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Made in ca
Purged Thrall




Canada

HQ

Grandmaster,icon of the just,psycannon.
200pts

4 Gk terminators
1 psycannon
270pts



troops
10 GK 2*psycannon
325pts

10 GK 2*psycannon
325pts

7 GK 2* Psycannon
250pts

heavy support

land raider 250pts

land raider 250pts

dreadnaught
aasult cannon,incinerator,
125pts

total 1995pts

Tell me what you guys think

This message was edited 1 time. Last update was at 2010/01/05 03:47:13


 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Since you choose a PURE greyknight list, no comments could be added.

Wish you a good luck!

Tokugawa plays:  
   
Made in ca
Purged Thrall




Canada

i can't tell if thats a good or a bad thing
   
Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

I would replace the last group of Grey Knights with two Scout Sential with Lascannon and autocannon. Keep the Grey Knights Terminator behind the Landraider and remember that if you take the Grey Knights Landraidar and have the Grey Knights in them you will have the shoud ability.

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Made in us
Jovial Plaguebearer of Nurgle




Imo, multiple small squads of GKs is better than a few big ones.

Basically, you want to make them all mechanized, so maybe adding some cheap stormtroopers in chimeras with meltas wouldnt be a bad idea either to add some cannon fodder

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Stealthy Space Wolves Scout





Raleigh, NC

Grandmaster is not worth the points cost. A brother-captain with psycannon is better and gives you some more points to spend. I'd give the dread a TLLC and a ML.
   
Made in us
Tough Tyrant Guard





Sacramento, ca

Well his whole army gets the shrouding so long range attacks will be usless against him... and dening his oppenent his Inv saves is a big plus....
But the down side is hes grey knights with a old codex....
But just remember the shrouding and you houlod do fine for the first two to three rounds , since you emeny cant see you...
   
Made in us
Regular Dakkanaut





First... No vehicles gain the shrouding ability. That is for walking infantry only. It doesn't matter if they are in a transport or not, they do not give a vehicle their ability.

Second... Grandmaster is completely worth his points in a 2k army. +1 attack +1 initiative +2 wounds. The ONLY time you want to run a BC is in low point games. Give your GM hammerhand. It's 10 points to make him a walker and tank killer.

Third...IF you are throwing your 10 man PAGKs in the LRs then it makes more sense to give them incinerator uprades rather than psycannons. When your enemy eventually gets close, tank shock them and 2 templates will kill more than 6 shots ever would.

This message was edited 1 time. Last update was at 2010/01/08 18:16:31


   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

I generally take 2 GK Dreads, w/ assault cannons and incinerators, charge them w/ the infantry destroying enemy tanks and troops as the troops are generally unable to do anything. The third squad could become something else, a WH Inquisitor w/ inferno pistol (melta pistol) and melta bombs, then 3 warriors w/ melta guns, and 3 Acoltye's w/ inferno pistols, in an immolator w/ twin linked heavy flamers w/ holy promethium (the enemy shot at by the immolator must immediately take a leadership test), infantry will run or face the might of melta weapons and be charged. Whatever they will die!!

 
   
Made in us
Stealthy Space Wolves Scout





Raleigh, NC

Flyinmiata1 wrote:Second... Grandmaster is completely worth his points in a 2k army. +1 attack +1 initiative +2 wounds. The ONLY time you want to run a BC is in low point games. Give your GM hammerhand. It's 10 points to make him a walker and tank killer.


No, he isn't. Not when you can get 3 more PAGK by getting the BC.

This message was edited 1 time. Last update was at 2010/01/11 04:51:35


 
   
 
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