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Made in us
Awesome Autarch






Las Vegas, NV

OK, so I have been playing a lot of Fantasy and am honing my list, but would appreciate any tips. My previous list had 2 treemen, but the more I play the more I think they are over rated. They used to be sweet, but now things like Hydras, Slanesh Giants, and Hell pit abominations are better and cheaper. So I dropped one and took more core units as I have found them to be my best units in most games.

Also, the magic phase has been wacktastic. The guys in my area play pretty hard lists and I have found Wood Elf magic to just not be able to compete. So I go for fighty characters as they have been giving me much better results for the points and taking just enough magic defense to weather the first two turns before I can kill their casters.

Lords and Heroes:
Spell Singer Lv1: 2x Dispell Scroll
Spell Singer Lv1: 2x Dispell Scroll
Noble: Alter Kindred, Hail of Doom Arrow, Helm of the Hunt, Great Weapons, Light Armor (This guy is the gak! He is a rock star in almost every game.)
Noble: Wildrider Kindred, Great Stag, Dawn Spear (I took him because he looks cool, but he has turned out to be really good.)

Core:
Glade Guard x10: Lord's Bowman
Glade Guard x10: Lord's Bowman
Glade Guard x10
Glade Guard x10
Dryads x8
Dryads x8
Dryads x8

Special:
War Dancers x7: Full Command
War Dancers x8: Full Command
Wild Riders x5: Full Command, War Banner

Rare:
Treeman
Great Eagle

So, any tips would be appreciated. I have had really good success with this list so far but am always looking to tighten things up. Thanks!

This message was edited 1 time. Last update was at 2010/01/22 21:29:56


   
Made in us
Irked Necron Immortal



Columbia, South Carolina

I really think your missing the boat by not having a Noble on a dragon. Not because the Noble is so awsome, but the dragon sure is.

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[DCM]
Tilter at Windmills






Manchester, NH

Looks like a good list.

Do you get any benefit for the champions in your local gaming environment? I never generally bother with them with WE, and that’s five upgrades you could shave for points. I doubt that’s enough to get another unit of Dryads, but you could probably add a few models here and there. I do usually like the War Banner for my Wild Riders, as well.

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Made in us
Awesome Autarch






Las Vegas, NV

I really think your missing the boat by not having a Noble on a dragon. Not because the Noble is so awsome, but the dragon sure is.


Really? The Wood Elf Dragon looks weak to me, but then, I have never used it.

@Mannahinn
Oops! Yeah, the Wild Riders do have the war banner! I forgot to add that.
I could easily drop the lord's bowman and take another archer, but in the wild riders and war dancer units I find that extra attack to be pretty damn clutch. I will try them without the champs next time and instead take more archers, as they have been so good for me in most games.

   
Made in us
Master of the Hunt





I really like your list. I was going to try an alter highborn once, with bow of loren and starfire arrows, but circumstances changed and it wasn't meant to happen.

I agree with getting rid of the lord's bowmen, I would even drop the commands on the wardancers and try 2 units of 6 and one of 5. And just because I love the waywatcher models I pick them over the treeman which always leaves me without a heavy hitter.

dwarfs, wood elves, dark elves, bretonnians, WOC,
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Made in us
Awesome Autarch






Las Vegas, NV

Yeah, I really like the waywatchers on paper but after a long conversation with a friend he showed me that they are statistically less viable than an equal number of glade guard. At close range, the +1 strength is almost always better than the killing blow. It is only against specific enemies that the killing blow is better. Of course, that doesn't take into account the other benefits waywatchers get, but it seems having twice as many arrows will nearly always be better.

Plus, my Treeman is painted!

   
Made in us
Master of the Hunt





Yeah. Their cost is high too, but I really like the models

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Made in us
Awesome Autarch






Las Vegas, NV

Yeah I do too! I wanted to use them but when they compete with a Great Eagle or treeman and are not that much better than GG, it is hard to justify them. If they had killing blow at long range too, they would be hot sizzle!

