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![[Post New]](/s/i/i.gif) 2010/01/16 02:00:51
Subject: Warpfield
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Tail-spinning Tomb Blade Pilot
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I have a question that I just want discussed. I dont think there is a right or wrong just wanted everyones opinions on the matter. With warpfield being 3+ invul. this mixed with a heirophant is extremely deadly. The thing is hard to kill as it is. Now this isnt for appocalypse but for the Gladiator in March. I am curious on peoples thoughts about the definition of warpfield.
It says, a 3+ invul. for ZOanthropes. Now is this GW's way of taking it away from appocalypse creatures? I am curious on what people think the Adepticon ruling will be on this super bug. People playing at home can do what they want but at a rare tournament that allows gargantuan creatures I wonder what the Dakka community thinks on the warpfield on the heirophant.
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This message was edited 2 times. Last update was at 2010/01/16 02:13:30
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![[Post New]](/s/i/i.gif) 2010/01/16 02:06:37
Subject: Warptime
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Ork-Hunting Inquisitorial Xenokiller
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What are you even talking about? Warptime is a Chaos psychic power.
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Quote: Gwar - What Inquisitor said.
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![[Post New]](/s/i/i.gif) 2010/01/16 02:12:17
Subject: Re:Warptime
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Tail-spinning Tomb Blade Pilot
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Errr. sorry its been a long day, WarpFIELD.
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![[Post New]](/s/i/i.gif) 2010/01/16 02:19:32
Subject: Warpfield
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Ork-Hunting Inquisitorial Xenokiller
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The power works as stated per entry, as it is a self-contained power.
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Quote: Gwar - What Inquisitor said.
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![[Post New]](/s/i/i.gif) 2010/01/16 02:26:50
Subject: Warpfield
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Combat Jumping Ragik
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Inquisitor has it right. The power acts differently depending on what is using it.
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/01/16 02:54:00
Subject: Warpfield
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Huge Bone Giant
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Heirophant has the warp field power (as a zoanthrope), always has; only now it is 3+
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/01/16 06:45:22
Subject: Re:Warpfield
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Hunter with Harpoon Laucher
Castle Clarkenstein
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6+ going to a 3+? )
The people writing the new Tyranid Codex are not trying to be consistant with Forge World or Apocalypse. They weren't thinking about the the big bug from Apoc, and while a cute coincidence, should just be ignored.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2010/01/16 07:56:01
Subject: Re:Warpfield
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Longtime Dakkanaut
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mikhaila wrote:6+ going to a 3+? )
The people writing the new Tyranid Codex are not trying to be consistant with Forge World or Apocalypse. They weren't thinking about the the big bug from Apoc, and while a cute coincidence, should just be ignored.
This. Coupled with the "sort stuff out in advance" rule for making Apocalypse fun, clearly everyone should sort it out in advance (either use the old rules or adjust the cost).
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/01/16 08:29:18
Subject: Warpfield
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Hanging Out with Russ until Wolftime
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Guys, you forget, the new Warp Field is very, very clear in that it only applies to Zoanthropes
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2010/01/16 08:40:51
Subject: Re:Warpfield
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Rotting Sorcerer of Nurgle
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New warp field rocks... too bad eternal warrior was removed
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