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![[Post New]](/s/i/i.gif) 2010/01/24 00:29:29
Subject: Wounds and Acid Blood....
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Ridin' on a Snotling Pump Wagon
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Just looking for standard YMTC opinions on this one.
Acid Blood states that for each wound inflicted in HTH, the model hitting you must pass an Initiative Test, or suffer a wound with no armour save allowed. This in itself is nice and straight forward, with no room for debate.
However.....the question is, can you physically cause more wounds on a model than it actually has? For example, I intend to use my Pyrovore quite agressively, and fairly suicidally due to it's cheap cost, and Acid Blood. Hypothetically, I'm looking to bung it into big units, get it swamped, and then watch the Acid Blood, rather than it's claws mete out the punishment. So I charge into a group of say, 10 Howling Bumshees. As per standard assault, they get their 6" Pagga In to get as many into combat as possible. They them make their attacks. They hit and wound with 7 attacks, causing 7 wounds on me. Now, does this equate to 7 Initiative Tests, or just 2 Initiative tests?
I'm not entirely up on my 40k rules, so forgive me if this is well regarded one way or the other. But if it's not, I'm sure you will agree that if you can cause more wounds than a profile has, Acid Blood can be extremely filthy!
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![[Post New]](/s/i/i.gif) 2010/01/24 00:40:09
Subject: Re:Wounds and Acid Blood....
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Swift Swooping Hawk
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IMO if you have say... 2 wounds, as soon as two wounds are lost the model is removed.
Why would the banshees keep stabbing the corpse after the head was cleanly snipped off by the Exarch.
However if 7 wounds were inflicted simultaneously, ie, all at the same I, then i'd play it as 7 I saves.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
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![[Post New]](/s/i/i.gif) 2010/01/24 00:46:28
Subject: Wounds and Acid Blood....
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Ridin' on a Snotling Pump Wagon
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Well thats the thing. Just checked me rulebook, and whilst you are right that after the 2 wounds are caused, the model is removed. But in CC, all strikes at a given Initiative are worked out simaltaneously, which could well mean that although only 2 wounds are required to bump off the Pyrovore, there is seemingly nothing to prevent you causing MORE than the 2 wounds.
Though interestingly, unlike Killing Blow in Fantasy, where you count as having scored as many wounds as the model had remaining, Instand Death in 40k seems to be only a single wound which kills you outright? Or am I looking in the wrong place?
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![[Post New]](/s/i/i.gif) 2010/01/24 00:58:26
Subject: Wounds and Acid Blood....
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Hanging Out with Russ until Wolftime
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Mad Doc Grotsnik wrote:Though interestingly, unlike Killing Blow in Fantasy, where you count as having scored as many wounds as the model had remaining, Instand Death in 40k seems to be only a single wound which kills you outright? Or am I looking in the wrong place?
You're looking in the wrong place You count the number of wounds actually lost for the purposes of combat resolution. As for the OP, check out my Tyranid FAQ for how to resolve the I tests caused by Acid Blood.
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This message was edited 1 time. Last update was at 2010/01/24 00:58:59
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![[Post New]](/s/i/i.gif) 2010/01/24 01:15:20
Subject: Wounds and Acid Blood....
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Ridin' on a Snotling Pump Wagon
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So reading that, you would agree that whilst a model need only suffer 2 wounds to be killed, that does not prevent the enemy inflicting many more? Groovy! Pyrovores are indeed as sexy as I though (though I do agree with your disclaimer. Once it's been killed in any Initiative Step, nobody else gets to hit it, because it's dead).
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![[Post New]](/s/i/i.gif) 2010/01/24 03:16:04
Subject: Wounds and Acid Blood....
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Quick-fingered Warlord Moderatus
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Gwar! wrote:As for the OP, check out my Tyranid FAQ for how to resolve the I tests caused by Acid Blood. 
You do realise your FAQ doesn't appear to answer the OPs question...
Regarding the initial question, A model can suffer more unsaved wounds than it has wounds on it's profile and this would result in more acid blood tests than it has wounds as well, the only time unsaved wounds may not exceed the wounds on a models profile is when working out combat resolution.
so going by your example of the banshees and pyrovore, having inflicted seven unsaved wounds they would be required to take 7 Initiative tests to avoid acid blood, if however it was a multiple assault with a third tyranid unit who neither delt nor recieved damage, then the tyranids would only count as having taken 2 unsaved wounds for combat resolution, against whatever wounds the banshees suffered as a result of the pyrovore and acid blood.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2010/01/24 08:59:18
Subject: Re:Wounds and Acid Blood....
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Longtime Dakkanaut
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Actually, for simple units we have no idea whether or not a model can *suffer* more than one wound because the rules don't describe how the wounds suffered by *units* are transferred to *models*. In detail: On page 24 under Remove Casualties, the rules say "For each model that fails its save, the *unit* suffers an unsaved wound" followed by "... for each unsaved wound one model is immediately removed from the table as a casualty."
For complex units, the rules are also unclear whether a model in a group of identical models can suffer more than one wound. However, a unique model can have more than one wound allocated to it, roll all of its saves, and end up with multiple unsaved wounds which it would have to suffer.
What's even more fun is that Feel No Pain is written that when the *model* suffers an unsaved wound, it rolls to ignore the injury.
Personally, I think it works like this:
A unit of 5 models suffers 7 wounds. Do you expect 7 Feel No Pain rolls? Then you can expect to have to make 7 Acid Blood rolls.
The alternative, I suppose, would be to start going on about how Feel No Pain doesn't work by RaW...
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![[Post New]](/s/i/i.gif) 2010/01/24 13:33:07
Subject: Re:Wounds and Acid Blood....
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Malicious Mandrake
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How do you take I tests, anyway?
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Nids - 1500 Points - 1000 Points In progress
TheLinguist wrote:bella lin wrote:hello friends,
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But are you a heretic? |
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![[Post New]](/s/i/i.gif) 2010/01/24 13:34:59
Subject: Wounds and Acid Blood....
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Decrepit Dakkanaut
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Page 8 BRB
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![[Post New]](/s/i/i.gif) 2010/01/24 13:35:17
Subject: Re:Wounds and Acid Blood....
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Proud Phantom Titan
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Klawz wrote:How do you take I tests, anyway?
page 8 characteristics tests. D6 equil to or less then your characteristic. 6 always fails, 1 always passes.
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This message was edited 1 time. Last update was at 2010/01/24 13:37:35
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![[Post New]](/s/i/i.gif) 2010/01/24 13:51:56
Subject: Wounds and Acid Blood....
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Ridin' on a Snotling Pump Wagon
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Right definitely including the Pyrovore in my list now! Such a nasty unit, for such low points! Only downside is that I think I'll be reduced to choosing between Hive Guard and Deathleaper in standard mission, as the other Elite slot will always be a Venomthrope in my list :(
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