   
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Dankhold Troggoth






Shadeglass Maze

I really like your list! It's got a nice feel and looks like it's really balanced. If you're experienced with them (which it sounds like) I bet you can really put a hurt on people with some careful tactics.

That's really all I can say, since you seem much more experienced with wood elves than I! If you're looking for points, and it's not in there for comp reasons, I've read about people leaving the champions out of wardancer units, so that if they're going after a mage he can't challenge and avoid all of the attacks. It doesn't seem like it would get you enough points to add anything else, though! And I like it as it is with all of the full commands.

Could you list out some basic deployments / tactics that you use with this army?

   
Made in us
Awesome Autarch






Las Vegas, NV

Hey RiTides

Yeah, I leave champs out of my dryads and that works fine so I may have to try that with the wardancers too. They are an awesome unit and the reason I play woodies, I love their background and look.

I am not uber experienced with WFB, but I have won most of my games so far, so I guess I am fairly well equipped to give some advice.

Depending on who I play, I set up either aggressively or defensively. That is usually determined by the type of army the other guy has. If he can shoot as well or better than me, I set up aggressively and advance at him with my archers in the middle and my assault units on the flanks, and the treeman always in the dead center.

I try to always place terrain in the middle of the board to screw up the other guy's formations. Woodies are more manuevreable than any other army, so I can usually use the terrain to screen my units until I get close enough to charge, or where I will only take one round of shooting before charging.

I also always place my wood in the middle of the board and use that to charge out of whenever possible.

I advance with everything, including the GG so that they can get close range shooting which just murders stuff, and then try to combo charge with the treeman and my flanking units.

If I am playing an assault army I let them come to me and shoot the hell out of them until they get close, then I use the treeman to take a charge and counter charge with my fast assault units.

The alter kindred is the man, his hail of doom arrow and crazy amount of attacks on the charge, at strength 6, means that he puts a serious ass kicking on nearly anything. I use him as an assassin to go after mages, giants, stuff like that as he can usually take them down with HoDA and a charge.

I have found that the best use of the treeman too, is to not charge so much as use his strangleroot attack. move right in front of a unit, strangleroot them, them do it again when they charge you. That works great for whittling down big block units.

If you can get off magic, treesinging is the best spell as moving a wood in front of an enemy block unit can take them out of the game. Regeneration is great too on the assault units if you can get it off, but that is pretty obvious.

Well, that was a bit all over the place, but I hope if helped. I have found that in general, you have to time it so that you get a close range fullisade with the GG, and then charge with your assault units and if you can do that without getting blasted by magic, you will usually win.

Not exactly Sun Tzu, but hopefully gives you some ideas on things to try in your own games.

   
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Dankhold Troggoth






Shadeglass Maze

Wow, thanks for the tips! I'll digest this... the only problem for me is that I'm going Forest Spirits (almost) for a list, so no glade guard... just lots of dryads backed up by treekin, 2 treeman, wild riders and wardancers (had to include them).

Your tactics sounds really effective! I will see if some of this can work for me, too
   
Made in us
Master of the Hunt





@Reecius I hope you don't mind, I think I am going to steal some of your ideas. Have you ever tried a unit of eternal guard as your anvil? Granted you need a noble in there to make them stubborn.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Awesome Autarch






Las Vegas, NV

I'm glad that helped! If you guys pick up any good tips, I am all ears too.

@boogeyman
I have not used Eternal guard as they look pretty worthless to me. I could be wrong though. The only real use I can see them having is for carrying a BSB and have them in between two treemen. That way you have a really hard core in the middle to go head to head with other ranked units.

Problem is my style of play with woodies is very fast moving and dynamic. I don't like to just walk forward and engage. My only ranked units are GG, who can still move and shoot, so they are pretty mobile.

I have a friend who is a long time WE player and he uses a large block of Eternal Guard with a Noble and says they work well for him. I just see them getting mulched by other combat units that are just better in combat. Subborn ld 9 or 10 is pretty bad ass, but I think a treeman is better for holding the center. I could be wrong though, as I have not used them myself.

