Mizzri wrote:I'm new to the game, and I'm only going to comment because I talked to someone today about Land Raiders and their uses.
Unlike the Space Marine version, Chaos Land Raiders can only move 6" and shoot 1 weapon. That sucks.
If you want to get your Berserkers into range and assault, you've just spend almost 1/4 of your points to do so.
Rhinos still work very well, even if you can't assault the turn you disembark.
For the points you've saved (440) by not buying 2 Land Raiders, you could get:
a DP (or another Lord), 2 Rhinos, and 3 more Oblits (You'd have to lose 10 more points somewhere in the list to get them, but you get my point).
CSM landraider function differerntly to
SM landraiders. Basically they are bunkers and assault boats. You have to look at them like that and ignore that they have weapons for the moment. Their job is to get your assault troops into combat quickly and without harm or to sit on an objective with a scoring unit inside and not move. It doesnt matter how many weapons you can fire because you'll be moving them 12" or keeping them still anyway. It is the job of a
CSM landraider to not die, and they do that quite well (particularly with demonic possession).
@
OP
Your list is ok but could do with a few tweaks.
I know that +
2d6 power weapon attacks looks impressive, but in practice bloodfeeders fals short. It you get a single 1 on either of your two
d6 you cause yourself a wound. This equates to about 1/3rd of the time. Thats 1/3rd of the time your chaos lord does nothing but stab himself. Not good. Khorne unfortunarely has the worst
HQ choices in this codex. More effective bets for combat
HQs are demon princes (wings and warptime costs you 155pts and is very good for the points), or sorcerers (warptime is again very good). If you want to stay away from psychic powers and still have a khorne marked
HQ then pick up kharn instead. Killing one of your own men is much better than doing nothing and kharn will do a lot more damage.
Your terminators are a bit too big for a termicide squad, but dont have enough wargear to do much else. Either drop them to 3 guys with combi-meltas or give them another powerfist.
Your berzerkers are fine.
Your
PMs need a rhino.They really dont move fast enough and a rhino will protect them from nasty things lke plasma cannon, at least for a time.
Your Squad of
CSM should be plague marines. They way you have them equipped, plague marines are just better, even if you have fewer bodies.
Ideally you want your
LRs to have demonic possession so they will always keep moving and shooting. Dont worry about the lower
BS,
TL weapons help mitigate this. Remember
CSM landraiders arent gun boats, their primary use it protecting your stuff and not dying.
Oblits are good
Overall its a good start, but these suggestions will make it better.