Switch Theme:

Eldar codex changes/rantings/review?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Swift Swooping Hawk






Lets start at the top.

HQ

Autarch - Ability to take an Exarch power and convert it to an aspect he joins (could get some nice mix's going)
Farseer - The greatest psykers in the universe? I think not, the most useful powers they have access to are the support powers (which are amazing) but i feel some destructive spells would be nice. Mind war is becoming less useful (anything worth using it on is proberly Ld 10) and eldritch storm is often just a waste of points as it is barely used in my local. Having a webway related power (ie, pick up the farseer and his squad and DS them) would fit in well, and is already used in several other armies so the mechanics are already there.
Warlock - Ld 9 would be nice, their presence should inspire guardians some what. Conceal should also work as stealth when a unit is in cover already. Enhance would be nice is you could have +BS instead of +WS as a choice when you buy the power (one or the other in any Eldar turn, never both at the same time)
Avatar - Eternal warrior would be nice. Also i'd imagine him with a higher S and a lower I
Special Characters -

ELITE

Striking Scorpions -
Fire Dragons - ability to swap meltas for flamers would be great
Wraithguard - Fine as is (10 wraithguard with a spirit seer as troops? objective holding ftw) more of a complaint at real life, £8 a model!!! grrr!!!!
Banshees - S3 power weapons fail (doom ftw) and warshout hardly ever works, but... they do scare people, when they work they really do work well. Having a squad upgrade for executioners would add some variety
Harlequins -

TROOPS

Dire Avengers - how about a diresword AND shimmershield combo at +20 points?
Rangers/Pathfinders - bit expensive for a unit that can be beaten in combat by a guardsman with a foam bat. (maybe defensive grenades)
Guardian Defenders - just don't like them, Dire avengers are so much more better for only 4 points each, maybe if they had a warlock power like enhance but for shooting (+1 BS instead of WS) And the option to take melta/flamers instead of a platform.
Storm guardians - an assault unit that is S3, T3... pass.
Guardian jetbikes - a bit of variety on the weapon upgrade (like an EML for instance)

FAST ATTACK

Shining Spears - A decent unit considering the S6 power weapons on the charge but points cost is a bit high.
Warp spiders - Replace surprise assault with something more useful. Exarch Death spinner variant S6 AP- flame template at +10 points
Swooping hawks - look good on paper, fail in practice. lower the cost or improve them somehow.
Vyper - +35 points for holo-fields? on a VYPER?

HEAVY SUPPORT

Support weapon battery - Drop base cost by 10, then you might see them being used more than once in a blue moon
Dark reapers - over priced, drop points to 30
Wraithlord - may taken a d-cannon at ??? points, may not take a second heavy weapon. Eternal warrior just in case?
Falcon - overpriced just a little, most people take the fire prism anyway

GENERAL

Wave Serpents - Open-topped upgrade (or downgrade) for when you have a serpent full of scorpions (or similar)
Vehicle upgrade - Targeting array (+1BS but not on a fire prism its already BS4) +15 points


Can't think of more right now...

This message was edited 1 time. Last update was at 2010/01/11 13:03:19


 
Made in gb
Swift Swooping Hawk







Chaos303 wrote:I don't play Eldar, but I play against them rather often, so I think I can offer some useful input.

Fire Dragons: That sounds like a nice way of make Fire Dragons useful in more situations, I like it!

Rangers/Pathfinders: They are a sniping unit they should be headshoting the guardsmen with a foam bat.

Wraithlord: ...Eternal Warrior on a Toughness 8 unit? That's a little much.

Avatar: Now, Eternal Warrior does make sence on him, if only for fluff purposes.


Thanks

Been thinking flamers would be nice on FD for a while now, i think it'll work nicely.
Rangers//Pathfinders, yea well... at their points cost you wont be taking many guys per turn, but a failed pinning test here and there doesn't go amiss
Wraithlord/Avatar. If you think the Avatar should have EW for fluff purposes shouldn't the WL (hard as nails, nearly indestructible, hence T8)
It wouldn't crop up much, but i can think of a few things that could potentially insta kill a WL.

Any other input on this?

EDIT:typo

This message was edited 1 time. Last update was at 2010/01/11 05:23:53


 
Made in gb
Swift Swooping Hawk






Numbered your points to make it easier for me.

