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![[Post New]](/s/i/i.gif) 2010/01/09 02:06:30
Subject: First IG 1750 list
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Fresh-Faced New User
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I am basing this list of the Vallhallen's strategy of combining heavy Ordnance weapons and wave upon wave of assault.
HQ
CCS 50
Creed upgrade 90
Astropath 30
HWT-Lazcannon 20
Sniper rifle 5
HQ total 195
Heavy Support
Basilisk 125
Ordnance Squadron
Basilisk 125
Medusa 135
Manticore 160
Manticore 160
HS total 605
Elites
Ogryn squad 130
+3 ogryn 120
(give them scout with Creed)
Chimera 55
Heavy flamer free
Heavy flamer free
Heacy stuber 10
Elites total 305
Troops
PCS 30
Chenkov upgrade 50
3x grenade launcher 15
Flamer 5
Infantry squad 50
Infantry squad 50
Conscripts with Chenkov power 275
PCS 30
HWT Lazcannon 30
Infantry Squad 50
Infantry Squad 50
HWS 60
3x Lazcannon upgrade 45
Troop total 780
Army total 1750
I haven't gotten any models yet so this is also to determine what I get first. The Scout ogryn are for outflanking with there chimera and tying up/sauntering any foot soldiers while ordnance rains death from above. Conscripts are an infant speed bump to as I can just bring out the next wave when they start to run low. As Chankov is going to be running back and forth across the bored chasing the conscripts I though giving is squad a good range assault weapons like GL while would be a good move the flamer is is there as a just in case mass kill template but I did consider giving all his Vets GL.
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![[Post New]](/s/i/i.gif) 2010/01/09 05:05:15
Subject: First IG 1750 list
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Hurr! Ogryn Bone 'Ead!
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Cold Iron wrote:HQ
CCS 50
Creed upgrade 90
Astropath 30
HWT-Lazcannon 20
Sniper rifle 5
One sniper won't do anything. You need about 5 BS4 snipers to achieve what you are looking for. Drop it, rest is fine.
Cold Iron wrote:Heavy Support
Basilisk 125
Ordnance Squadron
Basilisk 125
Medusa 135
Manticore 160
Manticore 160
Your list writing is hard to understand. I am assuming that you are putting the 2 Basilisk, and the Medusa in the same squad, as that is the only way to have a legal list. To which, I say you are wasting a ton of points. This is going to force you to fire all 3 artillery at the same target, every turn. You will also be wasting effectiveness by mixing 2 very different weapons. Range, min range, barrage v not barrage, strength and AP differences are all going to ruin your shots. Take one, or maybe two, and make them the same type. Use the remaining points to put in some fast attack options that work for you.
Cold Iron wrote:Elites
Ogryn squad 130
+3 ogryn 120
(give them scout with Creed)
Chimera 55
Heavy flamer free
Heavy flamer free
Heacy stuber 10
Ogryn are pretty good, but wicked expensive... in both points and cost per model. I would recommend using regular infantry as speed bumps. Ogryns are good so long as you don't go up against anything with high saves. They have no options for power weapons so something like space marines or termies are going to destroy that squad, and that squad would be a huge point sink if it simply gets killed off. Also a S10 blast would insta kill the whole squad. 2 HFs are ok... but ML is a really good weapon. It is effective against a lot of light armor, and it would be a waste to not have it. Stubber seems like a waste, especially when mixed with two HFs.
Cold Iron wrote:Troops
PCS 30
Chenkov upgrade 50
3x grenade launcher 15
Flamer 5
Infantry squad 50
Infantry squad 50
Conscripts with Chenkov power 275
PCS 30
HWT Lazcannon 30
Infantry Squad 50
Infantry Squad 50
HWS 60
3x Lazcannon upgrade 45
Conscripts are fine, Chenkov is not. New conscripts come in from the board edge... meaning you would have to run from the side of the board back to wherever you wanted them to be. With only 6 turns in a game, how many times do you think you are going to use this ability? How effective is it going to be, running back in from the side each time? Basically its a waste of points. Especially when you could use the 75 pts for so many other things. BS3 lascannon in the PCS is a waste. BS3 GLs are also a waste. Infantry squads could use some special weapons, preferably flamers that bypass the crappy BS3 and maybe some power swords for killing stuff in CC. Two platoons are a waste. Merge the two to make larger squads and save points on 1 less PCS. Then take some vets, who have better aim, and more options.
List as a whole is lacking a lot of power because of basically a lot of wasted points in the infantry. Even with that many bodies on the table the vehicles won't be well protected, and they are all the firepower you have. The way you have your heavy support grouped, you are likely to waste a lot of shots each turn firing at targets already shattered by the first shot or two. I strongly suggest reducing the waste in your squads, and adding a lot more HWS to the infantry platoon. Also recommend playing a few games before you spend too much money on really expensive units like Ogryns.