   
Made in us
Master of the Hunt





Once again, I really like those models too. I was thinking when they get charged they would get 2 attacks from their front rank and another from their second rank. That could be 21 attacks (at 7 wide) if no one dies from the charge (not likely with T3 and AS 5+ only) (and then only hitting with S3) hmmm... I am talking myself out of a stubborn unit. lol

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Made in us
Awesome Autarch






Las Vegas, NV

The models are sweet, no doubt. But like you said, tough 3 with a 5 up save means they get murdered wholesale by a tough assault unit. Or things with ASF just murder them.

   
Made in ca
Charging Wild Rider





Canada

A few tips for you as you seem to dislike some of the more interesting models in the army. In case you ever wanted to run them.

With the eternal gaurd since you have to have a noble in the unit to make them at all effective. Have you ever considerd giving him the rhymers harp. It makes the unit stick around alot longer then it should. If you also give him the horn you can bog down multiple units helping you set up flank charges. Just march them forward then pop it. Combined with the static 5 they give plus all the kills you will rake up on the flanks you could easily wipe out a great chunk of your opponents army in one fell blow.

AS for the way watchers there more useful for killing heavily armed models such as cavalry. One thing ive noticed alot of people don't realize is there ability to kill characters in units without engaging them. Whittle the unit down with ranged fire. Once its below the required amount just pick off the character with the killing blow shots.

ANyways about the list. only thing I would even consider is drop the level 2's on the mages. Kind of a waste having it on them when the only thing they need to cast is tree singing. Once youv killed off the mages you shoudlent have to worry about them dispelling it.

Never say die! Never surrender!

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Made in us
Awesome Autarch






Las Vegas, NV

The mages aren't level 2.

Yeah, I considered the Eternal guard with the horn for just that purpose, it actually works better than a treeman in that situation. The only problem still, is that the squad can just get blown through by a tough assault squad.

I want to use waywatchers, and I agree, they will smoke knights, but in a general list, I think GG are better because you don't know if you will be fighting nights and against all other types of units, GG are going to be better.

However, if you know you are going against knights or heavy infantry, waywatchers would be sweet!

   
Made in us
Master of the Hunt





What about dropping one dispel scroll for Calaingor's Staff?

dwarfs, wood elves, dark elves, bretonnians, WOC,
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Made in us
Awesome Autarch






Las Vegas, NV

I did that at first, but I have found that against most armies, I don't get any spells off because they have SO much more magic than me. I face a lot of armies in my area with 3 to 4 mages so they just shut down my magic phase.

If you play against people that aren't so magic heavy, then calingor's staff is mandatory, IMO, as it gives such a boost to tree singing.

   
Made in ca
Charging Wild Rider





Canada

AH misread your list. Dont forget the harp with the unit though. 5+ on both armor and ward saves. Should keep them around abit longer and make them less squishy. . Whole unit gets 5+ ward save. Also get to move through cover but that's not really what its there for.

Never say die! Never surrender!

LunaHound wrote:Woo thats a good looking Pedo

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Made in us
Awesome Autarch






Las Vegas, NV

Yeah, I will have to try that. I will borrow a friend's EW's as I don;t have the models and give them a whirl. If anything it will make for a nice change of pace.

   
Made in us
Phanobi





Paso Robles, CA, USA

So what are you going to do to bring this up to 2,999 points for Adepticon?

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Irked Necron Immortal



Columbia, South Carolina

While the WE dragon isn't as awsome as say the Chaos dragon or the DE dragon, it's still a dragon. It is still Strenght 6 with 6 Attacks with 6 Toughness and flies. It's the only dragon that can be given a ward save, via The Crystal Shard. Only 2 things beat Lord on Dragon, another Lord on Dragon and artillery. Artillery can be minimized through movement and use of blocking terrain. Another lord on dragon can chase you around.

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Made in nl
Longtime Dakkanaut




Reecius wrote:
I really think your missing the boat by not having a Noble on a dragon. Not because the Noble is so awsome, but the dragon sure is.


Really? The Wood Elf Dragon looks weak to me, but then, I have never used it.


