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Made in us
Mekboy Hammerin' Somethin'






Hq: 85
01 Big Mek: Kustom Force Field, Choppa
------------------------------------------------------------------------------------------
Troop: 1184
30 Ork Mob: 29 Slugga & Choppa
Nob: Power Klaw & Boss Pole

30 Ork Mob: 29 Slugga & Choppa
Nob: Power Klaw & Boss Pole

30 Ork Mob: 29 Slugga & Choppa
Nob: Power Klaw & Boss Pole

30 Ork Mob: 29 shootas
Nob: Power Klaw & Boss Pole

12 Trukk Boyz: Slugga & Choppa
Ork Nob: Powerklaw, Slugga, Bosspole
01 Trukk: Red Paint Job, Big Shoota

12 Trukk Boyz: Slugga & Choppa
Ork Nob: Powerklaw, Slugga, Bosspole
01 Trukk: Red Paint Job, Big Shoota
------------------------------------------------------------------------------------------
Elite: 315
07 Lootas: Deffguns
07 Lootas: Deffguns
07 Lootas: Deffguns
------------------------------------------------------------------------------------------
Fast Attack: 315
03 Warbuggies: 3 TL-Rokkits
03 Warbuggies: 3 TL-Rokkits
03 Warbuggies: 3 TL-Rokkits
------------------------------------------------------------------------------------------
Heavy Support: 100
01 Deff Dread: 2x DCCW, 2x Skorcha, Grot Riggers, Armor Plates

The Idea is for the Warbuggies and Lootas to take out vehicles on the first turn... otherwise it is a standard Green Tide list... Unfortunately I do not have any Killa Kans...

I decided to take a Single Deff Dread instead of a Warboss because its ability to crush terminators without a thunderhammer. The thunder hammer only has a 1/2 chance to hit, 1/2 chance to roll on the damage chart and 1/3 chance to Instant Kill the Dread, compared to a 1/2 chance the thunderhammer hits, 5/6 the thunderhammer wounds, and 2/3 chance the thunderhammer instantly kills the warboss...

In addition, I think the Deff Dread's presence will cause shots to poured into it (negated on a 4+ from KFF) instead of my rokkit buggies and Trukks...

I personally like the buggies as they are accurate (as far as orks go) and fast... Fast enough to circle around takns and hit them in the rear. The first round or two, they will only be moving about 9.5" to provide cover to the lads behind them, while benefiting from the Big Mech's KFF...

The 2 Trukks are there to cover the flanks of the army or to provide cover to the lads footslogin... 152 points may buy 30 grots with points to spare, but grots are also not that big of a threat from 21" to 27" on a Waaagh!

Between the warbuggies and the trukks, I think I have enough to catch Fast Enemies or redeploy some threat quickly, And with 3 separate squads of Lootas I think my threat range is rather large...

Personally the difference between AV 11 and 10 is just bolters doing damage over heavy bolters, but the more fire poured into my Fast Attack and trukks (all negated on a 4+ because of the KFF and intervening cover) the less fire poured at my mob of 90 slugga boyz and 30 shoota boyz...

I know it is important to either Mech up completely or not at all, but I am trying to build an All comers list, the ~720 points spent on vehicles is meant to shore up the ork flaw of being slow moving... (one Tau and Eldar love to take advantage of with the tune of rapid-firing and blade-storming out of a transport, then flying off out of reach)

This message was edited 2 times. Last update was at 2010/01/11 07:39:32


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Lootas are good. Why dont you drop your Dread, Buggies and Trukks for Battlewagons so the Lootas can sit in them? Also, try to get more lootas in each squad.

I REALLY wouldnt run a deff dread. I was running 2 of them in a Kan wall and they made it into CC like twice. They pretty much sucked in CC as well. Over all your points can be spent elsewhere.

If you were die hard on the buggies, why not go with deff koptas. Scout them on turn one and pop side and rear armor. They create a HUGE distraction for a couple turns as well. This will allow your boyz to get up the field with less shots.

Thats really the only suggestion I have. Looks like a fun list to play =)


 
   
Made in us
Mekboy Hammerin' Somethin'






Bad_Sheep37 wrote:Lootas are good. Why dont you drop your Dread, Buggies and Trukks for Battlewagons so the Lootas can sit in them? Also, try to get more lootas in each squad.


