster, Concussion Grenades
Options: Up to 2 Troopers may carry a grenade Launcher
Fast Attack
Scout Biker Squad
Scout Troopers are trained in the arts of guerilla warfare-of how to approximate the number of an enemy, set traps, and snipe from enclosed positions.
They may also ride hoverbikes, in order to allow them to travel quickly from place to place.
Name Pts/model
WS BS S T W I A
Ld Sv
Scout Trooper 23 4 4 3 3(4) 1 4 1 8 5+
Scout Sergeant 30 4 4 3 3(4) 1 4 2 8 5+
Number/Squad: 1 Scout Sergeant, and 2-5 Scout troopers
Weapons: Twin Linked Blaster Rifles. The whole squad is equipped with hoverbikes
Options: 1 bike may carry a Blaster cannon at + 15 pts
The Scout Sergeant has access to the Empire Armoury
Dewback Rider
Dewback riders are used in prolonged expeditions in arid conditions, where the dewbacks natural resistance to heat is a boon. The Dewback itself is covered in thick scaly skin, creating natural armour against attackers.
Name Pts/model
WS BS S T W I A
Ld Sv
Rider 35 4 4 3 3(5) 2 2 2 8 4+
Rider Sergeant 50 4 4 3 3(5) 2 3 3 8 4+
Number/Squad: 1 Rider Sergeant, and 2-5 Riders
Weapons: Electro-Prods
Options: The Rider Sergeant has access to the Empire Armoury.
Probot
Probots are used for reconnaisance purposes, to locate an enemy, gauge its strength, and relay that information back to the main attack force of the Imperial army, before it arrives.
Name Pts/model
WS BS S T W I A
Ld Sv
Probot 50 3 3 4 5 1 1 1 10 3+
Number/Squad: 1
Weapons: Built in Blaster Rifle, Vibro Blade, Jump pack
Options: None
Special Rules: Infiltrate, Self Destruct, Pre-battle Scan, Fearless
Pre-Battle Scan: A probot always deploys before all other infiltrators. No enemy squads may Infiltrate within 18” of the Probot.
Self-Destruct: The Probot may self destruct during the move Phase of
Either players turn with the following profile
Range: Ordnance marker over probot. Strength:5
AP:5
Hvy Support
Dark Trooper Squad
After seeing the advantages and disadvantages of droid infantry from the Clone Wars, the Dark Troopers were created to be 'super stormtrooper'.The Phase Three Trooper was the culmination of the project. Toting a plasma shell assault cannon, the Dark Trooper is a formidable foe.
Name Pts/model
WS BS S T W I A
Ld Sv
Dark Trooper 35 4 4 4 5 1 2 1 10 3+
Number/Squad: 3-5 Dark Troopers
Weapons: Jetpack, Plasma Shell Assault Cannon
Options: Up to 2 Dark Troopers may carry Blaster cannons at +15pts each
Special Rules: Deep Strike, Fearless
AT-ST
The All-Terrain-Scout-Vehicle is widely deployed across the Empire, and comes as stndard complement onboard Star Destroyers. They are usually used to either ensue that AT-AT's are not flanked on the ground, and for reconaissance.
Name Pts/model Front Armour Side Armour Rear Armour
AT-
ST 90 12 12 11
Squad: 1-3
Weapons: 2 Blaster Cannons
Special Rules: Scouts, Walker
AT-AT
The colossal AT-AT is one of the Empires mightiest war machines. Heavily armed, armoured, and capable of carrying a contingent of infantry, the AT-AT is most commonly found spearheading assaults on enemy bases.
Name Pts/model Front Armour Side Armour Rear Armour
AT-
AT 275 14 14 14
Squad: 1
Weapons: 2 Twin Linked Turbolasers, 2 twin linked E-web repeater blasters
Special Rules: May carry up to 20 storm troopers, or 15 Royal Guard, Walker
Transport:
Chariot Assault Vehicle
The Chariot assault vehicle is a armoured landspeeder capable of carrying a small squad of soldiers quickly to their destination(N.B There is no model of the Chariot speeder, you would have to convert one. The Forgeworld Land Speeder Tempest resembles the Chariot fairly well though)
Name Pts/model Front Armour Side Armour Rear Armour
Chariot Assault Vehicle 55 11 11 10
Weapons: E-Web Repeater Blaster
Special Rules: Skimmer, Fast, May carry up to 10 Stormtroopers, or 8 Royal Guard
Empire Armoury
Concussion Grenades: Count as Frag Grenades (+1 pts)
Force-Pike: A Force Pike adds +1 to your strength, and allows you to Ignore your
opponents armour saves.(+20 pts)
Hover Bike: Counts as Jetbike for movement purposes. Adds +1 to toughness
Of rider. However, it cannot shoot whilst moving over difficult or
Impassable terrain( to represent the driver needing to concentrate to
Avoid crashing into terrain at his tremendous speed) (+15 pts)
Lightsaber: Counts as a Master-crafted Power Weapon, that grants +2 to strength.
Can only be taken by characters with Force Ability special Rule.( +25 pts)
Scanner: Before the game begins, a unit with a scanner may take a free round
Of shooting at any Infiltrating unit within
4D6” (+5 pts)
Thermal Detonater: Can be used in close combat with vehicles. If they hit, roll a
D6.
On a: 1&2&3= No effect
4&5= Glancing Hit
6= Penetrating Hit (+8 pts)
Vibro-Blade: Counts as Power Weapon( +10pts)
Electro-Prod: Adds +1 to your strength, and allows you to strike first in combat.(+10 pts)
Sith Powers
A Sith Unit with Force Ability may purchase powers from this list at the costs
Stated. A Knight may purchase 2, and an Apprentice 1. A Sith power counts as a psychic power, but if the user fails his test, nothing happens. Force users are immune to Perils of The Warp attacks. One Sith power may be used per turn.
Terrify: This is used at any point during the users Move Phase. If used successfully,
Enemy units must take a Leadership test to charge this character.( +10 pts)
Force Push: This is used during the Players shooting phase. Select one enemy unit
Within 12”. If this power is used successfully, that unit counts as having
moved in their next turn-does not work on tanks .(+25 pts)
Force Lightning: This Power is used during the Players Shooting phase.(Sith Knights
only) It is a missile attack with the following statistics-
Range: Flame Template Strength:3
AP: 4 Type: Assault 1;Pinning(+30pts)
Force Strength: This power is used during the Players Move Phase. The Character
Gains +1 strength and Initiative until the Players next move phase
(+20 pts)
Name Range Strength
AP Type
Blaster Rifle 24” 4 5 Rapid Fire
Blaster 12” 4 5 Assault 2
E-Web Repeating Blaster 24” 5 4 Heavy 4
Portable Turbolaser 30” 9 2 Heavy 1
Grenade Launcher 18” 4 6 Assault 1, Blast
Flamethrower Template 4 5 Assault 1
Blaster Cannon 18” 8 2 Assault 1, Melta
Plasma Shell Assault Cannon 12” 5 3 Assault 2
Turbolaser 48” 9 2 Heavy 1