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Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2010/01/09 05:33:07
Subject: First IG 1750 list
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Fresh-Faced New User
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Well like I said this is my first IG army so I expected a lot of changes. Up tell now I have been playing DA DW so I am not used to having so many options available. I'll take some of your advice and try reworking it. Also sorry about the confusion on the ordnance squadron after I typed it out I though I should Identify it as a squadron but I didn't notice that I placed it one line too low.
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This message was edited 1 time. Last update was at 2010/01/09 05:42:21
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![[Post New]](/s/i/i.gif) 2010/01/09 05:47:05
Subject: First IG 1750 list
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Wicked Warp Spider
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Couple of things I think are wrong with your list:
Lt Lathrop is right in that 1 sniper rifle is completely pointless. I would get a vox for Creed's squad instead.
He's also right about the ordnance battery - go and read over the rules for multiple barrages - laying down 3 templates touching each other means that a lot of firepower will be wasted, unless your opponent is clustering 30 or so heavy infantry. Also, mixing direct-fire weapons with barrage is a nightmare.
My advice would be to take either: 2 manticores, and a squadron of 2 medusas w/bastion breacher shells; or 1 manticore, a squadron of 2 basilisks, and a squadron of 2 medusas w/bastion breachers. Basically, don't mix different guns in squadrons, and upgraded medusas are the most powerful anti-tank gun in the game - which really fills a weakness in your list.
Ogryns, I don't like much, but it's your choice. I'm sure their effectiveness comes down largely to how you use them. Obviously there are some units they need to avoid like the plague (anything with multiple powerfists) and some units they can engage. I think their chimera has a problem: All chimeras should be armed with a multilaser and flamer. 2 HFs are useless, because you need to stay stationary to fire both. So unless your opponents are sitting well within 8" of your chimera at the start of your turn, you won't get to use both templates. Even then, you might be better off moving 6" and getting more hits with one well-placed template.
Troops, I think you're doing it all wrong. I would never ever take conscripts, and I would never take infantry without special and heavy weapons. Lots of bodies is great, but they're not going to kill much - if your opponent rolls up all in transports, they won't kill anything at all! A conscript is 4 points, a guardsman is 5 points. Spend the extra, get effective soldiers. You do not have to use conscripts with the hilariously overpriced chenkov rule to be a cool valhallan player.
You've spent 730 points in troops. You've got 4 lascannons, 4 special weapons, and a load of crappy lasguns, most of which are BS2. Not effective at all IMO. Can I present an alternate organisation?
PCS - 3 flamers/GLs, vox - 50
Infantry squad - Commissar, vox, 2 power weapons, meltagun - 120
Inf Squad - meltagun, power weapon - 70
Inf Squad - meltagun, power weapon - 70
Inf Squad - meltagun, power weapon - 70
PCS - 3 flamers/GLs, vox - 50
Infantry squad - plasmagun, autocannon, vox - 80
Inf Squad - plasmagun, autocannon - 75
HWS - whatever
HWS - whatever
That can easily be within 730 pts. The weapons can be changed up, but I think that autocannons are better than lascannons for fragile HWSs, since they're less expensive. Big blobs with power weapons and commissars can actually kill enemies, and make the most of Creed's special orders. I think a commissar w/power weapon is better than chenkov for this army - he's safely buried in the blob, where his sword will actually see some use, and the re-roll on break tests is potentially a life-saver. Chenkov's orders aren't really that necessary when you've got Creed already.
Hope that advice helps, sorry if I've completely derailed your ideas or anything. I just think that conscripts and unarmed guardsmen are a huge waste. They need coordinated weapon upgrades, or they won't do a thing.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2010/01/09 16:03:31
Subject: First IG 1750 list
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Fresh-Faced New User
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I have been looking over other IG army lists an I can see a pattern I am missing. Also the only reason I gave the one sniper with creed is because I planed to plant him in the back with the lazcannon squad and the out MCs and Tanks.
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This message was edited 1 time. Last update was at 2010/01/09 16:05:37
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![[Post New]](/s/i/i.gif) 2010/01/09 17:17:51
Subject: Re:First IG 1750 list
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Rotting Sorcerer of Nurgle
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Honestly, I think mass infantry typically doesn't work so well unless you make them front lines oriented (flamers, power weapons) and make it large. Otherwise its a lot (a LOT) of easy kill points.