The Idea for the Lootas is to pop transports, and to have a small footprint so I can place into cover easily... If my lootas are getting shot at, chances are they were going to all die anyway.

Bad_Sheep37 wrote:I REALLY wouldnt run a deff dread. I was running 2 of them in a Kan wall and they made it into CC like twice. They pretty much sucked in CC as well. Over all your points can be spent elsewhere.


The Deff Dread is there not to get into HTH but to allow the 30 boyz behind him to make the assault... In addition he swings assaults into my favor and if he is ignored in CC, He is fearless without the drawbacks.

Plus I like to think of him as an extra Warboss with a 4+ cover save, 6 wounds against glancing, a 3++ armor save against instant Death, and effectively T8.5...

In addition Kans cost a lot of money compared to the Deff Dread I already own... I would like to use the Deff Dread I bought for ~$45. ...

Bad_Sheep37 wrote:If you were die hard on the buggies, why not go with deff koptas. Scout them on turn one and pop side and rear armor. They create a HUGE distraction for a couple turns as well. This will allow your boyz to get up the field with less shots.


I like Buggies because they benefit from the KFF more than Koptas, cost less, and provide cover to my boyz behind them...

In addition if I scout turboboost, shoot the rear armor of transports and then assault the transport/whatever is inside, chances are those deffkoptas in teams of 2 will die... losing me 105 points for killing a 40-60 point transport and inconveniencing whatever was inside.

3 Buggies can nail a Rhino from 24" away... at that distance, the buggies are more likely going to survive, especially with their 4+ cover save from the Big Mek or Cover.

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

QuietOrkmi wrote:

The Idea for the Lootas is to pop transports, and to have a small footprint so I can place into cover easily... If my lootas are getting shot at, chances are they were going to all die anyway.


Not true. With a unit of 15 Lootas in cover, you're fearless until you lose five, then you're at leadership 10. Don't underestimate mob rule. Also, only 50% of a squad needs to be in cover to receive a save. That's 8 models in terrain. The 40k rulebook calls for 6-7 pieces of terrain on a board, each roughly 12" by 12" such that 25% of the gaming surface is covered in terrain. You should be able to get your units into cover just fine.

Do away with the trucks. http://www.dakkadakka.com/dakkaforum/posts/list/0/269441.page#1180405 Read that.

Lootas are orks with deffguns. Deffguns are the biggest guns that they could scrap together. If the biggest gun you can scrap together for an ork is a shoota....well, its still a deffgun if you stick it into a loota squad. You HAVE the models to flesh out your Lootas - do so.


You've read my advice about your Deff Dread, Big Mek, and the entire rest of your army (including some of what I just wrote here) in some of your other threads and apparently chosen to ignore most of it, so I'm not going to go into any more detail. But the short of it is that if this is a competitive list, you've got problems.

   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

Not a bad list, but it's generally a bad idea to mix foot sloggin' and mech elements in an ork list.

I don't think you need to 'max' your lootas, but you can make them bigger, maybe 2 groups of 13, that leaves you room in your elites for some kommandos, possibly with snikrot. This gives you something else to waaagh with on turn 2, about the time when your trukkboyz will be commin' to grips with the enemy.

Also Dash: WRITE A TACTICA ALREADY!

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Mekboy Hammerin' Somethin'






Just read Dash's post on another thread and I have seen what I need to do...

PICK A THEME, STICK TO IT...

Looking at the list with a new light... I cannot combine themes (green tide and speed freaks)

I could either buy more trukks and battlewagons, and convert most of those slugga boyz into shoota boyz(~$120+~$150)

Or go with a green tide, and convert those boyz into shoota and buy 60 more for ~$75 and 2 more Deff Dreads for $100 or 6 killa kanz for $180...

As a college student the only thing that limits me is $$ but 40k is a more cost effective hobby than watching movies, playing video games, etc...

This message was edited 5 times. Last update was at 2010/01/11 07:06:29


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

lol ok man we get it.

4000
2500
2000
1850
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

whoa...that was a lot of repeated clicks, or spammage. o.O

   
Made in us
Mekboy Hammerin' Somethin'






Sorry for the repeated clicks, my internet has been quite slow recently and I wanted to avoid having to retype what I posted hence hitting submit until I saw the first hint that it posted...


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
 
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