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Just played through Mission 12 for the first time, and found it to be way too easy for the Marines. The stealers, with super-low numbers of stealers per blip (an average 1.5 stealers on each of the 1st 12 blips, and only 1 blip per turn after the initial 2), just had no real way to menace the Marines. I only had to shoot 3 of them; still had most of my Assault Cannon shots, 18 of my 20 Psychic Points, etc., and got all 4 marines off with ease. It just seems a really easy mission -- a few of the others in the book were unbalanced, but not quite to this extent (except maybe the one with all the doors in one long corridor, so you could just leg it up the map).
Anyone got any variants to use? I think upping the Stealers' forces to 2 blips to start + 2 blips per turn, and getting rid of the weird "only 18 stealers on the first 12 blips" rule, would be the best bet.
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