FlingitNow wrote:
1) No ET on Wraithlord and it doesn't make fluff sense like for the Avatar (living embodiment of an enternal god).
2) Pathfinders/rangers are any use against guardsmen, but great against MEQ and TEQ and MC etc. They don't need to be cheaper you just need to use them correctly...
3)Like Flamers for the fire dragons would fit in with the Exarch's wargear too. Though would probably make Striking Scorpions redundant and not fit the single purpose fluff of the aspect warriors.
4) Striking scorpions need to be fixed so the Exarch (and PL) can use the chainsword and claw at the same time, currently it is totally broken.
5) Farseers are the best psykers inthe game they don't need offesive powers. Whilst your ideas on the Warlocks conceal and enhance sound great with guardians the Jetbike council would become ludicrous. 2+ cover save when turbo boosting, everything has BS5 WS5 at least they are one of the most powerful units in the game as is they would just become a win button with your suggestions.
6) On the Banshees - War shout is only 5 points and a nice chance at a boon. Yes S3 but that is why you always doom whatever they are charging...
7) OT on Wave Serpents doesn't fit the fluff and make the already powerful Eldar basically unstoppable. Far too OP in this army.
8) Dire Avengers should be in close combat so I don't see the need for that option really.
9) I don't like you changes to the guardians. Guardians are supposed to be a bit rubbish.
10) I would like more weapons options on the Jetbikes.
11) Yeah Wraithlord should be able to take support weapon weapons but can then only have 1 weapon.
12) DR, Support Batteries and Shining spears all need a point drop agreed.
13) No targeting arrays that is for Tau, Falcon is over priced though.


If i sound mean, sorry, its just my style of typing.

1) Wraithlords have millennia of experience (according to fluff in the codex) and wraithbone is incredibly hard to destroy (according to fluff in the codex)
2) I do use them correctly... but no matter how well you use them they will get hit on the head (IDEA: adding defensive grenades)
3) The single purpose fluff is broken as soon as the Exarch takes an anti-personnel weapon anyway (hawks, spiders, reapers and spears are good at both anti-infantry and anti-tank so that kinda gak's up the single purpose idea) But in the end its still close ranged firey death.
4) Havn't yet played scorpions as they dont fit in with my current style of play so i can't comment on that.
5) Didn't think about the jetbike council (IDEA improve cover to a max of 3+?) Simple change that the BS enhance doesn't stack with the WS enhance, same as WS enhance doesn't stack with another WS enhance. Choose one or the other at the start of the eldar turn.
6) I know.
7) It's nice to dream
8) Did you mean "shouldn't" well its all down to your style of play, i regularly send in dire avengers when it comes to the charge or be charged scenario, and that weapon combo would be nice to have.
9) Thats why i don't usually use them, but i'd consider it if i had access to the assault weapons without having to ditch my catapults.
10)
11) As i said
12)
13) Yes it is for tau, but im pretty sure the Eldar could utilise something similar. In the same way we still use Krak missiles.
Made in gb
Swift Swooping Hawk






FlingitNow wrote: 4) Which is why you want flamers on your firedragons... The main problem I have with the option is that the Firedragons would be better close ranged anti-horde than Striking Scorpions which are the Eldar's close ranged anti-horde experts...
8) Yeah it should be "shouldn't". I'd prefer to have the defend ability have a price bump and bestow widthdraw but limit it to the turn in which they are assaulted. Dire Avengers should not be effective in assault but should be able to survive it.
13) Sure they could use it but as pointed out they are powerful enough as is they don't need the bump like Tau do who only have shooting to rely on.


4) I don't want flamers because i have no scorpions (40 dire avengers give me a hell of alot of anti-horde) i just really like flamers... and thought, if the Exarch can either take a suped-up melta (fire pike) or a suped-up flamer (heavy flamer) why can't the normal guys take the normal versions of each.
8) According to the fluff in the avenger codex entry they are supposed to be rather decent in assault, in reality they can hold their own better than most units.
13) The fire prism is described as having a tracking array (hence why its BS4) it wouldn't be hard to assume the same technology couldn't be used on the falcon (the main battle tank, strangely the falcon in the worst shot in my army)
Made in gb
Swift Swooping Hawk






i think scorpions could still have a place, most eldar armies i see dropped scorpions in favor of harlies anyway but there is still an upside to taking them, being stealthy n such with a 3+sv.

And as for the Phoenix lords... i'd rather just buy yriel, he is cheaper, and can still dish out some mean attacks (and has an inv save)

But what do you think of the other points i raised?
 
Forum Index » 40K Proposed Rules
Go to: