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Made in us
Moustache-twirling Princeps





PDX

So, before I make any final purchases, I am going to see how these lists hold up to some scrutiny. I have what I feel are solid lists at 1500 and 1750, leaving me 2000 and 2500. Before I go buying up a bunch of stuff, I want to get the most bang for my buck. The more I buy at my local shop, the more I save. These lists are for a competitive environment without worries of composition or "friendliness", because my shop is intense and doesn't shy from any challenge. That being said, how do these look:


HQ:
Warboss
w/ Attack Squig, Bike, Cybork, Power Klaw
[150]

Big Mek
w/ Kustom Force Field
[85]

Troops:
(10) Nob Bikers
w/ Cybork
- Power Klaw
- Power Klaw, Waaagh! Banner
- Power Klaw, Kombi-Scorcha
- Big Choppa
- Big Choppa, Bosspole
- Big Choppa, Kombi-Scorcha
- Choppa
- Choppa, Kombi-Scorcha
- Choppa, Ammo Runt
- Painboy
[658]

(12) 'Ard Boyz
Nob w/ Power Klaw, Bosspole
Trukk
w/ Reinforced Ram, Red Paint Job
[205]

(12) Slugga Boyz
Nob w/ Power Klaw, Bosspole
Trukk
w/ Reinforced Ram, Red Paint Job
[157]

(12) Slugga Boyz
Nob w/ Power Klaw, Bosspole
Trukk
w/ Reinforced Ram, Red Paint Job
[157]

(19) Slugga Boyz (Mek)
Nob w/ Power Klaw, Bosspole
[154]

(20) Slugga Boyz
Nob w/ Power Klaw, Bosspole
[160]

Heavy:
Battlewagon
w/ Deff Rolla, Red Paint Job, Grot Riggers, Boarding Plank, 2x Big Shootas
[135]

Battlewagon
w/ Deff Rolla, Red Paint Job, Grot Riggers, Boarding Plank, 2x Big Shootas
[135]

[1996]

This list was my hardest to make. At 1750, I feel I have all the tools I need to win. For this list, it was all compromise! In the end, I am not sure I will be doing too many 2000pt games, but I like to have a list handy.

HQ:
Warboss
w/ Attack Squig, Bike, Cybork, Power Klaw
[150]

Big Mek
w/ Kustom Force Field
[85]

Elites:
(14) Kommandos
w/ 2x Burnas, Snikrot
[255]

Troops:
(10) Nob Bikers
w/ Cybork
- Power Klaw
- Power Klaw, Waaagh! Banner
- Power Klaw, Kombi-Scorcha
- Big Choppa
- Big Choppa, Bosspole
- Big Choppa, Kombi-Scorcha
- Choppa
- Choppa, Kombi-Scorcha
- Choppa, Ammo Runt
- Painboy
[658]

(12) Slugga Boyz
Nob w/ Power Klaw, Bosspole
Trukk
w/ Reinforced Ram, Red Paint Job
[157]

(12) Slugga Boyz
Nob w/ Power Klaw, Bosspole
Trukk
w/ Reinforced Ram, Red Paint Job
[157]

(12) Slugga Boyz
Nob w/ Power Klaw, Bosspole
Trukk
w/ Reinforced Ram, Red Paint Job
[157]

(19) Slugga Boyz (Mek)
Nob w/ Power Klaw, Bosspole
[154]

(20) Slugga Boyz
Nob w/ Power Klaw, Bosspole
[160]

(20) Slugga Boyz
Nob w/ Power Klaw, Bosspole
[160]

Heavy:
Battlewagon
w/ Deff Rolla, Red Paint Job, Grot Riggers, Boarding Plank, 2x Big Shootas
[135]

Battlewagon
w/ Deff Rolla, Red Paint Job, Grot Riggers, Boarding Plank, 2x Big Shootas
[135]

Battlewagon
w/ Deff Rolla, Red Paint Job, Grot Riggers, Boarding Plank, 2x Big Shootas
[135]

[2498]

For this list, there was no compromise at all! Whatever I wanted, I could afford. In the end, I went with a single Nob unit, not two, as to not tie up too many assets in too few units. The Kommando unit is back, as I had one at 1750, but had to cut for 2000. Now I have a nice unit to harass with and keep folks from the board edges, meaning better control of deployment. The KFF Mek rides up from with a Battlewagon that gives as much cover to the Trukks as possible, while the Wagons edge out on the flanks. Hard to do, but it would be a massive anvil that my Bikers can hammer against.

Anyhow, let me know what you think, where I can improve, and if these are solid enough to win big at tourneys and local competitions. Thanks.

This message was edited 1 time. Last update was at 2010/01/07 09:33:22


   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Good.

The 'ard boyz in the 1st list seem no difference function from normal boyz...

All the walking boyz are slugga ones?

Tokugawa plays:  
   
Made in us
Moustache-twirling Princeps





PDX

The Boyz without Trukks are Slugga Boyz and they are going into the Wagons.

The 'Ard Boyz in the 2000pt list are there because I had points to burn and nothing worth buying to add (that I could see at the time).

   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

you can fit another BW full of boyz in your 2k list if you just cut some points here and there.

i have just about the same list but i went lighter on the bikers and BW upgrades to make room for 3 BW and 3 trukks for a total of 95 boyz.

4000
2500
2000
1850
 
   
Made in gb
Tower of Power






Cannock

Ard boyz, as mentioned, don't do anything extra. They just last that little bit longer. I would make them normal boyz and invest the points else where. You might be table to buy another trukk boy unit, maybe.

I don't really rate kommandos. They don't seem to be able to do much besides sneak in behind. Most common tactic is give them rokkits and go for tank rear armour.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Moustache-twirling Princeps





PDX

If I toss the 'Ard Boyz, I am left with only ~50pts, so that doesn't leave me much to do.

   
 
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