The Wood Elves Dragon has the exact same Stats and Points cost as the Dark Elves Dragon (which is used in a lot of competitive Dark Elves lists). The only difference is the Poison Breath versus the Noxious Breath.
   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

I'm going to go back and re-read that section in the army book... I know high elves have a nice mountain range where they get their dragons from. How does a dragon fit in the forest again? Maybe he's an underground dragon... beware the mole-dragon
   
Made in ca
Charging Wild Rider





Canada

RiTides. Its in the mountain area near the cliffs I think.

And Airmaniac. Its not so much the difference between the dragons but how there riders work. A dark elf or high elf dragon rider can be heavily armed and be a combat monster whilst a wood elf one is hard hitting but very very squishy compared to them.

A good build for a dragon if you dont mind dropping the sometime 3+ward save is.

Helm of the hunt.
A murder of spites
spear of twilight
talisman of protection
light armor
Shield

Each round of combat he gets a bucket load of dice. (Between 11-16. 17 if your lucky on the charge) He is able to wound the toughest opponents. Characters are wary of challenging him as he can kill them outright with only a bit of luck.


Never say die! Never surrender!

LunaHound wrote:Woo thats a good looking Pedo

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Made in nl
Longtime Dakkanaut




I was only commenting on the part where he said the Wood Elves Dragon looked weak to him. The Dragon isn't weak at all, it's the gear options for the Highborn that are the problem.
   
Made in ca
Charging Wild Rider





Canada

Airmaniac wrote:I was only commenting on the part where he said the Wood Elves Dragon looked weak to him. The Dragon isn't weak at all, it's the gear options for the Highborn that are the problem.


Ah sorry Air my bad I was meaning to reply to reecius's comment. Yours was the last name I read so I must have accedently put you there instead of him.

Never say die! Never surrender!

LunaHound wrote:Woo thats a good looking Pedo

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Made in us
Awesome Autarch






Las Vegas, NV

Airmaniac wrote:I was only commenting on the part where he said the Wood Elves Dragon looked weak to him. The Dragon isn't weak at all, it's the gear options for the Highborn that are the problem.


That just goes to show my relative inexperience with Fantasy. I never see Dragons around here, but maybe that is just our meta. All the DE lists I see are Hydra lists, they are just too good for their points to ignore.

Hey, Ozzy, hahaha, maybe I will toss in a Dragon for 3,000! Haha, that HE Dragon kit is ace and it could easily be made to a Wood Eld dragon. The actuale WE dragon kit is nice, but I really don't like metal models.

   
Made in ca
Charging Wild Rider





Canada

Reecius wrote:
Airmaniac wrote:I was only commenting on the part where he said the Wood Elves Dragon looked weak to him. The Dragon isn't weak at all, it's the gear options for the Highborn that are the problem.


That just goes to show my relative inexperience with Fantasy. I never see Dragons around here, but maybe that is just our meta. All the DE lists I see are Hydra lists, they are just too good for their points to ignore.

Hey, Ozzy, hahaha, maybe I will toss in a Dragon for 3,000! Haha, that HE Dragon kit is ace and it could easily be made to a Wood Eld dragon. The actuale WE dragon kit is nice, but I really don't like metal models.


ugh no. No it is not easy to make it a wood elf dragon. I thought the same thing to. After 20+ hours of green stuff work I got it to actually look like one. And I have to mod one of the glade rider legs just so he will fit in the saddle.

All in all for the conversion I had to.

File off all the straps for the armor.
Take off the amour through cutting and filling.
Green stuff a ridge on his head so it didnt look liek armor plating.
Fix the notchs in the small horns on the side so that he didnt have gaps in them.
greenstuff a crap load of scales onto him where he was filed down.
Make big ridges along his back and smaller ones along his tail where the plates were
Fill in gaps ect.

Still have a little minor work to do on him to befor hes even ready to paint.



Never say die! Never surrender!

LunaHound wrote:Woo thats a good looking Pedo

DA:80S++G++M++B+I++Pw40k95#+D+A++/swd100R+++T(M)DM+

 
   
 
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