I agree with the comments on your HW squads. I'd run 2x basilisk, 1x manticore, 1x medusa for this kind of list. Dual HF on the chimera really serves no purpose, swap one HF for the ML. This will allow you to move up and shoot, and gives you a chance (even tho its slim) to pop rhinos and things. Take the sniper rifle off the HWT, lascannon will be OK I suppose, but personally I'd get rid of it because your foes will get cover from your CCS hiding behind your lines anyway. I don't think creed works well in this list overall, its not an outflanking list. If your running OF list you need lots o' valkyries/vendettas, medusas, blobs, and chimeras. You need a very mobile force because you'll be basicaly playing a game horizontally and thats a 6' long table. You need to move quickly to capture objectives, just doesn't seem feasible with this layout.
ogryns (like other said) get stomped by PW's. And you really don't want to bog people down , you want to lose CC so you can bombard your foes with giant blasts of goodness. I'd say scrap em.
Your troop squad looks ok, I'd take all flamers over grenade launchers. As others pointed out, BS3 misses a lot.... and the Str 3 blast is very difficult to wound with.
All the random lascannons should be cut. The only way for lascannons to be effective is on HWT's that get orders to make their stuff twin linked. And seeing as your not running a commissar to give then HWT's the much needed ld 9 boost, I'd say you'll be hard pressed giving your teams orders (just over 50% chance to make it on 2D6). Honestly I'd say cut the lascannons for autocannons, that way you get twice as many shots to pop rhinos and things.
Also you REALLY need some meltavets or something... unless your hella good at rolling, AV 14 will stomp all over you!
Hope this helps!
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![[Post New]](/s/i/i.gif) 2010/01/09 17:41:55
Subject: First IG 1750 list
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Hurr! Ogryn Bone 'Ead!
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BS4 sniper v armor:
3+ to hit
6+ to pen with S9+D3.
That is a 1/9th chance to hit a vehicle with S9+D3.
MCs is the same thing, except you don't have to worry about the extra D3. But you would have to worry about multiple wounds.
Snipers are not the best weapon for the job.
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Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2010/01/09 21:41:05
Subject: First IG 1750 list
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Member of the Malleus
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Well my two cents is this, Several of the posters before me have my total agreement. Your Heavy support choices do not mix into a squadren well, Sniper rifles are blarg. Ogryns are very dependant what your oppenent is running for their own effectiveness. Any MEQ with powerfists or MC with Hi strength will wreck them. If you outflank do it with Bane Wolves over Ogryns, get lucky and you might cause a lot of damage with a ignore cover AP template wounds on a 2+. Conscripts can do well as a meat shield, they will die, then your oppenent will get a lot of shots back directly to the face from First Rank Fire Second Rank fire. Myself I would take a squadren of Russ's possible punisher, executioner, or demolisher, to add medium range MEQ killing power and more templates. Also the Front 14 armour will help hold your army together a little longer, just make sure you cover their flanks from Outflankers.
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![[Post New]](/s/i/i.gif) 2010/01/10 03:48:43
Subject: Re:First IG 1750 list
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Fresh-Faced New User
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Ok So here is Vallhalen v2.0
HQ
CCS 50
Creed 90
Astropath 30
Lascannon 20
Vox-caster 5
Total 195
Troops
PCS 30
PW 10
Heavy Flamer 20
2x Flamer 10
Combined IS 100
2x flamers 10 <-not sure it is going to be any use but I though it might help at some point Like if my conscripts are able to tie up the the bulk of his force and I can surround them.
50 conscripts 200
Vet squad 70
PW 10
Vox-caster 5
Meltagun 10
Autocannon 10
Troop total 495
Heavy Support
2x Basilisk squadron 250
2x Medusa squadron 270
2x Bastion Breacher shells 10
2x Leman russ exterminator squadron 300
Heavy support total 820
Fast attack
2x Devil Dog 240
(scout from Creed)
Total 240
army total 1750
I think I got a good mix of anti troop and anti armor in this one. Still not completely sure about the troops but changing their weapons is not too hard.
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This message was edited 1 time. Last update was at 2010/01/10 03:51:37
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![[Post New]](/s/i/i.gif) 2010/01/10 14:23:56
Subject: First IG 1750 list
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Hurr! Ogryn Bone 'Ead!
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PCS is only a 5 man squad, humans are weak, and get destroyed in melee, and since they are only I3 probably won't get a chance to use that Powersword. That being said, powerswords with humans are only S3, and don't do a terribly large amount of damage. If you are going to take one of these, it needs to be in a really large squad where you have time to use it... and also 5 extra points for fists when you can is much better.
You should take the power weapons out of the vets and PCS and put them into the combined squad. Then you basically have 18 wounds between you and those power swords, which will let you have a chance to use them.
Heavy Flamer might look nice, but you could get 4 regular flamers for the same cost. Don't care how much better +1S and +1AP is, 4x base hits will always be better.
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Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
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