Shadowbrand wrote:I know it's a tad under, what else could I consider putting in? perhaps upgrades for the raiders? And please give it a hard criticize I wana make them fairly competivie.
I think we can manage hard. I'll open up with first opining the belief that Webway Portal is one of the less effective
DE builds, especially at low point levels since it's such an expensive piece of wargear and you kind of have to have at least two or you run the risk of your opponent killing the portal carrier turn 1.
I tear up this list pretty rough, and I get the feeling you're very much unsure what to do with your
DE. I'll go ahead and suggest that you might want to look over the Dark Eldar Tactica I wrote (link is in my sig) it contains a lot of advice on equipment loadouts for various units and how to pair units together to build basic
DE battle strategies. I think it could really help give you a solid basic grasp of
DE strategy for army building.
Dark Eldar Archon with Terrorfex with Webway Portal. 60pts
His Incubi retinue with and incubi master Raider. 193pt's
Eeek.
Okay, where to begin? First off - I suggest you at least buy the Archon some weapons, as he comes without any weapons. A good build starting point is either a splinter pistol and Agoniser or a Punisher and T.Helm. You probably also want to invest in some combat drugs. You also didn't include the cost of the wargear you did buy him - which would put you over 1000 points all by itself. The point total for the Incubi also seems off - remember you need to have at least 5 members in the retinue (so minimum is 4 Incubi and a Master as you currently have it) If you aren't planning to give the Incubi Master any upgrades he's a terrible upgrade as he costs as much as 2 Incubi and isn't as good as 2 Incubi. I'd drop him and just run 3-5 Incubi and fill out the rest of the 5 with Warriors as your point needs dictate. Also, I'm a huge fan of Incubi, but at this point level you could save a lot of points by using Wyches instead and not give up much effectiveness.
You could also save some points in a 1000 point build by going with the Dracon instead of Archon. He's almost as good and the point savings will basically buy him his weapon loadout.
An Incubi squad is not an optimal webway portal delivery system either, as they're going to have to get out of their Raider and hang around while they drop the portal - and any opponent worth his salt will shoot the bejeezus out of them while they're doing so. This is a better unit to have inside the
WWP waiting to come out and assault stuff, it will also help protect the very expensive unit you're buying here. Finally, if you are going
WWP and want to be competitive you really need to buy at least two, otherwise lots of alpha strike armies will just kill your portal carrier unit and then everything you have in the webway insta-dies. Pretty much an assured win for your opponent if he can do it.
-Troops-
10 Warrior's in Raider with Syberite and Dark lance. 151 pt's
I think you've made a classic mistake that new
DE players sometimes do, and that's thinking our sergeant unit is similar to other races sergeant units. Please look at the stat line of a Sybarite and compare it to the basic Warrior. It won't take you long to notice one glaring point - there is absolutely no difference between them. So the *only* reason to take a Sybarite is if you want to put extra wargear on him. So either equip the SYbarite with something to make him help the unit, or take him out to save points. He is not helping this unit. Since this unit will either be sitting back in terrain firing their lance or using the Raider as a bunker and firing their lance I think you could easily save points by dropping some of the Warriors from this squad - their splinter rifles are not going to be ever really a factor. I'd go with 5-8 men in the squad depending on how much you feel the extra bodies are needed.
10 Warrior's in Raider with Syberite and Shredder. 151 pt's
10 Warrior's in Raider with syberite and Shredder. 151 pt's
Everything I said about the Sybarite above applies to the two here. I'm guessing these are what is coming out of your
WWP? They're okay I guess, I'd certainly drop the Sybarite in order to buy a splinter cannon to help them with their anti-infantry gunboat role.
-Fast attack-
5 Reaver bikes with blasters. 145 pt's
In my opinion you have too many bikes *or* need to buy a Sybarite and/or add an
HQ on a RJB to the unit. Two blasters makes the unit a good, fast, anti-armor option. But they are not the toughest things around and will probably be shot up after their attack run. Three bikes will still get you two blasters and will be just as good hunting tanks, and will be just as easy (tough) for the enemy to kill as five bikes while being a lot more affordable as a throw away option. On the flip side, if you want them to help hun infantry you really need to, at the very least, add a succubus with a power weapon or Punisher/T.helm combo to allow them to actually rip up units they engage in h2h combat. As it stands the unit really isn't optimized to either purpose and so is either too expensive to just hunt tanks, or not tough enough to engage in h2h and their shooting power is weaker then a very similarly priced Raider Squad would be.
This unit needs to be changed or dropped because as it is it's a point sink and doesn't serve a clear role.
-Heavy Support-
Ravager with Disintegreto. 110 pt's
...seriously? I occasionally make jokes about the 1 Disentegrator 2 Lance Ravager, because it's pretty much the only load out that is sub-optimal for the otherwise always wonderful Ravager. I would suggest either you save points and just take 3 Lances and have a really great anti-armor vehicle, or pay for 1 or 2 more Dissies (giving you either 1 lance and 2 dissies or 3 dissies) as both of those builds serve a useful multi-purpose or troop killing option respectively. Your list as it currently stands probably needs more anti-armor then anti-troop tech - so I'd recommend the triple lance build.
Overall my advice is to forget the
WWP tactic and go with more of a Raider Rush style of play. If you have additional Raiders and Warriors you could really be served well in dropping the bikes and the Sybarites and buying more Raider squads in either gunboat or mini sniper configurations. If you have an additional Ravager model available to you a second one of them can dramatically increase your offensive options as well and it really can become a debate between Raiders or Ravagers. Certianly at a point level this low it is a good idea to utilize the
DE's very potent troop options and their affordable special and heavy weapon upgrades.
if you want to go
WWP you really need to buy up a second portal and get some Raider squads and maybe some Haemonculi to help carry them forward, keep your Incubi in the portal with other Raider squads that are equipped for close range shooting and/or some assault options. I'd drop the bikes first to help afford some of these needed changes to make
WWP work.